Dungeon Crawl Stone Soup version 0.32-a0-312-g1d7162e751 (webtiles) character file. Game seed: 7262389430492529959 42 Oil the Conjurer (level 3, 24/24 HPs) Began as a Mummy Conjurer on Feb 15, 2024. Was a Follower of Kikubaaqudgha. Quit the game on level 1 of the Dungeon. The game lasted 00:03:44 (1217 turns). Oil the Conjurer (Mummy Conjurer) Turns: 1217, Time: 00:03:45 Health: 24/24 AC: 2 Str: 10 XL: 3 Next: 33% Magic: 7/7 EV: 11 Int: 19 God: Kikubaaqudgha [*.....] Gold: 45 SH: 0 Dex: 10 Spells: 7/8 levels left rFire x . . b - +0 short sword rCold + . . (no shield) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: Renounce Religion, Unearth Wretches You were on level 1 of the Dungeon. You worshipped Kikubaaqudgha. Kikubaaqudgha was aware of your devotion. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 45 gold pieces. Inventory: Hand Weapons b - a +0 short sword (weapon) Armour a - a +0 robe (worn) Jewellery e - a +4 ring of protection Scrolls c - 2 scrolls of identify {unknown} d - a scroll of revelation {unknown} Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 3.3 Spellcasting * Level 3.8 Conjurations + Level 0.0 Necromancy + Level 1.0 Alchemy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Necrotise Necr 16% 1d4 16% 1 Cigotuvi's Dreadful Rot Necr/Alch/Air 12% N/A 19% 2 Fugue of the Fallen Necr 4% N/A 41% 3 Vampiric Draining Necr 4% 2d6 41% 3 Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Kikubaaqudgha Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History Kikubaaqudgha calls piteous wretches from the earth! You can no longer bring forth the wretched and dying. 2 adders come into view. The helpless adder fails to defend itself. You hit the adder. You kill the adder! That felt strangely unrewarding. A nearby adder perishes wretchedly. You see here an adder corpse. There is an ancient bone altar of Kikubaaqudgha here. You see here an adder corpse. You start resting. Magic restored. You start waiting. Done waiting. You start waiting. A goblin comes into view. It is wielding a +0 club. A goblin is nearby! A goblin is nearby! The goblin shouts! The magic dart hits the goblin. You kill the goblin! Kikubaaqudgha accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. You start waiting. A hobgoblin comes into view. A hobgoblin is nearby! The magic dart hits the hobgoblin. You kill the hobgoblin! Kikubaaqudgha accepts your kill. You can now bring forth the wretched and dying. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. e - a +4 ring of protection You see here a +0 club. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###...## #.# # ##### #.# ###### ####### #.# ....... ..... ####### .>. ####### #.# ......####†## ###.........########## #####.##..§§....@....# ..# #.###§_§########.# #...#.. #§..# ###......§.## # #...#... # ###....## ###### There were no monsters in sight! Vanquished Creatures An adder (D:1) 2 ball pythons (D:1) 2 endoplasms (D:1) 3 goblins (D:1) 5 hobgoblins (D:1) 3 kobolds (D:1) 2 quokkas (D:1) 2 bats (D:1) 2 frilled lizards (D:1) A rat (D:1) 23 creatures vanquished. Vanquished Creatures (others) An adder (D:1) 1 creature vanquished. Grand Total: 24 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Oil the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 451 | D:1 | Reached XP level 2. HP: 17/19 MP: 0/6 741 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/7 880 | D:1 | Reached skill level 1 in Alchemy 967 | D:1 | Found a faded altar of an unknown god. 975 | D:1 | Prayed at the altar of an unknown god. 975 | D:1 | Became a worshipper of Kikubaaqudgha 975 | D:1 | Reached * piety under Kikubaaqudgha 975 | D:1 | Received a gift from Kikubaaqudgha 1217 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_renting, layout_rooms, ebering_ecumenical_altar_mist Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.3 Alchemy | 1 | 1.0 Dodging | | 1.5 Stealth | | 1.5 Conjurations | | 3.8 Action || total ---------------------------++------- Melee: Short sword || 6 Unarmed || 1 Cast: Magic Dart || 47 Invoke: Unearth Wretches || 1 Stab: Paralysed || 1 Armour: Robe || 11 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1216 | 1216 | 0 | 369 | 682 | 1 | 1216.0 | Dungeon | 1216 | 1216 | 0 | 369 | 682 | 1 | 1216.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1216 daAuts