Dungeon Crawl Stone Soup version 0.28-a0-6-g334057b17a (webtiles) character file. Game seed: 9792508187212717114 146335 Oki the Black Belt (level 17, -9/129 HPs) Began as an Octopode Transmuter on July 3, 2021. Was a High Priest of Ashenzari. Hit by a silver javelin thrown by a merfolk javelineer (18 damage) ... on level 4 of the Shoals on July 23, 2021. The game lasted 03:07:17 (39864 turns). Oki the Black Belt (Octopode Transmuter) Turns: 39864, Time: 03:07:17 Health: -9/129 AC: 16 Str: 16 XL: 17 Next: 44% Magic: 24/31 EV: 32 Int: 17 God: Ashenzari [*****.] Gold: 2901 SH: 0 Dex: 17 Spells: 3/37 levels left rFire + . . SeeInvis + - Unarmed rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . (helmet currently unavailable) rPois ∞ Reflect . c - amulet "Stellar Sybil" {Regen+, Cun, Elem} (curse) rElec + Harm . a - ring of the All-seeing God {Fly, Self, Elem} (curse) rCorr + Rampage . j - ring of Ashenzari's Planets {Str+6, Alch, Self} (curse) Will +++.. Clarity + o - ring of Supernal Knowledge {rCorr, Melee, Elem} (curse) Stlth +++++..... D - ring of the Sky {Wiz, Alch, Elem} (curse) HPRegen 1.31/turn F - ring "Harvest Moon of the Sky" {Will+, Elem, Bglg} (curse) MPRegen 0.22/turn G - ring of the Ether {Will+, Cun, Fort} (curse) J - ring "Visionary Pragmatism" {rF+, Fort, Cun} (curse) v - ring "Ruined Together" {EV+4, Alch, Self} (curse) @: storm-form, flying A: cleaving, flying, almost no armour, amphibious, 8 rings, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles) a: Blinkbolt, End Transformation, Renounce Religion, Curse Item, Shatter the Chains You were on level 4 of the Shoals. You worshipped Ashenzari. Ashenzari was extremely pleased with you. You were a lightning-filled tempest! You visited 4 branches of the dungeon, and saw 27 of its levels. You also visited: Ossuary, Bailey and Ice Cave. You collected 3800 gold pieces. You spent 899 gold pieces at shops. Inventory: Missiles n - 7 throwing nets M - 16 boomerangs of dispersal P - 4 curare-tipped darts {!*} Armour l - the cursed +2 kite shield "Chained Together" (melded) {Elem, Alch} (You took it off a goblin on level 4 of the Dungeon) It has a curse which improves the following skills: Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Alchemy: Poison Magic and Transmutations. C - the cursed +1 hat of the Fated Visionary (melded) {SInv, Cun, Self} (You took it off Gastronok on level 9 of the Dungeon) It has a curse which improves the following skills: Cunning: Dodging and Stealth. Introspection: Fighting and Spellcasting. Jewellery a - the cursed ring of the All-seeing God (left tentacle) {Fly, Self, Elem} (You found it on level 1 of the Dungeon) [ring of flight] Fly: It grants you flight. It has a curse which improves the following skills: Introspection: Fighting and Spellcasting. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. c - the cursed amulet "Stellar Sybil" (around neck) {Regen+, Cun, Elem} (You found it on level 5 of the Dungeon) [amulet of regeneration] Regen: It increases your rate of health regeneration. It has a curse which improves the following skills: Cunning: Dodging and Stealth. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. j - the cursed ring of Ashenzari's Planets (right tentacle) {Str+6, Alch, Self} (You took it off an orc on level 4 of the Dungeon) [ring of strength] Str: It affects your strength (+6). It has a curse which improves the following skills: Alchemy: Poison Magic and Transmutations. Introspection: Fighting and Spellcasting. o - the cursed ring of Supernal Knowledge (on tentacle) {rCorr, Melee, Elem} (You found it on level 5 of the Dungeon) [ring of resist corrosion] rCorr: It protects you from acid and corrosion. It has a curse which improves the following skills: Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. v - the cursed ring "Ruined Together" (on tentacle) {EV+4, Alch, Self} (You found it on level 4 of the Lair of Beasts) [ring of evasion] EV: It affects your evasion (+4). It has a curse which improves the following skills: Alchemy: Poison Magic and Transmutations. Introspection: Fighting and Spellcasting. z - an amulet of reflection D - the cursed ring of the Sky (on tentacle) {Wiz, Alch, Elem} (You took it off a kobold on level 10 of the Dungeon) [ring of wizardry] It improves your spell success rate. It has a curse which improves the following skills: Alchemy: Poison Magic and Transmutations. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. E - a ring of ice F - the cursed ring "Harvest Moon of the Sky" (on tentacle) {Will+, Elem, Bglg} (You found it on level 1 of the Lair of Beasts) [ring of willpower] Will: It increases your willpower. It has a curse which improves the following skills: Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Beguiling: Conjurations, Hexes and Translocations. G - the cursed ring of the Ether (on tentacle) {Will+, Cun, Fort} (You found it on level 1 of the Lair of Beasts) [ring of willpower] Will: It increases your willpower. It has a curse which improves the following skills: Cunning: Dodging and Stealth. Fortitude: Shields. I - a ring of flight J - the cursed ring "Visionary Pragmatism" (on tentacle) {rF+, Fort, Cun} (You found it on level 3 of the Lair of Beasts) [ring of protection from fire] rF: It protects you from fire. It has a curse which improves the following skills: Fortitude: Shields. Cunning: Dodging and Stealth. N - a ring of protection from cold O - a ring of willpower Q - a ring of ice Wands k - a wand of flame (32) q - a wand of digging (15) s - a wand of mindburst (32) u - a wand of charming (22) w - a wand of acid (28) B - a wand of iceblast (8) K - a wand of polymorph (11) T - a wand of paralysis (9) Scrolls e - 5 scrolls of blinking f - 7 scrolls of teleportation h - 2 scrolls of fog i - 3 scrolls of fear t - 2 scrolls of holy word y - 5 scrolls of magic mapping L - a scroll of amnesia V - a scroll of summoning Potions b - 11 potions of curing d - 8 potions of haste g - 4 potions of resistance m - 4 potions of ambrosia p - 2 potions of brilliance r - 2 potions of lignification x - 3 potions of mutation {!q} A - 2 potions of invisibility H - a potion of magic R - a potion of berserk rage S - a potion of cancellation Skills: + Level 11.1(16.0) Fighting + Level 11.3(16.1) Dodging - Level 7.0(12.1) Stealth - Level 11.3(15.0) Shields * Level 15.2(17.4) Unarmed Combat - Level 5.7(10.8) Spellcasting - Level 14.3(19.0) Transmutations - Level 7.3(14.3) Air Magic - Level 1.1(5.1) Earth Magic - Level 8.6(13.6) Poison Magic + Level 2.5 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 100% N/A 0% 1 b - Eringya's Noxious Bo Tmut/Pois 29% N/A 1% 6 d - Dragon Form Tmut 32% N/A 1% 7 i - Ignite Poison Fire/Tmut/Pois 47% N/A 1% 3 r - Olgreb's Toxic Radia Pois 54% N/A 1% 4 s - Statue Form Tmut/Erth 33% N/A 3% 6 t - Storm Form Tmut/Air 30% N/A 2% 7 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Tmut/Pois 100% 1d8 0% 1 Wereblood Tmut 65% N/A 0% 2 Shock Conj/Air 100% 1d9 1% 1 Passwall Tmut/Erth 41% N/A 1% 2 Poisonous Vapours Pois/Air 100% N/A 1% 2 Static Discharge Conj/Air 34% N/A 1% 2 Mephitic Cloud Conj/Pois/Air 41% N/A 1% 3 Spider Form Tmut/Pois 29% N/A 1% 3 Swiftness Air 55% N/A 1% 3 Corona Hex 11% N/A 2% 1 Foxfire Conj/Fire 44% 2x1d6 2% 1 Animate Skeleton Necr 18% N/A 3% 1 Pain Necr 36% 1d5 3% 1 Ensorcelled Hibernation Hex/Ice 22% N/A 3% 2 Blink Tloc N/A N/A 4% 2 Ozocubu's Armour Ice 13% N/A 6% 3 Conjure Flame Conj/Fire 11% 6-21 7% 3 Inner Flame Hex/Fire 11% N/A 7% 3 Dazzling Flash Conj/Hex 20% N/A 9% 3 Gell's Gravitas Tloc 5% N/A 9% 3 Lesser Beckoning Tloc 5% N/A 9% 3 Portal Projectile Hex/Tloc 20% N/A 9% 3 Summon Guardian Golem Hex/Summ 9% N/A 9% 3 Teleport Other Tloc 10% N/A 9% 3 Tukima's Dance Hex 10% N/A 9% 3 Vampiric Draining Necr 4% 2d6 10% 3 Airstrike Air 27% N/A 1% 4 Ice Form Ice/Tmut 43% N/A 1% 4 Petrify Tmut/Erth 50% N/A 1% 4 Alistair's Intoxication Tmut/Pois 39% N/A 1% 5 Lightning Bolt Conj/Air 17% 1d31 4% 5 Silence Hex/Air 17% N/A 4% 5 Freezing Cloud Conj/Ice/Air 13% 6-21 10% 5 Sticky Flame Conj/Fire 11% 2d3 22% 4 Conjure Ball Lightning Conj/Air 17% 3x3d6 24% 6 Cause Fear Hex 5% N/A 26% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 26% 4 Passage of Golubria Tloc N/A N/A 26% 4 Borgnjor's Vile Clutch Necr/Erth 8% N/A 28% 5 Animate Dead Necr 4% N/A 30% 4 Dispel Undead Necr 9% 3d8 30% 4 Bolt of Magma Conj/Fire/Erth 8% 4d6 32% 5 Maxwell's Capacitive Co Air 27% ∞ 47% 8 Fireball Conj/Fire 5% 3d5 52% 5 Metabolic Englaciation Hex/Ice 5% N/A 52% 5 Iskenderun's Battlesphe Conj 10% 2d6 56% 5 Manifold Assault Tloc 10% N/A 56% 5 Agony Necr 9% N/A 61% 5 Starburst Conj/Fire 5% 8x6d4 96% 6 Dispersal Tloc 5% N/A 98% 6 Invisibility Hex 5% N/A 98% 6 Death Channel Necr 4% N/A 99% 6 Shadow Creatures Summ N/A N/A 99% 6 Orb of Destruction Conj 5% 9d2 100% 7 Ozocubu's Refrigeration Ice 6% 4d6 100% 7 Spellforged Servitor Conj/Summ 4% N/A 100% 7 Ignition Fire 6% 3d4 100% 8 Dragon's Call Summ 4% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:5 Lair (6/6) D:10 Shoals (4/4) Lair:2 Spider (0/4) Lair:2 Slime (0/5) Lair:6 Orc (2/2) D:12 Elf (0/3) Orc:2 Vaults (0/5) D:14 Depths (0/5) D:15 Ossuary (visited) Bailey (visited) IceCv (visited) Altars: Ashenzari Dithmenos Fedhas Okawaru Qazlal Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Jiyva Shops: D:7 * D:8 [[* D:13 * D:14 * Orc:2 :(*[ Shoals:3 [ Annotations: D:5 1 runed translucent door, HAL9000's ghost, amateur DrTm D:6 1 runed translucent door, exclusions: 2 orcs and orc warrior, Crazy Yiuf D:10 3 runed translucent doors, Dwad's ghost, novice TrMo D:11 1 runed translucent door, chipmonk's ghost, journeyman MiBe D:12 3 runed translucent doors, Tesamn's ghost, novice MiBe D:13 1 runed translucent door, Vepoma's ghost, journeyman SpEn Lair:5 3 runed translucent doors, 2tc's ghost, journeyman TrTm Shoals:1 3 runed translucent doors, Canup's ghost, adept DgEE Innate Abilities, Weirdness & Mutations You are a lightning-filled tempest! Your stormy fists strike out in all directions at once. You are incredibly evasive. You are flying. You are immune to poison. Your armour is entirely melded. You are incapable of wielding weapons or throwing items. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. ((Your skin changes colour to match your surroundings (Stealth+).)) ((Your rubbery body absorbs attacks. (AC +1, EV +1))) ((You are camouflaged near water. (Stealth+))) ((You have tentacles for arms and can constrict up to eight enemies at once.)) Message History You block the water elemental's attack. You batter the water elemental!! You squeeze the water elemental! The water elemental is almost destroyed. You bludgeon the water elemental! You destroy the water elemental! The merfolk javelineer throws a silver javelin. The silver javelin pierces through you!! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You completely miss the merfolk javelineer. You grab the merfolk javelineer. You constrict the merfolk javelineer. The merfolk javelineer throws a silver javelin. The silver javelin pierces through you!! * * * LOW HITPOINT WARNING * * * x2 Okay, then. You feel much better. You constrict the merfolk javelineer. The merfolk javelineer throws a silver javelin. The silver javelin pierces through you!! * * * LOW HITPOINT WARNING * * * x2 Casting: Storm Form (dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You turn into a lightning-filled tempest! The cursed +1 hat of the Fated Visionary {SInv, Cun, Self} melds into your body. The cursed +2 kite shield "Chained Together" {Elem, Alch} melds into your body. You lose your grip on the merfolk javelineer. The merfolk javelineer hits you with a +0 vorpal spear. * * * LOW HITPOINT WARNING * * * x2 You hit the merfolk javelineer but do no damage. You punch the merfolk javelineer. The merfolk javelineer is lightly wounded. The merfolk javelineer barely misses you. You closely miss the merfolk javelineer. The merfolk javelineer is lightly wounded. You buffet the merfolk javelineer! The merfolk javelineer is moderately wounded. The merfolk javelineer throws a silver javelin. The silver javelin pierces through you!! You die... ###.^#8.,,,,8 {≈ , , * ,,,, ###..###* ** * * ,, ,, , , * ≈############################# * *#.P........##8................. *#..........##.[...##≈≈≈≈≈≈#.... ≈ #...8..P8.P##..#≈≈≈≈≈≈≈≈.≈≈≈≈≈. ≈ #.......P..##..≈≈≈≈...#.#≈≈.≈≈≈ #.....