Dungeon Crawl Stone Soup version 0.29-a0-6-ga859fcf985 (webtiles) character file. Game seed: 7303617159120883498 205 Oldhorse the Grave Robber (level 5, 0/44 HPs) Began as a Deep Dwarf Necromancer on Jan 27, 2022. Splashed by a jelly's acid (4 damage) ... on level 4 of the Dungeon. The game lasted 00:16:17 (1238 turns). Oldhorse the Grave Robber (Deep Dwarf Necromancer) Turns: 1238, Time: 00:16:18 Health: 0/44 AC: 4 Str: 11 XL: 5 Next: 52% Magic: 2/8 EV: 13 Int: 24 God: Gold: 80 SH: 0 Dex: 19 Spells: 2/9 levels left rFire . . . SeeInvis . j - staff of death rCold . . . Faith . (no shield) rNeg + . . Spirit . t - +1 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn c - +6 ring of dexterity MPRegen 0.11/turn g - +6 ring of intelligence @: lethally poisoned (0 -> -8) A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 80 gold pieces. Inventory: Hand Weapons b - a +0 club d - a +0 flail h - a +0 whip i - a +0 dagger k - a +0 dagger o - a +0 shortbow r - a +0 mace s - a +0 vorpal hand axe u - a +0 mace v - a +0 club Missiles l - 49 arrows m - 31 sling bullets n - 33 stones q - 12 bolts Armour a - a +0 robe p - a +0 robe t - a +1 leather armour (worn) Magical Staves j - a staff of death (weapon) Jewellery c - a +6 ring of dexterity (left hand) g - a +6 ring of intelligence (right hand) Scrolls f - a scroll of amnesia w - a scroll of blinking {unknown} Potions e - a potion of curing {unknown} Skills: + Level 1.5 Fighting + Level 1.7 Maces & Flails + Level 0.3 Armour + Level 3.3 Dodging + Level 2.7 Stealth + Level 2.7 Spellcasting + Level 5.4 Necromancy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Pain Necr 100% 1d9 1% 1 b - Animate Skeleton Necr 88% N/A 1% 1 c - Agony Necr 44% N/A 41% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 6% 2d5 14% 1 Passwall Tmut/Erth 2% N/A 22% 2 Vampiric Draining Necr 44% 2d9 4% 3 Animate Dead Necr 22% N/A 16% 4 Stone Arrow Conj/Erth 6% 3d7 41% 3 Animate Armour Summ/Erth 6% N/A 82% 4 Lehudib's Crystal Spear Conj/Erth 1% 10d2 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History The water moccasin closely misses you. The water moccasin misses you. The water moccasin closely misses you. The gnoll shaman hits you with a +0 club! A jelly comes into view. Found 6 gold pieces. The water moccasin misses you. The gnoll shaman closely misses you. The water moccasin misses you. You hit the water moccasin but do no damage. The water moccasin writhes in agony. The water moccasin is lightly wounded. The jelly quivers. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! The gnoll shaman misses you. The water moccasin bites you! You are more poisoned. The water moccasin poisons you! Casting: Pain (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to miscast (41% risk of failure)! Continue anyway? Aiming: Agony (extremely dangerous; 41% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll shaman, p - ogre Aim: a gnoll shaman, wielding a +0 club and wearing a +0 leather armour (chance to affect: 97%) You feel a surge of power! The gnoll shaman convulses! You feel very sick. A gnoll comes into view. It is wielding a +0 whip. A gnoll comes into view. It is wielding a +0 short sword. The gnoll shaman hits you but does no damage. The water moccasin barely misses you. The gnoll moves out of view. The gnoll shouts! You hit the water moccasin but do no damage. The water moccasin is lightly wounded. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! A gnoll comes into view. It is wielding a +0 spear. The gnoll shaman closely misses you. The jelly hits you but does no damage. The water moccasin barely misses you. You hit the jelly. Your hands burn! You die... ##### * #J@S#### ....$.##gO..## , .####* ##....# ##....# * ##<.g..# ##...g..# ##.......## #......>..# ##.........# You could see a water moccasin, an ogre, a gnoll shaman, a jelly and 2 gnolls. Vanquished Creatures A centaur (D:3) A bullfrog zombie (D:3) 6 adders A worm (D:3) 5 orcs (D:3) A bat (D:3) 3 endoplasms 3 giant cockroaches 3 goblins 3 hobgoblins A kobold (D:4) A quokka (D:2) A ball python (D:2) A frilled lizard (D:2) 5 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Oldhorse the Deep Dwarf Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 166 | D:1 | Reached XP level 2. HP: 19/22 MP: 4/4 559 | D:2 | Reached skill level 5 in Necromancy 573 | D:2 | Reached XP level 3. HP: 16/28 MP: 2/6 677 | D:2 | Learned a level 1 spell: Animate Skeleton 802 | D:3 | Noticed a centaur 813 | D:3 | Killed a centaur 814 | D:3 | Reached skill level 1 in Fighting 814 | D:3 | Reached skill level 1 in Maces & Flails 814 | D:3 | Reached XP level 4. HP: 14/38 MP: 2/6 814 | D:3 | Reached XP level 5. HP: 17/44 MP: 2/7 1105 | D:3 | Identified a scroll of acquirement 1105 | D:3 | Acquired a staff of death 1172 | D:3 | Learned a level 5 spell: Agony 1202 | D:4 | Noticed a water moccasin 1206 | D:4 | Noticed an ogre 1238 | D:4 | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_open_corners, layout_rooms, serial_shops, nicolae_shop_bloodbath_and_beyond D:2: layout_rooms, hellmonk_ecumenical_altar_lost_god D:3: layout_loops_ring D:4: layout_cave_pods, uniq_eustachio, uniq_ijyb, uniq_duvessa Skill XL: | 1 2 3 | ---------------+----------+----- Necromancy | 5 | 5.4 Spellcasting | 2 | 2.7 Fighting | 1 | 1.5 Maces & Flails | 1 | 1.7 Dodging | 3 | 3.3 Armour | | 0.3 Stealth | | 2.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Flail | 51 | 26 || 77 Staff | | 5 || 5 Cast: Pain | 23 | 18 || 41 Animate Skeleton | 1 | || 1 Agony | | 1 || 1 Abil: Heal Wounds | 2 | 1 || 3 Use: Scroll | 2 | 2 || 4 Potion | 2 | || 2 Armor: Robe | 11 | 8 || 19 Leather armour | | 4 || 4 Dodge: Dodged | 52 | 38 || 90 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1263 | 1263 | 0 | 237 | 0 | 4 | 315.8 | Dungeon | 1263 | 1263 | 0 | 237 | 0 | 4 | 315.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 533 daAuts D:3: 479 daAuts D:2: 198 daAuts D:4: 52 daAuts