Olekman Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (-16, 12, D:1) a +0 whip (8, 13, D:1) a +0 scale mail (-2, 16, D:1) a +0 ring mail (-22, 19, D:1) a +0 club (8, 28, D:1) a cursed -3 club (5, 30, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 robe a +0 scythe (-8, 2, D:2) 19 bolts (3, 7, D:2) 25 sling bullets (9, 9, D:2) a +0 club (5, 11, D:2) a +0 hunting sling (-33, 15, D:2) a +0 club (-6, 18, D:2) a +0 short sword (-8, 31, D:2) a +0 robe (-36, 33, D:2) a +0 hunting sling (-28, 33, D:2) 13 arrows (-27, 34, D:2) a +0 dagger (-26, 35, D:2) a cursed -3 club (-23, 39, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 quarterstaff (-13, 4, D:3) 18 sling bullets (-24, 5, D:3) a potion of degeneration a +0 club (-18, 6, D:3) a +0 mace (7, 7, D:3) a +0 mace (-27, 10, D:3) 23 stones (-36, 16, D:3) a +0 whip (-37, 18, D:3) a +1 mace of protection (-10, 31, D:3) a +0 club (-4, 31, D:3) 18 arrows (-9, 35, D:3) a +0 giant club (-9, 43, D:3) a +0 ring mail (9, 50, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 club (6, 0, D:4) a +0 dagger (-12, 7, D:4) a +0 helmet (-10, 20, D:4) a -3 mace (-10, 21, D:4) a -1 mace (24, 21, D:4) a +0 robe (-13, 22, D:4) 13 sling bullets (-8, 22, D:4) a -1 hand axe a -1 long sword a -3 short sword the +7 Singing Sword (-13, 26, D:4) a -1 mace (20, 28, D:4) a +0 dagger a +0 robe (21, 28, D:4) a +0 flail (20, 29, D:4) a +0 short sword (2, 30, D:4) a +0 giant club (-17, 31, D:4) 21 stones (15, 32, D:4) a +0 dagger (6, 34, D:4) a +0 leather armour a +0 dagger (11, 35, D:4) a +0 robe a +0 scale mail a +0 hand axe (11, 36, D:4) a +0 robe a +0 dagger (-8, 37, D:4) 21 bolts (-5, 41, D:4) a +0 hunting sling (14, 43, D:4) a +0 spear Level 5 of the Dungeon [Shop] Durrid Gerr's Antique Weapon Shop a +0 quarterstaff (112 gold) a +0 trident (98 gold) a +2 trident of piercing (98 gold) a +0 short sword (84 gold) the cursed +1 trident of Anguish {vamp, Int+6} (238 gold) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It has a curse placed upon it. a +0 flail (98 gold) a +0 quarterstaff (112 gold) a +0 rapier (112 gold) the +5 flail "Kurris" {crush, Dex+4} (238 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+4). a +0 war axe (98 gold) (0, 0, D:5) a +0 mace a +0 leather armour an orc corpse (0, 1, D:5) a worker ant corpse (0, 12, D:5) a +0 dagger a +0 robe (-49, 13, D:5) a giant newt skeleton (1, 13, D:5) a +0 hand axe (unseen) (2, 14, D:5) a +1 short sword of electrocution (unseen) (9, 16, D:5) 17 stones (-16, 19, D:5) a +0 rapier (-17, 20, D:5) 2 scrolls of noise (4, 21, D:5) a scroll of enchant weapon (-43, 25, D:5) 15 stones (-39, 27, D:5) a +0 ring mail (-15, 31, D:5) a cursed -2 club (-16, 32, D:5) a +0 dagger a +0 robe (-14, 33, D:5) a +0 robe (-15, 34, D:5) a +0 dagger (-14, 34, D:5) a +0 dagger (-31, 35, D:5) a +0 pair of boots (-14, 37, D:5) a +0 short sword a +0 leather armour (-31, 38, D:5) 18 stones (-23, 54, D:5) 25 stones the Ecumenical Temple