Olga the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 4 scrolls of amnesia 3 scrolls of blinking (7, 7, D) 2 potions of brilliance 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 1, D) a +0 falchion a +0 animal skin (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 37, D) a +1 ring mail of poison resistance (60, 37, D) the +2 robe of Zum Nuic {rPois Int-5 Dex+8 Stlth-} Int: It affects your intelligence (-5). Dex: It affects your dexterity (+8). rPois: It protects you from poison. Stlth: It makes you less stealthy. (61, 16, D) the +7 arbalest "Worm's Wrath" {penet, Will- Int+4} Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Int: It affects your intelligence (+4). Will: It decreases your willpower. (61, 23, D) a +0 spear (still there?) a +1 buckler of poison resistance (still there?) (61, 26, D) a +2 whip of venom (61, 37, D) a phantom mirror (62, 0, D) +2 steam dragon scales (62, 1, D) a staff of air (62, 9, D) a +1 dagger of venom (62, 16, D) the Collected Works on Enchantment Spells Type Level a - Portal Projectile Hexes/Translocation 3 b - Cause Fear Hexes 4 Trog disapproves of the use of such an item. (62, 17, D) a phial of floods (62, 26, D) a book of Vapours (62, 37, D) a ring of wizardry (63, 0, D) the Tome of Mutagenic Arcane Weapons Spells Type Level a - Sting Transmutation/Poison 1 b - Beastly Appendage Transmutation 1 c - Dragon Form Transmutation 7 d - Fire Storm Conjuration/Fire 9 Trog disapproves of the use of such an item. (63, 16, D) a +1 long sword of holy wrath (63, 17, D) a staff of poison (63, 20, D) a +0 spear (63, 21, D) a +5 trident {god gift} (63, 26, D) a +1 vampiric dagger (63, 37, D) the ring of Xuaseilo {Drain rN+ Int+6 SInv Stlth+} [ring of intelligence] Int: It affects your intelligence (+6). rN: It protects you from negative energy. SInv: It lets you see invisible. Drain: It drains your maximum health when unequipped. Stlth: It makes you more stealthy. (64, 17, D) a phantom mirror (64, 22, D) a +0 rapier (still there?) a +0 robe (still there?) a +0 buckler (still there?) (64, 26, D) a +1 hand crossbow of flaming (64, 27, D) a +0 hand crossbow of flaming (65, 26, D) the +6 lightning scales {swift, rElec} It allows the wearer to cover ground more swiftly. rElec: It insulates you from electricity. (67, 0, D) a staff of conjuration (68, 0, D) a staff of poison (69, 0, D) a phial of floods (69, 36, D) the Grimoire of Flight and the Oath Spells Type Level a - Static Discharge Conjuration/Air 2 b - Tukima's Dance Hexes 3 c - Fulminant Prism Conjuration/Hexes 4 d - Discord Hexes 8 Trog disapproves of the use of such an item. (70, 8, D) a staff of conjuration (70, 9, D) the Unrestrained Analects (70, 36, D) the +0 leather armour of Nirichoh {rElec Int+4 Dex+4} Int: It affects your intelligence (+4). Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. (70, 37, D) a staff of poison (70, 40, D) a necrophage corpse (71, 8, D) a +1 long sword of freezing (71, 21, D) a +0 short sword a +0 robe (71, 26, D) a +3 leather armour of fire resistance (71, 27, D) a +0 chain mail of cold resistance (71, 40, D) a +3 morningstar a +0 robe (71, 41, D) a +1 scimitar {god gift} (72, 8, D) a staff of air (72, 16, D) a phial of floods (72, 17, D) a +3 battleaxe of electrocution (72, 21, D) a +0 short sword a +0 robe a +0 buckler (72, 22, D) a +1 scimitar {god gift} (72, 27, D) a +0 rapier of speed (72, 36, D) a book of Air (72, 37, D) a +1 antimagic long sword (72, 40, D) a +3 dagger a +0 robe (73, 1, D) a +7 hand crossbow of flaming (73, 16, D) a staff of poison (73, 21, D) a +0 rapier a +0 robe a +0 buckler (73, 27, D) the +0 plate armour of the Merchant {Int+5} Int: It affects your intelligence (+5). (73, 37, D) a staff of fire (75, 1, D) a +2 plate armour of cold resistance