Olga the Dungeon (1, 32, D) a +2 robe (1, 33, D) a +4 hunting sling of freezing (2, 14, D) a +3 falchion of electrocution a +1 cloak a black draconian skeleton (2, 15, D) a phial of floods a staff of poison (2, 32, D) a +3 ring mail of fire resistance (2, 33, D) 4 potions of heal wounds (2, 34, D) a +2 chain mail of willpower (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (3, 14, D) a +0 mace a white draconian skeleton (3, 17, D) a +4 chain mail of positive energy a +0 trident a +0 morningstar a yellow draconian skeleton (3, 22, D) a +0 long sword a +0 cloak a purple draconian skeleton (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 18, D) a +1 hand axe of venom a +0 trident a black draconian skeleton a white draconian skeleton (4, 19, D) a +2 bardiche a +0 cloak a green draconian skeleton (4, 32, D) a staff of cold (4, 34, D) a lightning rod (4/4) (5, 13, D) a +0 short sword (5, 17, D) a +0 dagger a +0 battleaxe a +0 war axe the ring of the Tortoise {AC+8} [ring of protection] AC: It affects your AC (+8). a tin of tremorstones (2/2) a piece from Xom's chessboard (15/15) (5, 21, D) a +2 vampiric rapier a +1 cloak a yellow draconian skeleton (5, 32, D) the Unrestrained Analects (5, 33, D) the +5 short sword "Xoicay" {vorpal, rF+++ Str+4} It inflicts extra damage upon your enemies. Str: It affects your strength (+4). rF: It renders you almost immune to fire. (5, 34, D) a book of Sloth (6, 8, D) a +5 crystal plate armour a +0 long sword a +0 buckler a +0 scale mail (6, 18, D) the ring of Mayp Zen {Contam rElec rPois Will+++ SInv} [ring of see invisible] rElec: It insulates you from electricity. rPois: It protects you from poison. SInv: It lets you see invisible. Contam: It causes magical contamination when unequipped. Will: It greatly increases your willpower. a +0 whip a +0 cloak a red draconian skeleton (6, 19, D) a +3 scythe of flaming a +0 halberd (6, 20, D) a +0 war axe a purple draconian skeleton (6, 21, D) a +0 mace a red draconian skeleton (6, 32, D) a book of the Wilderness (6, 33, D) the +1 fustibalus of Taxation {freeze, rElec} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rElec: It insulates you from electricity. (6, 34, D) a phial of floods (7, 13, D) a +2 vorpal spear (7, 16, D) a box of beasts a +0 flail a staff of fire (7, 17, D) a +0 glaive a +0 broad axe a +6 ring of intelligence a green draconian skeleton (7, 18, D) a +1 vampiric trident a black draconian skeleton (7, 19, D) a +0 rapier a +0 cloak a +0 cloak (7, 20, D) a +0 hand axe (7, 22, D) a +0 hand axe (7, 32, D) a +5 short sword of draining (7, 33, D) a box of beasts (7, 34, D) the amulet "Hedij" {Spirit rPois Dex+2} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Dex: It affects your dexterity (+2). rPois: It protects you from poison. (8, 15, D) a +0 mace a piece from Xom's chessboard (15/15) a piece from Xom's chessboard (15/15) a phantom mirror (8, 19, D) a +0 battleaxe an amulet of faith (8, 20, D) a +0 scimitar (8, 32, D) the +5 short sword of the Fortune-Teller {spect, +Blink rElec Dex-2} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (-2). rElec: It insulates you from electricity. +Blink: It lets you blink. (8, 33, D) a lightning rod (4/4) (8, 34, D) a book of the Earth (9, 13, D) a box of beasts (9, 18, D) a +0 long sword a +4 vorpal dire flail a white draconian skeleton a purple draconian skeleton a black draconian skeleton (9, 19, D) the +3 lajatang of Midnight {venom, Str+3 Dex+7} It poisons the flesh of those it strikes. Str: It affects your strength (+3). Dex: It affects your dexterity (+7). a +0 halberd (9, 33, D) the +7 short sword of Bippaist {speed, Str+3} Attacks with this weapon are significantly faster. Str: It affects your strength (+3). (9, 34, D) a ring of protection from fire (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 14, D) a piece from Xom's chessboard (15/15) (10, 15, D) a staff of air a staff of earth a +3 scale mail of willpower (10, 17, D) a staff of air a +0 scimitar (10, 19, D) a +1 scimitar of holy wrath (10, 32, D) a box of beasts (10, 33, D) a piece from Xom's chessboard (15/15) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a staff of cold (11, 15, D) a +0 rapier a +0 cloak a +0 broad axe a yellow draconian skeleton (11, 32, D) a +2 pair of boots of flying (11, 34, D) the +0 cloak of the Locust {rC- rN+ Int+2} Int: It affects your intelligence (+2). rC: It makes you vulnerable to cold. rN: It protects you from negative energy. (12, 14, D) a +0 long sword (12, 15, D) a staff of earth (12, 16, D) a +0 scimitar (12, 32, D) a +2 war axe of electrocution (12, 33, D) a staff of fire (12, 34, D) a book of Rime (13, 32, D) a +2 spear of pain (13, 33, D) a book of Callings (17, 33, D) a +0 short sword (18, 16, D) a +4 scale mail of positive energy (19, 0, D) a +6 ring of dexterity (19, 1, D) a ring of fire (19, 16, D) a +8 giant club (19, 32, D) a +2 robe (20, 0, D) a +0 vorpal hand crossbow (20, 16, D) a +1 vorpal long sword the +1 mace "Veczyown" {antimagic, Fragile Fly Int+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (+4). Fly: It grants you flight. Fragile: It will be destroyed if unequipped. (20, 17, D) a lightning rod (4/4) (20, 32, D) a lightning rod (4/4) (20, 33, D) a staff of fire (20, 36, D) a +0 longbow a +0 leather armour a ring of fire (20, 39, D) a +0 long sword (21, 0, D) a ring of poison resistance (21, 1, D) a ring of poison resistance (21, 4, D) a +2 battleaxe of freezing (21, 16, D) a ring of magical power (21, 32, D) a +0 leather armour (21, 34, D) +0 ice dragon scales (21, 35, D) a +4 shortbow of flaming a +0 shortbow a +0 leather armour (21, 36, D) a +0 short sword a +0 leather armour the ring "Efajik" {Will+ AC+4 Int+2} [ring of protection] AC: It affects your AC (+4). Int: It affects your intelligence (+2). Will: It increases your willpower. (21, 39, D) a +0 long sword (22, 0, D) the +10 Black Knight's barding {ponderous, rPois rN+} rPois: It protects you from poison. rN: It protects you from negative energy. (22, 1, D) a staff of fire (22, 16, D) a staff of conjuration (22, 33, D) a staff of cold (22, 37, D) a +3 vorpal halberd (22, 38, D) a +0 rapier a +0 scale mail (23, 0, D) a staff of poison (23, 1, D) a condenser vane (23, 32, D) a +0 scimitar of venom (23, 33, D) a +0 short sword a +5 hand crossbow of freezing (23, 35, D) a +0 longbow the +0 robe "Cotif" {rF+ Will- Str+4} Str: It affects your strength (+4). rF: It protects you from fire. Will: It decreases your willpower. a +0 long sword a +0 leather armour (23, 37, D) a +0 long sword a +0 ring mail of cold resistance (23, 38, D) a +2 antimagic war axe (23, 39, D) a +2 vorpal scimitar a +0 scale mail (24, 0, D) a +6 ring of intelligence (24, 1, D) a condenser vane (24, 15, D) a condenser vane a +0 mace of protection (24, 32, D) a +3 dagger (24, 33, D) a +3 triple sword of holy wrath a staff of earth (24, 34, D) a staff of conjuration (24, 36, D) a +0 leather armour (24, 37, D) a +0 long sword the ring "Vaeshil" {rN++ Str-2 Int+6} [ring of intelligence] Str: It affects your strength (-2). Int: It affects your intelligence (+6). rN: It greatly protects you from negative energy. (24, 38, D) a +0 rapier a +0 rapier a +0 leather armour (25, 0, D) the amulet of the Peasants {Faith Dex+3} [amulet of faith] It allows you to gain divine favour quickly. Dex: It affects your dexterity (+3). (25, 1, D) a +0 battleaxe of pain (25, 17, D) a book of Beasts (25, 19, D) a condenser vane a +2 leather armour of poison resistance a box of beasts (25, 32, D) a +0 short sword a +0 long sword (25, 36, D) a +0 longbow a +0 short sword a +0 shortbow (25, 38, D) a +0 longbow a +0 leather armour (25, 40, D) a +0 rapier a +0 rapier a +0 leather armour (26, 0, D) a +0 chain mail of cold resistance (26, 16, D) a +2 scale mail of fire resistance (26, 17, D) a +2 flail of protection a +6 glaive of flaming a piece from Xom's chessboard (15/15) (26, 18, D) a staff of poison (26, 32, D) a +6 ring of intelligence a lightning rod (4/4) a staff of fire (26, 36, D) a +0 short sword a +0 shortbow a +0 leather armour (26, 37, D) a +0 shortbow (27, 0, D) a +2 whip of holy wrath (27, 1, D) the necklace of Bloodlust {*Rage Will++ Int-3 Slay+6} [amulet of nothing] It extends the wearer's berserk rage when killing foes. Int: It affects your intelligence (-3). Slay: It affects your accuracy & damage with ranged weapons and melee (+6). *Rage: It berserks you when you make melee attacks (+50% chance). Will: It greatly increases your willpower. a +3 leather armour of cold resistance (27, 16, D) a +10 plate armour of ponderousness (27, 32, D) a box of beasts a phial of floods (27, 34, D) a +0 longbow a +0 morningstar of protection a +0 leather armour a +1 leather armour of cold resistance a book of the Earth (27, 36, D) a +0 long sword a +0 leather armour (27, 38, D) a +0 shortbow a +0 long sword (28, 16, D) a +0 plate armour of fire resistance (28, 17, D) the +9 staff of Wucad Mu {*channel} It occasionally powers its wielder's spells, but with a chance of causing confusion or draining the wielder's intelligence. It becomes more likely to activate and less likely to backfire with increased Evocations skill. (28, 33, D) a +2 pair of gloves of hurling (28, 37, D) a +0 short sword a +0 leather armour (29, 0, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} Int: It affects your intelligence (+3). Clar: It protects you against confusion. a +2 vorpal spear (29, 1, D) a +4 chain mail of cold resistance (29, 32, D) a staff of conjuration (29, 33, D) a book of Death (30, 16, D) a +1 quarterstaff of speed (34, 4, D) a +0 plate armour (35, -1, D) a condenser vane (35, 16, D) a +3 chain mail of poison resistance (35, 28, D) a +2 scale mail of fire resistance (35, 29, D) a phantom mirror (36, 0, D) a +3 leather armour of poison resistance (36, 17, D) an amulet of magic regeneration (36, 28, D) a staff of earth (37, 0, D) a +4 spectral quarterstaff (37, 1, D) a +3 battleaxe of freezing (37, 5, D) a +0 great mace of pain a +0 chain mail (37, 28, D) a +2 flail of holy wrath (37, 29, D) a +1 plate armour of cold resistance (38, 0, D) a +1 eveningstar of protection (38, 1, D) a staff of cold (38, 2, D) a piece from Xom's chessboard (15/15) (38, 14, D) a +1 scimitar of distortion a box of beasts (38, 15, D) the +6 arbalest of Hiatzum {elec, *Slow rPois rC+} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. rC: It protects you from cold. rPois: It protects you from poison. *Slow: It may slow you when you take damage. a staff of poison (38, 18, D) a staff of cold (38, 20, D) a +0 hand axe a +0 robe (38, 28, D) a condenser vane (38, 29, D) a staff of air (39, 3, D) a +0 chain mail a +0 great mace of draining a +0 chain mail a +0 great mace a +0 great mace (39, 4, D) a +1 battleaxe of draining a +3 battleaxe of draining a +0 chain mail (39, 7, D) a +4 great mace of holy wrath (39, 28, D) the ring "Ifusuo Dyhi" {rC- EV+4 Str+9 Dex-4 SInv} [ring of evasion] EV: It affects your evasion (+4). Str: It affects your strength (+9). Dex: It affects your dexterity (-4). rC: It makes you vulnerable to cold. SInv: It lets you see invisible. (39, 29, D) a +8 long sword of freezing (40, 0, D) a +8 vampiric short sword (40, 1, D) a +0 mace of protection (40, 28, D) an amulet of magic regeneration (40, 29, D) the +4 storm dragon scales "Nucur" {rElec Int+7} Int: It affects your intelligence (+7). rElec: It insulates you from electricity. (40, 31, D) a ring of ice (41, 0, D) a book of Vapours (41, 1, D) a staff of conjuration (41, 3, D) the +9 hand axe "Impslayer" {freeze, rElec Will+++ rCorr Int-2} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (-2). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Will: It greatly increases your willpower. a +0 chain mail (41, 14, D) a staff of air a +6 ring of intelligence (41, 28, D) a +5 vorpal fustibalus (41, 29, D) a +1 antimagic hand axe (42, 0, D) a condenser vane (42, 1, D) a +0 great sword (42, 15, D) a +2 robe of resistance (42, 28, D) the amulet "Vaimy" {RegenMP Harm rElec Int+2} [amulet of magic regeneration] It increases your rate of magic regeneration. Int: It affects your intelligence (+2). rElec: It insulates you from electricity. Harm: It increases damage dealt and taken. (42, 29, D) a +1 morningstar of protection (43, 20, D) a +2 buckler of protection (43, 28, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It is more effective when stabbing unaware enemies, treating them as though they were completely helpless. EV: It affects your evasion (+4). Stlth: It makes you more stealthy. (43, 29, D) a piece from Xom's chessboard (15/15) (44, 13, D) the +10 hand crossbow "Edootrik" {flame, Dex+3} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+3). (44, 14, D) a piece from Xom's chessboard (15/15) (44, 28, D) a +2 war axe of freezing (49, 0, D) a +3 hand crossbow of flaming (49, 1, D) a +0 mace (49, 24, D) a staff of fire (49, 25, D) a +4 vorpal long sword (49, 37, D) a staff of cold (50, 0, D) the +6 dagger of the Wheel {protect, rC+} It grants its wielder temporary protection when it strikes (+7 to AC). rC: It protects you from cold. (50, 12, D) a box of beasts (50, 13, D) a book of Annihilations (50, 37, D) a scarf of shadows (51, 4, D) a +0 dagger a +0 robe (51, 5, D) a +0 short sword (still there?) a +0 chain mail (still there?) a +0 giant club (still there?) (51, 13, D) a +3 dagger of venom (51, 16, D) a +0 giant spiked club a +0 giant spiked club (51, 17, D) 5 large rocks (51, 18, D) 5 large rocks a +0 giant spiked club (51, 27, D) a +4 great sword of flaming (51, 29, D) a +1 great sword of flaming (52, 1, D) a +0 pair of gloves of stealth (52, 4, D) a +0 dagger a +0 robe (52, 5, D) a +2 vampiric rapier a +0 plate armour a +0 short sword a +0 plate armour a +0 flail a +0 chain mail (52, 6, D) a +2 hand crossbow of freezing a +0 plate armour a +0 vorpal battleaxe a +0 plate armour (52, 12, D) a +1 ring mail of willpower (52, 13, D) a +2 shortbow of flaming (52, 16, D) a +0 troll leather armour (52, 17, D) a +0 giant spiked club a +0 dire flail a +0 giant spiked club a +1 great sword of flaming (52, 24, D) a staff of poison a +1 mace of protection (52, 25, D) the +1 broad axe "Iwadwaa" {vorpal, Drain rC+ rCorr} It inflicts extra damage upon your enemies. rC: It protects you from cold. rCorr: It protects you from acid and corrosion. Drain: It drains your maximum health when unequipped. (52, 27, D) a +2 great sword of flaming (52, 36, D) a +4 ring mail of willpower (52, 37, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. It may eviscerate those it strikes, slaying them instantly, with a decreasing chance against stronger foes. (53, 1, D) a staff of conjuration (53, 2, D) a +0 dagger a +0 robe (53, 4, D) a +0 mace a +0 plate armour (53, 6, D) a +0 long sword a +0 plate armour a +0 scimitar a +0 plate armour (53, 13, D) the +9 mace "Saugrafe" {flame, rC+ rCorr} It burns those it strikes, dealing additional fire damage. rC: It protects you from cold. rCorr: It protects you from acid and corrosion. (53, 17, D) 8 large rocks (53, 18, D) 4 large rocks (53, 25, D) a staff of fire (53, 36, D) the +9 arbalest "Atexy" {penet, Contam rF+ rC- Dex+5} Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Dex: It affects your dexterity (+5). rF: It protects you from fire. rC: It makes you vulnerable to cold. Contam: It causes magical contamination when unequipped. (54, 0, D) a staff of conjuration (54, 12, D) a +3 glaive of venom (54, 13, D) a +3 short sword of electrocution (54, 17, D) a +0 troll leather armour (54, 25, D) a staff of conjuration (54, 28, D) a +2 demon whip of electrocution (54, 38, D) a +1 scale mail of positive energy (55, 0, D) a +0 trident (55, 1, D) a +0 long sword (55, 12, D) the +6 halberd "Uriyc" {venom, *Noise rElec rC+++ Stlth+} It poisons the flesh of those it strikes. rC: It renders you almost immune to cold. rElec: It insulates you from electricity. *Noise: It may make noises in combat. Stlth: It makes you more stealthy. (59, 36, D) a +0 ring mail of poison resistance (59, 37, D) a staff of conjuration (60, 37, D) a +6 halberd of venom (61, 0, D) a staff of conjuration (61, 8, D) a staff of death (61, 36, D) a +2 spectral quarterstaff (61, 37, D) the +7 dagger of Doddejiu {protect, rPois rF- rCorr Str+7} It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (+7). rF: It makes you vulnerable to fire. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (61, 41, D) +0 swamp dragon scales (62, 0, D) the +9 flail of Zibbaj {pain, Fragile Int+3 Dex+7 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+3). Dex: It affects your dexterity (+7). Fragile: It will be destroyed if unequipped. Stlth: It makes you more stealthy. (62, 1, D) a +0 shortbow of flaming (62, 9, D) a +1 shortbow of freezing (62, 26, D) a +2 chain mail of cold resistance (62, 29, D) a +0 rapier (still there?) a +0 robe (still there?) (62, 30, D) a +0 rapier (still there?) a +0 robe (still there?) a +0 dagger (still there?) a +0 robe (still there?) (62, 36, D) a +2 long sword of holy wrath (62, 38, D) a staff of earth (63, 27, D) a box of beasts (63, 28, D) a +0 short sword a +0 robe (63, 36, D) a +4 hand crossbow of flaming (63, 37, D) a +2 plate armour of willpower (64, 17, D) a +2 shortbow of flaming (64, 27, D) a +2 rapier of protection (64, 29, D) a +0 short sword (still there?) a +0 robe (still there?) a +0 buckler (still there?) (67, 2, D) a +0 dagger (still there?) a +0 robe (still there?) (68, 0, D) a +4 quarterstaff of draining (68, 2, D) a +0 flail a +0 ring mail (69, 2, D) a +0 club (69, 29, D) a +0 animal skin (69, 36, D) the +8 quarterstaff of the Leylines {vorpal, *Slow Dex+6} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+6). *Slow: It may slow you when you take damage. (70, 8, D) a +3 plate armour of poison resistance (70, 9, D) a staff of conjuration (70, 27, D) a +0 great mace (70, 37, D) a staff of fire (71, 8, D) a staff of poison (71, 16, D) a staff of poison (71, 28, D) a +0 dagger a +0 robe (71, 36, D) a +1 spear of flaming (71, 37, D) a +2 pair of gloves of hurling (72, 8, D) a +1 robe of the Archmagi (72, 9, D) the +0 pair of gloves of Inviolability {+Blink rC- Str+6 SInv} Str: It affects your strength (+6). rC: It makes you vulnerable to cold. SInv: It lets you see invisible. +Blink: It lets you blink. (72, 17, D) a +0 club a +0 club a staff of fire (72, 18, D) a +0 club (72, 19, D) a +0 short sword (72, 27, D) a +1 leather armour of poison resistance (72, 29, D) a +1 dire flail a +0 chain mail (72, 36, D) a condenser vane (72, 37, D) the +2 leather armour of the Evening Star {+Blink Will+ Str-5} Str: It affects your strength (-5). +Blink: It lets you blink. Will: It increases your willpower. (72, 39, D) a +0 trident (73, 1, D) a +3 eveningstar of draining (73, 16, D) a condenser vane (73, 17, D) a +2 vorpal double sword (73, 19, D) a +0 flail (73, 27, D) a +0 flail a +0 scale mail a +0 ring mail of positive energy (73, 28, D) a +0 arbalest (73, 32, D) a +0 dagger a +0 robe (73, 36, D) the +5 scale mail "Ipugujec" {Drain rF+++ Int-4 Stlth+} Int: It affects your intelligence (-4). rF: It renders you almost immune to fire. Drain: It drains your maximum health when unequipped. Stlth: It makes you more stealthy. (73, 37, D) a piece from Xom's chessboard (15/15) (75, 1, D) a +2 robe