Olga the Dungeon (0, 13, D) a staff of poison (0, 50, D) the ring "Honeps" {rCorr Int+2 Dex+2} [ring of resist corrosion] Int: It affects your intelligence (+2). Dex: It affects your dexterity (+2). rCorr: It protects you from acid and corrosion. (0, 51, D) a +3 morningstar of protection +0 storm dragon scales (0, 52, D) a +2 ring mail of positive energy a phantom mirror (1, 15, D) a +0 short sword (1, 17, D) a +0 mace (1, 32, D) a tin of tremorstones (2/2) (1, 33, D) a phantom mirror (1, 34, D) a +0 short sword of draining (1, 50, D) an amulet of magic regeneration (2, 32, D) a piece from Xom's chessboard (15/15) (2, 33, D) a +0 trident a +0 robe a +1 cloak of stealth (2, 34, D) a staff of fire (2, 37, D) a +0 robe (2, 50, D) the +7 war axe of Okutikis {freeze, Fly rN+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rN: It protects you from negative energy. Fly: It grants you flight. a +2 halberd of venom (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (3, 14, D) a tin of tremorstones (2/2) (3, 15, D) a +3 quick blade (3, 17, D) a +1 mace of protection (3, 32, D) a +3 long sword of electrocution (3, 37, D) a ring of fire (3, 50, D) a +1 hunting sling of flaming a tin of tremorstones (2/2) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 9, D) a +0 scale mail (4, 13, D) the +1 ice dragon scales of Nycwiab {rF- rC++ Will+ SInv} rF: It makes you vulnerable to fire. rC: It greatly protects you from cold. SInv: It lets you see invisible. Will: It increases your willpower. (4, 15, D) a +3 leather armour of willpower a +0 whip a +1 cloak of stealth the amulet of Weoneschohei {Reflect rElec SH+5} [amulet of reflection] It reflects blocked missile attacks. rElec: It insulates you from electricity. SH: It affects your SH (+5). a box of beasts (4, 16, D) a +0 mace a +0 short sword (4, 19, D) a +0 war axe an amulet of faith a +3 trident of protection (4, 31, D) a condenser vane (4, 32, D) a +1 rapier of speed (4, 34, D) a phantom mirror a +4 hand axe a +0 chain mail of fire resistance (4, 37, D) a +0 battleaxe a +0 flail a scroll of brand weapon a +0 robe a +0 robe of cold resistance a +0 robe an amulet of reflection (4, 49, D) a staff of poison (4, 50, D) the ring "Patag" {rPois rC+ Stlth+} [ring of poison resistance] rC: It protects you from cold. rPois: It protects you from poison. Stlth: It makes you more stealthy. the -4 pair of gloves of the Equator {rElec rPois Str+2 SInv} Str: It affects your strength (+2). rElec: It insulates you from electricity. rPois: It protects you from poison. SInv: It lets you see invisible. the +3 battleaxe "Nifacwago" {vorpal, rElec Str-2 Int+6 Stlth+} It inflicts extra damage upon your enemies. Str: It affects your strength (-2). Int: It affects your intelligence (+6). rElec: It insulates you from electricity. Stlth: It makes you more stealthy. (4, 52, D) the +9 long sword "Grum" {protect, *Noise +Blink rPois Will++} It grants its wielder temporary protection when it strikes (+7 to AC). rPois: It protects you from poison. +Blink: It lets you blink. *Noise: It may make noises in combat. Will: It greatly increases your willpower. a staff of earth (4, 53, D) a +0 robe +0 storm dragon scales (5, 17, D) a +0 halberd a +0 glaive a +0 flail (5, 19, D) a +0 trident (5, 32, D) a +1 robe of positive energy (5, 41, D) a +0 great sword a +0 chain mail (5, 52, D) a +4 flail of draining the ring "Niuloij" {+Blink rC+ Str+6} [ring of strength] Str: It affects your strength (+6). rC: It protects you from cold. +Blink: It lets you blink. a staff of fire (6, 15, D) a +4 halberd a +2 leather armour of cold resistance a +1 vorpal war axe (6, 16, D) a +0 hand axe of pain a +0 mace a +0 cloak (6, 19, D) a +0 short sword a +0 trident (6, 34, D) a +2 vorpal hand axe a +1 dire flail a +0 robe a +0 halberd (6, 51, D) a ring of protection from fire a lightning rod (4/4) +0 storm dragon scales +0 storm dragon scales the +0 scale mail "Dyluex" {Dex+2} Dex: It affects your dexterity (+2). (7, 13, D) a +0 cloak the +7 plate armour "Earthly Heaven" {rCorr Int-2 Dex+6} Int: It affects your intelligence (-2). Dex: It affects your dexterity (+6). rCorr: It protects you from acid and corrosion. a +0 hand axe (7, 17, D) a +1 glaive of pain (7, 19, D) a +0 battleaxe (7, 20, D) a +0 dire flail (7, 31, D) a +0 dagger a book of Blasting a +0 robe (7, 36, D) a +0 hand axe a +0 robe the +5 flail "Ymoag" {vorpal, rElec} It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. a +4 ring of protection (7, 38, D) a +0 dire flail (7, 50, D) the +0 chain mail of Divine Compulsion {rElec rCorr Int-2 Dex+3} Int: It affects your intelligence (-2). Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (7, 51, D) a +0 robe a staff of cold a lightning rod (4/4) (7, 57, D) +0 storm dragon scales (8, 14, D) a +0 battleaxe a +2 falchion of protection a +0 dagger a +0 mace (8, 17, D) a +0 halberd the ring of Sadato {rPois rC+ rCorr Str+3} [ring of resist corrosion] Str: It affects your strength (+3). rC: It protects you from cold. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (8, 19, D) a +0 battleaxe (8, 20, D) a +0 mace (8, 32, D) a +0 dagger a +4 halberd a phial of floods (8, 36, D) a +2 flail of protection (8, 55, D) +0 storm dragon scales (9, 16, D) a +0 dire flail a +4 ring of protection a +4 vorpal spear a +1 plate armour of cold resistance (9, 19, D) a +0 cloak a +0 battleaxe of freezing (9, 34, D) a +0 robe a +2 war axe of freezing a phial of floods (9, 35, D) a +0 war axe a +0 robe a staff of conjuration (9, 36, D) a +0 halberd (9, 37, D) an amulet of guardian spirit (9, 50, D) a +5 battleaxe of flaming (9, 51, D) an amulet of regeneration the ring of Muytubb {Wiz *Slow rPois rN+ Int+2} [ring of wizardry] It improves your spell success rate. Int: It affects your intelligence (+2). rPois: It protects you from poison. rN: It protects you from negative energy. *Slow: It may slow you when you take damage. (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 13, D) a +0 trident a +2 scimitar of holy wrath (10, 14, D) a +3 plate armour of fire resistance a staff of cold (10, 16, D) a +0 dire flail a +2 rapier of holy wrath (10, 17, D) a staff of fire a +0 great mace a +0 cloak (10, 18, D) a +0 whip a +0 cloak (10, 32, D) a phantom mirror a book of Spatial Translocations (10, 34, D) a +1 bardiche (10, 35, D) a +1 battleaxe of freezing a +0 robe (10, 36, D) the +8 autumn katana {vorpal, manifold assault} It sometimes launches melee attacks against multiple visible enemies. a +0 plate armour (10, 50, D) a staff of poison (10, 51, D) a staff of cold (10, 52, D) +0 storm dragon scales a phantom mirror (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 13, D) the +7 spear "Weorr" {freeze, Dex+3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+3). the +1 plate armour of the Verdant Jabberwock {rElec Int+4} Int: It affects your intelligence (+4). rElec: It insulates you from electricity. (11, 15, D) a +0 long sword a lightning rod (4/4) (11, 32, D) a +1 halberd of venom (11, 34, D) a +3 great sword a +3 arbalest of flaming a +0 chain mail (11, 50, D) a +2 robe (11, 52, D) the +4 ring mail "Xaanibb" {rPois} rPois: It protects you from poison. (11, 56, D) a +2 vorpal mace (12, 17, D) a +0 broad axe (12, 18, D) a +4 triple sword of protection (12, 32, D) a staff of fire (12, 33, D) a book of the Tundra (12, 34, D) a +1 pair of gloves of dexterity (12, 51, D) the +9 rapier of the Six Lovers {antimagic, Int+7} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (+7). (12, 52, D) a lightning rod (4/4) (12, 55, D) a +0 robe (13, 33, D) the +6 great mace "Uhosm" {flame, rC+} It burns those it strikes, dealing additional fire damage. rC: It protects you from cold. (13, 34, D) a staff of cold (13, 50, D) a +4 vorpal war axe (13, 51, D) a box of beasts (14, 50, D) the +8 halberd of Internal Strife {vamp, +Blink rF+ MP+9 Stlth+} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rF: It protects you from fire. MP: It affects your magic capacity (+9). +Blink: It lets you blink. Stlth: It makes you more stealthy. (14, 51, D) a staff of death (14, 52, D) the +10 hand crossbow of the Undead {flame, Dex+6} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+6). (18, 48, D) a +6 ring of dexterity (still there?) a +4 ring of protection (still there?) (18, 50, D) a staff of fire (19, 0, D) a +3 ring mail of poison resistance (19, 1, D) a phantom mirror (19, 18, D) a +0 long sword (19, 32, D) an orb of energy (19, 48, D) 4 large rocks (still there?) a staff of earth (still there?) (19, 49, D) a +1 battleaxe of freezing (still there?) the ring of Neho {rF+ Str+6 Int-2 Slay+5} (still there?) [ring of strength] Str: It affects your strength (+6). Int: It affects your intelligence (-2). Slay: It affects your accuracy & damage with ranged weapons and melee (+5). rF: It protects you from fire. a +6 vampiric spear (still there?) (19, 50, D) a +0 dire flail (still there?) a +0 dire flail (still there?) a condenser vane (still there?) the +10 glaive of Cualiem {venom, Str+3 Dex+4 SInv} (still there?) It poisons the flesh of those it strikes. Str: It affects your strength (+3). Dex: It affects your dexterity (+4). SInv: It lets you see invisible. quicksilver dragon scales (still there?) (19, 52, D) 3 large rocks (20, 0, D) a +2 war axe of venom (20, 1, D) a condenser vane (20, 17, D) a +0 longbow a +0 leather armour a ring of protection from cold the +3 chain mail of the Northern Lights {rC+ Dex+3} Dex: It affects your dexterity (+3). rC: It protects you from cold. (20, 22, D) a +1 short sword of speed (20, 24, D) a +0 long sword a +0 chain mail (20, 32, D) a +1 scale mail of fire resistance (20, 33, D) a +4 rapier of flaming (20, 47, D) a +0 dire flail (20, 48, D) a +0 dire flail (still there?) a +0 dire flail (still there?) a +0 dire flail (still there?) (21, 15, D) a +0 short sword (21, 16, D) a +3 dire flail of protection a staff of conjuration (21, 17, D) a +0 demon trident of venom a +0 chain mail a +0 leather armour the +2 ring mail of the Ant {Int+3 Slay+3} Int: It affects your intelligence (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). (21, 18, D) a +0 short sword a +0 short sword of flaming a +0 leather armour (21, 32, D) a box of beasts (21, 33, D) the ring "Laududeh" {Drain rPois MP+9 Str+3} [ring of magical power] Str: It affects your strength (+3). rPois: It protects you from poison. MP: It affects your magic capacity (+9). Drain: It drains your maximum health when unequipped. the +8 glaive of Capital Punishment {vorpal, Fragile rC++ Dex+3} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+3). rC: It greatly protects you from cold. Fragile: It will be destroyed if unequipped. (21, 34, D) a +2 demon blade of draining (21, 49, D) a +2 battleaxe of freezing (still there?) the ring of Udghip {rC++ AC+4 Str+6 Dex-3} (still there?) [ring of protection] AC: It affects your AC (+4). Str: It affects your strength (+6). Dex: It affects your dexterity (-3). rC: It greatly protects you from cold. a staff of cold (still there?) a book of Touch (still there?) a book of Ice (still there?) (22, 0, D) a +2 leather armour of poison resistance (22, 2, D) a +0 antimagic broad axe a +0 animal skin a +6 ring of dexterity (22, 16, D) a staff of conjuration (22, 32, D) a +2 short sword of flaming (22, 47, D) the +8 falchion "Orb Guardian's Bane" {freeze, Str+3 Int+3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+3). Int: It affects your intelligence (+3). (22, 50, D) a staff of earth (still there?) a +2 vampiric bardiche (still there?) (22, 52, D) 11 large rocks (22, 53, D) 2 large rocks (23, 0, D) a +4 arbalest (23, 1, D) the +1 scale mail "Jofunuth" {rC+ Regen+ MP+9} rC: It protects you from cold. MP: It affects your magic capacity (+9). Regen: It increases your rate of health regeneration. (23, 4, D) the +3 scimitar of Ravage {venom, Contam rElec Dex+8 SInv} It poisons the flesh of those it strikes. Dex: It affects your dexterity (+8). rElec: It insulates you from electricity. SInv: It lets you see invisible. Contam: It causes magical contamination when unequipped. a +0 robe (23, 16, D) a piece from Xom's chessboard (15/15) (23, 17, D) a +0 short sword a +0 chain mail a staff of poison (23, 19, D) a +4 longbow (23, 21, D) a +0 leather armour (23, 32, D) a staff of air (23, 35, D) the +7 lajatang of Order {silver, rMut} It inflicts extra damage upon those it strikes, and deals substantially increased damage to chaotic, mutated and magically transformed beings. rMut: It protects you from mutation. a +0 cloak of preservation (23, 48, D) 5 large rocks (still there?) Sif Muna's Almanac of Beguiling and the Traveller (still there?) Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Dazzling Flash Conjuration/Hexes 3 c - Malign Gateway Summoning/Translocation 7 a +2 trident of flaming (still there?) (24, 0, D) Vog Uczekk's Incunabulum of Air Spells Type Level a - Static Discharge Conjuration/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Freezing Cloud Conjuration/Ice/Air 5 (24, 17, D) a ring of magical power the +8 scimitar of Massacring {protect, rElec rPois rC+} It grants its wielder temporary protection when it strikes (+7 to AC). rC: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. the ring of Yxzemuv {Ice rN+++ rCorr Dex-4} [ring of ice] It enhances your ice magic. Dex: It affects your dexterity (-4). rF: It makes you vulnerable to fire. rC: It protects you from cold. rN: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. (24, 18, D) a +0 dagger a phantom mirror (24, 22, D) a +0 rapier a +0 rapier a +0 leather armour (24, 32, D) the +9 long sword of Ambiguity {protect, rElec rC+ Str-5} It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (-5). rC: It protects you from cold. rElec: It insulates you from electricity. a +1 whip of draining (24, 33, D) a scroll of brand weapon a staff of earth (24, 48, D) a +1 dagger of electrocution (still there?) 5 large rocks (still there?) an amulet of regeneration (still there?) (24, 51, D) +2 fire dragon scales (still there?) 13 large rocks (still there?) a +2 vorpal hand axe (still there?) a staff of conjuration (still there?) a +0 battleaxe of freezing (still there?) (24, 53, D) a +1 battleaxe of freezing (unseen) (25, 17, D) a +0 long sword a +0 ring mail a ring of positive energy the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. Str: It affects your strength (+7). (25, 20, D) a +2 vorpal flail (25, 32, D) the +3 war axe of Ascent {vorpal, Dex+4} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+4). (25, 33, D) a staff of earth a +1 chain mail of fire resistance (25, 35, D) the +10 hand crossbow "Otaah" {freeze, rF+ Str+2} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+2). rF: It protects you from fire. (26, -1, D) an amulet of faith (26, 4, D) a condenser vane (26, 5, D) a +0 rapier a +0 animal skin (26, 17, D) a +1 arbalest of flaming (26, 18, D) a +0 leather armour a +0 halberd a +1 plate armour of fire resistance (26, 35, D) a +6 ring of dexterity (26, 47, D) a +2 battleaxe of freezing a scroll of brand weapon a +0 dire flail (26, 50, D) a piece from Xom's chessboard (15/15) (still there?) the ring "Utwody" {rCorr Str+5 Stlth+} (still there?) [ring of resist corrosion] Str: It affects your strength (+5). rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. a staff of earth (still there?) the +4 Cigotuvi's embrace {rMiasma Drain rN+} (still there?) It gathers nearby corpses to temporarily increase the armour it provides. It protects you from foul pestilence. rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. (26, 53, D) 3 large rocks (27, 16, D) a +0 leather armour (27, 17, D) a +3 vampiric long sword a +0 leather armour a +0 short sword a +0 longbow a +1 ring mail of cold resistance the +3 scythe "Itzoej" {antimagic, Fly rElec Str+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+4). rElec: It insulates you from electricity. Fly: It grants you flight. (27, 32, D) a staff of earth (27, 49, D) a +1 dire flail of holy wrath (28, -1, D) a staff of air (28, 0, D) a box of beasts a ring of flight a condenser vane (28, 1, D) a +0 animal skin an amulet of the acrobat a ring of positive energy (28, 16, D) a staff of air (28, 17, D) a phial of floods (28, 18, D) a +0 short sword (28, 19, D) a +0 longbow a +0 leather armour a +2 long sword of electrocution a +0 ring mail (28, 32, D) a staff of air (28, 49, D) a +1 great sword of flaming (still there?) an amulet of faith (still there?) a piece from Xom's chessboard (15/15) (still there?) 5 large rocks (still there?) the Almanac of Blistering Transmigration (still there?) Spells Type Level a - Blade Hands Transmutation 5 b - Ignition Fire 8 a +3 war axe of electrocution (still there?) (28, 53, D) a +0 great sword of flaming (29, 0, D) a scroll of brand weapon (29, 2, D) a +0 rapier (29, 16, D) a +0 rapier (29, 18, D) a +0 longbow a +0 leather armour the amulet "Faroenon" {rF+ Regen+ rCorr Int+3 Dex-3} [amulet of regeneration] Int: It affects your intelligence (+3). Dex: It affects your dexterity (-3). rF: It protects you from fire. Regen: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (29, 32, D) a +3 falchion of electrocution (29, 33, D) a +6 ring of strength (29, 49, D) the Collected Works on Attacks (still there?) Spells Type Level a - Shock Conjuration/Air 1 b - Dazzling Flash Conjuration/Hexes 3 a book of the Wilderness (still there?) (29, 50, D) a manual of Slings (still there?) a scroll of brand weapon (still there?) (29, 51, D) 4 large rocks (still there?) a phial of floods (still there?) (30, 5, D) a +0 robe (30, 48, D) a box of beasts (still there?) the +5 glaive of the Guard {elec, spectral, AC+5} (still there?) It occasionally discharges a powerful burst of electricity upon striking a foe. When it strikes, its spirit leaps out and fights alongside the wielder. AC: It affects your AC (+5). 4 large rocks (still there?) the ring "Juitzag" {rPois Dex+6} (still there?) [ring of dexterity] Dex: It affects your dexterity (+6). rPois: It protects you from poison. (30, 52, D) 4 large rocks (still there?) a +0 dire flail (still there?) a +0 dire flail (still there?) (32, 48, D) 4 large rocks (still there?) a +2 fustibalus of flaming (still there?) (32, 49, D) a +0 great sword of flaming (still there?) a ring of fire (still there?) a +1 morningstar of flaming (still there?) (32, 50, D) a +0 battleaxe of freezing (still there?) a +0 dire flail (still there?) a +0 dire flail (still there?) a phial of floods (still there?) a book of Necromancy (still there?) (33, 48, D) a +1 great sword of flaming (still there?) a +4 mace of holy wrath (still there?) (33, 49, D) 4 potions of heal wounds (unseen) (34, 28, D) a +2 robe of fire resistance a +2 plate armour of willpower (34, 48, D) a +0 great sword of flaming (34, 49, D) the +11 mace "Olga's Doom" {pain, Drain Str+5 Dex+4} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+5). Dex: It affects your dexterity (+4). Drain: It drains your maximum health when unequipped. a staff of fire (still there?) (35, 15, D) a +2 glaive of flaming (35, 28, D) a staff of air (35, 31, D) a +5 whip of venom (36, 0, D) a tin of tremorstones (2/2) (36, 14, D) a +4 vorpal war axe (36, 19, D) a +0 trident (36, 29, D) a +0 falchion of protection (37, 0, D) a staff of earth (37, 2, D) a +3 great sword of flaming (37, 3, D) +0 fire dragon scales (37, 4, D) a +0 great sword of flaming an amulet of regeneration (37, 14, D) a +2 trident of venom (37, 17, D) a +0 leather armour (37, 27, D) the +7 spear of the Smoking Penguin {freeze, rN+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rN: It protects you from negative energy. (37, 29, D) a +0 demon whip a staff of air (38, 0, D) a +3 vampiric rapier (38, 1, D) a piece from Xom's chessboard (15/15) (38, 3, D) a +3 spectral quarterstaff (38, 15, D) a +4 scale mail of cold resistance (38, 16, D) a +0 robe a +2 battleaxe of pain a +2 arbalest of freezing a +0 leather armour (38, 17, D) a +3 spear of venom a +0 trident (38, 18, D) an amulet of reflection (38, 32, D) a +0 great sword of flaming (38, 48, D) a +2 longbow of freezing (38, 49, D) a +4 dagger of protection (39, 0, D) a lightning rod (4/4) (39, 1, D) a staff of death (39, 2, D) a +2 great sword of flaming (39, 14, D) the +1 pair of gloves of Vehumet's Fury {rF- Str+3} Str: It affects your strength (+3). rF: It makes you vulnerable to fire. (39, 15, D) a +0 trident (39, 27, D) a phantom mirror the +7 hand crossbow "Nieloph" {venom, Will+ Int+5} Any ammunition fired from it poisons the flesh of those it strikes. Int: It affects your intelligence (+5). Will: It increases your willpower. (39, 34, D) a +1 demon whip of flaming (39, 48, D) a +1 vorpal morningstar (39, 49, D) a staff of earth (39, 50, D) a +0 spear a +0 robe an amulet of guardian spirit a staff of conjuration (40, 0, D) a staff of cold (40, 1, D) a +1 scimitar of flaming (40, 3, D) a +4 scimitar of flaming (40, 15, D) a staff of conjuration (40, 17, D) a +0 trident (40, 31, D) a +0 great sword of flaming (40, 49, D) a staff of cold (40, 50, D) a +1 robe of positive energy (40, 51, D) a +0 whip a +0 robe (41, 0, D) the +4 halberd of Purpose {spect, +Blink Str+4 Dex+3} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+4). Dex: It affects your dexterity (+3). +Blink: It lets you blink. (41, 1, D) a staff of death (41, 14, D) a +4 spear of venom (41, 15, D) a +6 spear of venom a tin of tremorstones (2/2) (41, 18, D) a +0 spear a +0 leather armour (41, 19, D) a +0 robe (41, 20, D) the +9 dagger of Extinguishment {elec, rC- Dex+5 SInv} It occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (+5). rC: It makes you vulnerable to cold. SInv: It lets you see invisible. a +0 vampiric rapier (41, 27, D) the +4 chain mail of the Saviour {Will+ Str+4} Str: It affects your strength (+4). Will: It increases your willpower. (41, 30, D) a +2 great sword of flaming (41, 48, D) a +3 leather armour of fire resistance (41, 49, D) a ring of willpower (41, 51, D) a +0 quarterstaff of holy wrath (42, 0, D) +1 gold dragon scales (42, 1, D) the +6 morningstar of Calculation {freeze, rElec rPois} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rElec: It insulates you from electricity. rPois: It protects you from poison. (42, 14, D) a +0 spear (42, 15, D) a +0 leather armour a staff of conjuration (42, 28, D) a tin of tremorstones (2/2) a box of beasts (42, 29, D) a +0 plate armour of willpower (42, 31, D) a +2 great sword of flaming a +1 great sword of flaming (42, 48, D) the +0 leather armour "Gaubiph" {Str+3} Str: It affects your strength (+3). (42, 51, D) the amulet of Sovereignty {RegenMP Regen+ Int+3} [amulet of magic regeneration] It increases your rate of magic regeneration. Int: It affects your intelligence (+3). Regen: It increases your rate of health regeneration. a +0 war axe a lightning rod (4/4) a ring of see invisible (43, 14, D) a staff of death (43, 15, D) a +2 vampiric spear (43, 16, D) a +0 trident (43, 17, D) a +0 leather armour a +0 leather armour (43, 18, D) a +3 lajatang of speed (43, 29, D) the +6 war axe of Moam Dur {vamp, *Rage +Blink rPois SInv} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rPois: It protects you from poison. SInv: It lets you see invisible. +Blink: It lets you blink. *Rage: It berserks you when you make melee attacks (+20% chance). (43, 48, D) a +0 robe a staff of poison a +0 club a staff of air a +2 halberd of protection a +2 robe of positive energy (43, 49, D) an amulet of faith a +3 vorpal battleaxe (44, 27, D) a +3 vampiric dagger (44, 47, D) a +4 dire flail of holy wrath a staff of cold (45, 27, D) a phantom mirror (45, 51, D) the +0 helmet of the Tanner {Harm Str+5} Str: It affects your strength (+5). Harm: It increases damage dealt and taken. a +2 scale mail of fire resistance a +0 vorpal spear a +0 robe a box of beasts (45, 52, D) the amulet of Rerchih {Reflect -Tele Harm SH+5 Stlth+} [amulet of reflection] It reflects blocked missile attacks. -Tele: It prevents most forms of teleportation. SH: It affects your SH (+5). Harm: It increases damage dealt and taken. Stlth: It makes you more stealthy. (45, 53, D) a +0 robe of willpower (47, 49, D) a +0 whip of flaming (47, 50, D) a +0 flail a +4 ring of slaying a staff of fire (48, 47, D) a +1 broad axe of freezing (48, 48, D) a +0 whip a +0 robe a +3 ring mail of cold resistance (48, 49, D) a +0 spear a +0 robe the amulet "Bopol" {Faith *Slow Regen+ Str+3 Dex+5} [amulet of faith] It allows you to gain divine favour quickly. Str: It affects your strength (+3). Dex: It affects your dexterity (+5). Regen: It increases your rate of health regeneration. *Slow: It may slow you when you take damage. a +0 cloak of poison resistance (48, 50, D) a ring of ice a +0 flail a +0 long sword the +4 flail of the Final Artisans {vamp, rC+} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rC: It protects you from cold. a +0 robe a +1 whip of electrocution a +0 flail (48, 53, D) a +1 scimitar of electrocution a +0 robe (49, -1, D) a +0 hunting sling of flaming (still there?) the +3 rapier of Vanity {protect, rElec rF+++ rCorr Str-2} (still there?) It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (-2). rF: It renders you almost immune to fire. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (49, 2, D) a +3 great mace of protection (49, 12, D) the +6 quarterstaff "Geegaq" {vorpal, Dex+2} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+2). (49, 36, D) a +6 ring of intelligence (49, 37, D) a +0 flail a staff of earth (49, 39, D) a +3 great mace a +0 chain mail (50, 12, D) a +7 spear of venom (50, 25, D) a staff of fire (50, 36, D) a +0 rapier of venom (50, 37, D) a +4 ring mail of poison resistance (50, 38, D) a +0 great mace a +0 plate armour (50, 39, D) a +2 great sword of draining a +0 chain mail (50, 48, D) the +3 dagger of the Everdark {drain, Dex+2} A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (+2). a +3 leather armour of cold resistance (50, 50, D) a +0 flail a +0 robe a ring of resist corrosion a +2 plate armour of fire resistance (51, 15, D) a +0 great sword (51, 16, D) a +0 chain mail (51, 18, D) a +0 war axe (51, 28, D) a +0 glaive a +0 chain mail (51, 29, D) a +0 giant club (51, 30, D) a +0 dagger a +0 robe an amulet of reflection (51, 36, D) a phial of floods a +0 flail a staff of earth (51, 37, D) a staff of conjuration (51, 38, D) the +4 robe of Folly {Brilliance Will-∞ Int+8} It increases the power of your magical spells. It halves the magic cost of your spells (rounding up). It reduces your willpower to zero. Int: It affects your intelligence (+8). a +0 great sword of flaming a +0 plate armour (51, 40, D) a +0 great mace (51, 48, D) the amulet "Tucemoukk" {Regen+ Str+4 Dex+4} [amulet of regeneration] Str: It affects your strength (+4). Dex: It affects your dexterity (+4). Regen: It increases your rate of health regeneration. a +0 whip a +0 spear a +3 dagger of venom (51, 52, D) the +7 arbalest of Eternal Harmony {speed, rPois rC- Int+8 Dex-5} Attacks with this weapon are significantly faster. Int: It affects your intelligence (+8). Dex: It affects your dexterity (-5). rC: It makes you vulnerable to cold. rPois: It protects you from poison. (52, -1, D) a +0 scale mail of cold resistance (52, 2, D) a +2 chain mail of willpower (52, 12, D) a +3 hand crossbow of flaming the +11 arbalest "Ygum" {venom, rN+ Will+} Any ammunition fired from it poisons the flesh of those it strikes. rN: It protects you from negative energy. Will: It increases your willpower. (52, 13, D) the +3 mace of Gallantry {vorpal, Str-3 Dex+6 SInv} It inflicts extra damage upon your enemies. Str: It affects your strength (-3). Dex: It affects your dexterity (+6). SInv: It lets you see invisible. a +0 broad axe (52, 15, D) a +0 executioner's axe of electrocution a +0 chain mail (52, 25, D) a +1 halberd of venom (52, 27, D) a +0 dagger a +0 robe of willpower (52, 29, D) a +0 troll leather armour 5 large rocks (52, 38, D) a +1 trident of distortion a +0 lajatang (52, 51, D) a +0 flail (52, 52, D) a +0 robe a +0 vorpal long sword a +0 robe (53, 13, D) a tin of tremorstones (2/2) (53, 28, D) a +0 long sword a +0 chain mail (53, 30, D) a +0 dagger a +0 robe a +6 ring of dexterity (53, 48, D) a +0 battleaxe the +3 sling "Punk" {acid, rCorr} Any ammunition fired from it is coated in acid, damaging and corroding those it strikes. rCorr: It protects you from acid and corrosion. a +0 mace (53, 49, D) a +0 hunting sling of flaming the +1 hunting sling "Naigoy" {vorpal, *Slow rN++ Str+8 Int+4} Any ammunition fired from it inflicts extra damage upon your enemies. Str: It affects your strength (+8). Int: It affects your intelligence (+4). rN: It greatly protects you from negative energy. *Slow: It may slow you when you take damage. (53, 50, D) a +0 spear of freezing (54, -1, D) the +1 ring mail "Nyanuff" {Str+4 Slay+6} Str: It affects your strength (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (+6). (54, 0, D) a +4 great mace of protection (still there?) a ring of positive energy (still there?) (54, 2, D) a piece from Xom's chessboard (15/15) (54, 12, D) a +3 dagger of speed (54, 13, D) a staff of air +2 steam dragon scales (54, 17, D) a +2 dagger of flaming (54, 24, D) a +2 dagger of venom (54, 25, D) a +0 vorpal scimitar (54, 28, D) a +3 glaive a +0 plate armour (54, 36, D) the +7 trident of the Piercing Coward {freeze, Str+3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+3). (54, 37, D) a +0 dire flail (55, 1, D) a condenser vane (still there?) a +0 bardiche of flaming (still there?) (55, 24, D) a +0 battleaxe (55, 30, D) a +2 halberd of flaming a +0 chain mail (55, 49, D) a phantom mirror (55, 51, D) a box of beasts (56, 17, D) a +0 robe (58, 47, D) a condenser vane (58, 48, D) a +1 tower shield of cold resistance (58, 49, D) a +6 ring of intelligence (59, 38, D) a +2 broad axe of flaming (59, 47, D) a staff of earth (59, 48, D) a staff of poison (59, 49, D) a +2 leather armour of cold resistance (60, 36, D) a staff of poison a +2 vorpal shortbow (60, 47, D) the -4 pair of boots of Hospitality {Will- Int+4 Dex+4} Int: It affects your intelligence (+4). Dex: It affects your dexterity (+4). Will: It decreases your willpower. (60, 48, D) a +1 pair of boots of flying (60, 49, D) an Inescapable Atlas an amulet of magic regeneration (61, 2, D) a +0 dagger a +0 robe (61, 3, D) a +0 short sword a +0 leather armour (61, 10, D) a +0 dagger a +0 robe (61, 26, D) a +2 flail of holy wrath (61, 36, D) the +4 war axe of the Valley of Death {elec, Str+6} It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+6). (61, 39, D) a +2 battleaxe of freezing (61, 47, D) a ring of poison resistance (61, 49, D) the +10 dagger of the Sun {elec, *Noise rF++} It occasionally discharges a powerful burst of electricity upon striking a foe. rF: It greatly protects you from fire. *Noise: It may make noises in combat. (62, 1, D) a +0 dagger a +0 robe a staff of cold (62, 8, D) a lightning rod (4/4) (62, 9, D) a staff of air (62, 11, D) a +0 flail a +0 flail a +0 leather armour (62, 16, D) a staff of air (62, 17, D) a +0 arbalest of flaming (62, 20, D) a +0 spear (62, 21, D) a +0 dagger a +0 robe (62, 22, D) a +0 dagger a +0 robe (62, 26, D) a tin of tremorstones (2/2) a +0 vampiric morningstar (62, 32, D) a +0 long sword a +0 leather armour (62, 36, D) a staff of earth (62, 37, D) a staff of air (62, 47, D) the +11 shortbow "Hill Orc's Peril" {flame, Str+6} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Str: It affects your strength (+6). (62, 48, D) a lightning rod (4/4) (62, 49, D) the +10 dagger "Xuheah" {vorpal, Will+ Str+7} It inflicts extra damage upon your enemies. Str: It affects your strength (+7). Will: It increases your willpower. (62, 52, D) a very ugly thing skeleton (63, 0, D) a +0 falchion (63, 11, D) a +0 falchion a +0 ring mail (63, 17, D) a staff of cold (63, 20, D) a +0 rapier a +0 robe (63, 22, D) a +0 rapier a +0 robe (63, 27, D) a +3 chain mail of poison resistance a +0 dagger a +5 hand axe of freezing a +0 long sword the +7 halberd of Eternal Night {speed, rPois Str-2 Int+3 SInv} Attacks with this weapon are significantly faster. Str: It affects your strength (-2). Int: It affects your intelligence (+3). rPois: It protects you from poison. SInv: It lets you see invisible. (63, 29, D) a +0 ring mail a +0 long sword a +2 vorpal hand axe (63, 36, D) a staff of cold (63, 37, D) the +4 mace of the Ship {vorpal, rF++} It inflicts extra damage upon your enemies. rF: It greatly protects you from fire. (63, 47, D) a book of Spatial Translocations (63, 48, D) a condenser vane (63, 49, D) a +0 chain mail of cold resistance a staff of death (63, 56, D) a raiju skeleton (64, 17, D) the +1 leather armour of the Guilds {rF+ Str+2} Str: It affects your strength (+2). rF: It protects you from fire. (64, 20, D) a +0 spear (64, 21, D) a +0 rapier a +0 robe (64, 47, D) the ring of Voxked {Will+ rCorr} [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (64, 48, D) a tin of tremorstones (2/2) a +2 war axe of freezing (65, 26, D) a +0 vorpal glaive the +6 dagger of War {antimagic, rPois Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rPois: It protects you from poison. Stlth: It makes you more stealthy. (65, 30, D) a +0 leather armour (65, 48, D) the ring "Unopua" {Wiz rPois} [ring of wizardry] It improves your spell success rate. rPois: It protects you from poison. a +3 plate armour of willpower a +0 triple sword of holy wrath (65, 51, D) a +0 vorpal mace the ring "Onirux" {Fly rC+ Str-5 Stlth+} [ring of protection from cold] Str: It affects your strength (-5). rC: It protects you from cold. Fly: It grants you flight. Stlth: It makes you more stealthy. (66, 29, D) a +0 shortbow a +0 leather armour (66, 48, D) an amulet of magic regeneration a +10 fustibalus (66, 53, D) a very ugly thing skeleton (67, 0, D) a +2 vorpal hand axe (67, 3, D) a +0 short sword (still there?) a +2 buckler (still there?) (67, 30, D) a +0 dagger (67, 50, D) a +6 ring of strength a +7 quarterstaff (67, 52, D) a staff of conjuration a raiju skeleton (67, 56, D) a raiju skeleton (68, 0, D) a +3 ring mail of cold resistance (68, 1, D) a +0 long sword a +0 scale mail (68, 2, D) a +0 dagger (68, 46, D) the +8 dagger "Mumisaec" {flame, rPois} It burns those it strikes, dealing additional fire damage. rPois: It protects you from poison. (68, 48, D) a staff of earth an amulet of faith (68, 50, D) a staff of poison (69, 36, D) the +7 lajatang of Honour {vorpal, rPois} It inflicts extra damage upon your enemies. rPois: It protects you from poison. the +12 chain mail of the Endless Emperors {rN+ Int+2 Dex-3} Int: It affects your intelligence (+2). Dex: It affects your dexterity (-3). rN: It protects you from negative energy. (69, 38, D) a +0 dagger a +0 leather armour (69, 42, D) a +0 shortbow (69, 47, D) a piece from Xom's chessboard (15/15) (69, 48, D) a +2 leather armour of poison resistance (69, 49, D) a box of beasts a ring of protection from cold a scroll of brand weapon (70, 9, D) an orb of energy (70, 40, D) a +0 ring mail (70, 47, D) the +7 dagger of Okawaru's Favour {holy, rPois Will+ Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. rPois: It protects you from poison. Will: It increases your willpower. Stlth: It makes you more stealthy. (70, 48, D) a +6 hand axe of flaming a staff of conjuration (71, 8, D) a +1 lajatang of electrocution (71, 16, D) a +0 leather armour of fire resistance (71, 27, D) a +1 arbalest of flaming (71, 35, D) a +6 ring of dexterity an amulet of magic regeneration a +0 long sword the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a ring of flight a +0 buckler a lightning rod (4/4) (71, 36, D) the +8 glaive of Objectivity {holy, Int+7} It has been blessed by the Shining One to cause great damage to the undead and demons. Int: It affects your intelligence (+7). (71, 40, D) a +2 halberd of protection a +0 chain mail (71, 47, D) a staff of death a +2 plate armour of cold resistance (71, 49, D) a book of the Moon (72, 8, D) a +2 halberd of protection (72, 16, D) an amulet of magic regeneration (72, 17, D) the +4 arbalest "Napruix" {flame, rN+ Str-3 Dex+4} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Str: It affects your strength (-3). Dex: It affects your dexterity (+4). rN: It protects you from negative energy. (72, 49, D) a ring of protection from fire the ring of Incredulity {Ice Fly rCorr} [ring of ice] It enhances your ice magic. rF: It makes you vulnerable to fire. rC: It protects you from cold. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. a ring of see invisible a box of beasts a guardian serpent skeleton (72, 53, D) a +0 dagger a +0 robe a human skeleton (73, 16, D) a +1 ring mail of willpower (73, 17, D) a +5 morningstar of protection (73, 26, D) a lightning rod (4/4) (73, 27, D) a lightning rod (4/4) (73, 37, D) a +1 chain mail of willpower (73, 41, D) a +0 long sword a +0 scale mail a +0 buckler (73, 42, D) a +0 long sword (74, 41, D) a +0 dagger a +1 robe of fire resistance (74, 43, D) a +1 scimitar of freezing (75, 1, D) a lightning rod (4/4) (75, 46, D) a tin of tremorstones (2/2) a +0 morningstar of protection (75, 48, D) a phantom mirror a staff of poison (75, 49, D) a staff of conjuration a +4 arbalest of freezing