Olga the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 8, D) a +0 scale mail (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) a +0 buckler a +0 long sword the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. Cheibriados disapproves of the use of such an item. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (34, 28, D) a staff of death (35, 0, D) a lightning rod (4/4) (35, 5, D) a +0 glaive (35, 14, D) a scarf of shadows (35, 15, D) a box of beasts (35, 28, D) a staff of death (35, 29, D) a +3 antimagic glaive (36, 0, D) a +0 shortbow of flaming (36, 1, D) a staff of air (36, 14, D) a phantom mirror (36, 15, D) a box of beasts (36, 28, D) a condenser vane (36, 29, D) a +1 vorpal quarterstaff (37, 0, D) the ring "Wicudd" {Fire Str+7} [ring of fire] It enhances your fire magic. Str: It affects your strength (+7). rF: It protects you from fire. rC: It makes you vulnerable to cold. (37, 1, D) the +10 arbalest of the Shimmering Gods {penet, rN+} Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. rN: It protects you from negative energy. (37, 5, D) a +0 whip a +0 cloak (37, 6, D) a +0 dire flail (37, 14, D) a Grand Grimoire (37, 15, D) a phial of floods (37, 17, D) a +0 halberd (37, 29, D) a +5 vorpal trident (38, 0, D) a staff of poison (38, 1, D) the +10 hand axe of Woabbus {pain, *Rage *Corrode Fly rPois} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rPois: It protects you from poison. Fly: It grants you flight. *Rage: It berserks you when you make melee attacks (+20% chance). *Corrode: It may corrode you when you take damage. (38, 5, D) a +0 flail (38, 14, D) a staff of cold (38, 15, D) a staff of fire (38, 19, D) a black mamba skeleton (38, 20, D) a +0 scimitar a ball python skeleton (38, 28, D) a lightning rod (4/4) (38, 29, D) a book of Beasts (39, 0, D) a +1 short sword of venom (39, 1, D) a +1 long sword of electrocution (39, 2, D) the +12 spear "Feuxor" {pain, rF+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rF: It protects you from fire. (39, 4, D) a +0 long sword (39, 5, D) a +0 flail (39, 6, D) a +0 scimitar a +0 scimitar (39, 7, D) a +0 halberd (39, 14, D) a phantom mirror (39, 15, D) a box of beasts (39, 20, D) a +0 trident a naga skeleton (39, 21, D) a black mamba skeleton (39, 28, D) a lightning rod (4/4) (39, 29, D) a staff of conjuration (40, 0, D) a +2 ring mail of fire resistance (40, 1, D) a +2 vampiric hand axe (40, 3, D) a +0 flail (40, 15, D) a piece from Xom's chessboard (15/15) (40, 17, D) a +0 spear a +0 robe a naga skeleton (40, 18, D) a +0 halberd a naga skeleton (40, 19, D) a guardian serpent skeleton (40, 20, D) a +0 mace a +0 robe a +0 kite shield of cold resistance (40, 28, D) a phial of floods (40, 29, D) the ring of Waotytai {rF+ rC+ Dex+2} [ring of protection from fire] Dex: It affects your dexterity (+2). rF: It protects you from fire. rC: It protects you from cold. (41, 0, D) a +0 hand axe (41, 1, D) a +0 hand axe of electrocution (41, 6, D) a +0 glaive (41, 15, D) a +3 vorpal flail (41, 28, D) the +1 robe of Masochism {Will+} Will: It increases your willpower. (41, 29, D) a tin of tremorstones (2/2) (42, 1, D) a tin of tremorstones (2/2) (42, 14, D) a tin of tremorstones (2/2) (42, 15, D) a +3 vorpal scimitar (42, 28, D) a +0 chain mail of poison resistance (42, 29, D) a staff of poison (43, 14, D) the +5 broad axe of Honour {vorpal, rF+} It inflicts extra damage upon your enemies. rF: It protects you from fire. (43, 16, D) a black mamba skeleton (43, 28, D) a +3 chain mail of cold resistance (43, 29, D) a book of Debilitation (44, 28, D) a staff of fire (49, 0, D) a box of beasts (49, 1, D) a scroll of brand weapon (49, 16, D) a +0 dagger of distortion a +2 robe of positive energy (49, 24, D) a +1 vorpal arbalest (49, 37, D) a +0 short sword of electrocution (50, 0, D) a +2 chain mail of cold resistance (50, 1, D) the ring "Anyewnu" {rPois rF- EV+4 Str+5} [ring of evasion] EV: It affects your evasion (+4). Str: It affects your strength (+5). rF: It makes you vulnerable to fire. rPois: It protects you from poison. (50, 24, D) a +2 spear of flaming (50, 25, D) a +1 scythe of pain (50, 36, D) the +1 buckler "Rehiam" {rN+ rCorr Str-3} Str: It affects your strength (-3). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (50, 37, D) a box of beasts (51, 0, D) 4 scrolls of enchant weapon (51, 1, D) a +6 ring of strength (51, 7, D) a +0 great sword a +0 plate armour (51, 12, D) a phial of floods (51, 13, D) a ring of flight (51, 14, D) a +0 vorpal falchion a +0 leather armour (51, 24, D) a tin of tremorstones (2/2) (51, 28, D) a +0 scimitar a +0 ring mail (52, 0, D) a +5 shortbow of freezing (52, 1, D) a +0 dire flail of holy wrath (52, 6, D) a +3 scimitar of flaming (52, 12, D) a +3 hand crossbow of freezing (52, 13, D) a +1 helmet of intelligence (52, 14, D) a +0 hat a +0 rapier a +0 ring mail (52, 17, D) 9 large rocks (52, 25, D) a +0 vorpal mace (52, 26, D) a +0 dagger a +0 cloak (52, 30, D) a +0 battleaxe of venom a +1 plate armour of willpower (53, 1, D) a piece from Xom's chessboard (15/15) (53, 12, D) a +0 battleaxe of flaming (53, 13, D) a piece from Xom's chessboard (15/15) (53, 14, D) a +1 spear a +0 animal skin (53, 16, D) a +0 long sword a +0 plate armour a +0 kite shield of reflection (53, 24, D) a staff of poison (53, 26, D) a +0 hunting sling a +0 quarterstaff a +0 leather armour (53, 27, D) a +1 flail of draining a +0 scale mail (53, 36, D) a +0 plate armour of fire resistance (53, 37, D) an amulet of guardian spirit (54, 0, D) the ring "Zavisag" {Fly Int+6 Slay+3} [ring of flight] Int: It affects your intelligence (+6). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). Fly: It grants you flight. (54, 1, D) a box of beasts (54, 12, D) the +2 shortbow of Radicalism {flame, rN++ Will- rCorr Str+2} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Str: It affects your strength (+2). rN: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. (54, 13, D) a +1 morningstar of holy wrath (54, 24, D) a staff of earth (54, 25, D) a +0 arbalest of freezing (54, 36, D) a +3 plate armour of willpower (55, 0, D) a +0 helmet of see invisible (55, 1, D) a +2 vorpal spear (55, 13, D) a +3 longbow of flaming a +4 spectral quarterstaff a +0 barding of stealth the +10 battleaxe of Dominance {flame, rElec rF+ rN+} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rF: It protects you from fire. rElec: It insulates you from electricity. rN: It protects you from negative energy. (55, 24, D) a +2 flail of venom (59, 36, D) the +7 hand axe "Edilud" {vorpal, *Rage rElec rPois Int+5} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+5). rElec: It insulates you from electricity. rPois: It protects you from poison. *Rage: It berserks you when you make melee attacks (+20% chance). (59, 37, D) 4 potions of haste (59, 40, D) a +1 battleaxe a +0 chain mail (60, 37, D) a +2 battleaxe of draining (60, 41, D) a +3 flail of protection (60, 42, D) a +0 flail (61, 2, D) a +4 quarterstaff of chaos (still there?) a +0 cloak (still there?) a +0 scythe (still there?) a +0 robe (still there?) (61, 16, D) a +4 ring mail of cold resistance (61, 20, D) a +0 war axe (61, 36, D) a +1 long sword of holy wrath (61, 39, D) a +0 great mace (61, 42, D) a +3 battleaxe of draining a +0 plate armour a +0 morningstar (62, 0, D) a +1 vorpal broad axe (62, 1, D) a +2 dagger of venom (62, 8, D) the +1 robe "Anoqek" {-Tele Harm Dex+2} Dex: It affects your dexterity (+2). -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. (62, 16, D) a +2 quarterstaff of draining (62, 20, D) a +0 dagger a +0 robe (62, 21, D) a +0 mace a +0 chain mail (62, 26, D) Ozocubu's Autobiography (62, 27, D) the +8 war axe of Turmoil {vorpal, rElec rPois Will- Int+2} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+2). rElec: It insulates you from electricity. rPois: It protects you from poison. Will: It decreases your willpower. (62, 37, D) a lightning rod (4/4) (62, 41, D) a +2 vorpal great sword a +0 chain mail (62, 42, D) a +0 flail (63, 0, D) a +3 trident of venom a +0 robe +1 swamp dragon scales (63, 2, D) a +0 dagger a +0 robe (63, 8, D) a tin of tremorstones (2/2) (63, 16, D) the +3 long sword "Conservator" {holy, rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. rN: It protects you from negative energy. (63, 19, D) a +0 hand axe (63, 20, D) a +0 dagger a +0 robe (63, 27, D) a staff of earth (63, 29, D) a +4 scimitar of flaming (63, 37, D) a tin of tremorstones (2/2) (63, 42, D) a +0 morningstar (64, 16, D) a +5 vorpal spear (64, 17, D) a +2 whip of electrocution (64, 20, D) a +0 whip (64, 21, D) a +0 scimitar a +0 chain mail (64, 26, D) a tin of tremorstones (2/2) (64, 27, D) a +2 great mace of protection (64, 28, D) a +0 scimitar of flaming (65, 26, D) a staff of earth (68, 0, D) a staff of earth (69, 36, D) the +6 great mace "Kiogeoc" {vorpal, Fly Str+5 Dex+4} It inflicts extra damage upon your enemies. Str: It affects your strength (+5). Dex: It affects your dexterity (+4). Fly: It grants you flight. (70, 11, D) a +2 falchion a +0 robe (70, 37, D) a +3 leather armour of poison resistance (71, 8, D) a +2 vorpal spear (71, 11, D) a +0 falchion of flaming a +0 robe (71, 16, D) a +0 leather armour of cold resistance (71, 17, D) a +1 leather armour of poison resistance (71, 27, D) a +2 robe of willpower (72, 8, D) a staff of conjuration (72, 15, D) 10 potions of haste (72, 16, D) a +1 ring mail of fire resistance (72, 17, D) a +2 robe of willpower (72, 26, D) a +1 plate armour of cold resistance (72, 27, D) a staff of earth (72, 36, D) a +1 buckler of protection (73, 1, D) the +11 rapier of Reuklir {drain, rPois rCorr} A truly terrible weapon, it drains the life of any living foe it strikes. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (73, 17, D) a staff of earth (73, 26, D) a staff of poison (73, 27, D) a +3 vampiric falchion (73, 36, D) a staff of earth (73, 37, D) a staff of cold (75, 1, D) a +4 mace of protection