Olga the Dungeon (0, 50, D) a +4 shortbow of freezing (0, 51, D) a staff of air (0, 52, D) a ring of protection from cold (1, 33, D) a tin of tremorstones (2/2) (1, 34, D) an amulet of magic regeneration (1, 35, D) 3 large rocks (1, 51, D) a staff of conjuration (1, 52, D) a phial of floods (2, 14, D) a lightning rod (4/4) (2, 15, D) a +4 rapier of holy wrath (2, 16, D) a +0 arbalest of freezing (2, 32, D) the +7 longbow of the Purse {venom, rElec rC+ Dex+2} Any ammunition fired from it poisons the flesh of those it strikes. Dex: It affects your dexterity (+2). rC: It protects you from cold. rElec: It insulates you from electricity. (2, 33, D) the +8 quarterstaff of Butchery {venom, rElec Str+7} It poisons the flesh of those it strikes. Str: It affects your strength (+7). rElec: It insulates you from electricity. a +0 plate armour the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. Str: It affects your strength (+7). (2, 34, D) a +0 arbalest a staff of death (2, 36, D) 6 large rocks (2, 50, D) a +4 scimitar of flaming a ring of positive energy (2, 51, D) a staff of conjuration (2, 52, D) an amulet of regeneration (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (3, 14, D) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (3, 15, D) a +4 vorpal mace (3, 16, D) the +7 hunting sling of Valiance {freeze, *Slow rPois rC+ Dex+4} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+4). rC: It protects you from cold. rPois: It protects you from poison. *Slow: It may slow you when you take damage. (3, 31, D) a +0 long sword (3, 33, D) a +0 war axe a +0 plate armour a +2 hand axe of holy wrath (3, 34, D) a +4 ring of protection (3, 35, D) a +0 great mace a +0 plate armour (3, 50, D) a +7 hunting sling of flaming (3, 51, D) a +0 morningstar of draining (3, 52, D) a staff of conjuration (3, 54, D) a very ugly thing corpse (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) the +3 quarterstaff of Qazlal's Whim {antimagic, Str+2 Int+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+2). Int: It affects your intelligence (+4). (4, 15, D) a +0 morningstar of venom (4, 32, D) a +0 arbalest a +2 robe (4, 33, D) a +0 glaive (4, 34, D) a ring of fire (4, 35, D) a +0 battleaxe a +0 chain mail (4, 50, D) a staff of earth (4, 52, D) a staff of fire (5, 14, D) a staff of death (5, 15, D) a +2 vorpal mace (5, 16, D) a +3 scimitar of electrocution (5, 32, D) a +1 chain mail of poison resistance (5, 33, D) a +0 arbalest a +4 vorpal glaive (5, 34, D) 5 large rocks a +0 chain mail a ring of see invisible (5, 37, D) a +0 battleaxe a +0 chain mail (5, 51, D) the +5 ring mail "Buhuciuvu" {Rampage +Blink Str+2} Str: It affects your strength (+2). +Blink: It lets you blink. Rampage: It bestows one free step when moving towards enemies. (5, 52, D) the +3 pair of seven-league boots {Rampage+∞} Its wearer moves as far as possible in that direction when moving towards enemies. (6, 14, D) a staff of fire (6, 15, D) the +1 ring mail of the Earth {Slay+2} Slay: It affects your accuracy & damage with ranged weapons and melee (+2). (6, 16, D) a +6 ring of intelligence (6, 32, D) a book of Debilitation (6, 33, D) a +3 battleaxe a +0 plate armour (6, 34, D) a +2 bardiche a +0 chain mail the +5 dagger "Nuipnick" {antimagic, Drain rF++} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rF: It greatly protects you from fire. Drain: It drains your maximum health when unequipped. (6, 37, D) 4 large rocks (6, 50, D) a condenser vane (6, 51, D) the +9 short sword of Taxation {speed, Str-4 Dex+5} Attacks with this weapon are significantly faster. Str: It affects your strength (-4). Dex: It affects your dexterity (+5). (6, 52, D) a +0 vampiric whip (7, 14, D) a staff of poison (7, 32, D) a +3 war axe (7, 33, D) +0 shadow dragon scales a +2 dire flail a +0 plate armour a +3 mace of holy wrath (7, 35, D) a +0 war axe a +0 plate armour (7, 37, D) a +0 great sword a +0 chain mail (7, 51, D) a +0 trident of venom (7, 52, D) a +3 plate armour of poison resistance (7, 53, D) an apocalypse crab corpse (8, 14, D) a +3 plate armour of cold resistance (8, 15, D) a +0 falchion of flaming (8, 32, D) a +0 hunting sling of freezing (8, 33, D) a staff of poison (8, 34, D) a box of beasts (8, 35, D) 3 large rocks (8, 50, D) the +5 scimitar "Ziyrua Giuly" {elec, rN+ Stlth+} It occasionally discharges a powerful burst of electricity upon striking a foe. rN: It protects you from negative energy. Stlth: It makes you more stealthy. (8, 51, D) a +4 ring of evasion (8, 52, D) a +0 trident a +1 plate armour of positive energy the Catalogue of Black Secrets Spells Type Level a - Excruciating Wounds Necromancy 5 b - Simulacrum Ice/Necromancy 6 c - Necromutation Transmutation/Necromancy 8 (9, 15, D) a +2 broad axe of venom (9, 16, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It inflicts significantly more damage against the undead. rN: It protects you from negative energy. (9, 32, D) a +3 spear of venom (9, 33, D) a +0 arbalest a +6 ring of strength (9, 34, D) a +2 halberd of protection a +0 plate armour a +0 robe of positive energy (9, 37, D) a +3 great sword a +0 plate armour of willpower (9, 50, D) a phial of floods (9, 51, D) a +0 robe (9, 52, D) a +2 robe of the Archmagi (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 14, D) a book of Winter (10, 15, D) a +4 war axe of freezing (10, 16, D) the +4 skin of Zhor {*Englaciate rC+++ SInv} It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC: It renders you almost immune to cold. SInv: It lets you see invisible. (10, 32, D) a +1 vampiric great sword (10, 34, D) a phial of floods (10, 35, D) a +0 arbalest the ring "Vuwyrgh" {rElec rPois rCorr} [ring of resist corrosion] rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (10, 51, D) a piece from Xom's chessboard (15/15) a shapeshifter corpse (10, 52, D) the +1 morningstar of Zirovyo {drain, Will+} A truly terrible weapon, it drains the life of any living foe it strikes. Will: It increases your willpower. (10, 53, D) a +1 vampiric demon whip a raiju corpse (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a +2 triple sword of holy wrath (11, 15, D) a book of Callings (11, 16, D) the +12 glaive of Prune {vorpal} It inflicts extra damage upon your enemies. It halves damage taken while paralysed, petrified or unconscious. (11, 33, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. Dex: It affects your dexterity (+3). SInv: It lets you see invisible. a +0 glaive a +0 plate armour a phial of floods (11, 34, D) a +0 great sword a +0 plate armour the +0 ring mail of Hubris {rF- rC- SInv Stlth+} rF: It makes you vulnerable to fire. rC: It makes you vulnerable to cold. SInv: It lets you see invisible. Stlth: It makes you more stealthy. (11, 51, D) a +2 chain mail of fire resistance (12, 14, D) a +3 lajatang of pain (12, 15, D) a +2 mace of holy wrath (12, 16, D) a ring of magical power (12, 32, D) a staff of death (12, 33, D) a +0 war axe (12, 34, D) a +0 great sword a +0 plate armour a ring of protection from cold (12, 35, D) a +0 long sword a +0 plate armour a +0 tower shield (12, 50, D) a +0 dagger of speed (12, 51, D) a +0 mace (12, 53, D) a +4 spectral quarterstaff (13, 32, D) a +4 rapier of protection (13, 33, D) a Grand Grimoire (13, 34, D) 3 large rocks a +2 dagger of electrocution (13, 35, D) a +4 vampiric long sword a +0 chain mail a +0 kite shield (13, 50, D) a +6 hunting sling (13, 51, D) a +1 vorpal hunting sling (13, 52, D) the +2 dagger of the Vestibule of Hell {venom, rC++ Int+8} It poisons the flesh of those it strikes. Int: It affects your intelligence (+8). rC: It greatly protects you from cold. (14, 50, D) a +3 spectral quarterstaff (14, 52, D) the ring "Puot" {Str+6 Int+6} [ring of intelligence] Str: It affects your strength (+6). Int: It affects your intelligence (+6). (19, 1, D) a +1 battleaxe of flaming (19, 2, D) a +3 scimitar of flaming (19, 16, D) a lightning rod (4/4) (19, 32, D) a +0 trident (19, 33, D) a +0 spear of pain (19, 49, D) a +0 giant spiked club (still there?) a +4 ring of evasion (still there?) (19, 50, D) a +2 dagger of electrocution (20, 0, D) a +4 spectral giant club (20, 1, D) an amulet of guardian spirit (20, 2, D) a +2 great sword of flaming (20, 16, D) the +3 scimitar of Wacof {antimagic, rF+ rN+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rF: It protects you from fire. rN: It protects you from negative energy. (20, 17, D) a phantom mirror (20, 18, D) 4 large rocks (20, 20, D) quicksilver dragon scales (20, 34, D) the +0 glaive of Bodily Harmony {elec, rPois rN+ Str-2 Dex+6} It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (-2). Dex: It affects your dexterity (+6). rPois: It protects you from poison. rN: It protects you from negative energy. a javelin a +0 leather armour (20, 49, D) a Trismegistus Codex (20, 50, D) a +3 leather armour of cold resistance (21, 0, D) the +2 plate armour "Doopn" {Harm Str-5 Stlth+} Str: It affects your strength (-5). Harm: It increases damage dealt and taken. Stlth: It makes you more stealthy. (21, 1, D) a +2 scimitar of flaming a +4 morningstar of freezing (21, 16, D) Great Wizards, Vol. VII (21, 17, D) a +4 ring of protection (21, 32, D) a piece from Xom's chessboard (15/15) (21, 33, D) a +2 trident of freezing a +0 leather armour a +0 robe (21, 49, D) an orb of wrath (21, 50, D) an amulet of regeneration (22, 0, D) a +4 scimitar of flaming a +0 great sword of flaming (22, 3, D) a +0 great sword of flaming (22, 16, D) a +4 vorpal hand axe (22, 17, D) a staff of fire (22, 19, D) 3 large rocks (22, 33, D) a +3 vorpal halberd a +0 robe a +2 vorpal trident (22, 34, D) a +3 rapier of electrocution (still there?) a +2 robe of resistance (still there?) a +6 ring of intelligence (still there?) (22, 36, D) a +0 trident (22, 38, D) a +7 vorpal war axe an amulet of magic regeneration (22, 49, D) a staff of death (22, 50, D) a +2 scale mail of poison resistance (23, 0, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise Fly rC+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. It occasionally leaves clouds of freezing vapour upon striking a foe. It grants immunity to clouds of freezing vapour. rC: It protects you from cold. Fly: It grants you flight. *Noise: It may make noises in combat. a staff of cold (23, 16, D) a +2 plate armour of fire resistance (23, 17, D) a staff of cold (23, 18, D) a condenser vane (23, 32, D) a +2 plate armour of fire resistance (23, 33, D) a +0 spear (still there?) a +0 longbow (still there?) a piece from Xom's chessboard (15/15) (still there?) (23, 34, D) a +0 fustibalus (still there?) a +0 quarterstaff (still there?) a +3 vorpal spear (still there?) (23, 49, D) a +6 ring of intelligence (23, 50, D) a book of Minor Magic (24, 0, D) a staff of earth (24, 1, D) a ring of protection from cold (24, 3, D) a +3 scimitar of flaming (24, 16, D) a staff of conjuration (24, 20, D) 8 large rocks (24, 32, D) a +0 leather armour (24, 33, D) the +4 scale mail of Trumpets {+Blink Will+} +Blink: It lets you blink. Will: It increases your willpower. (unseen) (24, 34, D) a +4 spear of venom (still there?) 3 silver javelins (still there?) +2 storm dragon scales (still there?) a book of Spatial Translocations (still there?) (24, 35, D) a +7 spear of venom (still there?) 2 javelins (still there?) a +0 leather armour (still there?) (24, 49, D) a ring of poison resistance (24, 50, D) a +2 vorpal spear (24, 52, D) a +0 giant club (24, 53, D) a caustic shrike corpse (25, 0, D) a phial of floods (25, 1, D) a +1 scimitar of flaming (25, 16, D) the +10 war axe "Dalits" {drain, rF+ Str-3 SInv Stlth+} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (-3). rF: It protects you from fire. SInv: It lets you see invisible. Stlth: It makes you more stealthy. (25, 17, D) a tin of tremorstones (2/2) (25, 18, D) the ring "Sosat" {Wiz rF+ Will+} [ring of wizardry] It improves your spell success rate. rF: It protects you from fire. Will: It increases your willpower. (25, 32, D) a staff of cold (25, 33, D) an amulet of the acrobat (unseen) (25, 50, D) the ring "Jophosh" {Str+6 SInv} [ring of strength] Str: It affects your strength (+6). SInv: It lets you see invisible. (26, 1, D) a box of beasts (26, 2, D) a +1 great sword of flaming (26, 16, D) a +1 robe of the Archmagi (26, 17, D) a ring of poison resistance (26, 32, D) the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It occasionally torments all nearby living foes when it strikes in combat. (26, 33, D) a There-And-Back Book (26, 34, D) a +0 trident (still there?) a +0 leather armour (still there?) a condenser vane (still there?) (26, 35, D) a +4 spear of venom (still there?) 3 silver javelins (still there?) a +0 leather armour (still there?) (26, 49, D) a +4 plate armour of poison resistance (26, 50, D) a +3 leather armour of fire resistance (still there?) an iron giant corpse (still there?) (27, 0, D) a +0 bardiche of protection (27, 16, D) the +7 dagger of Kiymecexa {freeze, *Noise rC+ Stlth+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rC: It protects you from cold. *Noise: It may make noises in combat. Stlth: It makes you more stealthy. (27, 17, D) a +6 hand axe of freezing (27, 32, D) a piece from Xom's chessboard (15/15) (27, 33, D) a +0 trident (still there?) a +0 trident of freezing (still there?) (27, 34, D) a +3 spear of flaming (still there?) a +0 robe (still there?) a phantom mirror (still there?) (27, 49, D) a +0 giant club (still there?) a staff of air (still there?) (27, 50, D) a tin of tremorstones (2/2) (27, 56, D) an iron giant corpse (28, 1, D) a +1 great sword of flaming an amulet of faith a +1 morningstar of venom (28, 2, D) a +0 great sword of flaming (28, 16, D) a staff of fire (28, 17, D) a +1 chain mail of poison resistance (28, 20, D) 4 large rocks (28, 32, D) the +0 buckler "Ybyade" {Fly Will- Int-4 Dex+8} Int: It affects your intelligence (-4). Dex: It affects your dexterity (+8). Fly: It grants you flight. Will: It decreases your willpower. (28, 33, D) the +6 flail of Domnelor {freeze, rN+} (still there?) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rN: It protects you from negative energy. 3 javelins (still there?) a +0 leather armour (still there?) a +6 spear of venom (still there?) (28, 49, D) the brooch of Shielding {Spirit SH+8} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. SH: It affects your SH (+8). (28, 50, D) the +7 dagger "Uchaug" {protect, rPois rF+} It grants its wielder temporary protection when it strikes (+7 to AC). rF: It protects you from fire. rPois: It protects you from poison. (28, 55, D) a caustic shrike corpse (29, 0, D) a +2 morningstar of protection (29, 16, D) a ring of wizardry (29, 17, D) a phantom mirror (29, 32, D) a potion of might (29, 49, D) a manual of Translocations (29, 50, D) a +3 vorpal mace (29, 51, D) a +0 giant spiked club (30, 49, D) a staff of death (30, 50, D) Ozocubu's Autobiography (31, 49, D) a lightning rod (4/4) (31, 50, D) a ring of willpower (32, 49, D) a +0 giant spiked club (still there?) a manual of Air Magic (still there?) (32, 50, D) a lightning rod (4/4) (33, 49, D) a phantom mirror (33, 50, D) a +1 great sword of distortion (34, 28, D) a +0 fustibalus of freezing (35, 0, D) a +0 spear (35, 14, D) 4 scrolls of enchant weapon (35, 15, D) a +2 plate armour of cold resistance (35, 28, D) the +0 dire flail "Reames" {distort, *Corrode rN+ Dex+5 Stlth+} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. Dex: It affects your dexterity (+5). rN: It protects you from negative energy. *Corrode: It may corrode you when you take damage. Stlth: It makes you more stealthy. (35, 29, D) a +2 ring mail of willpower (36, 0, D) the +7 mace of Utinkov {protect, Str+4} It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (+4). (36, 1, D) the +2 pair of boots "Wakkenw Gidu" {Harm +Blink} +Blink: It lets you blink. Harm: It increases damage dealt and taken. (36, 5, D) a +0 war axe a +0 chain mail (36, 14, D) the +7 chain mail of Irima {Harm Str+3} Str: It affects your strength (+3). Harm: It increases damage dealt and taken. (36, 15, D) a +1 vorpal broad axe (36, 28, D) a +2 halberd of protection (36, 29, D) a condenser vane (36, 30, D) a +4 scimitar of flaming (36, 31, D) a +3 scimitar of flaming (36, 35, D) a +3 scimitar of flaming (37, 0, D) a +0 dagger (37, 1, D) a +2 whip of freezing (37, 4, D) a +0 giant club (37, 5, D) a +0 shortbow of flaming (37, 15, D) a staff of fire (37, 29, D) a box of beasts (37, 31, D) a +1 great sword of flaming (38, 0, D) a tin of tremorstones (2/2) (38, 1, D) a +6 flail of holy wrath (38, 3, D) the +11 battleaxe "Uxurcheach" {pain, rPois rC+ Int-3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (-3). rC: It protects you from cold. rPois: It protects you from poison. a +0 robe (38, 4, D) a +0 battleaxe a +0 chain mail (38, 15, D) a box of beasts (38, 28, D) a staff of conjuration (39, 0, D) a +2 robe of the Archmagi (39, 3, D) a +0 dagger a +0 robe (39, 4, D) 3 large rocks (39, 15, D) a +2 battleaxe of freezing an amulet of guardian spirit a ring of protection from fire (39, 28, D) a staff of fire (39, 29, D) a +1 scimitar of flaming a ring of wizardry a +1 long sword of protection (39, 30, D) a +4 scimitar of flaming (39, 32, D) a +0 great sword of flaming (40, 0, D) a +0 vorpal hand crossbow (40, 3, D) a +0 halberd (40, 4, D) a +0 long sword a +0 chain mail a +0 dagger a +2 robe of fire resistance a +0 giant club (40, 14, D) a +1 falchion of protection (40, 15, D) a staff of fire (40, 29, D) a lightning rod (4/4) (40, 31, D) a +4 scimitar of flaming (41, 1, D) a staff of earth (41, 5, D) a +0 dagger a +1 robe of willpower (41, 15, D) a +4 ring of evasion (41, 16, D) a +2 battleaxe of freezing (41, 28, D) a staff of air (41, 29, D) a +1 glaive of pain (41, 30, D) a +1 scimitar of flaming (42, 0, D) a staff of cold (42, 14, D) a +2 longbow of freezing (42, 15, D) a staff of death (42, 28, D) the +8 halberd of the Mystics {venom, Contam rN+++ Will++} It poisons the flesh of those it strikes. rN: It renders you almost immune to negative energy. Contam: It causes magical contamination when unequipped. Will: It greatly increases your willpower. (42, 29, D) a box of beasts (43, 14, D) a +2 battleaxe of freezing (43, 15, D) a +6 vorpal bardiche a +6 ring of strength (43, 28, D) a lightning rod (4/4) (43, 29, D) a staff of earth (49, 0, D) a staff of death (49, 24, D) a piece from Xom's chessboard (15/15) (49, 37, D) a condenser vane (50, 0, D) a +3 plate armour of willpower (50, 1, D) a +2 plate armour of cold resistance (50, 12, D) the +2 lajatang "Qeixzyak" {antimagic, Int+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (+4). (50, 13, D) a staff of conjuration (50, 25, D) a +4 short sword of venom (50, 36, D) a +1 plate armour of fire resistance (50, 37, D) a +1 hand axe of electrocution (51, 0, D) a +1 war axe of draining (51, 1, D) a ring of poison resistance (51, 12, D) a box of beasts (51, 13, D) a staff of death (51, 25, D) a book of Burglary (51, 36, D) a +1 barding of flying (51, 37, D) the +1 ring mail of Hedging {rC+ Str+4} Str: It affects your strength (+4). rC: It protects you from cold. (52, 13, D) the +12 hand axe of the Sandy God {venom, *Slow rElec Int+3 Stlth+} It poisons the flesh of those it strikes. Int: It affects your intelligence (+3). rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. Stlth: It makes you more stealthy. (52, 24, D) a +2 halberd of distortion (52, 25, D) a +1 hand axe of flaming (52, 36, D) a book of the Spheres (53, 0, D) a phial of floods (53, 1, D) a +2 plate armour of cold resistance (53, 12, D) a staff of poison (53, 13, D) a staff of air (53, 36, D) a +3 vorpal great sword (53, 37, D) a +3 leather armour of fire resistance (54, 0, D) a +3 scythe of protection (54, 1, D) a +2 glaive of flaming (54, 13, D) a +4 flail of protection (54, 24, D) a staff of poison (54, 25, D) a +2 spectral quarterstaff (54, 36, D) a +5 trident of venom (55, 1, D) a +3 vampiric great sword (55, 12, D) a tin of tremorstones (2/2) (55, 13, D) a phantom mirror (59, 36, D) the +6 spear of Kizetost {pain, SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. SInv: It lets you see invisible. (60, 36, D) the +8 arc blade {discharge, rElec} It occasionally unleashes powerful arcs of lightning upon striking a foe. These may arc to other adjacent creatures (including the wielder, but dealing reduced damage to them) before grounding out. rElec: It insulates you from electricity. (60, 37, D) a lightning rod (4/4) (61, 8, D) a staff of cold (61, 16, D) a staff of cold (61, 26, D) a +0 pair of gloves of strength (61, 36, D) a tin of tremorstones (2/2) (61, 37, D) a +3 mace of draining (62, 0, D) a +3 trident a +0 robe a staff of poison (62, 1, D) a staff of cold (62, 16, D) a +2 robe of the Archmagi (62, 17, D) a +4 spear of flaming (62, 26, D) the +5 falchion "Datipas" {freeze, *Slow rPois Will+ Dex+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+4). rPois: It protects you from poison. *Slow: It may slow you when you take damage. Will: It increases your willpower. (62, 27, D) a +1 flail of pain (62, 36, D) a +3 chain mail of cold resistance (63, 0, D) a staff of conjuration (63, 16, D) a staff of poison (63, 17, D) a +0 vampiric spear (63, 26, D) the +5 morningstar of Sloth {vorpal, Will+++ Str-2 Int+6} It inflicts extra damage upon your enemies. Str: It affects your strength (-2). Int: It affects your intelligence (+6). Will: It greatly increases your willpower. (63, 27, D) a +1 vorpal great sword (63, 36, D) the +9 mace "Kaano" {vorpal, Will+} It inflicts extra damage upon your enemies. Will: It increases your willpower. (64, 16, D) a +0 morningstar of protection (64, 17, D) a +2 trident of protection (64, 26, D) a +0 vorpal shortbow (64, 27, D) a phial of floods (65, 26, D) a +5 dagger of venom (67, 0, D) a +3 leather armour of fire resistance (68, 0, D) a staff of conjuration (69, 36, D) a ring of resist corrosion (69, 40, D) a +0 club a +0 dagger (69, 41, D) a +0 war axe (70, 8, D) a +2 rapier of draining (70, 9, D) a +1 long sword of holy wrath (70, 37, D) a +1 hand axe of pain (70, 40, D) a +0 mace (71, 16, D) a +5 great sword of holy wrath (71, 17, D) a +2 vorpal falchion (71, 30, D) a +0 war axe (still there?) a +0 chain mail (still there?) a +0 war axe (still there?) a +0 leather armour (still there?) (71, 36, D) a +4 hand crossbow of freezing (71, 40, D) a +0 glaive (72, 8, D) a +2 vorpal hunting sling (72, 9, D) a +4 scale mail of cold resistance (72, 16, D) a +1 long sword of electrocution (72, 30, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 dagger (still there?) a +0 leather armour (still there?) (72, 37, D) a +1 vampiric war axe (72, 40, D) a +0 war axe (72, 41, D) a +0 short sword (73, 1, D) a +3 rapier of draining (73, 17, D) a +4 shortbow of freezing (73, 20, D) a +0 shortbow (73, 22, D) a +0 trident (73, 23, D) a +0 trident (73, 26, D) a ring of flight (73, 30, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (73, 37, D) the +10 short sword of Veegeroa {antimagic, rF++} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rF: It greatly protects you from fire. (75, 1, D) a +2 robe of willpower (75, 21, D) 4 large rocks