Olga the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 8, D) a +0 buckler a +0 war axe (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. Cheibriados disapproves of the use of such an item. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a +0 short sword (still there?) a +0 pair of gloves of strength (still there?) an orc corpse (still there?) (61, 8, D) a +2 long sword of protection (61, 9, D) a rime drake corpse (61, 16, D) a condenser vane (62, 0, D) a +0 vorpal mace a +0 leather armour a lightning rod (4/4) an orc corpse (62, 1, D) a +0 club a +0 ring mail a staff of air (62, 9, D) a swamp drake corpse (62, 16, D) a staff of conjuration (62, 17, D) a +2 rapier of electrocution (63, 0, D) a +0 dagger (still there?) a +0 robe (still there?) the ring "Huazo" {Wiz rF- Int+3} (still there?) [ring of wizardry] It improves your spell success rate. Int: It affects your intelligence (+3). rF: It makes you vulnerable to fire. (63, 8, D) the +9 short sword "Worm's Wrath" {freeze, *Corrode rElec Int+3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+3). rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. (63, 16, D) a ring of protection from cold (63, 17, D) the +4 falchion of Tomorrow {antimagic, Int+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (+2). (64, 16, D) an amulet of guardian spirit (64, 17, D) a book of Pain (68, 0, D) the +5 robe of Night {Dark Will+ SInv} It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. SInv: It lets you see invisible. Will: It increases your willpower. (69, 0, D) a staff of earth (70, 5, D) a ball python corpse (71, 20, D) a +0 flail (still there?) a +0 ring mail (still there?) an orc corpse (still there?) (71, 21, D) a +0 dagger (still there?) a +0 robe (still there?) (71, 26, D) a +0 mace of holy wrath (72, 9, D) a +2 spectral quarterstaff (72, 19, D) a +0 short sword an orc corpse (72, 20, D) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (72, 27, D) a +0 helmet of see invisible (73, 1, D) a +2 vampiric long sword (still there?) the +8 falchion "Buxkiffe" {freeze, Contam Str+3 Stlth+} (still there?) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+3). Contam: It causes magical contamination when unequipped. Stlth: It makes you more stealthy. (73, 20, D) a +0 dagger (still there?) a +0 robe (still there?) (75, 1, D) a +0 short sword (still there?) a +0 buckler (still there?) a +3 scale mail of fire resistance (still there?) an elf corpse (still there?)