Olga the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (9, 1, D) a +0 war axe (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 2, D) a +0 buckler a +0 scale mail (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (35, 0, D) a staff of cold (35, 15, D) an amulet of regeneration (36, 1, D) the +1 ring mail of the Pits of Slime {rF++} rF: It greatly protects you from fire. (36, 15, D) a +3 dagger of speed (37, 1, D) a phial of floods (37, 4, D) a +0 spear (37, 5, D) a +0 spear (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (37, 15, D) a book of Unlife (38, 5, D) a +1 vorpal spear (still there?) 3 javelins (still there?) a +0 leather armour (still there?) (38, 15, D) a +2 spectral quarterstaff (39, 0, D) the +1 leather armour "Liagaj" {Will- Regen+ Str+3 Int+4} Str: It affects your strength (+3). Int: It affects your intelligence (+4). Regen: It increases your rate of health regeneration. Will: It decreases your willpower. (39, 4, D) a +2 trident of freezing (still there?) a +0 leather armour (still there?) a +1 rapier of speed (still there?) a +0 robe (still there?) a merfolk corpse (still there?) a merfolk corpse (still there?) (39, 5, D) a +3 antimagic spear (still there?) 2 javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (39, 15, D) a +0 vampiric rapier (40, 5, D) a snapping turtle corpse (40, 6, D) a manticore corpse (40, 15, D) 4 potions of heal wounds (41, 0, D) the +1 ring mail "Gukupp" {rC- Int+10} Int: It affects your intelligence (+10). rC: It makes you vulnerable to cold. (41, 1, D) a +2 shortbow of flaming (41, 3, D) a +6 spear of flaming a +0 leather armour (41, 5, D) a +0 trident a merfolk corpse (41, 6, D) a +0 rapier of holy wrath (still there?) a +0 robe (still there?) a merfolk corpse (still there?) (41, 15, D) a Fen Folio (42, 0, D) a +5 mace of protection (42, 1, D) +2 acid dragon scales (42, 15, D) a +0 vorpal arbalest (43, 15, D) a +0 hunting sling of flaming (49, 0, D) +0 acid dragon scales (49, 1, D) a +3 chain mail of fire resistance (49, 12, D) the +7 flail of Triumph {freeze, Fragile Str+5} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+5). Fragile: It will be destroyed if unequipped. (49, 24, D) the +4 quarterstaff of Change {antimagic, +Blink Fly rN+ SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rN: It protects you from negative energy. SInv: It lets you see invisible. Fly: It grants you flight. +Blink: It lets you blink. (49, 36, D) a +1 triple crossbow of flaming (49, 37, D) a staff of cold (50, 3, D) 4 large rocks (still there?) a cyclops corpse (still there?) (50, 12, D) a staff of poison (50, 13, D) a +2 hunting sling of flaming (50, 17, D) a water moccasin corpse (50, 24, D) a +2 leather armour of cold resistance (50, 25, D) a +2 vampiric hand axe (50, 28, D) a raiju corpse (50, 29, D) an apocalypse crab corpse (50, 36, D) a +0 vorpal battleaxe (50, 37, D) a staff of cold (51, 3, D) a +0 giant spiked club (still there?) a +0 giant club (still there?) 4 large rocks (still there?) a two-headed ogre corpse (still there?) a cyclops corpse (still there?) (51, 12, D) a tin of tremorstones (2/2) (51, 16, D) a water moccasin corpse (51, 17, D) a basilisk corpse a wyvern corpse (51, 24, D) an amulet of faith (51, 25, D) the -1 buckler of Trial and Error {Fly Str+5} Str: It affects your strength (+5). Fly: It grants you flight. (51, 36, D) a staff of air (51, 39, D) a +3 long sword of flaming a +0 fustibalus a +1 robe of cold resistance a +0 buckler (52, 0, D) a +2 lajatang of electrocution (52, 4, D) a +0 giant spiked club (still there?) a +0 giant spiked club (still there?) a +0 giant club (still there?) 4 large rocks (still there?) a cyclops corpse (still there?) (52, 13, D) a tin of tremorstones (2/2) (52, 16, D) a yak corpse a black mamba corpse (52, 25, D) the +2 chain mail of the Wasteland {Harm +Blink Str-2} Str: It affects your strength (-2). +Blink: It lets you blink. Harm: It increases damage dealt and taken. (52, 40, D) an apis corpse (skeletalised by now) (53, 0, D) a condenser vane (53, 4, D) a +2 battleaxe of freezing a +0 troll leather armour a troll corpse (53, 12, D) the +6 mace "Mealiqob" {flame, Will+} It burns those it strikes, dealing additional fire damage. Will: It increases your willpower. (53, 16, D) a water moccasin corpse a bullfrog corpse (53, 17, D) a black mamba corpse (53, 18, D) a water moccasin corpse (53, 25, D) the +6 hand axe "Duetiusen" {freeze, rN+ Str+3 Dex+3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+3). Dex: It affects your dexterity (+3). rN: It protects you from negative energy. (53, 36, D) a +1 great sword of protection (53, 37, D) the +6 scale mail of the Game of Life {-Cast rPois rC+ Str+4} Str: It affects your strength (+4). rC: It protects you from cold. rPois: It protects you from poison. -Cast: It prevents spellcasting. (54, 1, D) a book of Winter (54, 3, D) 3 large rocks (54, 4, D) a +0 giant club (still there?) a +0 dire flail (still there?) 4 large rocks (still there?) a two-headed ogre corpse (still there?) a cyclops corpse (still there?) (54, 12, D) a +3 dagger of venom (54, 13, D) a staff of fire (54, 16, D) a yak corpse (54, 24, D) a ring of wizardry (54, 25, D) a staff of air (54, 36, D) the +8 chain mail "Meyllijuo" {rC- Will+ Dex+4} Dex: It affects your dexterity (+4). rC: It makes you vulnerable to cold. Will: It increases your willpower. (55, 1, D) a ring of willpower a ring of ice a ring of see invisible a ring of poison resistance a ring of magical power a ring of protection from cold a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a ring of flight a box of beasts (55, 4, D) 3 large rocks (55, 12, D) a +3 scale mail of fire resistance (55, 13, D) a +6 hand crossbow of flaming (55, 24, D) a condenser vane (59, 36, D) a staff of air (59, 37, D) an amulet of faith (60, 39, D) a +0 glaive (60, 40, D) a +0 war axe (still there?) a green draconian corpse (skeletalised by now) (still there?) (60, 41, D) a +2 dire flail of protection (60, 42, D) a +0 scimitar (61, 0, D) the +6 arbalest "Vozoir" {elec, *Slow rPois Int+8 Dex-2} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Int: It affects your intelligence (+8). Dex: It affects your dexterity (-2). rPois: It protects you from poison. *Slow: It may slow you when you take damage. (61, 8, D) a staff of conjuration (61, 10, D) a +0 trident (still there?) 3 boomerangs (still there?) (61, 26, D) an amulet of magic regeneration (61, 27, D) a +0 longbow (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (61, 36, D) a +0 scimitar (61, 37, D) the +6 war axe "Watziw" {antimagic, +Blink rF- rC+ Dex+8} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Dex: It affects your dexterity (+8). rF: It makes you vulnerable to fire. rC: It protects you from cold. +Blink: It lets you blink. (61, 39, D) a +0 glaive (still there?) a green draconian corpse (skeletalised by now) (still there?) (61, 40, D) a +0 whip a +0 cloak a +1 long sword of venom a yellow draconian corpse (skeletalised by now) (62, 0, D) a lightning rod (4/4) (62, 1, D) a +0 short sword of speed (62, 8, D) a +2 shortbow of freezing (62, 9, D) a +3 ring mail of fire resistance (62, 10, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 11, D) a +0 trident a boomerang (62, 19, D) a +0 spear a spriggan corpse (skeletalised by now) (62, 20, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) a wolf corpse (skeletalised by now) (62, 26, D) the ring of Incredulity {+Blink rPois rF+ Dex+2 Stlth-} [ring of protection from fire] Dex: It affects your dexterity (+2). rF: It protects you from fire. rPois: It protects you from poison. +Blink: It lets you blink. Stlth: It makes you less stealthy. (62, 27, D) the +9 quarterstaff "Nehiupsi" {holy, +Blink rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. rN: It protects you from negative energy. +Blink: It lets you blink. (62, 36, D) a staff of air (62, 37, D) the +8 flail of Cheese {speed, rPois} Attacks with this weapon are significantly faster. rPois: It protects you from poison. (62, 40, D) a +0 hand axe (still there?) a +0 flail (still there?) (62, 41, D) a +0 morningstar (63, 8, D) a staff of air (63, 10, D) a +0 trident (63, 16, D) a +1 hand axe of electrocution (63, 20, D) a black bear corpse (skeletalised by now) (still there?) a wolf corpse (skeletalised by now) (still there?) (63, 27, D) a +0 rapier of venom an elf corpse (skeletalised by now) (63, 29, D) a +2 short sword of holy wrath a +0 buckler (63, 30, D) a +0 shortbow a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (63, 36, D) the +1 robe of Pathos {rElec rF+ Int+4} Int: It affects your intelligence (+4). rF: It protects you from fire. rElec: It insulates you from electricity. (63, 37, D) a staff of air (64, 17, D) a +0 vorpal executioner's axe (64, 20, D) a +0 quarterstaff (still there?) a +0 robe (still there?) (64, 26, D) a book of Vapours (64, 27, D) a +3 arbalest of flaming (65, 22, D) a +0 dagger (still there?) a +0 robe (still there?) (65, 26, D) a +0 shortbow (still there?) a +0 dagger (still there?) a +0 leather armour (still there?) the ring "Keges" {Will+ EV+4 Dex+2} (still there?) [ring of evasion] EV: It affects your evasion (+4). Dex: It affects your dexterity (+2). Will: It increases your willpower. (66, 3, D) a +0 dagger (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) (66, 28, D) a +0 long sword (still there?) an elf corpse (skeletalised by now) (still there?) (67, 0, D) a +6 ring of intelligence (68, 0, D) a +3 long sword of electrocution (68, 2, D) a +3 flail of protection (69, 0, D) a staff of conjuration (69, 1, D) a +0 short sword (still there?) a +0 leather armour (still there?) (69, 12, D) a +0 mace (still there?) a +0 ring mail (still there?) (69, 36, D) a +3 antimagic rapier (70, 9, D) the +3 mace of Taxation {antimagic, rF+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rF: It protects you from fire. (70, 12, D) a +2 battleaxe of draining (still there?) a +0 chain mail (still there?) (70, 36, D) the +4 broad axe "Geakuahicy" {flame, Dex+3} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+3). (71, 8, D) a +2 broad axe of flaming (71, 12, D) a dire elephant corpse (skeletalised by now) (71, 16, D) a +3 hand crossbow of freezing (71, 17, D) a staff of fire (71, 36, D) a staff of fire (72, 9, D) a +1 plate armour of cold resistance (72, 17, D) a lightning rod (4/4) (72, 26, D) a tin of tremorstones (2/2) (72, 27, D) a +4 plate armour of fire resistance (72, 30, D) a +2 war axe of freezing a +0 robe (72, 36, D) a +0 vorpal falchion (73, 4, D) a +0 whip (still there?) a +0 robe (still there?) (73, 16, D) the +3 sling "Punk" {acid, rCorr} Any ammunition fired from it is coated in acid, damaging and corroding those it strikes. rCorr: It protects you from acid and corrosion. (73, 17, D) a +1 great mace of protection