Olga the Dungeon (1, 34, D) a staff of fire (2, 14, D) a book of Sloth (2, 15, D) a +0 war axe (2, 16, D) the +2 helmet of the Armoured One {Contam Harm rC- Slay+4} Slay: It affects your accuracy & damage with ranged weapons and melee (+4). rC: It makes you vulnerable to cold. Contam: It causes magical contamination when unequipped. Harm: It increases damage dealt and taken. (2, 34, D) the +6 chain mail of Tacwoon {MP+9 Stlth+} MP: It affects your magic capacity (+9). Stlth: It makes you more stealthy. (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (3, 14, D) a staff of fire (3, 15, D) a +1 vorpal glaive (3, 16, D) a +2 spear of flaming (3, 34, D) a ring of protection from fire (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a condenser vane (4, 15, D) a +0 buckler (still there?) a +0 vorpal flail (still there?) (4, 16, D) the +0 chain mail of Indecent Exposure {-Tele Will++} -Tele: It prevents most forms of teleportation. Will: It greatly increases your willpower. (4, 19, D) a +0 quarterstaff (still there?) a +0 robe (still there?) (4, 20, D) a +0 robe (4, 34, D) a box of beasts (5, 14, D) a lightning rod (4/4) (5, 15, D) the +5 glaive of the Guard {elec, spectral, AC+5} It occasionally discharges a powerful burst of electricity upon striking a foe. When it strikes, its spirit leaps out and fights alongside the wielder. AC: It affects your AC (+5). (5, 16, D) a staff of cold (5, 22, D) a +0 rapier (still there?) a +0 animal skin (still there?) (5, 34, D) a +1 flail of holy wrath (6, 14, D) a There-And-Back Book (6, 15, D) a +0 animal skin (6, 16, D) an amulet of the acrobat (6, 18, D) a +0 antimagic quarterstaff (still there?) the +1 robe of Luirch {rElec rF+++ Dex-2 Stlth-} (still there?) Dex: It affects your dexterity (-2). rF: It renders you almost immune to fire. rElec: It insulates you from electricity. Stlth: It makes you less stealthy. (6, 19, D) a +0 antimagic quarterstaff (still there?) a +0 animal skin (still there?) (6, 20, D) a +0 antimagic hand axe (still there?) a +0 animal skin (still there?) (6, 21, D) a +3 rapier of speed (still there?) a +0 robe (still there?) a +0 buckler (still there?) (6, 22, D) a +0 quarterstaff of speed (still there?) a +0 robe (still there?) (6, 34, D) Exeri's Collected Works on Feathery Execration Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Dazzling Flash Conjuration/Hexes 3 c - Enfeeble Hexes 7 (7, 14, D) a +3 scale mail of fire resistance (7, 18, D) a +0 broad axe a +0 animal skin a +3 mace of holy wrath a +0 animal skin (7, 19, D) a +0 war axe a +0 animal skin (7, 21, D) a +2 demon whip of venom a +0 robe a +0 buckler (7, 34, D) a staff of conjuration (8, 14, D) a +3 plate armour of poison resistance (8, 15, D) the +4 broad axe "Votuo" {vorpal, Will+ Dex+2} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+2). Will: It increases your willpower. (8, 16, D) +0 ice dragon scales (8, 21, D) a +0 lajatang of speed (still there?) a +0 robe (still there?) (8, 34, D) Ozocubu's Autobiography (9, 14, D) a ring of ice (9, 15, D) a +2 dagger of venom (9, 16, D) a book of Lightning (9, 21, D) a +3 flail of draining (still there?) a +0 robe (still there?) a +2 buckler (still there?) the ring "Zumotow" {rF+ rCorr Int-3 SInv} (still there?) [ring of protection from fire] Int: It affects your intelligence (-3). rF: It protects you from fire. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (9, 34, D) a piece from Xom's chessboard (15/15) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 1, D) a +0 war axe (10, 2, D) a +0 scale mail a +0 buckler (10, 14, D) a +6 ring of intelligence (10, 15, D) a +1 chain mail of cold resistance (10, 16, D) a +0 vorpal spear (10, 34, D) the +5 bardiche of the Vaults {pain, Drain rPois rF++ MP+9} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rF: It greatly protects you from fire. rPois: It protects you from poison. MP: It affects your magic capacity (+9). Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) the +3 scimitar "Lew Qus" {vorpal, rN+ Will+} It inflicts extra damage upon your enemies. rN: It protects you from negative energy. Will: It increases your willpower. (11, 15, D) a lightning rod (4/4) (11, 16, D) Ozocubu's Autobiography (11, 34, D) a book of Cantrips (12, 15, D) a staff of conjuration (12, 16, D) a +1 hunting sling of flaming (12, 34, D) a book of the Tundra (13, 34, D) a phantom mirror (19, 0, D) a piece from Xom's chessboard (15/15) (19, 16, D) the +8 arc blade {discharge, rElec} It occasionally unleashes powerful arcs of lightning upon striking a foe. These may arc to other adjacent creatures (including the wielder, but dealing reduced damage to them) before grounding out. rElec: It insulates you from electricity. (19, 17, D) a +3 leather armour of willpower (19, 32, D) a staff of cold (19, 33, D) a piece from Xom's chessboard (15/15) (20, 1, D) a staff of fire (20, 16, D) the +11 mace of Joloorgho {freeze, Int+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+4). (20, 17, D) a condenser vane (20, 32, D) a +1 trident of venom (20, 37, D) a +0 rapier a +0 cloak (20, 39, D) a +0 flail a +0 long sword a +0 cloak (21, 0, D) a +0 dagger (21, 1, D) a staff of conjuration (21, 6, D) a +0 eveningstar of protection (still there?) a +0 plate armour (still there?) a +0 tower shield (still there?) (21, 16, D) the Tome of the First Stories Spells Type Level a - Iskenderun's Mystic Blast Conjuration/Translocation 4 b - Fulminant Prism Conjuration/Hexes 4 c - Freezing Cloud Conjuration/Ice/Air 5 (21, 17, D) a ring of resist corrosion (21, 33, D) a +1 ring mail of willpower (21, 38, D) a +0 war axe (21, 39, D) a +0 battleaxe (22, 1, D) a +3 leather armour of poison resistance (22, 16, D) the +8 demon blade "Leech" {vamp, Harm Drain rN+} It heals its wielder for a portion of the damage dealt every time it strikes a living foe. rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. (22, 17, D) a book of Spatial Translocations (22, 32, D) a staff of conjuration (22, 34, D) a +2 morningstar of holy wrath (22, 38, D) a +0 war axe (22, 39, D) a +0 glaive a +1 vorpal war axe a +0 cloak an amulet of faith a +0 dire flail (22, 41, D) a +2 trident of venom (22, 43, D) a +0 short sword a +0 cloak (23, 4, D) a +2 dagger of distortion (still there?) 3 curare-tipped darts (still there?) the ring of Xuhop {Ice Contam rN+ MP+9 Int+8} (still there?) [ring of ice] It enhances your ice magic. Int: It affects your intelligence (+8). rF: It makes you vulnerable to fire. rC: It protects you from cold. rN: It protects you from negative energy. MP: It affects your magic capacity (+9). Contam: It causes magical contamination when unequipped. (23, 5, D) a +1 great mace of draining a +0 scale mail (23, 6, D) a +3 vampiric lajatang a +0 robe (23, 7, D) a +0 battleaxe (still there?) a +1 chain mail of cold resistance (still there?) (23, 16, D) a +0 hunting sling of freezing (23, 17, D) a staff of conjuration (23, 18, D) a +3 plate armour of willpower (23, 32, D) a lightning rod (4/4) (23, 33, D) a +2 helmet of intelligence (23, 34, D) a lightning rod (4/4) (23, 38, D) a +0 hand axe an amulet of reflection a +0 long sword (23, 39, D) a +4 long sword of freezing a +0 cloak a +0 tower shield a +0 war axe a +0 cloak a +0 kite shield (24, 1, D) a +1 hat of stealth (24, 4, D) a +1 spectral quarterstaff (still there?) a +0 hunting sling (still there?) a +0 leather armour (still there?) the ring "Voecrog" {rF+ Str-2 Int+6 Stlth+} (still there?) [ring of intelligence] Str: It affects your strength (-2). Int: It affects your intelligence (+6). rF: It protects you from fire. Stlth: It makes you more stealthy. (24, 5, D) a +2 broad axe of venom a +0 robe (24, 7, D) a +0 dagger of distortion a +0 robe (24, 16, D) a +0 vorpal hand crossbow (24, 17, D) a staff of death (24, 32, D) a staff of conjuration (24, 33, D) a piece from Xom's chessboard (15/15) (24, 38, D) a +0 morningstar the +4 hand axe of Coyneud {drain, rElec} A truly terrible weapon, it drains the life of any living foe it strikes. rElec: It insulates you from electricity. a +0 war axe (24, 39, D) a +0 glaive a +0 hand axe (24, 40, D) a +0 cloak a +0 battleaxe a +2 battleaxe of flaming (24, 41, D) a +0 hand axe (25, 0, D) a +3 vorpal mace (25, 1, D) a book of Beasts (25, 3, D) a +1 longbow of flaming (still there?) a +0 barding (still there?) (25, 5, D) a +6 ring of dexterity the ring of the Mage {Wiz Archmagi} [ring of wizardry] It improves your spell success rate. Archmagi: It increases the power of your magical spells. a +4 ring of slaying a ring of protection from cold a ring of willpower a ring of fire a ring of positive energy a +4 ring of protection a ring of see invisible a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a ring of resist corrosion a +6 ring of dexterity the +3 arbalest "Kuzar" {freeze, Will+} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Will: It increases your willpower. a +0 rapier (25, 6, D) a +0 halberd a +2 robe of willpower (25, 16, D) a book of Scorching (25, 17, D) the +0 leather armour "Yfe Wuab" {Str+6} Str: It affects your strength (+6). (25, 18, D) a ring of resist corrosion (25, 32, D) the +1 pair of gloves of the Moon Troll {rF+} rF: It protects you from fire. (25, 33, D) a +1 leather armour of fire resistance (25, 34, D) a staff of poison (25, 38, D) a +0 war axe (25, 39, D) a +0 long sword a +0 cloak a +0 war axe (26, 0, D) a box of beasts (26, 1, D) the +1 quarterstaff of Xeipid {antimagic, Str+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+3). (26, 5, D) a +0 scythe a +0 robe a potion of degeneration a +2 dire flail of venom a +0 chain mail of fire resistance a potion of berserk rage (26, 6, D) a +0 dagger a +0 chain mail (26, 7, D) a +6 hunting sling of freezing (still there?) a +0 club (still there?) a +0 leather armour (still there?) a wand of polymorph (8) (still there?) (26, 16, D) a +4 ring of protection (26, 17, D) a box of beasts (26, 32, D) a +0 dire flail (26, 33, D) a +1 arbalest of flaming (26, 34, D) a +4 short sword of draining (26, 37, D) the +9 long sword of Bodily Harmony {holy, Fragile rPois Str+3 Dex+2} It has been blessed by the Shining One to cause great damage to the undead and demons. Str: It affects your strength (+3). Dex: It affects your dexterity (+2). rPois: It protects you from poison. Fragile: It will be destroyed if unequipped. Yredelemnul disapproves of the use of such an item. (27, 1, D) a +2 hunting sling of flaming (27, 16, D) a +1 flail of holy wrath (27, 17, D) a +1 plate armour of cold resistance (27, 32, D) a lightning rod (4/4) (27, 33, D) a +0 trident (27, 34, D) a piece from Xom's chessboard (15/15) (28, 1, D) a +4 battleaxe of venom (28, 16, D) a book of Spectacle (28, 17, D) a phantom mirror (28, 32, D) a +3 scale mail of willpower (28, 33, D) a piece from Xom's chessboard (15/15) (29, 0, D) a +1 ring mail of fire resistance (29, 1, D) the +7 dagger of Tenacity {pain, rPois Will+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rPois: It protects you from poison. Will: It increases your willpower. (29, 16, D) the +1 robe "Noakohit" {Str+3} Str: It affects your strength (+3). (29, 17, D) a book of Death (31, 42, D) a +0 long sword a +0 cloak (33, 0, D) a +1 demon whip of electrocution a +0 ring mail (34, 34, D) a +0 rapier (still there?) a +0 cloak (still there?) (35, 0, D) a ring of see invisible (35, 14, D) a staff of earth (35, 15, D) the +0 ring mail "Ovazuh" {Int+3} Int: It affects your intelligence (+3). (35, 29, D) a +2 pair of gloves of infusion the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +7 troll leather armour of Egalitarianism {+Blink rF- rN+ Regen+} rF: It makes you vulnerable to fire. rN: It protects you from negative energy. +Blink: It lets you blink. Regen: It increases your rate of health regeneration. (36, 1, D) a +0 hunting sling of freezing (36, 14, D) a +1 war axe of flaming (36, 15, D) a staff of cold (36, 28, D) a +2 chain mail of cold resistance (36, 29, D) a +2 vampiric falchion (36, 34, D) a +1 halberd of venom (still there?) a +0 cloak (still there?) (37, 1, D) +1 storm dragon scales the +11 battleaxe "Cynuc" {freeze, rF+ rCorr Int+2} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+2). rF: It protects you from fire. rCorr: It protects you from acid and corrosion. (37, 14, D) a staff of conjuration (37, 15, D) a +0 flail of protection (37, 29, D) a piece from Xom's chessboard (15/15) (37, 32, D) a +0 great sword a +0 cloak a +1 cloak (37, 33, D) a +0 short sword (38, 14, D) a staff of air (38, 15, D) the +1 ring mail "Qiosot" {Harm *Slow +Blink rF+++} rF: It renders you almost immune to fire. +Blink: It lets you blink. *Slow: It may slow you when you take damage. Harm: It increases damage dealt and taken. (38, 29, D) a ring of positive energy (38, 33, D) a +2 glaive of flaming a +0 cloak (38, 34, D) a +3 war axe of electrocution a +0 cloak a +0 kite shield (38, 36, D) a +0 glaive (39, 0, D) a +1 robe (39, 1, D) a +0 scimitar of flaming (39, 4, D) a +0 trident (39, 5, D) a +0 dagger a +1 ring mail of willpower (39, 14, D) a +3 battleaxe of flaming (39, 15, D) a staff of air (39, 29, D) a +4 ring mail of willpower (39, 31, D) a +0 flail an amulet of the acrobat (39, 33, D) a +0 mace (39, 34, D) a +0 dire flail a +0 war axe a +0 long sword a +0 short sword a +0 cloak a +0 mace (40, 1, D) a +2 glaive of protection (40, 14, D) a +1 chain mail of cold resistance (40, 15, D) a ring of willpower (40, 28, D) a +1 ring mail of fire resistance (40, 29, D) a +0 flail of venom (40, 35, D) a +0 halberd (still there?) an amulet of magic regeneration (still there?) (40, 38, D) a +2 morningstar of flaming (still there?) a +0 cloak (still there?) (41, 0, D) the +9 long sword of the Throat {freeze, rF- Int+3 SInv} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+3). rF: It makes you vulnerable to fire. SInv: It lets you see invisible. (41, 1, D) a +6 ring of intelligence (41, 14, D) a +0 helmet of intelligence (41, 15, D) a +6 glaive (41, 29, D) a +6 ring of dexterity (41, 31, D) a +0 glaive (42, 0, D) a +0 demon trident of electrocution (42, 1, D) the +6 dagger of Biadu Dejem {freeze, Will++ Int+3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+3). Will: It greatly increases your willpower. (42, 14, D) a piece from Xom's chessboard (15/15) (42, 15, D) a book of the Spheres (42, 28, D) the +0 leather armour "Umidergh" {MP+9 Stlth+} MP: It affects your magic capacity (+9). Stlth: It makes you more stealthy. (42, 31, D) a +0 war axe (still there?) an amulet of reflection (still there?) (43, 14, D) the +1 ring mail of Instinct {+Blink} +Blink: It lets you blink. (43, 15, D) a lightning rod (4/4) (43, 28, D) a +0 long sword (43, 29, D) the +5 scale mail "Poarhuy" {+Inv} +Inv: It lets you turn invisible. (43, 31, D) a +0 whip (still there?) a +0 cloak (still there?) (44, -1, D) a +2 broad axe of venom a +0 scale mail a +0 kite shield (48, 1, D) a +0 war axe a +1 tower shield of poison resistance (48, 4, D) a +0 long sword (49, 0, D) a phantom mirror (49, 1, D) a +2 leather armour of willpower (49, 12, D) the +5 dire flail of Royalism {vorpal, Will+ rCorr} It inflicts extra damage upon your enemies. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (49, 30, D) 4 large rocks (49, 37, D) a +0 war axe of freezing a +0 arbalest the +7 hunting sling of Valour {freeze, Will+} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Will: It increases your willpower. (49, 39, D) a +0 arbalest (50, 1, D) a +4 scale mail of willpower (50, 12, D) the +0 swamp dragon scales "Zacaeppu" {rPois Dex+7} Dex: It affects your dexterity (+7). rPois: It protects you from poison. (50, 24, D) a +2 war axe of electrocution (50, 30, D) a +0 long sword (still there?) a +0 plate armour (still there?) a +0 tower shield (still there?) (50, 38, D) a +0 arbalest (51, 0, D) a staff of poison (51, 1, D) the +1 leather armour of Ocsuril {rF+} rF: It protects you from fire. (51, 12, D) a book of the Wilderness (51, 13, D) a +3 arbalest of flaming (51, 25, D) a +0 chain mail of fire resistance (51, 29, D) a +0 glaive (still there?) a +0 plate armour (still there?) (51, 30, D) a +0 arbalest (still there?) a +0 war axe (still there?) a +0 plate armour (still there?) a +0 kite shield (still there?) (51, 36, D) a +0 hat (51, 37, D) a +0 longbow a +2 scale mail of fire resistance (51, 38, D) a +0 arbalest a +0 spear a +0 leather armour (52, 0, D) a piece from Xom's chessboard (15/15) (52, 1, D) the +3 broad axe "Cuschoj" {spect, Will+ Stlth+} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Will: It increases your willpower. Stlth: It makes you more stealthy. (52, 13, D) a phial of floods (52, 18, D) a +0 longbow (still there?) a +0 leather armour (still there?) (52, 24, D) a staff of air (52, 30, D) a +0 long sword (still there?) a +0 chain mail (still there?) a +2 kite shield (still there?) an amulet of regeneration (still there?) a +0 war axe (still there?) a +0 chain mail (still there?) a +0 tower shield (still there?) a +0 great sword (still there?) a +0 chain mail (still there?) (52, 36, D) a piece from Xom's chessboard (15/15) (52, 37, D) a staff of conjuration (52, 38, D) a +0 arbalest (52, 39, D) a +0 shortbow (53, 0, D) a +6 dagger of freezing (53, 12, D) the +0 plate armour of Squeaky Satisfaction {Rampage Int+2} Int: It affects your intelligence (+2). Rampage: It bestows one free step when moving towards enemies. (53, 13, D) a +1 arbalest of flaming (53, 24, D) a staff of poison (53, 25, D) a +1 ring mail of cold resistance (53, 30, D) a +3 great mace a +0 chain mail a +2 great mace of protection a +0 chain mail (53, 36, D) a +9 plate armour of ponderousness (53, 37, D) a +1 vampiric long sword (53, 38, D) 3 large rocks (54, 0, D) a staff of death (54, 1, D) a staff of poison (54, 12, D) a +3 demon whip of freezing (54, 13, D) a ring of ice (54, 25, D) a staff of poison (54, 30, D) a +0 glaive (still there?) a +0 plate armour (still there?) (54, 36, D) a +2 scale mail of poison resistance (55, 1, D) the +7 mace of Diomm {pain, *Noise *Corrode rPois rF+++} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rF: It renders you almost immune to fire. rPois: It protects you from poison. *Noise: It may make noises in combat. *Corrode: It may corrode you when you take damage. (55, 12, D) the Reference Book on Stolen Souls and Cold Spells Type Level a - Sublimation of Blood Necromancy 2 b - Summon Ice Beast Ice/Summoning 4 c - Ice Form Ice/Transmutation 4 d - Agony Necromancy 5 (55, 13, D) an amulet of magic regeneration (55, 24, D) an orb of guile (55, 30, D) a +0 great mace (still there?) a +0 chain mail (still there?) a scroll of brand weapon (still there?) (55, 35, D) a +0 arbalest (57, -1, D) a +0 dire flail (still there?) a +4 ring of slaying (still there?) (57, 37, D) a +4 vorpal spear (still there?) 2 javelins (still there?) a +0 leather armour (still there?) (60, 36, D) a +2 long sword of protection (60, 37, D) a staff of air (60, 38, D) a +0 trident (still there?) a +0 robe (still there?) a ring of poison resistance (still there?) (60, 41, D) the +1 spear "Heemepan" {flame, rElec rC+ Will+} (still there?) It burns those it strikes, dealing additional fire damage. rC: It protects you from cold. rElec: It insulates you from electricity. Will: It increases your willpower. a +0 robe (still there?) (61, 0, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV: It affects your evasion (+3). rN: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). Yredelemnul disapproves of the use of such an item. (61, 1, D) a +0 hand axe (still there?) a +0 leather armour (still there?) (61, 2, D) a +0 club (61, 8, D) a staff of poison (61, 26, D) a lightning rod (4/4) (61, 37, D) a lightning rod (4/4) (61, 39, D) a +0 demon trident (still there?) a +0 robe (still there?) the ring "Xezaul" {rPois rC+ rCorr} (still there?) [ring of poison resistance] rC: It protects you from cold. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (61, 41, D) a +4 rapier of protection (still there?) a +0 robe (still there?) (62, 0, D) a +1 ring mail of poison resistance (62, 1, D) a +2 mace of protection (62, 3, D) a +0 dagger (62, 9, D) a +0 chain mail of cold resistance (62, 16, D) a +6 hunting sling (62, 17, D) the +11 shortbow "Dergheost" {vorpal, Fly rElec} Any ammunition fired from it inflicts extra damage upon your enemies. rElec: It insulates you from electricity. Fly: It grants you flight. (62, 19, D) a +0 short sword (62, 20, D) a +0 trident (62, 21, D) a +0 dire flail (62, 26, D) quicksilver dragon scales (62, 27, D) a lightning rod (4/4) (62, 36, D) a piece from Xom's chessboard (15/15) (62, 37, D) the amulet of Xiat {RegenMP rC+ Str-3 Int+3} [amulet of magic regeneration] It increases your rate of magic regeneration. Str: It affects your strength (-3). Int: It affects your intelligence (+3). rC: It protects you from cold. (62, 40, D) a +0 rapier a +0 robe (63, 0, D) the Handbook of Gravity Spells Type Level a - Sandblast Earth 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Lehudib's Crystal Spear Conjuration/Earth 8 (63, 2, D) a +0 dagger (still there?) a +0 robe (still there?) (63, 17, D) an amulet of faith (63, 19, D) a +0 morningstar (63, 21, D) a +0 whip a +0 short sword (63, 36, D) a +0 rapier (63, 37, D) a +1 quarterstaff of speed (64, 16, D) a +1 halberd of venom (64, 21, D) a +0 war axe (64, 26, D) a piece from Xom's chessboard (15/15) (67, 0, D) a staff of air (68, 0, D) a +3 triple crossbow of flaming (69, 0, D) the Tome of Orientation and Attacks Spells Type Level a - Lightning Bolt Conjuration/Air 5 b - Disjunction Translocation 8 (69, 36, D) the +3 Elemental Staff {rElec rF++ rC++ AC+5} If the wielder is skilled in Evocations, they can discharge powerful blasts of elemental energy when striking with it. It enhances your fire, ice, earth and air magic. AC: It affects your AC (+5). rF: It greatly protects you from fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. (70, 8, D) a staff of cold (70, 36, D) a phantom mirror (70, 37, D) a +0 ring mail of fire resistance (71, 16, D) a +0 vampiric scimitar (71, 26, D) a phantom mirror (71, 27, D) a staff of cold (71, 30, D) a +0 giant club (71, 31, D) a +0 giant club (still there?) a +0 giant club (still there?) (71, 36, D) a +4 flail of holy wrath (71, 37, D) a +1 plate armour of poison resistance (72, 9, D) a +6 battleaxe of freezing (72, 16, D) a staff of poison (72, 26, D) a +2 buckler of poison resistance (72, 27, D) a staff of death (72, 30, D) a +0 giant club a +0 giant club (72, 31, D) a +0 giant club (72, 36, D) a book of the Dragon (72, 37, D) a +0 great sword of electrocution (73, 1, D) the Grimoire of the Freezing Escort Spells Type Level a - Frozen Ramparts Ice 3 b - Summon Forest Summoning/Translocation 5 c - Simulacrum Ice/Necromancy 6 (73, 26, D) a phantom mirror (73, 30, D) a +0 giant club (73, 36, D) a staff of conjuration (73, 37, D) a +2 dagger of draining (75, 1, D) a +2 triple crossbow of freezing