Olga the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (5, 2, D) a +2 dagger (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} (still there?) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} (still there?) A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} (still there?) It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} (still there?) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) a ring of see invisible (49, 37, D) the amulet of Nexalaut {Faith Str+8 Int-4 Stlth+} [amulet of faith] It allows you to gain divine favour quickly. Str: It affects your strength (+8). Int: It affects your intelligence (-4). Stlth: It makes you more stealthy. (50, 36, D) a +6 ring of strength (50, 37, D) a book of Decay (51, 36, D) a condenser vane (51, 37, D) an amulet of magic regeneration (52, 36, D) the ring "Nuimargh" {rElec rF- Dex+3 Slay+4} [ring of slaying] Dex: It affects your dexterity (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (+4). rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. (52, 37, D) a +4 spear of flaming (53, 36, D) a phial of floods (53, 37, D) the Catalogue of Evil Moulding Spells Type Level a - Death Channel Necromancy 6 b - Statue Form Transmutation/Earth 6 c - Infestation Necromancy 8 (54, 36, D) a staff of fire (54, 43, D) a +0 long sword (still there?) a +0 chain mail (still there?) a human corpse (still there?) (55, 43, D) a +0 war axe (still there?) a +0 chain mail (still there?) a +0 tower shield (still there?) (59, 36, D) a +4 chain mail of poison resistance (59, 37, D) a staff of poison (60, 36, D) a +0 dagger a +0 robe a +4 scimitar of flaming (61, 0, D) a +3 scale mail of cold resistance (61, 8, D) the +1 robe of Classification {rC- rN++} rC: It makes you vulnerable to cold. rN: It greatly protects you from negative energy. (unseen) (61, 16, D) the +4 plate armour of Jigsaw {Int-3 Dex+7} Int: It affects your intelligence (-3). Dex: It affects your dexterity (+7). (61, 26, D) a +0 shortbow a +0 arbalest a staff of cold (61, 27, D) a +0 shortbow a centaur corpse (skeletalised by now) (61, 37, D) a +1 war axe of freezing (62, 0, D) a +5 dagger (62, 8, D) a staff of fire (62, 9, D) a +2 vampiric spear (62, 16, D) a +1 robe of positive energy (62, 26, D) 4 large rocks a staff of death a cyclops corpse (skeletalised by now) (62, 27, D) 4 large rocks a cyclops corpse (skeletalised by now) (62, 36, D) a +0 short sword a +0 robe the +3 leather armour of Insecurity {-Cast rElec Dex+2 Stlth+} Dex: It affects your dexterity (+2). rElec: It insulates you from electricity. -Cast: It prevents spellcasting. Stlth: It makes you more stealthy. (63, 0, D) a staff of conjuration (63, 8, D) a +4 chain mail of fire resistance (unseen) (63, 16, D) a +0 scythe of venom (63, 17, D) a +4 morningstar of protection (63, 18, D) a +0 halberd (63, 26, D) a +0 shortbow a piece from Xom's chessboard (15/15) a centaur corpse (skeletalised by now) (63, 27, D) a +0 shortbow 4 large rocks a +3 spectral quarterstaff a centaur corpse (skeletalised by now) a cyclops corpse (skeletalised by now) (63, 36, D) a +0 long sword a +0 robe (63, 37, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. Str: It affects your strength (+7). (64, 16, D) the +3 short sword of the Keeping Tiger {vorpal, rN+ Int+4 Stlth+} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+4). rN: It protects you from negative energy. Stlth: It makes you more stealthy. (64, 17, D) a +0 whip a +2 plate armour of poison resistance (64, 26, D) a staff of fire (65, 26, D) a +0 vorpal scimitar (67, 0, D) a staff of air (68, 0, D) a +0 short sword a +0 longbow a +0 leather armour a book of Cantrips (69, 0, D) a +0 long sword (still there?) a +0 leather armour (still there?) a +6 ring of dexterity (still there?) (69, 36, D) a +0 rapier a +0 robe the +6 falchion of the Decaying God {vorpal, rPois rN+} It inflicts extra damage upon your enemies. rPois: It protects you from poison. rN: It protects you from negative energy. a spriggan corpse (skeletalised by now) (70, 8, D) the +2 cloak of the Thief {*Fog Slay-2 SInv Stlth+} It may release a thick cloud of smoke when the wearer is hurt. Slay: It affects your accuracy & damage with ranged weapons and melee (-2). SInv: It lets you see invisible. Stlth: It makes you more stealthy. (unseen) (70, 9, D) a +1 ring mail of cold resistance (70, 36, D) a +0 rapier a +0 robe a +0 ring mail of fire resistance (70, 37, D) 4 scrolls of enchant armour (71, 8, D) a piece from Xom's chessboard (15/15) (71, 16, D) a +2 scimitar of flaming the +1 plate armour of Time Monsters {rN++ Int+3 Stlth+} Int: It affects your intelligence (+3). rN: It greatly protects you from negative energy. Stlth: It makes you more stealthy. (71, 17, D) a +1 rapier of holy wrath (71, 26, D) a +0 mace (71, 27, D) a +0 short sword a +0 scale mail of fire resistance (71, 36, D) a +0 spear a spriggan corpse (skeletalised by now) (71, 37, D) the Handbook of Curses and Darkness Spells Type Level a - Fulminant Prism Conjuration/Hexes 4 b - Agony Necromancy 5 c - Necromutation Transmutation/Necromancy 8 (72, 9, D) a +4 chain mail of cold resistance (unseen) (72, 16, D) a +0 scimitar of flaming (72, 26, D) a +0 dire flail (72, 27, D) a +0 war axe a +1 hunting sling of flaming (72, 36, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (72, 37, D) a +0 spear a ring of wizardry (73, 1, D) a +6 giant club (73, 16, D) a +1 leather armour of poison resistance (73, 26, D) a +0 mace a +3 lajatang of electrocution (73, 27, D) a +0 club a tin of tremorstones (2/2) (73, 37, D) a Grand Grimoire a wolf corpse (75, 1, D) a +1 cloak of preservation