Olga the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 rapier (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 9, D) a +0 robe (5, 1, D) a +2 dagger (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} (still there?) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} (still there?) A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} (still there?) It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} (still there?) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (40, 10, D) a necrophage corpse (49, 0, D) the +6 hand crossbow of Golden Exoneration {flame, Contam rN++} Any ammunition fired from it burns those it strikes, dealing additional fire damage. rN: It greatly protects you from negative energy. Contam: It causes magical contamination when unequipped. (49, 1, D) a Trismegistus Codex (49, 12, D) a +2 spear of venom (49, 24, D) a +3 morningstar of protection a glowing shapeshifter corpse (50, 0, D) a +1 glaive of pain (50, 1, D) a condenser vane (50, 12, D) a +2 arbalest of freezing (50, 13, D) a phantom mirror (50, 24, D) a +6 great sword of venom a very ugly thing corpse (50, 25, D) a staff of conjuration (50, 37, D) a +0 shortbow a +0 shortbow a +2 dagger of venom (50, 38, D) 2 large rocks (51, 0, D) the +7 spear "Yheun" {drain, Dex+4} A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (+4). (51, 1, D) the amulet "Cifae" {Faith rN+ Regen+ Int-3} [amulet of faith] It allows you to gain divine favour quickly. Int: It affects your intelligence (-3). rN: It protects you from negative energy. Regen: It increases your rate of health regeneration. (51, 12, D) a +3 leather armour of positive energy (51, 24, D) a +2 scale mail of fire resistance (51, 25, D) a shapeshifter corpse (51, 36, D) 5 large rocks a +0 longbow a +0 leather armour a staff of air an elf corpse (skeletalised by now) (51, 37, D) 2 large rocks the +7 executioner's axe of Courage {vorpal, MP+9} It inflicts extra damage upon your enemies. MP: It affects your magic capacity (+9). (52, 0, D) a +1 chain mail of cold resistance (52, 1, D) a +3 plate armour of fire resistance (52, 12, D) a +2 vorpal hand crossbow (52, 13, D) a staff of air (52, 24, D) a shapeshifter corpse (52, 25, D) the +7 chain mail of the Arcane {Harm rC+++ Regen+ Str-3} Str: It affects your strength (-3). rC: It renders you almost immune to cold. Regen: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. (52, 36, D) a +3 vorpal spear 3 javelins a +0 leather armour a +4 mace of protection (52, 37, D) a +0 shortbow a +0 arbalest (53, 0, D) a +4 arbalest of flaming (53, 1, D) a +0 spear of venom (53, 12, D) the +7 hand axe "Bimmaox" {flame, Int+4} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+4). (53, 13, D) a +0 chain mail of willpower (53, 24, D) a staff of fire (53, 36, D) a phantom mirror (53, 37, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (54, 0, D) a staff of cold (54, 1, D) a ring of fire (54, 12, D) the +8 great mace of Dapus {spect, rElec} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rElec: It insulates you from electricity. (54, 25, D) the +1 double sword "Ruph" {vorpal, Int+3 Dex+7} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+3). Dex: It affects your dexterity (+7). (54, 35, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (54, 36, D) a +1 spectral quarterstaff (55, 0, D) the amulet "Cogurosch" {*Slow Regen+ Int+7} [amulet of regeneration] Int: It affects your intelligence (+7). Regen: It increases your rate of health regeneration. *Slow: It may slow you when you take damage. (55, 1, D) a +4 spectral quarterstaff (55, 13, D) a +3 hunting sling of flaming (55, 24, D) a staff of fire (59, 37, D) a phantom mirror (60, 37, D) a +4 ring mail of cold resistance (61, 16, D) a +0 whip (still there?) a staff of conjuration (still there?) an orc corpse (skeletalised by now) (still there?) (61, 26, D) a +3 hand axe (still there?) a +0 robe (still there?) the +9 scales of the Dragon King {rPois rF+ rC+ Will+} (still there?) rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. Will: It increases your willpower. (61, 36, D) a +6 dagger of venom (61, 37, D) a lightning rod (4/4) (62, 1, D) the +10 crystal plate armour of Freedom {Regen+ Str+6 Int+2 Dex-3} Str: It affects your strength (+6). Int: It affects your intelligence (+2). Dex: It affects your dexterity (-3). Regen: It increases your rate of health regeneration. (62, 8, D) a +1 helmet of intelligence (62, 9, D) a +1 short sword of draining (62, 16, D) a +0 dagger (still there?) a +0 hand crossbow of flaming (still there?) an orc corpse (skeletalised by now) (still there?) (62, 17, D) a +0 dagger a +0 robe a condenser vane an orc corpse (skeletalised by now) (62, 26, D) a +4 spear a +0 robe a lightning rod (4/4) (62, 27, D) the +12 hand axe of Raogel {venom, Will+} It poisons the flesh of those it strikes. Will: It increases your willpower. (62, 37, D) a staff of air (63, 0, D) a +2 flail of venom (63, 16, D) a +0 halberd a +0 chain mail (63, 17, D) a +0 dire flail a +0 chain mail a box of beasts an orc corpse (skeletalised by now) (63, 26, D) a +4 flail of venom (63, 27, D) a +1 short sword of holy wrath (63, 36, D) a +1 scimitar of draining (64, 16, D) a +0 whip (still there?) a book of Decay (still there?) an orc corpse (skeletalised by now) (still there?) (64, 17, D) a +0 flail (still there?) a +0 ring mail (still there?) the amulet "Taacsuoru" {Spirit rPois rF+++ Regen+ Int-4} (still there?) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Int: It affects your intelligence (-4). rF: It renders you almost immune to fire. rPois: It protects you from poison. Regen: It increases your rate of health regeneration. (64, 26, D) a staff of conjuration (64, 27, D) the +1 dire flail "Litad" {freeze, rC+ Dex+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+4). rC: It protects you from cold. (65, 26, D) a +3 great sword (still there?) a +0 robe (still there?) a +1 halberd of venom (still there?) (67, 0, D) a piece from Xom's chessboard (15/15) (68, 0, D) a +0 long sword a +0 robe (69, 0, D) the +6 hand axe "Xyroo" {vorpal, Str+6 Int+2} It inflicts extra damage upon your enemies. Str: It affects your strength (+6). Int: It affects your intelligence (+2). (69, 36, D) a +5 quick blade a necrophage corpse (skeletalised by now) (70, 8, D) a +1 vorpal flail (70, 9, D) a staff of poison (70, 36, D) a staff of death (70, 37, D) a +0 falchion a +0 robe a +0 spear a +0 robe (71, 8, D) a +0 short sword a +0 shortbow a +0 leather armour a +0 crystal plate armour (71, 16, D) a +1 war axe of distortion (71, 17, D) the +8 great sword of Qeli Xam {spect, Fly Dex+3} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+3). Fly: It grants you flight. (71, 26, D) a +0 shortbow (still there?) a staff of air (still there?) (71, 27, D) a +0 trident (still there?) 2 boomerangs (still there?) the ring of Levity {EV+4 Slay+3} (still there?) [ring of evasion] EV: It affects your evasion (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). (71, 36, D) a staff of conjuration (71, 37, D) a +6 scimitar of holy wrath (72, 8, D) a +0 rapier (still there?) a staff of cold (still there?) (72, 9, D) a +3 battleaxe of electrocution (still there?) a staff of conjuration (still there?) (72, 17, D) a staff of earth (72, 26, D) a +0 trident (72, 27, D) a staff of death (72, 36, D) a phantom mirror (72, 37, D) a +4 scythe of freezing (73, 1, D) a +0 hand axe (still there?) the +4 rapier of the Hummingbird {holy, rElec rF+ rN+} (still there?) It has been blessed by the Shining One to cause great damage to the undead and demons. rF: It protects you from fire. rElec: It insulates you from electricity. rN: It protects you from negative energy. (73, 16, D) a +2 great sword (still there?) a +0 robe (still there?) a staff of conjuration (still there?) (73, 17, D) a +1 short sword of freezing (73, 26, D) a +0 shortbow (still there?) a +1 great sword of venom (still there?) (73, 27, D) a +0 trident (still there?) a boomerang (still there?) a ring of fire (still there?) (73, 36, D) a +3 hand axe of freezing a +0 robe a book of the Moon (75, 1, D) a +0 dagger (still there?) a +0 robe (still there?) a +2 glaive of flaming (still there?)