Olga the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 club a +0 leather armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 37, D) a ring of wizardry (59, 43, D) a +1 battleaxe of freezing (60, 37, D) a staff of death (61, 16, D) a +0 short sword of speed (61, 26, D) a staff of death (61, 37, D) a condenser vane (62, 1, D) a +0 dagger the +12 hunting sling of the Messenger {venom, rN+} Any ammunition fired from it poisons the flesh of those it strikes. rN: It protects you from negative energy. an orc corpse (62, 2, D) a +0 hand axe a +0 ring mail (62, 8, D) the +5 morningstar of Neerul {freeze, Drain Str+6 Dex+3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+6). Dex: It affects your dexterity (+3). Drain: It drains your maximum health when unequipped. (62, 9, D) a staff of earth (62, 16, D) a +0 cloak of preservation (62, 17, D) a +2 trident of freezing (62, 37, D) a piece from Xom's chessboard (15/15) (63, 0, D) a lightning rod (4/4) (63, 1, D) a +0 hand axe (still there?) an orc corpse (still there?) (63, 2, D) a +0 mace (63, 17, D) a +0 vorpal quarterstaff (63, 26, D) a phial of floods (63, 27, D) a +1 chain mail of fire resistance (63, 37, D) a staff of conjuration (64, 17, D) a staff of cold (64, 19, D) an apocalypse crab corpse (64, 26, D) a +0 robe (64, 27, D) an amulet of regeneration (64, 28, D) a +0 spear a +1 leather armour of fire resistance a +0 spear a +0 robe a +5 long sword a +0 robe (65, 26, D) a phial of floods (67, 1, D) a +0 war axe (still there?) a +0 leather armour (still there?) (67, 2, D) a +0 dagger (still there?) a +0 robe (still there?) (68, 0, D) a staff of cold (68, 2, D) a +0 club a +0 ring mail an orc corpse (skeletalised by now) (69, 0, D) the +1 robe of the Gusle {rPois rC- Regen+} rC: It makes you vulnerable to cold. rPois: It protects you from poison. Regen: It increases your rate of health regeneration. (69, 9, D) a ball python corpse (70, 8, D) a +1 morningstar of holy wrath (70, 36, D) a +0 plate armour of fire resistance (70, 37, D) a staff of cold (70, 40, D) a wolf spider corpse (70, 41, D) a scorpion corpse (71, 10, D) a ball python corpse (71, 16, D) a +2 halberd of venom (71, 17, D) a staff of poison (71, 20, D) a +2 rapier of venom a +0 robe a spriggan corpse (71, 26, D) the +3 quarterstaff of Purpose {vorpal, Fly SInv Stlth-} It inflicts extra damage upon your enemies. SInv: It lets you see invisible. Fly: It grants you flight. Stlth: It makes you less stealthy. (71, 30, D) a cane toad corpse (71, 36, D) a +1 morningstar of draining (71, 37, D) a staff of air (71, 40, D) a redback corpse (72, 9, D) a +2 dagger of electrocution (72, 10, D) a ball python corpse (72, 16, D) a +2 short sword of freezing (72, 19, D) a +0 spear a spriggan corpse a hornet corpse (72, 20, D) a +0 rapier a +0 robe a wolf corpse a spriggan corpse (72, 26, D) a +2 robe (72, 29, D) a bullfrog corpse (72, 30, D) a water moccasin corpse (72, 36, D) a +1 rapier of venom (72, 37, D) a tin of tremorstones (inert) (73, 16, D) a staff of conjuration (73, 17, D) a staff of earth (73, 20, D) a +2 rapier of speed a +0 robe a spriggan corpse (73, 26, D) a staff of earth (73, 27, D) a +0 halberd of pain (73, 36, D) a box of beasts (73, 37, D) the +2 leather armour "Acroer" {Harm Will+} Harm: It increases damage dealt and taken. Will: It increases your willpower. (75, 1, D) the +11 lajatang "Guweicw" {vorpal, rPois rC+ Dex-2 Stlth+} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (-2). rC: It protects you from cold. rPois: It protects you from poison. Stlth: It makes you more stealthy.