Olga the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 8, D) a +0 robe (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 1, D) a +0 mace (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) a +4 dagger of venom (49, 37, D) a staff of conjuration a hell hog skeleton a hell hog skeleton (50, 25, D) Asmodeus's Volume of Combat Magic Spells Type Level a - Iron Shot Conjuration/Earth 6 b - Fire Storm Conjuration/Fire 9 (50, 27, D) a rime drake corpse (50, 36, D) the +5 demon whip "Spellbinder" {antimagic, Will+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. It unleashes wild and unpredictable magical effects upon striking a wizard or a creature with magical abilities. Will: It increases your willpower. (50, 37, D) a salamander skeleton (51, 25, D) a +1 vorpal quarterstaff (51, 36, D) a +3 rapier of holy wrath (51, 42, D) a +2 shortbow of flaming the +0 steam dragon scales of the Flute {rPois rC- rCorr} rC: It makes you vulnerable to cold. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (52, 25, D) a +3 dagger of speed (still there?) a rime drake corpse (still there?) (52, 28, D) a hydra corpse (52, 37, D) the +1 leather armour of Watchfulness {rN++ Will++ Dex+2} Dex: It affects your dexterity (+2). rN: It greatly protects you from negative energy. Will: It greatly increases your willpower. (52, 41, D) a +2 great sword of flaming a +0 great sword of flaming a fire giant skeleton a fire giant skeleton (53, 25, D) a box of beasts (still there?) a swamp drake corpse (still there?) (53, 26, D) +0 acid dragon scales (still there?) an acid dragon corpse (still there?) a death drake corpse (still there?) (53, 36, D) a +2 robe of positive energy (53, 37, D) a +1 executioner's axe of flaming (54, 25, D) a lightning rod (4/4) (54, 36, D) a +1 vorpal mace (59, 36, D) a phial of floods (59, 37, D) a tin of tremorstones (2/2) (60, 36, D) a +2 scale mail of poison resistance (61, 0, D) a +3 leather armour of fire resistance (61, 1, D) a +0 dagger a +0 robe (61, 8, D) a +0 club (still there?) a +4 vampiric spear (still there?) (61, 16, D) a +1 falchion of protection (61, 26, D) a staff of air (61, 36, D) a staff of death (61, 37, D) an amulet of regeneration (61, 42, D) a +2 halberd of flaming (62, 0, D) a +2 falchion of flaming (62, 1, D) a staff of earth (62, 3, D) a +0 scythe a +0 robe (62, 8, D) a +2 scale mail of willpower (62, 9, D) a +0 club (62, 12, D) a +0 dagger a +0 robe (62, 16, D) a staff of fire (62, 17, D) a phantom mirror (62, 26, D) a +1 broad axe of pain (62, 27, D) a +0 demon trident of draining (62, 36, D) a +2 pair of boots of rampaging (62, 37, D) a +1 lajatang of distortion (63, 0, D) a +1 vorpal flail (63, 8, D) a +0 club (63, 17, D) a +4 hand axe of flaming (63, 22, D) the +1 robe of Limitation {Will- rCorr Str-2 Dex+8} Str: It affects your strength (-2). Dex: It affects your dexterity (+8). rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. (63, 26, D) a +3 halberd of venom (63, 27, D) a staff of conjuration (63, 37, D) a +3 leather armour of fire resistance (64, 1, D) a +2 antimagic halberd (still there?) a +0 robe (still there?) a +3 quarterstaff of chaos (still there?) a +2 cloak of preservation (still there?) (64, 16, D) a +3 scale mail of willpower (65, 26, D) a box of beasts (67, 0, D) a ring of flight (69, 0, D) the +0 pair of fencer's gloves {Riposte Dex+3} It allows the wearer to riposte with melee weapons, swiftly retaliating against missed attacks. Dex: It affects your dexterity (+3). (69, 36, D) a staff of earth (70, 36, D) a +5 short sword of venom (71, 8, D) a +3 leather armour of poison resistance (71, 13, D) 3 large rocks (71, 16, D) a +0 broad axe of venom (71, 17, D) a +0 shortbow (71, 26, D) a box of beasts (71, 37, D) a +4 plate armour of cold resistance (72, 8, D) a +2 robe of willpower (72, 9, D) a +1 hunting sling of flaming (72, 16, D) a +0 scythe of venom (72, 19, D) 2 large rocks (72, 21, D) a +0 trident (72, 23, D) a +3 fustibalus (72, 26, D) a +0 battleaxe (72, 28, D) the +7 hunting sling "Nuphips" {flame, rF+ rC+} Any ammunition fired from it burns those it strikes, dealing additional fire damage. rF: It protects you from fire. rC: It protects you from cold. a +1 scimitar of draining a +0 war axe (72, 30, D) a +0 glaive a +0 battleaxe (72, 37, D) a +1 spear of venom (73, 1, D) a staff of earth (73, 17, D) a +2 chain mail of cold resistance (73, 21, D) a +0 trident (73, 27, D) a +2 scale mail of positive energy (73, 28, D) a +2 scimitar of holy wrath (73, 36, D) the +1 morningstar of the Scorpion {freeze, Contam rCorr Int+6 Dex+3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+6). Dex: It affects your dexterity (+3). Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. (73, 37, D) a +3 chain mail of poison resistance (74, 3, D) a +0 dagger a +0 robe (75, 3, D) a +0 short sword (still there?) a +0 leather armour (still there?)