Olga the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) a +0 leather armour a +0 spear the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 37, D) a +1 vorpal morningstar (50, 25, D) a ring of ice (50, 36, D) a +0 leather armour (50, 37, D) a +3 scale mail of fire resistance (51, 25, D) a lightning rod (4/4) (51, 36, D) a +0 robe (51, 37, D) a +0 vampiric hand axe (52, 25, D) an amulet of reflection (52, 36, D) a +0 long sword of venom (52, 37, D) a potion of might (53, 25, D) the +4 dagger "Udiurekk" {freeze, Dex+6} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+6). (53, 36, D) a +0 halberd of flaming (53, 37, D) a +1 morningstar of protection (54, 25, D) a tin of tremorstones (2/2) (54, 36, D) the +5 trident of Bumuno Niban {vorpal, *Noise rC+++ Str-3 Int+4} It inflicts extra damage upon your enemies. Str: It affects your strength (-3). Int: It affects your intelligence (+4). rC: It renders you almost immune to cold. *Noise: It may make noises in combat. (59, 36, D) a staff of poison (59, 37, D) a piece from Xom's chessboard (15/15) (60, 27, D) a +0 longbow a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (60, 33, D) a +0 rapier (60, 36, D) a +4 ring of slaying (60, 37, D) a +2 arbalest of flaming (61, 8, D) a +3 spectral giant club (61, 26, D) an amulet of guardian spirit (61, 37, D) a Grand Grimoire (62, 1, D) the +14 chain mail of Kikubaaqudgha's Scorn {Harm rCorr Dex-3} Dex: It affects your dexterity (-3). rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. (62, 17, D) a +2 scale mail of poison resistance (62, 27, D) a lightning rod (4/4) (62, 29, D) a +1 mace of venom (62, 36, D) the +6 dagger of Insufficient Pleasure {vorpal, rPois rC- MP+9 Int+3} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+3). rC: It makes you vulnerable to cold. rPois: It protects you from poison. MP: It affects your magic capacity (+9). (62, 37, D) the +8 whip "Snakebite" {venom, curare, rPois} It poisons the flesh of those it strikes. It occasionally inflicts asphyxiating poison on those it strikes, dealing poison damage and causing slowness. rPois: It protects you from poison. (63, 0, D) a +2 scale mail of positive energy (63, 8, D) a +1 vorpal hand axe (63, 16, D) a staff of earth (63, 17, D) a staff of death (63, 20, D) a hell hound corpse (skeletalised by now) (63, 26, D) a book of Displacement (63, 27, D) a +0 shortbow a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (63, 29, D) a +0 short sword an elf corpse (skeletalised by now) (63, 36, D) a +7 great sword of electrocution (63, 37, D) a potion of might (64, 17, D) a +0 vampiric trident (64, 27, D) a +0 short sword a +0 ring mail an elf corpse (skeletalised by now) (64, 30, D) a +0 rapier a +0 scale mail an elf corpse (skeletalised by now) (67, 0, D) a staff of poison (68, 0, D) a +2 plate armour of willpower (69, 0, D) a box of beasts (70, 8, D) a phantom mirror (70, 36, D) a +0 demon whip of draining (70, 37, D) a tin of tremorstones (2/2) (71, 8, D) a +0 lajatang of electrocution (71, 16, D) the +7 lajatang of Order {silver, rMut} It inflicts extra damage upon those it strikes, and deals substantially increased damage to chaotic, mutated and magically transformed beings. rMut: It protects you from mutation. (71, 33, D) a +3 scimitar of flaming (71, 36, D) a +2 vorpal scimitar (71, 37, D) a +6 vorpal quarterstaff (72, 8, D) a +3 spear of freezing (72, 16, D) a staff of cold (72, 17, D) the +4 broad axe of the Vulture {vamp, Contam Int+4 Dex+2} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+2). Contam: It causes magical contamination when unequipped. (72, 27, D) a staff of air (72, 36, D) a +2 leather armour of poison resistance (72, 37, D) a +2 shortbow of freezing (73, 1, D) a +1 falchion of freezing (73, 21, D) a +0 quarterstaff a +0 robe (73, 26, D) a +2 scimitar of flaming a +0 flail of protection (73, 27, D) a +1 vorpal trident (75, 1, D) the +6 plate armour of Immorality {rElec Str-4 Dex-5 Slay+5} Str: It affects your strength (-4). Dex: It affects your dexterity (-5). Slay: It affects your accuracy & damage with ranged weapons and melee (+5). rElec: It insulates you from electricity.