Olga the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 4, D) a +0 long sword (61, 16, D) a +1 quarterstaff of speed (61, 18, D) a +0 club (still there?) a draconian corpse (still there?) (62, 8, D) the +0 robe of Peek-a-Boo {rPois Int-4 SInv} Int: It affects your intelligence (-4). rPois: It protects you from poison. SInv: It lets you see invisible. (62, 9, D) a +1 spear of flaming (62, 16, D) a staff of cold (62, 17, D) a staff of conjuration (62, 19, D) a +1 short sword of draining (still there?) a draconian corpse (still there?) (62, 20, D) a +0 dagger (still there?) a draconian corpse (still there?) (62, 21, D) a +0 hand axe (still there?) a draconian corpse (still there?) (63, 0, D) a +2 vampiric whip (63, 8, D) a lightning rod (2/4) (63, 16, D) a book of Blood (63, 17, D) a book of Scorching (63, 19, D) a +0 short sword (still there?) a red draconian corpse (still there?) (63, 20, D) a +0 dagger (still there?) a draconian corpse (still there?) (64, 16, D) a staff of cold (64, 17, D) a +1 vorpal arbalest (67, 0, D) a tin of tremorstones (2/2) (68, 0, D) a +2 great sword of flaming (69, 11, D) a +0 trident (70, 11, D) a +0 trident a merfolk corpse (skeletalised by now) (70, 27, D) 4 large rocks a cyclops corpse (71, 8, D) a +1 broad axe of flaming (71, 10, D) a +0 trident (71, 11, D) a +0 trident (71, 17, D) a +2 leather armour of poison resistance (71, 21, D) a +0 war axe an orc corpse (skeletalised by now) (71, 22, D) a +0 flail a +0 leather armour an orc corpse (skeletalised by now) (71, 27, D) a +2 flail of protection (71, 29, D) a +0 trident (72, 11, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 19, D) a +0 halberd a +0 chain mail a +0 flail a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (72, 22, D) a +0 long sword a +0 chain mail (72, 26, D) 6 large rocks the +6 arbalest "Damnation" {damnation} Any ammunition fired from it explodes in a burst of damnation on striking a foe, dealing damage which bypasses armour. (72, 28, D) 2 large rocks a cyclops corpse (72, 29, D) a +0 trident a merfolk corpse (73, 16, D) the +4 chain mail of the Sturgeon {rC+} rC: It protects you from cold. (73, 17, D) a +5 vampiric battleaxe (73, 22, D) a +0 flail a +0 ring mail an orc corpse (skeletalised by now) (73, 26, D) a book of the Dragon (73, 27, D) a +0 trident a merfolk corpse (74, 3, D) a +0 rapier a +0 robe a +0 buckler