Olga the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +0 rapier a +0 buckler a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 24, D) a staff of death (49, 37, D) a phial of floods (50, 24, D) a box of beasts (50, 25, D) a +1 leather armour of positive energy (50, 36, D) a +4 whip of venom (50, 37, D) a +2 shortbow of freezing (51, 24, D) a phial of floods (51, 25, D) a +5 shortbow of freezing (51, 36, D) a +1 broad axe of freezing (51, 37, D) a very ugly thing skeleton (52, 24, D) a +0 mace of protection (52, 25, D) a tin of tremorstones (2/2) (52, 36, D) a +0 scale mail a +0 pair of gloves of stealth (52, 37, D) a staff of air a very ugly thing skeleton an ugly thing skeleton (53, 24, D) a book of Rime (53, 25, D) the +4 trident of the Solemn God {freeze, rElec rPois Will+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rElec: It insulates you from electricity. rPois: It protects you from poison. Will: It increases your willpower. (53, 36, D) a +3 fustibalus of flaming (54, 24, D) a +0 hand axe (54, 25, D) the +9 hunting sling "Jyimuq" {venom, rElec rN+} Any ammunition fired from it poisons the flesh of those it strikes. rElec: It insulates you from electricity. rN: It protects you from negative energy. (55, 24, D) a phial of floods (59, 36, D) a +3 scale mail of cold resistance (59, 37, D) the +8 hunting sling of Decoef {freeze, rF++ Str+3} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+3). rF: It greatly protects you from fire. (60, 36, D) a staff of earth (60, 37, D) a +2 battleaxe of flaming (61, 8, D) a +1 scale mail of cold resistance (61, 16, D) a +1 ring mail of poison resistance (61, 26, D) a phial of floods (61, 36, D) an amulet of regeneration (62, 1, D) a lightning rod (4/4) (62, 9, D) a +2 vorpal mace (62, 11, D) a +0 dagger a +0 dagger a +0 robe (62, 12, D) a +0 dagger (still there?) a +0 robe (still there?) (62, 16, D) a staff of poison (62, 17, D) a +3 scythe of protection (62, 27, D) a +0 scimitar a +0 shortbow (62, 29, D) a +0 rapier a +0 ring mail a +0 rapier (62, 36, D) a +3 plate armour of fire resistance (63, 0, D) a +2 vorpal hand axe (63, 8, D) a +3 short sword of holy wrath (63, 11, D) a +0 short sword a +0 ring mail (63, 26, D) a +0 short sword the +1 plate armour of Leaves {rN+ Will+} rN: It protects you from negative energy. Will: It increases your willpower. (63, 27, D) a +0 scimitar a +0 shortbow a +0 plate armour of willpower (63, 29, D) a +1 short sword of venom (63, 31, D) a +2 vorpal trident (63, 36, D) a phial of floods (63, 37, D) a staff of conjuration (64, 16, D) a staff of earth (64, 26, D) a +4 ring mail of cold resistance (65, 26, D) an amulet of faith (69, 0, D) a +2 vorpal spear (69, 10, D) (unseen) (69, 36, D) a staff of earth (70, 36, D) a +0 robe of cold resistance (70, 37, D) the +1 trident of Jist {vorpal, Dex+9} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+9). (71, 8, D) a +2 flail of pain (71, 16, D) a +1 hand crossbow of flaming (71, 17, D) a phial of floods (71, 26, D) a +2 short sword of electrocution (71, 36, D) a staff of cold (71, 37, D) a +0 vorpal spear (72, 8, D) a +2 hunting sling of freezing (72, 9, D) a phial of floods (72, 16, D) a staff of cold (72, 17, D) a tin of tremorstones (2/2) (72, 26, D) a tin of tremorstones (2/2) (72, 27, D) a staff of earth (72, 37, D) a +2 hunting sling of freezing (73, 16, D) the +1 chain mail "Qotapn" {Str+4 SInv} Str: It affects your strength (+4). SInv: It lets you see invisible. (73, 17, D) a staff of earth (73, 26, D) the +2 robe "Avuxil" {Str+2} Str: It affects your strength (+2).