Olga the Dungeon (0, 15, D) the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (0, 50, D) a +1 vorpal quarterstaff (0, 51, D) a box of beasts (1, 32, D) a +2 leather armour of willpower (1, 33, D) the +9 lajatang of Pesed {antimagic, rF++ Int+7} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (+7). rF: It greatly protects you from fire. (1, 34, D) a staff of conjuration (1, 50, D) a +2 vorpal quarterstaff (1, 51, D) a staff of cold (1, 52, D) a staff of air (1, 53, D) a +0 great sword a +0 chain mail (1, 54, D) a +0 arbalest a +2 vampiric battleaxe a +0 chain mail (2, 14, D) a +1 demon whip of freezing (2, 15, D) a +0 scimitar (2, 32, D) a +1 great mace of venom (2, 33, D) a +2 great sword of protection (2, 34, D) a +1 plate armour of fire resistance (2, 51, D) the +8 shortbow of Winter {speed, rPois rN+} Attacks with this weapon are significantly faster. rPois: It protects you from poison. rN: It protects you from negative energy. (2, 52, D) an amulet of guardian spirit (2, 53, D) a +0 arbalest (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (3, 14, D) a +2 hunting sling of flaming (3, 15, D) a +2 robe of fire resistance (3, 32, D) a staff of air (3, 51, D) the amulet "Noul" {Spirit rPois rF++ Will+ Str+2} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Str: It affects your strength (+2). rF: It greatly protects you from fire. rPois: It protects you from poison. Will: It increases your willpower. (3, 52, D) a +0 great sword a +0 plate armour a +2 helmet of see invisible (3, 53, D) a +0 arbalest (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) the +4 ring mail of Caxzu {*Corrode +Blink rElec Int+5} Int: It affects your intelligence (+5). rElec: It insulates you from electricity. +Blink: It lets you blink. *Corrode: It may corrode you when you take damage. (4, 16, D) a +2 scimitar of flaming (4, 17, D) a +3 great sword of electrocution a +0 robe (4, 32, D) an amulet of the acrobat (4, 33, D) a +6 vorpal spear (4, 50, D) a +0 helmet of see invisible (4, 51, D) a +0 arbalest a +6 ring of intelligence (4, 52, D) the +11 halberd "Zunn" {vorpal, rF+ rC+} It inflicts extra damage upon your enemies. rF: It protects you from fire. rC: It protects you from cold. (4, 55, D) a +1 war axe a +0 plate armour a +0 kite shield (5, 14, D) a +3 scale mail of fire resistance (5, 15, D) the +3 long sword of Selephath {speed, rN+ Str+7} Attacks with this weapon are significantly faster. Str: It affects your strength (+7). rN: It protects you from negative energy. (5, 16, D) a +1 ring mail of poison resistance (5, 32, D) +1 acid dragon scales the ring "Veliopp" {rElec rF++ rN+ Str+4} [ring of positive energy] Str: It affects your strength (+4). rF: It greatly protects you from fire. rElec: It insulates you from electricity. rN: It protects you from negative energy. (5, 51, D) a +0 battleaxe (5, 52, D) a +1 battleaxe a +0 chain mail a +5 eveningstar of freezing (5, 53, D) a +0 arbalest (5, 55, D) 2 large rocks (5, 56, D) +0 shadow dragon scales (6, 14, D) a staff of fire (6, 15, D) a +4 ring of protection (6, 16, D) a +5 morningstar of venom (6, 32, D) a +6 ring of strength (6, 33, D) the +1 swamp dragon scales of Tomou {Rampage *Corrode rPois rC+ Int+4} Int: It affects your intelligence (+4). rC: It protects you from cold. rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. Rampage: It bestows one free step when moving towards enemies. (6, 34, D) a +2 pair of boots of stealth (6, 51, D) a +2 great mace a +0 chain mail a +0 arbalest a +9 plate armour of ponderousness (6, 52, D) the +5 hunting sling "Nyiwker" {flame, *Slow rC+ rN+ Str+3} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Str: It affects your strength (+3). rC: It protects you from cold. rN: It protects you from negative energy. *Slow: It may slow you when you take damage. a +0 arbalest a +1 vorpal mace (6, 54, D) a +1 great mace of protection a +0 chain mail (6, 55, D) the +8 trident of Objectivity {vorpal, rCorr Int+2} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+2). rCorr: It protects you from acid and corrosion. a +0 plate armour (7, 14, D) a ring of wizardry (7, 15, D) a staff of death (7, 16, D) a ring of poison resistance (7, 23, D) the +6 hand axe of the Aged Beggars {vorpal, Fly} It inflicts extra damage upon your enemies. Fly: It grants you flight. (7, 35, D) the +11 falchion "Deur" {vorpal, rElec rF++ Int+3 Stlth+} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+3). rF: It greatly protects you from fire. rElec: It insulates you from electricity. Stlth: It makes you more stealthy. (7, 50, D) a lightning rod (4/4) (7, 51, D) a +1 great sword of holy wrath a +0 chain mail a +6 rapier of holy wrath (7, 52, D) a +0 war axe a +0 plate armour a staff of cold (7, 54, D) a +0 war axe a +1 hunting sling of freezing a +0 plate armour (7, 56, D) a +0 battleaxe a +0 plate armour (8, 14, D) the +12 hand crossbow of the Penguin {vorpal, rPois Stlth+} Any ammunition fired from it inflicts extra damage upon your enemies. rPois: It protects you from poison. Stlth: It makes you more stealthy. a staff of death the ring of Koedativ {rF+ Str+6 Slay+6 Stlth-} [ring of protection from fire] Str: It affects your strength (+6). Slay: It affects your accuracy & damage with ranged weapons and melee (+6). rF: It protects you from fire. Stlth: It makes you less stealthy. (8, 15, D) a +3 hand axe of freezing (8, 16, D) a book of Weapons (8, 32, D) a book of the Moon (8, 34, D) a tin of tremorstones (2/2) (8, 51, D) a +0 arbalest a +2 dagger of venom (8, 52, D) a +0 bardiche a +0 plate armour a +0 dagger of protection (8, 57, D) a +0 war axe a +0 chain mail (9, 14, D) a +2 vampiric long sword (9, 15, D) a +2 robe of willpower (9, 33, D) a tin of tremorstones (2/2) (9, 34, D) a box of beasts (9, 50, D) a phantom mirror (9, 52, D) a +0 great sword a +5 hand crossbow of freezing a +0 chain mail a lightning rod (4/4) (9, 53, D) a +0 dire flail a +0 chain mail (9, 54, D) a +0 long sword a +0 chain mail (9, 55, D) 4 large rocks a +0 battleaxe a +0 plate armour (9, 56, D) a +1 great mace of protection a +0 plate armour (9, 57, D) a +0 battleaxe a +0 chain mail the amulet of Bini {Reflect rElec Will+ SH+5} [amulet of reflection] It reflects blocked missile attacks. rElec: It insulates you from electricity. SH: It affects your SH (+5). Will: It increases your willpower. (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 3, D) a +0 scale mail a +0 buckler a +0 war axe (10, 32, D) a staff of cold (10, 33, D) a piece from Xom's chessboard (15/15) (10, 50, D) a +3 vorpal hand axe (10, 51, D) a ring of see invisible (10, 52, D) the +3 hand axe of Extinguishment {vorpal, SInv Stlth+} It inflicts extra damage upon your enemies. SInv: It lets you see invisible. Stlth: It makes you more stealthy. (10, 53, D) a +3 great sword of holy wrath a +0 chain mail (10, 55, D) a +0 bardiche a +0 chain mail (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} (still there?) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} (still there?) A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} (still there?) It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} (still there?) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 16, D) a book of the Tundra (11, 32, D) the ring of Mysticism {rC+ EV+4} [ring of evasion] EV: It affects your evasion (+4). rC: It protects you from cold. (11, 33, D) a +4 chain mail of fire resistance (11, 36, D) the amulet of Life {Spirit rC+ Will+} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. rC: It protects you from cold. Will: It increases your willpower. an amulet of reflection an amulet of magic regeneration (11, 51, D) a +2 glaive of venom a +0 plate armour (11, 52, D) a +0 battleaxe a +0 chain mail a +2 spear of flaming (12, 15, D) a +4 mace of protection (12, 32, D) +0 shadow dragon scales (12, 34, D) a staff of fire (12, 50, D) a staff of fire (12, 52, D) a +3 glaive of venom (13, 32, D) a staff of death (13, 34, D) a +2 demon blade of venom (13, 50, D) the ring "Jopufist" {rN+ Slay+6} [ring of positive energy] Slay: It affects your accuracy & damage with ranged weapons and melee (+6). rN: It protects you from negative energy. (13, 51, D) a staff of air (13, 52, D) a +0 hand axe of draining (14, 52, D) a phantom mirror (18, 49, D) a tin of tremorstones (2/2) (18, 50, D) +0 shadow dragon scales (19, 0, D) the +9 hand crossbow "Opnol" {penet, rElec rC+} Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. rC: It protects you from cold. rElec: It insulates you from electricity. (19, 16, D) a ring of ice (19, 17, D) the +2 cloak of the Thief {*Fog Slay-2 SInv Stlth+} It may release a thick cloud of smoke when the wearer is hurt. Slay: It affects your accuracy & damage with ranged weapons and melee (-2). SInv: It lets you see invisible. Stlth: It makes you more stealthy. (19, 32, D) the +8 dagger of Tuacroxu {protect, Int+4 Dex+2 Stlth+} It grants its wielder temporary protection when it strikes (+7 to AC). Int: It affects your intelligence (+4). Dex: It affects your dexterity (+2). Stlth: It makes you more stealthy. (19, 33, D) a condenser vane (19, 48, D) a +0 vorpal hand axe (19, 49, D) 5 large rocks a +2 vampiric glaive (19, 50, D) a +0 dire flail (still there?) a +0 dire flail (still there?) a +2 ring mail of willpower (still there?) an ettin corpse (skeletalised by now) (still there?) (20, 0, D) the +9 falchion of Diosety {freeze, rF+ Dex+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+4). rF: It protects you from fire. (20, 1, D) the +5 broad axe "Pad Agoo" {spect, Str+6 Int-2 Dex+4} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+6). Int: It affects your intelligence (-2). Dex: It affects your dexterity (+4). (20, 16, D) the +8 scimitar of Absolution {freeze, Int+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+4). (20, 17, D) a +2 plate armour of willpower (20, 32, D) a +2 whip of draining (20, 33, D) the +7 spear "Omelette" {vorpal, Drain rElec Will+++ Str+2} It inflicts extra damage upon your enemies. Str: It affects your strength (+2). rElec: It insulates you from electricity. Drain: It drains your maximum health when unequipped. Will: It greatly increases your willpower. (20, 48, D) a +3 whip of electrocution (20, 49, D) a +2 battleaxe of freezing (still there?) a staff of poison (still there?) (20, 50, D) a ring of poison resistance (20, 52, D) a +0 great mace (still there?) a +0 dire flail (still there?) (21, 1, D) a +2 robe of willpower (21, 16, D) the +1 robe of Catatonia {Will+ Dex+5} Dex: It affects your dexterity (+5). Will: It increases your willpower. (21, 32, D) an amulet of the acrobat (21, 33, D) a tin of tremorstones (2/2) (21, 34, D) a +1 longbow of flaming (21, 48, D) a ring of poison resistance (21, 49, D) a phantom mirror (21, 50, D) a scroll of brand weapon (still there?) a titan corpse (skeletalised by now) (still there?) (21, 52, D) a +1 great sword of flaming (22, 0, D) a +1 arbalest of freezing (22, 1, D) a +3 rapier of freezing (22, 16, D) a +0 dagger (22, 20, D) a +0 dagger of venom (still there?) a +0 robe (still there?) (22, 32, D) a staff of cold (22, 33, D) a ring of positive energy (22, 34, D) a +2 plate armour of positive energy (22, 35, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (22, 49, D) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. a +2 battleaxe of freezing the ring of Cesmic {*Slow rN++ Str+6 Int-3 SInv} [ring of strength] Str: It affects your strength (+6). Int: It affects your intelligence (-3). rN: It greatly protects you from negative energy. SInv: It lets you see invisible. *Slow: It may slow you when you take damage. (22, 50, D) 5 large rocks (still there?) the ring of Mismeph {Str+6 Int+2} (still there?) [ring of strength] Str: It affects your strength (+6). Int: It affects your intelligence (+2). (22, 51, D) a +2 great sword of flaming (still there?) a +0 dire flail (still there?) a +0 dire flail (still there?) an ettin corpse (skeletalised by now) (still there?) (23, 0, D) a box of beasts (23, 4, D) a +2 antimagic hand axe a +0 animal skin (23, 17, D) a staff of fire (23, 18, D) a +1 war axe of flaming (23, 19, D) 6 large rocks (unseen) (23, 20, D) a +0 flail (still there?) a +0 chain mail (still there?) (23, 21, D) a +1 great mace of protection (still there?) a +0 plate armour (still there?) (23, 22, D) a +0 giant spiked club (still there?) a +0 morningstar (still there?) a +0 chain mail (still there?) a scroll of brand weapon (still there?) a +0 dagger (still there?) a +0 robe (still there?) a ring of ice (still there?) (23, 23, D) a +2 vampiric short sword (still there?) a +0 chain mail (still there?) an amulet of guardian spirit (still there?) (23, 24, D) a +0 long sword (still there?) a +0 chain mail (still there?) 4 scrolls of enchant armour (still there?) (23, 33, D) a phantom mirror (23, 48, D) a +2 robe of cold resistance (23, 49, D) 5 large rocks a +2 chain mail of fire resistance a titan corpse (skeletalised by now) (23, 50, D) a +0 dire flail a +0 dire flail (23, 51, D) a +0 dire flail (still there?) a +0 dire flail (still there?) (23, 53, D) 6 large rocks (23, 54, D) a titan corpse (skeletalised by now) (24, 0, D) a +2 plate armour of fire resistance (24, 1, D) a +2 chain mail of fire resistance (24, 16, D) a staff of poison (24, 18, D) a +0 hunting sling of freezing (24, 20, D) a +1 short sword of speed (still there?) a +0 chain mail (still there?) (24, 21, D) a +0 giant club (24, 22, D) a staff of air a +2 robe of positive energy a +0 vorpal great mace a +3 chain mail of cold resistance (24, 33, D) an amulet of guardian spirit (24, 34, D) a phantom mirror (24, 48, D) the Grimoire of Displaced Combat Magic Spells Type Level a - Iskenderun's Mystic Blast Conjuration/Translocation 4 b - Manifold Assault Translocation 5 c - Dispersal Translocation 6 (24, 49, D) a ring of resist corrosion a titan corpse (skeletalised by now) (24, 50, D) a +0 great mace a +0 dire flail a staff of poison an ettin corpse (skeletalised by now) (24, 51, D) 5 large rocks a cyclops corpse (skeletalised by now) (25, 0, D) a +3 vorpal arbalest (25, 1, D) a +2 falchion of holy wrath (25, 6, D) a +0 robe (25, 16, D) a condenser vane (25, 17, D) a +1 vorpal flail (25, 18, D) a +2 whip of venom (25, 20, D) a +0 glaive a +0 chain mail (25, 21, D) a +0 battleaxe a +0 chain mail (25, 22, D) 4 large rocks a +0 flail a +0 flail a +0 short sword (25, 23, D) a +0 short sword (still there?) a +0 chain mail (still there?) a +0 dagger (still there?) a +0 dire flail (still there?) a +0 chain mail (still there?) (25, 24, D) a +0 giant club (unseen) (25, 33, D) a ring of resist corrosion (25, 48, D) a staff of earth (25, 49, D) a +0 pair of boots of rampaging a titan corpse (skeletalised by now) (25, 50, D) 2 large rocks a +0 great sword of flaming the ring of the Mage {Wiz Archmagi} [ring of wizardry] It improves your spell success rate. Archmagi: It increases the power of your magical spells. (25, 51, D) a +3 great sword of flaming (25, 52, D) a +0 dire flail a +0 dire flail (26, 0, D) a phantom mirror (26, 16, D) a staff of fire (26, 17, D) a staff of poison (26, 33, D) the +6 scimitar "Ynahius" {flame, *Noise rPois rF+ SInv} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rF: It protects you from fire. rPois: It protects you from poison. SInv: It lets you see invisible. *Noise: It may make noises in combat. (26, 34, D) a phantom mirror (26, 48, D) 4 large rocks a lightning rod (4/4) (26, 49, D) 5 large rocks a staff of fire (26, 50, D) a +1 great sword of flaming a fire giant corpse (skeletalised by now) (26, 51, D) a +2 great sword of flaming a +0 battleaxe of freezing a ring of magical power (26, 52, D) a +2 battleaxe of freezing (27, 0, D) a piece from Xom's chessboard (15/15) (27, 1, D) a +2 vorpal war axe (27, 16, D) a staff of earth (27, 17, D) a +0 dagger (27, 32, D) a +7 longbow (27, 34, D) the +1 ring mail of the Orb {Slay+4} Slay: It affects your accuracy & damage with ranged weapons and melee (+4). (27, 50, D) a staff of air (27, 52, D) 3 large rocks a stone giant corpse (skeletalised by now) (27, 53, D) a +0 battleaxe of freezing (27, 54, D) a +1 great sword of flaming a fire giant corpse (skeletalised by now) (28, 0, D) a ring of the Octopus King {rCorr AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of resist corrosion] AC: It affects your AC (+1). EV: It affects your evasion (+1). Str: It affects your strength (+1). Int: It affects your intelligence (+1). Dex: It affects your dexterity (+1). rCorr: It protects you from acid and corrosion. (28, 1, D) the +1 chain mail "Haxut" {Str+4} Str: It affects your strength (+4). (28, 16, D) a box of beasts (28, 17, D) a tin of tremorstones (2/2) (28, 32, D) a ring of ice (28, 33, D) a piece from Xom's chessboard (15/15) (28, 48, D) a +0 chain mail of poison resistance (28, 49, D) 3 large rocks a staff of conjuration (28, 50, D) a +0 hand axe of flaming (28, 51, D) a titan corpse (skeletalised by now) (28, 53, D) 5 large rocks a titan corpse (skeletalised by now) (29, 0, D) a +2 vorpal hunting sling (29, 1, D) a +3 shortbow (29, 16, D) a book of Iron (29, 17, D) a staff of death (29, 32, D) the +1 leather armour "Zimuank" {Str+2} Str: It affects your strength (+2). (29, 49, D) 5 large rocks a staff of conjuration (29, 51, D) a +0 great sword of flaming a fire giant corpse (skeletalised by now) (29, 52, D) a +2 great sword of flaming a fire giant corpse (skeletalised by now) (30, 48, D) a staff of earth (30, 49, D) the +0 mask of the Dragon {Will+ Slay+3 SInv} Slay: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. Will: It increases your willpower. (30, 50, D) a +0 dire flail (still there?) a +0 dire flail (still there?) a +0 plate armour of willpower (still there?) an ettin corpse (skeletalised by now) (still there?) (30, 53, D) a +0 great sword of flaming (31, 48, D) a staff of conjuration (31, 49, D) a +0 dire flail (still there?) a +0 great mace (still there?) a book of Transfigurations (still there?) (31, 50, D) a +1 great sword of flaming (still there?) the +1 morningstar of the Ancient Cities {drain, *Corrode rElec Str+3 SInv} (still there?) A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+3). rElec: It insulates you from electricity. SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. (31, 52, D) 3 large rocks (still there?) a stone giant corpse (skeletalised by now) (still there?) (32, 48, D) a +0 great mace a +0 dire flail of holy wrath (32, 49, D) a +0 great sword of flaming (still there?) a ring of fire (still there?) (32, 50, D) 3 large rocks (still there?) a +2 dagger of venom (still there?) a cyclops corpse (skeletalised by now) (still there?) (33, 48, D) a staff of conjuration (33, 49, D) a +0 helmet of intelligence (33, 50, D) a phial of floods (34, 28, D) a +4 ring of protection (34, 48, D) a +0 vorpal spear (34, 49, D) a +1 rapier of venom (34, 50, D) a book of Changes (35, 14, D) the +0 chain mail of Jenwepp {MP+9} MP: It affects your magic capacity (+9). (35, 15, D) a staff of fire (35, 28, D) the +4 rapier of Seshroagau {freeze, rF+ Str+2 Int+2} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+2). Int: It affects your intelligence (+2). rF: It protects you from fire. (35, 29, D) a staff of poison (36, 1, D) the +1 ring mail of Philately {+Inv rC+ Dex+3} Dex: It affects your dexterity (+3). rC: It protects you from cold. +Inv: It lets you turn invisible. (36, 15, D) a +0 trident of venom (36, 19, D) a +0 hand axe (36, 28, D) a tin of tremorstones (2/2) (36, 29, D) a book of Death (37, 1, D) a +6 ring of intelligence a +6 ring of intelligence a tin of tremorstones (2/2) (37, 2, D) a +0 dagger a +0 robe (37, 14, D) a +0 hand axe of freezing (37, 15, D) a +4 chain mail of poison resistance (37, 28, D) a ring of flight (37, 29, D) a staff of death (38, 0, D) a box of beasts (38, 3, D) 6 large rocks (38, 4, D) a +0 long sword a +0 plate armour (38, 5, D) a +1 great mace a +1 plate armour of willpower a +4 ring of evasion a +0 giant club a +0 mace a +0 plate armour (38, 6, D) a +0 dagger a +0 robe (38, 18, D) a +0 war axe (38, 19, D) a +0 long sword a ring of see invisible (38, 20, D) a +0 trident (38, 21, D) a +0 flail of holy wrath a +0 scimitar (38, 22, D) a +0 dire flail (38, 28, D) a +4 broad axe of electrocution (38, 29, D) a +1 leather armour of cold resistance (38, 31, D) a +1 great sword of flaming (38, 35, D) a +2 great sword of flaming (38, 49, D) a staff of fire (38, 50, D) the +8 glaive "Kusych" {vorpal, +Blink rElec Will+ Str-2} It inflicts extra damage upon your enemies. Str: It affects your strength (-2). rElec: It insulates you from electricity. +Blink: It lets you blink. Will: It increases your willpower. (39, 0, D) a ring of ice (39, 3, D) a +0 long sword a +0 chain mail (39, 4, D) a +0 war axe a +0 plate armour (39, 5, D) a +0 hand axe a +0 chain mail (39, 15, D) a condenser vane (39, 18, D) a +2 halberd of holy wrath (39, 20, D) a +2 broad axe of flaming a +0 cloak (39, 21, D) a +0 scimitar (39, 28, D) a +3 short sword of venom (39, 29, D) a +3 dagger of freezing (39, 32, D) a +2 great sword of flaming (39, 35, D) a +1 great sword of flaming (39, 48, D) a +0 buckler a +2 flail of flaming (39, 49, D) a phantom mirror (39, 50, D) a lightning rod (4/4) (39, 65, D) +0 pearl dragon scales a pearl dragon corpse (skeletalised by now) (40, 0, D) a +2 helmet of intelligence (40, 1, D) a ring of ice (40, 3, D) a +0 trident a +0 chain mail (40, 4, D) the +4 broad axe of Crusades {drain, *Rage Dex+7} A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (+7). *Rage: It berserks you when you make melee attacks (+20% chance). a +0 robe (40, 5, D) a +2 scimitar of freezing a +0 plate armour (40, 14, D) a +3 leather armour of poison resistance (40, 15, D) a staff of fire (40, 20, D) a +0 glaive (40, 21, D) a +2 flail of protection (40, 23, D) a +0 hand axe (40, 28, D) a +4 morningstar of protection (40, 32, D) a +2 great sword of flaming (40, 34, D) a +2 great sword of flaming (40, 48, D) a +6 glaive of flaming (40, 49, D) the Catalogue of the Unholy Volcanoes Spells Type Level a - Animate Skeleton Necromancy 1 b - Anguish Hexes/Necromancy 4 c - Ignition Fire 8 (40, 53, D) an apis skeleton (40, 65, D) a +2 whip of holy wrath the +0 plate armour of the Winnowing Gods {Regen+ Str+9 Dex+6 Stlth-} Str: It affects your strength (+9). Dex: It affects your dexterity (+6). Regen: It increases your rate of health regeneration. Stlth: It makes you less stealthy. (41, 0, D) a +1 halberd of protection (41, 1, D) the +5 robe of Misfortune {Harm *Corrode *Slow EV+5} EV: It affects your evasion (+5). *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. Harm: It increases damage dealt and taken. (41, 14, D) a tin of tremorstones (2/2) (41, 21, D) a +0 long sword the ring of Joupnoim {Wiz SInv} [ring of wizardry] It improves your spell success rate. SInv: It lets you see invisible. (41, 28, D) a +2 long sword of protection (41, 29, D) the +8 glaive "Vealofoc" {venom, rPois Dex+4} It poisons the flesh of those it strikes. Dex: It affects your dexterity (+4). rPois: It protects you from poison. (41, 48, D) a book of the Warp (41, 49, D) a +2 cloak of willpower (41, 50, D) the +3 hand axe of Doubt {vorpal, rF+ rN+ Will+} It inflicts extra damage upon your enemies. rF: It protects you from fire. rN: It protects you from negative energy. Will: It increases your willpower. (42, 0, D) a +0 dagger (42, 1, D) a +2 leather armour of fire resistance (42, 14, D) a +3 flail of holy wrath (42, 15, D) a ring of wizardry (42, 28, D) a box of beasts (42, 29, D) the +0 scale mail of Weirdness {Harm MP+9 Int+2} Int: It affects your intelligence (+2). MP: It affects your magic capacity (+9). Harm: It increases damage dealt and taken. (42, 48, D) an orb of light (42, 49, D) a staff of poison (42, 51, D) a +1 whip of holy wrath a +0 robe a ring of wizardry (42, 52, D) a +1 whip of holy wrath a +0 robe (43, 14, D) a staff of cold (43, 15, D) a +0 morningstar of protection (43, 28, D) a phial of floods (43, 29, D) a ring of positive energy (43, 50, D) a +2 vampiric spear (43, 55, D) a +3 whip of holy wrath a +0 robe (43, 63, D) a +0 glaive of venom a +0 fustibalus the +1 chain mail of Jes Onaf {Harm rN+ Stlth+} rN: It protects you from negative energy. Harm: It increases damage dealt and taken. Stlth: It makes you more stealthy. (44, 48, D) a ring of magical power (44, 50, D) a +2 flail of flaming (44, 51, D) a +3 eudemon blade of holy wrath a +0 tower shield the +0 lajatang of the Disbelieving Gods {flame, MP+9} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. MP: It affects your magic capacity (+9). (44, 53, D) a +1 whip of holy wrath a +0 robe (44, 55, D) +0 pearl dragon scales a pearl dragon skeleton (45, 48, D) a +1 vorpal flail (45, 49, D) a +1 hand axe of electrocution (45, 50, D) a staff of air (45, 51, D) a manual of Fighting (45, 55, D) an apis skeleton (46, 48, D) a tin of tremorstones (2/2) (46, 50, D) a staff of earth (46, 51, D) the +1 scale mail of the Rose {Harm Drain rC+++} rC: It renders you almost immune to cold. Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. (46, 54, D) a +2 long sword of holy wrath a +0 tower shield an apis skeleton (46, 56, D) a +2 whip of holy wrath a +0 robe (46, 57, D) +0 pearl dragon scales a pearl dragon skeleton (46, 63, D) a +0 shortbow a +2 dire flail of protection a +2 robe of willpower (46, 64, D) a +0 longbow a +0 scimitar of flaming a +0 robe (46, 65, D) a +1 arbalest of freezing a +0 fustibalus a +0 robe (47, 48, D) a +3 whip of holy wrath (47, 49, D) a staff of earth (47, 50, D) a +6 spear of distortion (47, 51, D) a +2 hand axe (47, 52, D) an apis skeleton (47, 54, D) a +4 scimitar of holy wrath a +0 tower shield (47, 56, D) a +3 whip of holy wrath a +2 ring mail of fire resistance +0 pearl dragon scales a pearl dragon skeleton (47, 57, D) +0 pearl dragon scales a pearl dragon skeleton (47, 63, D) a +0 longbow a +4 scimitar of flaming a +2 leather armour of cold resistance (47, 66, D) a +0 long sword of flaming a +0 longbow a +0 robe (48, 49, D) a phial of floods (48, 51, D) a +2 spectral quarterstaff (48, 55, D) a +4 eudemon blade of holy wrath a +2 tower shield (48, 63, D) a +2 scimitar of flaming a +0 hunting sling a +0 robe a +0 buckler (48, 64, D) a +0 longbow a +3 flail of flaming a +0 robe an amulet of magic regeneration (49, 4, D) a +2 war axe a +1 chain mail of positive energy (49, 12, D) a +0 short sword of venom (49, 36, D) a +0 spear of flaming (49, 37, D) a +2 chain mail of fire resistance (49, 48, D) the ring "Uggog" {rPois Str+4} [ring of poison resistance] Str: It affects your strength (+4). rPois: It protects you from poison. (49, 49, D) a tin of tremorstones (2/2) (49, 50, D) a tin of tremorstones (2/2) (49, 51, D) a +4 scimitar of holy wrath the +1 tower shield "Arghoeg" {+Inv} +Inv: It lets you turn invisible. a ring of protection from cold (49, 53, D) an apis skeleton (49, 63, D) a +5 flail of protection a +0 shortbow a +0 robe a ring of positive energy (49, 66, D) a +3 whip of holy wrath a +0 robe a +4 ring of protection a +1 morningstar of holy wrath a +1 robe of positive energy the ring of the Hare {EV+8} [ring of evasion] EV: It affects your evasion (+8). (50, 5, D) a +0 halberd a +0 chain mail (50, 24, D) a +2 leather armour of cold resistance (50, 25, D) the +1 robe of Panentheism {rElec rN+} rElec: It insulates you from electricity. rN: It protects you from negative energy. (50, 26, D) a +0 glaive a +0 scale mail (50, 28, D) a +0 demon trident of flaming (still there?) a +0 plate armour (still there?) a +0 tower shield (still there?) (50, 48, D) a +3 falchion of flaming (50, 50, D) a staff of poison (50, 53, D) a +3 whip of holy wrath a +0 robe a ring of flight (50, 66, D) a +3 whip of holy wrath a +0 robe an orb of energy (51, 6, D) a +0 arbalest a +0 battleaxe a +0 chain mail (51, 7, D) a +0 dire flail a +0 chain mail (51, 12, D) a lightning rod (4/4) (51, 13, D) a +0 flail of draining (51, 16, D) a +0 trident (51, 18, D) a +0 battleaxe a +0 chain mail (51, 25, D) a +0 dagger (51, 27, D) a +3 great mace of draining a +0 chain mail (51, 28, D) a -2 spear of freezing a +0 animal skin (51, 29, D) a +3 troll leather armour {Snorg} (51, 36, D) a +3 short sword of draining (51, 37, D) the +1 scale mail of Ruvy {rF+} rF: It protects you from fire. (51, 42, D) a +0 trident (51, 48, D) a condenser vane (51, 49, D) a +0 robe (51, 50, D) a +0 hand crossbow of freezing (52, 4, D) a +0 great mace a +0 plate armour (52, 5, D) a +1 dire flail of holy wrath a +0 chain mail a +1 bardiche of freezing a +0 chain mail (52, 6, D) 5 large rocks a +0 war axe a +0 plate armour a +0 kite shield a +0 great sword a +0 chain mail (52, 12, D) a staff of fire (52, 13, D) a box of beasts (52, 17, D) a +0 dagger a +0 robe (52, 24, D) a phial of floods (52, 27, D) a +2 great sword of holy wrath (still there?) the +0 robe of Incorporation {Harm rF+ Int+4} (still there?) Int: It affects your intelligence (+4). rF: It protects you from fire. Harm: It increases damage dealt and taken. a wand of acid (10) (still there?) 13 gold pieces (still there?) (52, 29, D) a +0 dire flail of draining (still there?) a +0 chain mail (still there?) a +0 short sword of electrocution (still there?) a +0 scale mail (still there?) (52, 36, D) a phantom mirror (52, 37, D) a staff of death (52, 42, D) a +0 quarterstaff a +2 robe of willpower (52, 48, D) a manual of Armour (52, 49, D) a +0 buckler a +4 long sword of flaming (52, 50, D) a +0 robe (53, 6, D) a +0 battleaxe a +0 chain mail (53, 12, D) a +3 flail of protection (53, 13, D) a +1 short sword of speed (53, 18, D) a +0 mace (53, 27, D) a +2 hat of willpower (53, 37, D) the +0 robe of Atheism {Str+8} Str: It affects your strength (+8). (53, 49, D) a +0 robe (53, 50, D) a +1 rapier of venom (54, 0, D) the +1 spear "Grim Tooth" {vorpal, Str+3} It inflicts extra damage upon your enemies. Str: It affects your strength (+3). (54, 1, D) a phantom mirror (54, 6, D) a +1 long sword a +2 hand crossbow of freezing a +0 chain mail a +0 kite shield (54, 13, D) a +0 shortbow of freezing (54, 24, D) a lightning rod (4/4) (54, 25, D) a +0 mace of protection (54, 28, D) a +0 giant spiked club (still there?) a +2 robe of willpower (still there?) an amulet of the acrobat (still there?) a potion of berserk rage (still there?) (54, 36, D) +1 ice dragon scales (54, 49, D) a +0 robe (54, 50, D) a +1 spear of pain (55, 0, D) a +0 tower shield a +0 long sword (55, 12, D) a staff of earth (59, 36, D) a +0 vorpal morningstar (59, 37, D) the +1 helmet of Disguise {-Cast rC+++ SInv} rC: It renders you almost immune to cold. SInv: It lets you see invisible. -Cast: It prevents spellcasting. (60, 36, D) a +0 dagger (60, 41, D) a +0 robe a staff of earth a +0 robe (61, 8, D) a +0 hand axe of distortion (61, 12, D) a +0 giant club a +0 giant club (61, 16, D) a +2 buckler of fire resistance (61, 26, D) the +4 chain mail "Liunu" {rC+} rC: It protects you from cold. (61, 37, D) a staff of poison (61, 39, D) a +0 dagger a +0 robe (61, 41, D) a +0 robe a +0 dire flail (61, 49, D) a +0 war axe of freezing (61, 59, D) a +5 scythe of protection (62, 0, D) a ring of flight (62, 1, D) a +3 leather armour of positive energy (62, 9, D) a +2 leather armour of fire resistance (62, 12, D) a +0 giant club a +0 giant spiked club (62, 16, D) a +0 antimagic whip (62, 17, D) a staff of air (62, 27, D) a phantom mirror (62, 37, D) a lightning rod (4/4) (62, 41, D) a +0 dagger a +0 robe (62, 48, D) a +2 ring mail of poison resistance (62, 49, D) a phantom mirror (62, 59, D) a +2 antimagic demon whip (62, 64, D) 4 potions of haste (63, 0, D) a +2 war axe of electrocution (63, 8, D) a Grand Grimoire (63, 17, D) a staff of fire (63, 19, D) a +0 dagger (63, 21, D) a +0 short sword a +0 scale mail a +0 buckler (63, 26, D) a staff of conjuration (63, 27, D) a lightning rod (4/4) (63, 31, D) a +3 falchion a +0 robe (63, 36, D) a +2 falchion of holy wrath (63, 37, D) a +4 chain mail of fire resistance (63, 48, D) a Trismegistus Codex (63, 49, D) a staff of earth (63, 50, D) a +3 flail of protection (63, 60, D) a +1 antimagic demon whip (64, 16, D) the +9 flail "Puhomyuph" {protect, rElec rC++ Int-5} It grants its wielder temporary protection when it strikes (+7 to AC). Int: It affects your intelligence (-5). rC: It greatly protects you from cold. rElec: It insulates you from electricity. (64, 19, D) a +0 short sword (64, 20, D) a +0 long sword a +0 ring mail (64, 21, D) a +0 long sword a +0 ring mail (64, 26, D) a staff of death (64, 27, D) the +6 hand axe "Blob" {protect, +Blink rPois Int-4 SInv} It grants its wielder temporary protection when it strikes (+7 to AC). Int: It affects your intelligence (-4). rPois: It protects you from poison. SInv: It lets you see invisible. +Blink: It lets you blink. (64, 32, D) a +4 great sword (still there?) a +0 robe (still there?) (64, 48, D) a piece from Xom's chessboard (15/15) (64, 49, D) a +2 demon whip of draining (still there?) a hellephant corpse (still there?) (64, 50, D) a staff of fire (64, 57, D) a +1 demon whip of venom (still there?) a scroll of brand weapon (still there?) the +8 quarterstaff "Eriphar" {elec, rF+ rN+ SInv} (still there?) It occasionally discharges a powerful burst of electricity upon striking a foe. rF: It protects you from fire. rN: It protects you from negative energy. SInv: It lets you see invisible. (64, 60, D) a +2 demon whip of electrocution (still there?) a +2 demon whip of freezing (still there?) (64, 61, D) a +0 demon whip (still there?) the amulet of the Bouncing Leylines {Acrobat rF+} (still there?) [amulet of the acrobat] It increases your evasion while moving and waiting. rF: It protects you from fire. (65, 20, D) a +0 dagger a +0 leather armour (65, 26, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. Str: It affects your strength (+7). (65, 48, D) a +2 mace of holy wrath (65, 49, D) a staff of air (65, 50, D) the +11 falchion of Imminent Death {pain, Drain Str+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+6). Drain: It drains your maximum health when unequipped. (65, 51, D) a salamander corpse (65, 57, D) a +1 demon whip of freezing (65, 59, D) a +2 demon whip of electrocution (still there?) a +1 war axe of venom (still there?) (65, 60, D) a +2 demon whip of draining (still there?) a +0 great sword of flaming (still there?) a fire giant corpse (still there?) (66, 23, D) a +0 rapier (66, 48, D) the +8 hand axe "Juwn" {freeze, +Blink rPois} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rPois: It protects you from poison. +Blink: It lets you blink. (66, 49, D) the +10 giant spiked club of Wrongful Imprisonment {spect, Stlth+} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Stlth: It makes you more stealthy. (66, 50, D) a book of Air (66, 51, D) a +2 lajatang of pain (still there?) a staff of earth (still there?) (66, 57, D) a +1 demon whip of draining (66, 58, D) a salamander corpse (66, 59, D) a +2 antimagic demon whip (67, 40, D) a +0 dagger (still there?) a +0 leather armour (still there?) (67, 48, D) a +0 demon whip of electrocution (67, 49, D) a +0 demon whip of draining (67, 50, D) a book of Pain (67, 57, D) a +0 demon whip (68, 48, D) a +0 great sword of flaming (still there?) a +1 ring mail of willpower (still there?) (68, 49, D) a +2 demon whip of venom (still there?) the Tome of Venom (still there?) Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Olgreb's Toxic Radiance Poison 4 d - Alistair's Intoxication Transmutation/Poison 5 e - Eringya's Noxious Bog Transmutation/Poison 6 (68, 50, D) a book of the Earth (68, 51, D) a hell hog corpse (68, 52, D) a salamander corpse (still there?) a salamander corpse (still there?) (69, 0, D) a +1 flail of protection (69, 36, D) a phial of floods (69, 48, D) a book of the Senses (69, 49, D) the +0 leather armour of the Stag {Int+2} Int: It affects your intelligence (+2). (69, 50, D) the +0 staff of Battle It enhances your conjuration magic. It summons a battlesphere in combat, with strength depending on Conjurations skill. Its strikes trigger the battlesphere's blasts. (70, 8, D) a +1 trident of holy wrath (70, 10, D) a +0 dagger (still there?) a +0 chain mail (still there?) (70, 11, D) a +0 hand axe (still there?) a +0 dagger (still there?) a +0 robe (still there?) (70, 36, D) the +9 mace "Zoskuiz" {vorpal, rF+++ rCorr Int-5} It inflicts extra damage upon your enemies. Int: It affects your intelligence (-5). rF: It renders you almost immune to fire. rCorr: It protects you from acid and corrosion. (70, 40, D) a +0 dagger a +0 ring mail (70, 41, D) a +1 trident of protection (70, 48, D) a book of the Dragon (70, 49, D) a +1 great sword of flaming (still there?) the +5 scythe "Finisher" {speed, eviscerate} (still there?) Attacks with this weapon are significantly faster. It may eviscerate those it strikes, slaying them instantly, with a decreasing chance against stronger foes. a fire giant corpse (still there?) (71, 8, D) a staff of fire (71, 16, D) a staff of conjuration (71, 20, D) a +0 mace a +0 long sword (71, 27, D) the +10 war axe of Sunlight {spect, Will+} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Will: It increases your willpower. (71, 30, D) a +0 trident a +0 robe (71, 36, D) a tin of tremorstones (2/2) (71, 37, D) a staff of poison (71, 42, D) a +0 long sword a +0 buckler a +1 antimagic scimitar (71, 49, D) a book of Alchemy (71, 51, D) a hell hog corpse (72, 10, D) a +0 dagger (still there?) a +0 robe (still there?) (72, 11, D) a +0 dagger (still there?) a +0 robe (still there?) (72, 17, D) a staff of death (72, 26, D) the +6 morningstar "Ejischea" {pain, Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Stlth: It makes you more stealthy. (72, 27, D) a +0 dagger of venom (72, 36, D) a +1 kite shield of reflection (72, 37, D) the +6 battleaxe "Nefic" {flame, rPois Int+6 Stlth+} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+6). rPois: It protects you from poison. Stlth: It makes you more stealthy. (72, 42, D) a +2 vampiric long sword (72, 48, D) a book of Necromancy (72, 49, D) the +2 trident of Trauma {vorpal, rElec} It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. (73, 1, D) a +0 scale mail of positive energy (73, 16, D) a +0 leather armour of cold resistance (73, 17, D) a +1 mace of draining (73, 26, D) a staff of cold (73, 27, D) a +0 crystal plate armour (73, 36, D) a +1 vorpal flail (73, 37, D) a +2 arbalest of flaming (73, 40, D) a +0 longbow a +0 dagger of venom a +0 leather armour (73, 48, D) a lightning rod (4/4) (73, 49, D) a staff of poison (74, 2, D) a +0 short sword a +2 dagger of draining a +0 robe (74, 48, D) a +3 leather armour of cold resistance (74, 49, D) a +0 antimagic great sword (75, 48, D) a +0 war axe of venom (75, 49, D) a +4 vorpal hand axe