Olga the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (8, 9, D) a +0 leather armour a +0 falchion 7 boomerangs of dispersal (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 5, D) a ring of flight (11, 0, D) the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 37, D) a phantom mirror (60, 7, D) a +2 trident of freezing (60, 37, D) a staff of conjuration (61, 0, D) the +8 flail "Calappeh" {holy, rPois Will+ Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. Dex: It affects your dexterity (+4). rPois: It protects you from poison. Will: It increases your willpower. (61, 8, D) the +6 shortbow "Gobbafu" {flame, rC+ Will- Str+5 Int-4} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Str: It affects your strength (+5). Int: It affects your intelligence (-4). rC: It protects you from cold. Will: It decreases your willpower. (61, 11, D) a +0 trident (61, 16, D) a +2 robe of willpower (61, 26, D) a staff of fire (61, 37, D) 4 potions of haste (62, 1, D) a book of Minor Magic (62, 8, D) the +3 kite shield of Disappointment {rElec} rElec: It insulates you from electricity. (62, 9, D) a +0 trident +2 acid dragon scales (62, 10, D) a +0 vorpal trident (62, 16, D) a +4 chain mail of willpower (62, 17, D) a +1 glaive of freezing (62, 26, D) a +4 chain mail of cold resistance (62, 27, D) a Grand Grimoire (62, 37, D) a staff of air (63, 0, D) a +1 chain mail of willpower (63, 16, D) a lightning rod (4/4) (63, 17, D) a staff of death (63, 26, D) a book of Party Tricks (63, 27, D) the +10 spear "Dycriss" {elec, *Rage Int+3 Dex+3} It occasionally discharges a powerful burst of electricity upon striking a foe. Int: It affects your intelligence (+3). Dex: It affects your dexterity (+3). *Rage: It berserks you when you make melee attacks (+20% chance). (63, 37, D) a +0 leather armour of fire resistance (64, 17, D) a +5 halberd of venom (64, 26, D) a +1 dire flail of holy wrath (65, 26, D) the +1 scale mail of Dyspraxia {rN++} rN: It greatly protects you from negative energy. (67, 0, D) the Catalogue of Dislocation and Black Rituals Spells Type Level a - Portal Projectile Hexes/Translocation 3 b - Simulacrum Ice/Necromancy 6 c - Dispersal Translocation 6 (67, 2, D) a +3 trident a +0 robe (69, 29, D) a +0 short sword (still there?) a +0 robe (still there?) (70, 36, D) a +1 executioner's axe of freezing (71, 8, D) a +0 dagger the +7 fustibalus of the Screaming Gods {freeze, Dex+2} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+2). (71, 9, D) a +0 club (71, 10, D) a +0 dagger a +0 robe (71, 11, D) a +0 club a +0 leather armour (71, 16, D) a book of the Hunter (71, 17, D) a +1 scale mail of fire resistance (71, 18, D) a +2 mace of draining (71, 26, D) a lightning rod (4/4) (71, 27, D) the +7 spear "Jijeumu" {vorpal, Int+4} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+4). (71, 29, D) a +0 spear (unseen) (71, 36, D) the +2 rapier "Powig" {distort, rElec Int+5} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. Int: It affects your intelligence (+5). rElec: It insulates you from electricity. (71, 37, D) a +0 hat (71, 41, D) a +0 mace (72, 8, D) a staff of earth (72, 10, D) a +0 hand axe (72, 16, D) a staff of fire (72, 17, D) a +0 spear a +1 dagger of freezing (72, 26, D) a +3 plate armour of positive energy (72, 31, D) a +0 quarterstaff (still there?) a +0 robe (still there?) (72, 37, D) Suptekad's Papyrus of Supportive Feathers Spells Type Level a - Summon Ice Beast Ice/Summoning 4 b - Storm Form Transmutation/Air 7 c - Maxwell's Capacitive Coupling Air 8 (73, 1, D) a +0 long sword the +6 scale mail of Restlessness {+Inv rPois Str+5 Int-3} Str: It affects your strength (+5). Int: It affects your intelligence (-3). rPois: It protects you from poison. +Inv: It lets you turn invisible. (73, 16, D) a +3 scale mail of fire resistance (73, 17, D) a +3 great sword of holy wrath (73, 26, D) a +1 hand axe of freezing (73, 27, D) a piece from Xom's chessboard (15/15) (73, 37, D) Lyiryh's Incunabulum of Heat Spells Type Level a - Scorch Fire 2 b - Fireball Conjuration/Fire 5 c - Starburst Conjuration/Fire 6 (75, 1, D) Great Wizards, Vol. II (76, 0, D) a +0 short sword a +1 ring mail of poison resistance