Olga the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 9, D) a +0 leather armour a +0 hat a +0 long sword 3 throwing nets (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 12, D) a +0 battleaxe of electrocution (49, 36, D) a +0 demon whip of electrocution (50, 12, D) the +3 pair of seven-league boots {Rampage+∞} Its wearer moves as far as possible in that direction when moving towards enemies. (50, 13, D) a +2 long sword of electrocution (50, 24, D) a +0 long sword of holy wrath (50, 29, D) a cane toad skeleton (still there?) a water moccasin skeleton (still there?) (50, 30, D) a rime drake skeleton (50, 31, D) a water moccasin skeleton (still there?) a rime drake skeleton (still there?) (50, 37, D) the +8 falchion of Jaettu Vuusk {holy, rPois Int-2 Dex+8 SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. Int: It affects your intelligence (-2). Dex: It affects your dexterity (+8). rPois: It protects you from poison. SInv: It lets you see invisible. (51, 12, D) the +1 gold dragon scales of the Bruised Nights {rPois rF+ rC+ rN+ Will+ Int+4} Int: It affects your intelligence (+4). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. rN: It protects you from negative energy. Will: It increases your willpower. (51, 13, D) a scroll of brand weapon (51, 24, D) a ring of flight (51, 36, D) a staff of fire (52, 12, D) the +8 falchion of the Beginning {holy, SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. SInv: It lets you see invisible. (52, 13, D) a lightning rod (4/4) (52, 24, D) a +5 long sword of protection (52, 25, D) a +3 vorpal long sword (52, 37, D) a +0 mace of protection (53, 12, D) a staff of poison (53, 13, D) the ring of Accord {+Blink Fly rF++ Int-5 Dex+2} [ring of flight] Int: It affects your intelligence (-5). Dex: It affects your dexterity (+2). rF: It greatly protects you from fire. Fly: It grants you flight. +Blink: It lets you blink. (53, 24, D) a phantom mirror (53, 27, D) a yak skeleton (53, 36, D) the +9 flail of Gehenna {venom, rElec rPois rF- rN+++} It poisons the flesh of those it strikes. rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It renders you almost immune to negative energy. (53, 37, D) a phantom mirror (54, 12, D) a book of the Senses (54, 13, D) the +2 rapier of Gobbewk {protect, Dex+6} It grants its wielder temporary protection when it strikes (+7 to AC). Dex: It affects your dexterity (+6). (54, 25, D) a +0 halberd of venom (54, 30, D) a +0 flail (still there?) a +0 animal skin (still there?) a spriggan skeleton (still there?) (55, 12, D) a ring of flight (55, 13, D) a +3 vorpal shortbow (55, 24, D) a lightning rod (4/4) (56, 31, D) a +1 quarterstaff of draining (still there?) a +0 animal skin (still there?) a spriggan skeleton (still there?) (57, 25, D) a +0 war axe a +0 animal skin (59, 36, D) a +4 spectral quarterstaff (59, 37, D) a +0 plate armour of poison resistance (60, 36, D) a staff of earth (60, 37, D) a lightning rod (4/4) (61, 0, D) the +3 leather armour of the Distant Future {rC+++ rN+ Dex-2} Dex: It affects your dexterity (-2). rC: It renders you almost immune to cold. rN: It protects you from negative energy. (61, 8, D) a staff of fire (61, 16, D) a phial of floods (61, 26, D) a +1 leather armour of cold resistance (61, 36, D) a +2 battleaxe of holy wrath (61, 37, D) a box of beasts (62, 0, D) a +2 morningstar of holy wrath (62, 1, D) a staff of fire (62, 8, D) a +1 spectral lajatang (62, 9, D) the +6 falchion of Laashremy {flame, rC+ rN++ Int-4} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (-4). rC: It protects you from cold. rN: It greatly protects you from negative energy. (62, 16, D) the +1 scale mail of Compression {Int+3 Dex+3} Int: It affects your intelligence (+3). Dex: It affects your dexterity (+3). (62, 17, D) the +11 scimitar of Hitautucw {elec, Dex+2} It occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (+2). (62, 30, D) a +0 rapier (62, 32, D) a +0 mace of protection (63, 16, D) a +0 whip of holy wrath (63, 17, D) a +3 halberd of flaming (63, 27, D) a staff of poison (64, 17, D) the +3 trident of the Eternal Warrior {elec, Int+3} It occasionally discharges a powerful burst of electricity upon striking a foe. Int: It affects your intelligence (+3). (64, 27, D) a box of beasts (64, 30, D) a +0 dagger (64, 32, D) a +4 mace of draining (65, 26, D) a +2 long sword of flaming (67, 0, D) a +1 vorpal trident (67, 4, D) a +0 mace (69, 0, D) a staff of air (69, 36, D) a +4 vorpal long sword (70, 5, D) a +0 hand axe (70, 8, D) a +2 trident of freezing (70, 11, D) a +0 longbow a +0 short sword (70, 28, D) a +0 arbalest (70, 36, D) the +9 glaive of Gympount {vorpal, *Slow rN+ rCorr Stlth+} It inflicts extra damage upon your enemies. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. Stlth: It makes you more stealthy. (70, 37, D) a staff of conjuration (71, 10, D) a +0 longbow a +0 dagger a +0 leather armour (71, 27, D) a +3 war axe of venom (71, 36, D) a box of beasts (71, 41, D) +0 acid dragon scales (71, 42, D) +0 steam dragon scales (72, 8, D) a staff of death (72, 11, D) a +0 long sword a +0 chain mail (72, 26, D) the +8 hand axe of Domination {chaos, rCorr} Each time it hits an enemy it has a different, random effect. rCorr: It protects you from acid and corrosion. (72, 30, D) a +0 great mace a +0 ring mail (72, 36, D) a +2 rapier of protection (72, 37, D) the +1 leather armour of Hoalulus {Int+5} Int: It affects your intelligence (+5). (73, 1, D) a +4 giant spiked club (73, 26, D) a +1 rapier of protection (73, 30, D) a +0 great sword a +0 chain mail (73, 31, D) a +3 dire flail a +0 chain mail (73, 36, D) the +8 hand axe of Watchfulness {freeze, rF+ rC++} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rF: It protects you from fire. rC: It greatly protects you from cold. (73, 37, D) a +0 morningstar of protection