Olga the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 9, D) a +0 leather armour a +0 club (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (35, 15, D) a ring of wizardry (36, 0, D) a +0 dagger of protection (36, 3, D) the +8 spear "Demonslayer" {vorpal, rF+ Str+4 Int-2} It inflicts extra damage upon your enemies. Str: It affects your strength (+4). Int: It affects your intelligence (-2). rF: It protects you from fire. (36, 14, D) a There-And-Back Book (36, 15, D) a +0 vorpal longbow (36, 17, D) 6 large rocks (still there?) a cyclops corpse (still there?) (36, 18, D) a +0 shortbow (still there?) a centaur corpse (still there?) (37, 0, D) the +1 scale mail of the Hidden Vale {-Tele rElec Int+4 Dex+4} Int: It affects your intelligence (+4). Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. -Tele: It prevents most forms of teleportation. (37, 4, D) a necrophage corpse (37, 5, D) a +0 scimitar a +2 ring mail of fire resistance (37, 15, D) a +6 ring of dexterity (37, 17, D) a +0 shortbow (37, 18, D) a +5 antimagic spear (still there?) 3 silver javelins (still there?) a +0 leather armour (still there?) (38, 1, D) a +3 shortbow of flaming (38, 5, D) the +8 falchion of the Vase {elec, rC+ rN++ rCorr Dex-4} It occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (-4). rC: It protects you from cold. rN: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. a +0 robe (38, 6, D) a +0 dagger a +0 robe (38, 14, D) a +2 spear of venom (38, 15, D) the Compendium of Nocuous Translocation Spells Type Level a - Sting Transmutation/Poison 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Passage of Golubria Translocation 4 d - Malign Gateway Summoning/Translocation 7 (38, 16, D) a +3 vampiric bardiche (still there?) a +0 shortbow (still there?) a centaur corpse (still there?) (38, 17, D) a +0 flail of holy wrath (still there?) 2 javelins (still there?) a +0 leather armour (still there?) (39, 0, D) a ring of flight (39, 1, D) a +4 trident of venom (39, 3, D) a +1 scimitar of protection a +0 robe (39, 5, D) a +0 long sword a +2 hand axe a +0 robe (39, 14, D) a manual of Fighting (39, 15, D) 4 large rocks (still there?) a box of beasts (still there?) (39, 16, D) a +0 arbalest (still there?) a yaktaur corpse (still there?) (39, 17, D) a +0 arbalest (still there?) a yaktaur corpse (still there?) (39, 18, D) a +0 arbalest (still there?) a yaktaur corpse (still there?) (39, 19, D) a +0 arbalest (40, 1, D) a +1 leather armour of fire resistance (40, 2, D) a +4 scimitar a +0 robe (40, 5, D) a +0 battleaxe (40, 14, D) a book of Touch (40, 15, D) a ring of ice (40, 17, D) a +0 longbow (still there?) a +0 leather armour (still there?) (41, 1, D) a phial of floods (41, 14, D) a +3 chain mail of fire resistance (41, 15, D) a book of Changes (41, 16, D) a +0 arbalest (still there?) a +2 short sword of protection (still there?) a yaktaur corpse (still there?) (41, 17, D) 3 large rocks (41, 18, D) a +0 shortbow (42, 0, D) a piece from Xom's chessboard (15/15) (42, 1, D) a +1 leather armour of poison resistance (42, 2, D) a ring of protection from fire (42, 14, D) a tin of tremorstones (1/2) (42, 15, D) the +4 glaive "Wovasit" {vorpal, rPois Will+} It inflicts extra damage upon your enemies. rPois: It protects you from poison. Will: It increases your willpower. (42, 16, D) a +0 shortbow (still there?) a centaur corpse (still there?) (43, 15, D) a +2 spectral quarterstaff (49, 0, D) a staff of death (49, 1, D) a +6 vampiric trident (49, 12, D) a staff of air (49, 24, D) the +7 hand axe of Charity {vorpal, Will- Str+8 SInv Stlth+} It inflicts extra damage upon your enemies. Str: It affects your strength (+8). SInv: It lets you see invisible. Will: It decreases your willpower. Stlth: It makes you more stealthy. (49, 37, D) a tin of tremorstones (1/2) (49, 41, D) a +0 great sword of flaming (50, 0, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. Dex: It affects your dexterity (+3). SInv: It lets you see invisible. (50, 1, D) a +2 vorpal hand axe (50, 12, D) a staff of death (50, 13, D) a +1 vampiric dagger (50, 17, D) a +0 trident (50, 24, D) a phial of floods (50, 37, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. Str: It affects your strength (+7). (50, 42, D) a +2 great sword of flaming (unseen) (51, 1, D) a staff of air (51, 12, D) a +2 hunting sling of flaming (51, 13, D) a +0 vorpal arbalest (51, 24, D) a staff of conjuration (51, 25, D) the +1 ring mail of Kudoniu {rElec rF- rCorr Int+7} Int: It affects your intelligence (+7). rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (51, 28, D) a +0 robe (51, 36, D) a phial of floods (51, 37, D) a +2 spear of venom (51, 41, D) a +2 demon whip of venom (52, 0, D) an amulet of regeneration (52, 1, D) a +2 long sword of electrocution (52, 16, D) a +1 great sword a +0 plate armour (52, 17, D) a +0 dire flail a +0 robe (52, 24, D) a staff of poison (52, 25, D) a condenser vane (52, 27, D) a +0 hand axe a +0 robe (52, 29, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. It may disarm weapon-wielding foes when striking them, dealing extra damage in the process. (52, 30, D) a +0 mace (52, 36, D) a +0 plate armour of positive energy (52, 41, D) the +6 battleaxe of the Thirteen Knaves {vorpal, *Rage Will++ Str+5} It inflicts extra damage upon your enemies. Str: It affects your strength (+5). *Rage: It berserks you when you make melee attacks (+20% chance). Will: It greatly increases your willpower. (53, 0, D) a +1 ring mail of fire resistance (53, 1, D) a ring of see invisible (53, 13, D) a staff of fire (53, 17, D) a +0 battleaxe (53, 24, D) a box of beasts (53, 27, D) a +0 dagger a +0 robe (53, 36, D) a +2 great sword of flaming (53, 37, D) a staff of air (54, 0, D) a ring of resist corrosion (54, 1, D) a phial of floods (54, 12, D) a +1 mace of protection (54, 15, D) a +1 dagger of flaming (still there?) a +0 robe (still there?) (54, 24, D) a staff of death (54, 25, D) a staff of fire (55, 0, D) a +1 fustibalus of flaming (55, 1, D) a staff of cold (55, 12, D) a +1 vorpal battleaxe (55, 13, D) a staff of fire (55, 24, D) a +0 hand axe (57, 29, D) a +0 halberd (59, 36, D) a +0 robe (59, 40, D) a +0 dagger (still there?) a +0 robe (still there?) (60, 37, D) a staff of cold (60, 38, D) a +0 halberd (still there?) a +2 ring mail of willpower (still there?) (60, 40, D) a +0 battleaxe (still there?) a +0 chain mail (still there?) (60, 41, D) a +0 dagger (still there?) a +0 robe (still there?) (61, 0, D) the +8 broad axe of Xongint {vorpal, rF+ rC+} It inflicts extra damage upon your enemies. rF: It protects you from fire. rC: It protects you from cold. (61, 16, D) the +3 quarterstaff of Hepliaklqana, Twisting {freeze, rC+ Stlth+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rC: It protects you from cold. Stlth: It makes you more stealthy. (61, 26, D) a +2 plate armour of willpower (61, 36, D) a +0 dagger of distortion (61, 41, D) a +1 flail (still there?) a +0 robe (still there?) (62, 1, D) a staff of air (62, 26, D) a +2 dagger of venom (62, 27, D) a staff of death (62, 36, D) a +3 shortbow of freezing (62, 37, D) a +1 scimitar of flaming (63, 0, D) the +7 quarterstaff "Butenehak" {holy, *Corrode rPois rC+++ Will+} It has been blessed by the Shining One to cause great damage to the undead and demons. rC: It renders you almost immune to cold. rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. Will: It increases your willpower. (63, 8, D) a +0 broad axe of venom (63, 26, D) a staff of conjuration (63, 27, D) the +3 shortbow of Guilt {freeze, Drain rN+ Str+2} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+2). rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. (63, 36, D) a +5 spear of venom (63, 37, D) a staff of air (64, 17, D) a piece from Xom's chessboard (15/15) (64, 27, D) a staff of conjuration (65, 26, D) a +0 great sword of electrocution (66, 0, D) a +0 arbalest (66, 3, D) a +0 arbalest (unseen) (66, 8, D) a +3 shortbow a +0 short sword a +0 leather armour (67, 0, D) a +0 shortbow of flaming (68, 2, D) a +0 arbalest (69, 0, D) a staff of death (69, 38, D) a +0 trident (70, 9, D) a staff of poison (70, 36, D) the +7 quarterstaff of the Elven Halls {protect, rElec rN+} It grants its wielder temporary protection when it strikes (+7 to AC). rElec: It insulates you from electricity. rN: It protects you from negative energy. (70, 37, D) a piece from Xom's chessboard (15/15) (70, 38, D) a +0 trident (71, 16, D) a box of beasts (71, 19, D) a +0 morningstar a +0 scale mail (71, 20, D) a +0 flail a +0 ring mail (71, 26, D) a staff of conjuration (71, 27, D) a +5 spear a +0 robe a piece from Xom's chessboard (15/15) (71, 28, D) a +0 long sword a +0 robe (71, 36, D) a +0 battleaxe of electrocution (71, 37, D) a phantom mirror (71, 38, D) a +0 trident (71, 39, D) a +0 trident (72, 8, D) a +2 mace of holy wrath (72, 9, D) a staff of fire (72, 16, D) the +9 lajatang "Liuf" {vamp, rPois} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rPois: It protects you from poison. (72, 18, D) a +0 arbalest (72, 20, D) a +0 arbalest (72, 22, D) a +0 dire flail a +0 chain mail (72, 26, D) a +5 antimagic broad axe (72, 27, D) a +0 buckler of protection (72, 30, D) a +2 mace a +0 robe (72, 36, D) a staff of poison (72, 37, D) a +0 trident a +2 ring mail of willpower (72, 39, D) a +0 trident (still there?) a boomerang (still there?) (73, 16, D) a piece from Xom's chessboard (15/15) (73, 17, D) a staff of death (73, 26, D) +2 pearl dragon scales (73, 27, D) a +2 flail of protection (73, 36, D) a +2 arbalest of freezing (73, 37, D) a +1 cloak of stealth (73, 39, D) 5 large rocks (unseen) (74, 38, D) a +0 shortbow