Olga the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (12, 8, D) a +6 ring of intelligence a +6 ring of intelligence 4 scrolls of amnesia 2 potions of brilliance (59, 36, D) a +0 vorpal great mace (unseen) (59, 37, D) a +6 ring of intelligence (59, 43, D) the felid corpse of Olga (60, 36, D) a +2 flail of protection (unseen) (60, 37, D) the +6 scale mail of the Lost Path {Drain Will+++ Regen+ Int+6} Int: It affects your intelligence (+6). Regen: It increases your rate of health regeneration. Drain: It drains your maximum health when unequipped. Will: It greatly increases your willpower. (unseen) (60, 41, D) a +0 great sword a +0 plate armour a human corpse (61, 0, D) a +0 dagger a +0 robe a scroll of acquirement (61, 8, D) a +6 ring of intelligence (61, 16, D) a +2 halberd of holy wrath (61, 26, D) a Fen Folio (61, 37, D) a +4 ring of evasion (61, 44, D) the felid corpse of Olga (62, 0, D) a +0 club a +1 pair of boots of flying (62, 1, D) a +2 robe of willpower (62, 2, D) a +0 short sword (62, 8, D) the +7 plate armour of Miracles {rF+ Str+6} Str: It affects your strength (+6). rF: It protects you from fire. (62, 9, D) a +1 vampiric whip (62, 16, D) a staff of death (62, 27, D) a book of Scorching (62, 36, D) a +0 war axe (62, 37, D) a +0 trident of protection (unseen) (63, 0, D) a staff of cold (unseen) (63, 1, D) a +0 flail of holy wrath (unseen) (63, 16, D) a staff of air (63, 18, D) a necrophage corpse (skeletalised by now) (63, 26, D) a +2 spear of flaming (63, 27, D) a +1 scale mail of fire resistance (63, 36, D) a +2 whip of freezing (unseen) (63, 37, D) a +2 plate armour of fire resistance (unseen) (64, 16, D) a phantom mirror (64, 26, D) the +0 robe of Life {Str+3 Dex+3} Str: It affects your strength (+3). Dex: It affects your dexterity (+3). (67, 0, D) a +3 great sword of protection (68, 0, D) a +1 chain mail of fire resistance (unseen) (70, 8, D) a lightning rod (4/4) (70, 36, D) a staff of air (70, 37, D) a +2 robe (71, 8, D) a staff of cold (71, 16, D) a staff of death (unseen) (71, 17, D) a +3 leather armour of willpower (unseen) (71, 23, D) a +0 short sword a +0 robe (71, 37, D) a +1 vorpal broad axe (71, 39, D) a +0 giant club a +0 giant club a two-headed ogre skeleton a troll skeleton (71, 41, D) 5 large rocks a +0 giant club a +0 giant club a +0 giant club an ogre skeleton (72, 8, D) the +6 short sword of Foolhardiness {antimagic, +Blink rF- rC+++ rCorr} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rF: It makes you vulnerable to fire. rC: It renders you almost immune to cold. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. (72, 9, D) a +3 whip of electrocution (72, 16, D) a +1 rapier of speed (unseen) (72, 17, D) an orb of light (unseen) (72, 36, D) the +9 morningstar "Hydra's Funeral" {protect, Int+6} It grants its wielder temporary protection when it strikes (+7 to AC). Int: It affects your intelligence (+6). (72, 37, D) a staff of cold (72, 41, D) a +0 giant club (72, 42, D) a +0 giant club an ogre skeleton (73, 1, D) the +3 pair of mountain boots {steadfast, rC+} It prevents involuntary movement, except for blinking, teleportation, or banishment. rC: It protects you from cold. (73, 16, D) an amulet of faith (73, 17, D) a +1 arbalest of flaming (unseen) (73, 37, D) Great Wizards, Vol. VII (75, 1, D) a +1 vampiric lajatang