Olga the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 5 potions of haste 2 potions of berserk rage (7, 9, D) a +0 scale mail a +0 buckler a +0 war axe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 1, D) the +7 gold dragon scales of Jabyl {Harm +Inv rPois rF+ rC+ Dex+3} Dex: It affects your dexterity (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. +Inv: It lets you turn invisible. Harm: It increases damage dealt and taken. (unseen) (49, 24, D) a +0 helmet of see invisible (49, 36, D) a +4 plate armour of willpower (50, 1, D) a book of Rime (50, 12, D) a +2 heavy scimitar (50, 28, D) a +0 spear (50, 37, D) a +2 mace of protection (51, 1, D) a book of Transfigurations (51, 12, D) an amulet of faith (51, 15, D) a komodo dragon corpse (51, 17, D) a +0 hand axe a +0 animal skin (51, 18, D) a +2 war axe of venom (still there?) a +0 animal skin (still there?) a spriggan corpse (still there?) a skyshark corpse (still there?) (51, 25, D) a +3 plate armour of cold resistance (51, 28, D) a +0 battleaxe (52, 1, D) a wand of flame (10) (52, 12, D) a ring of see invisible (52, 13, D) a +6 trident of flaming (52, 15, D) a blink frog corpse (52, 17, D) a skyshark corpse (52, 24, D) the +8 orcbow "Zeenaas" {drain, rC+ Stlth+} rC: It protects you from cold. Stlth: It makes you more stealthy. (52, 25, D) the +6 scale mail "Lefeyjy" {-Cast Rampage Dex+8 Stlth-} Dex: It affects your dexterity (+8). -Cast: It prevents spellcasting. Rampage: It bestows one free step when moving towards enemies. Stlth: It makes you less stealthy. (52, 28, D) a +0 short sword a naga corpse (skeletalised by now) (52, 37, D) a +3 scimitar of flaming (53, 1, D) the Monograph on Translocated Minerals Spells Type Level a - Blink Translocation 2 b - Volatile Blastmotes Fire/Translocation 3 c - Vhi's Electric Charge Translocation/Air 3 d - Animate Armour Summoning/Earth 4 (unseen) (53, 12, D) a staff of conjuration (53, 13, D) the staff of Zin's Reproof {rC+ Str+3 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+3). rC: It protects you from cold. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (53, 18, D) a basilisk corpse a cane toad corpse (53, 25, D) a +2 whip of pain (53, 28, D) a +0 long sword a naga corpse (skeletalised by now) (53, 29, D) a +0 club a naga corpse (skeletalised by now) a ball python corpse (skeletalised by now) (53, 36, D) a +4 rapier of venom (54, 1, D) a book of Vapours (54, 13, D) a +1 pair of gloves of infusion (54, 36, D) the +2 great sword of the Walnut {holy, rElec rN+ rCorr Stlth-} rElec: It insulates you from electricity. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth: It makes you less stealthy. (55, 1, D) a wand of quicksilver (4) (55, 13, D) a staff of earth (55, 24, D) the +1 ring mail of the Spider Nest {rPois rC+ Dex-4} Dex: It affects your dexterity (-4). rC: It protects you from cold. rPois: It protects you from poison. (59, 36, D) a +0 falchion of flaming (59, 37, D) a ring of see invisible (60, 36, D) the +4 short sword of Slow Death {chaos, Str+2} Str: It affects your strength (+2). (60, 41, D) a water moccasin corpse (skeletalised by now) (61, 0, D) a piece from Xom's chessboard (15/15) (61, 8, D) a +0 leather armour of poison resistance (61, 11, D) a +0 dagger (61, 26, D) the +5 war axe "Veogut" {flame, rF+ Int+4} Int: It affects your intelligence (+4). rF: It protects you from fire. (61, 36, D) the +0 helmet "Golocraz" {rElec} rElec: It insulates you from electricity. (61, 41, D) a bullfrog corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (62, 0, D) a +2 war axe of flaming (62, 1, D) the +4 scimitar "Ythroriur" {vamp, rCorr Int+5} Int: It affects your intelligence (+5). rCorr: It protects you from acid and corrosion. (62, 8, D) a +1 hand axe of electrocution (62, 9, D) the +9 short sword of Guzojuem {antimagic, Str+2} Str: It affects your strength (+2). (62, 11, D) a +0 short sword (62, 20, D) a +3 flail (still there?) a +0 chain mail (still there?) a +0 club (still there?) a +2 ring mail of willpower (still there?) (62, 21, D) a +0 dagger a +0 robe (62, 26, D) a +0 dire flail of protection (62, 30, D) a +0 hand axe a +0 chain mail a +0 dagger a +0 robe (62, 31, D) a +0 dagger a +0 robe (62, 36, D) a +0 long sword of holy wrath (62, 41, D) a bullfrog corpse (skeletalised by now) (62, 42, D) a water moccasin corpse (skeletalised by now) (63, 0, D) +1 storm dragon scales (63, 8, D) a +0 shortbow of draining (63, 11, D) a +0 club (63, 12, D) a +0 club (63, 19, D) a +0 whip (63, 20, D) a +0 short sword (63, 26, D) a +0 long sword of holy wrath (63, 27, D) the +1 scale mail of Past Mistakes {rF+ rC+ Str+3} Str: It affects your strength (+3). rF: It protects you from fire. rC: It protects you from cold. (63, 30, D) a +0 dagger a +0 robe a +1 short sword of venom a +0 leather armour a +0 hand axe (63, 36, D) the +4 flail of Egalujiu {flame, Fragile rPois Str+4} Str: It affects your strength (+4). rPois: It protects you from poison. Fragile: It will be destroyed if unequipped. (63, 37, D) a +1 heavy great mace (64, 20, D) a +0 club (64, 21, D) a +0 club a +0 leather armour (64, 30, D) a +2 whip of venom (still there?) a +0 hand axe (still there?) (65, 26, D) the staff "Hiehunge" {rElec rF+ Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF: It protects you from fire. rElec: It insulates you from electricity. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (68, 0, D) a +2 antimagic short sword (69, 0, D) a +0 quarterstaff of distortion (70, 9, D) a +2 long sword of distortion (70, 11, D) a +0 flail a +0 chain mail (70, 36, D) the +7 dagger "Emehinap" {drain, rF+} rF: It protects you from fire. (70, 37, D) a +1 spectral giant club (71, 10, D) a +0 dagger a +0 robe (71, 11, D) a +0 club (71, 16, D) a +4 eveningstar of protection (71, 26, D) the +1 robe of Vines {NoPotionHeal Regen++++} NoPotionHeal: Its wearer cannot be healed by potions. Regen: It increases your rate of health regeneration. (71, 27, D) a +1 whip of electrocution (71, 36, D) a +3 shortbow of flaming (72, 8, D) a +4 scale mail of poison resistance (72, 10, D) a +0 hand axe a +0 leather armour (72, 12, D) a +0 hand axe (72, 26, D) a +2 long sword of holy wrath (72, 37, D) a staff of conjuration (73, 1, D) a +2 helmet of see invisible (73, 16, D) a staff of cold (73, 17, D) a +2 sling (73, 26, D) a +1 plate armour of willpower (73, 40, D) a +0 halberd a +0 robe (75, 3, D) a +0 dagger a +0 robe