Olga the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a +0 leather armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (11, 1, D) a +0 long sword (49, 36, D) a +2 vampiric spear (unseen) (49, 37, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. (unseen) (50, 36, D) a wand of charming (4) (50, 37, D) a +1 vampiric glaive (unseen) (51, 36, D) a ring of fire (51, 37, D) a ring of see invisible (52, 36, D) a book of the Spheres (52, 37, D) the ring "Tiruz" {Wiz rC+ Str+2 Int+3} [ring of wizardry] It improves your spell success rate. Str: It affects your strength (+2). Int: It affects your intelligence (+3). rC: It protects you from cold. (unseen) (53, 36, D) Tiagynab's Spellbook of the Faeries Spells Type Level a - Confusing Touch Hexes 3 b - Leda's Liquefaction Hexes/Earth 4 c - Discord Hexes 8 (unseen) (53, 37, D) a wand of polymorph (4) (54, 36, D) a +5 orcbow of draining (unseen) (59, 36, D) a +1 great sword (unseen) (59, 37, D) a +8 orcbow (unseen) (59, 42, D) a +0 great sword a +0 chain mail a human corpse (60, 36, D) a +0 dagger of speed (unseen) (60, 37, D) a book of Hexes (60, 39, D) a +0 arbalest (60, 41, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. a +0 plate armour a +3 great sword a +0 plate armour a +0 great sword a +0 chain mail a human corpse a human corpse (60, 42, D) the +3 pair of gloves "Feymoddi" {Stlth+} Stlth: It makes you more stealthy. (61, 0, D) the +6 quarterstaff of the Lesser Evil {heavy, rElec Int+3} Int: It affects your intelligence (+3). rElec: It insulates you from electricity. (unseen) (61, 2, D) a hell hound corpse (skeletalised by now) (61, 10, D) a ball python corpse (skeletalised by now) (61, 16, D) the +8 hand axe "Hutsi" {elec, rN+ Str+3 Dex+4} Str: It affects your strength (+3). Dex: It affects your dexterity (+4). rN: It protects you from negative energy. (61, 26, D) a ring of protection from fire (61, 36, D) a +2 long sword of electrocution (61, 41, D) a +0 broad axe (still there?) a +0 arbalest of freezing (still there?) a +0 plate armour (still there?) a +0 battleaxe (still there?) a +0 plate armour (still there?) a human corpse (still there?) (61, 42, D) a +0 great sword a +0 chain mail (62, 0, D) a staff of death (62, 1, D) a wand of charming (5) (62, 8, D) the crystal ball of Wucad Mu {*channel} *Channel: It often returns the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts. (62, 10, D) a ball python corpse (skeletalised by now) (62, 16, D) a staff of air (62, 20, D) a +0 dagger a draconian corpse (skeletalised by now) (62, 21, D) a +0 short sword a draconian corpse (skeletalised by now) (62, 26, D) a +3 trident of freezing (unseen) (62, 27, D) the +5 longbow of the Inviting Gods {heavy, rPois rN+} rPois: It protects you from poison. rN: It protects you from negative energy. (unseen) (62, 36, D) a +1 war axe of venom (unseen) (62, 37, D) a staff of poison (unseen) (63, 0, D) a +2 robe of positive energy (unseen) (63, 8, D) the staff of Ruination {rElec Dex+5 Stlth+ Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+5). rElec: It insulates you from electricity. Air: It increases the power of your Air spells. Stlth: It makes you more stealthy. It falls into the 'Staves' category. It is a one-handed weapon. (63, 10, D) a ball python corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (63, 16, D) a staff of earth (63, 19, D) a +0 glaive (63, 20, D) a +0 flail (63, 21, D) a +2 scimitar of holy wrath (63, 26, D) a +6 quarterstaff (63, 27, D) the +3 war axe "Boycesm" {freeze, *Rage *Corrode MP+9 Str+10} Str: It affects your strength (+10). MP: It affects your magic capacity (+9). *Rage: It berserks you when you make melee attacks (+20% chance). *Corrode: It may corrode you when you take damage. (63, 37, D) a staff of poison (unseen) (64, 20, D) a +0 short sword a draconian corpse (skeletalised by now) (64, 21, D) a +0 flail a +0 flail a draconian corpse (skeletalised by now) (64, 26, D) a wand of mindburst (7) (64, 27, D) a +0 sling of freezing (unseen) (65, 26, D) an amulet of magic regeneration (67, 0, D) a staff of fire (unseen) (68, 0, D) a +1 falchion of holy wrath (68, 2, D) a shapeshifter corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (69, 0, D) a ring of wizardry (69, 2, D) an ugly thing corpse (skeletalised by now) (69, 36, D) the staff "Qemnex" {rPois Int+4 Dex+3 Poison} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+3). rPois: It protects you from poison. Poison: It increases the power of your Poison spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (70, 8, D) the staff of Vanity {rPois rN+ Dex+4 Stlth+ Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+4). rPois: It protects you from poison. rN: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Stlth: It makes you more stealthy. It falls into the 'Staves' category. It is a one-handed weapon. (70, 9, D) a +5 sling (70, 36, D) the +7 eveningstar "Horinays" {heavy, rElec Will+ Int+2} Int: It affects your intelligence (+2). rElec: It insulates you from electricity. Will: It increases your willpower. (unseen) (70, 37, D) the ring of Laxt {rPois Will+ Int+4} [ring of poison resistance] Int: It affects your intelligence (+4). rPois: It protects you from poison. Will: It increases your willpower. (unseen) (70, 38, D) a +0 club a +0 robe the human corpse of Jessica (70, 39, D) a +0 scythe (still there?) a +0 robe (still there?) a +3 quarterstaff of chaos (still there?) a +0 cloak of stealth (still there?) the human corpse of Sigmund (still there?) (70, 40, D) a +0 giant spiked club a +0 robe a +0 short sword a +0 ring mail a potion of brilliance the ogre corpse of Erolcha (71, 16, D) a staff of earth (71, 19, D) a +2 halberd (still there?) a +0 robe (still there?) (71, 27, D) a staff of air (71, 30, D) 2 silver boomerangs (71, 36, D) a +1 quick blade of freezing (unseen) (71, 37, D) a wand of digging (6) (71, 38, D) a +0 battleaxe a +0 robe (71, 40, D) a +4 scimitar of flaming a +0 robe (71, 41, D) the +0 cloak of the Gloaming {*Corrode rF+++ rC- Dex+2} Dex: It affects your dexterity (+2). rF: It renders you almost immune to fire. rC: It makes you vulnerable to cold. *Corrode: It may corrode you when you take damage. (72, 8, D) a book of Conjurations (72, 9, D) the +12 morningstar "Daisius" {freeze, rElec Dex+3} Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. (72, 16, D) a staff of fire (72, 26, D) a +2 heavy battleaxe (72, 30, D) a +0 rapier a +0 ring mail (72, 40, D) a +4 dire flail of holy wrath (still there?) a +0 ring mail (still there?) a potion of lignification (still there?) a +4 dagger (still there?) a +0 robe (still there?) the human corpse of Edmund (still there?) (73, 1, D) a staff of fire (unseen) (73, 16, D) the +3 Elemental Staff {rElec rF+ rC+ AC+3} It enhances your fire, ice, earth and air magic. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. (73, 17, D) a +2 robe of positive energy (73, 26, D) a +0 ring mail of cold resistance (73, 27, D) the +1 broad axe of Fear {drain, rPois rCorr Str-4 Dex+5} Str: It affects your strength (-4). Dex: It affects your dexterity (+5). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (73, 29, D) a +0 long sword a +0 leather armour a +0 longbow a +0 dagger a +0 leather armour (73, 36, D) Lom Lobon's Atlas of Battle Magic Spells Type Level a - Static Discharge Conjuration/Air 2 b - Starburst Conjuration/Fire 6 c - Fire Storm Conjuration/Fire 9 (unseen) (73, 37, D) the +0 robe of Keshowoume {*Corrode rElec Regen+ Stlth+} rElec: It insulates you from electricity. Regen: It increases your rate of health regeneration. *Corrode: It may corrode you when you take damage. Stlth: It makes you more stealthy. (unseen) (75, 1, D) a +1 dagger of flaming (unseen)