Olga the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 2, D) a +0 kite shield a +0 robe (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {Contam Stlth-} (still there?) Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, Drain} (still there?) Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) the +4 shortbow of Compulsion {flame, Will+ Str+7 Dex+3} Str: It affects your strength (+7). Dex: It affects your dexterity (+3). Will: It increases your willpower. (unseen) (62, 0, D) a +3 short sword of electrocution (62, 1, D) a staff of earth (62, 8, D) the +0 glaive "Pevvah" {spect, *Noise rN+++ Dex+4} Dex: It affects your dexterity (+4). rN: It renders you almost immune to negative energy. *Noise: It may make noises in combat. (62, 9, D) the staff of Rotation {rElec rPois rN+ MP+9 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. MP: It affects your magic capacity (+9). Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-clawed weapon. (62, 10, D) a shapeshifter corpse a shapeshifter corpse (63, 0, D) a staff of fire (unseen) (68, 0, D) the +3 ring mail of Woma Wax {rPois} rPois: It protects you from poison. (68, 2, D) a necrophage corpse (69, 0, D) a +3 heavy great sword (70, 8, D) a staff of earth (70, 11, D) a +0 dagger (70, 20, D) a +0 halberd a water moccasin corpse (71, 8, D) a +1 dagger of draining (71, 11, D) a +0 mace a +0 leather armour a +0 short sword a +0 scale mail (71, 16, D) the +9 short sword of Propriety {drain, rPois rF- rCorr Int-4} Int: It affects your intelligence (-4). rF: It makes you vulnerable to fire. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (unseen) (71, 17, D) a +2 great mace of protection (unseen) (71, 20, D) an adder corpse (71, 26, D) a book of Burglary (71, 27, D) a wand of polymorph (2) (72, 9, D) a +3 plate armour of cold resistance (72, 11, D) a +1 war axe of electrocution (still there?) a +0 leather armour (still there?) an orc corpse (still there?) (72, 12, D) a +0 dagger a +0 robe (72, 17, D) a staff of earth (unseen) (72, 26, D) a staff of conjuration (unseen) (72, 27, D) a ring of protection from fire (73, 1, D) a +0 trident (still there?) 3 boomerangs (still there?) a staff of fire (still there?) (73, 2, D) a +0 trident a boomerang (73, 16, D) a +2 dagger of speed (unseen) (73, 26, D) a +3 lajatang of speed (unseen) (73, 27, D) a ring of willpower