Olga the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 8, D) a +0 kite shield a +0 robe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {Contam Stlth-} (still there?) Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, Drain} (still there?) Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 24, D) the ring "Risiatusm" {MP+9 Int+4} [ring of magical power] Int: It affects your intelligence (+4). MP: It affects your magic capacity (+9). (unseen) (49, 36, D) a +2 robe (unseen) (49, 37, D) a wand of digging (1) (50, 24, D) a +3 chain mail of poison resistance (50, 25, D) the Vellum of Misty Contaminants Spells Type Level a - Vhi's Electric Charge Translocation/Air 3 b - Olgreb's Toxic Radiance Poison 4 c - Chain Lightning Conjuration/Air 9 (unseen) (50, 36, D) a staff of earth (unseen) (50, 37, D) a ring of fire (51, 24, D) a book of Callings (51, 25, D) the +0 robe "Omniusaw" {*Slow Regen+ Str+5 Stlth+} Str: It affects your strength (+5). Regen: It increases your rate of health regeneration. *Slow: It may slow you when you take damage. Stlth: It makes you more stealthy. (unseen) (51, 37, D) a +2 quarterstaff of speed (unseen) (52, 24, D) the +8 broad axe "Fizue" {pain, MP+9 Stlth+} MP: It affects your magic capacity (+9). Stlth: It makes you more stealthy. (unseen) (52, 25, D) a ring of fire (52, 36, D) a staff of conjuration (unseen) (52, 40, D) a +2 heavy longbow (still there?) a +3 heavy battleaxe (still there?) a +0 plate armour (still there?) a demonspawn corpse (still there?) (53, 24, D) a wand of paralysis (6) (53, 25, D) Ozocubu's Autobiography (53, 36, D) the +1 cloak "Rammoget" {rElec rN+++ Str-3 Dex-3} Str: It affects your strength (-3). Dex: It affects your dexterity (-3). rElec: It insulates you from electricity. rN: It renders you almost immune to negative energy. (unseen) (53, 37, D) a +5 halberd of flaming (unseen) (54, 24, D) a book of Alchemy (54, 25, D) a wand of mindburst (10) (54, 36, D) a wand of iceblast (5) (55, 24, D) a +2 dagger of flaming (unseen) (59, 36, D) a ring of wizardry (59, 37, D) a +1 hand axe of flaming (unseen) (60, 37, D) a staff of death (unseen) (61, 0, D) a staff of air (unseen) (61, 26, D) a +1 heavy mace (61, 37, D) a wand of iceblast (5) (62, 9, D) a staff of air (62, 12, D) a raiju corpse (skeletalised by now) (62, 19, D) a scorpion corpse (62, 20, D) a redback corpse a tarantella corpse (62, 21, D) a scorpion corpse (62, 27, D) the +6 hand axe "Inohexack" {pain, rPois Str+2} Str: It affects your strength (+2). rPois: It protects you from poison. (62, 36, D) the +6 whip "Apyn" {distort, rC- Will+ rCorr} rC: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (unseen) (62, 37, D) a staff of fire (62, 38, D) a wyvern corpse (63, 0, D) 2 scrolls of brand weapon (63, 17, D) the +2 mace "Ommoxt" {antimagic, Fragile rF+ Int+5 SInv} Int: It affects your intelligence (+5). rF: It protects you from fire. SInv: It lets you see invisible. Fragile: It will be destroyed if unequipped. (unseen) (63, 19, D) a scorpion corpse (63, 27, D) the +1 war axe of Blood-Lust {drain, rN+++ Will+++ MP-9 Str-2} Str: It affects your strength (-2). rN: It renders you almost immune to negative energy. MP: It affects your magic capacity (-9). Will: It greatly increases your willpower. (63, 36, D) a wand of mindburst (6) (63, 37, D) a staff of cold (63, 38, D) a cane toad corpse (63, 40, D) a komodo dragon corpse (64, 17, D) the staff "Fegat" {rN+ rCorr Dex+4 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+4). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-clawed weapon. (unseen) (64, 26, D) a +3 spear of venom (64, 38, D) a water moccasin corpse (65, 26, D) a +2 robe of cold resistance (67, 0, D) a +2 war axe of flaming (67, 2, D) a +0 club an orc corpse (skeletalised by now) (68, 2, D) a +0 whip (69, 0, D) a +0 flail (69, 36, D) a staff of conjuration (unseen) (69, 41, D) a jackal corpse (69, 42, D) an iguana corpse (70, 8, D) a staff of air (unseen) (70, 9, D) an adder corpse (70, 36, D) a staff of cold (70, 37, D) the +3 Elemental Staff {rElec rF+ rC+ AC+3} It enhances your fire, ice, earth and air magic. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. (unseen) (70, 42, D) a jackal corpse (70, 43, D) a komodo dragon corpse (71, 8, D) a staff of cold (71, 10, D) a +0 long sword a +0 robe a naga corpse (71, 27, D) a +2 ring mail of willpower (71, 36, D) a staff of death (71, 37, D) a staff of earth (72, 9, D) the staff of Terrible Integrity {rF+ rC+ SInv Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF: It protects you from fire. rC: It protects you from cold. SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-clawed weapon. (unseen) (72, 16, D) a +3 scimitar of holy wrath (unseen) (72, 17, D) a +0 long sword a +2 pair of boots of stealth (72, 19, D) a +0 long sword of holy wrath a +0 leather armour (72, 26, D) the +1 pair of gloves of the End {rF- rC++ Regen+ Int+4} Int: It affects your intelligence (+4). rF: It makes you vulnerable to fire. rC: It greatly protects you from cold. Regen: It increases your rate of health regeneration. (72, 28, D) a +0 shortbow (72, 32, D) a +0 trident (72, 33, D) a +0 shortbow a centaur corpse (72, 40, D) a wolf corpse (73, 2, D) a +0 hand axe a draconian corpse (skeletalised by now) (73, 16, D) a book of Blood (73, 17, D) a +0 long sword a +4 short sword of protection (73, 26, D) a +2 heavy morningstar (73, 28, D) a +0 trident 2 boomerangs a merfolk corpse (73, 36, D) a staff of poison (74, 2, D) a +2 mace of holy wrath (still there?) a draconian corpse (skeletalised by now) (still there?) (74, 17, D) a +0 long sword a +0 leather armour (75, 31, D) a +0 trident