Olga the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +2 dagger a +5 rapier (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 robe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {Contam Stlth-} (still there?) Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, Drain} (still there?) Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 36, D) the Volume of Niveous Movement Spells Type Level a - Lesser Beckoning Translocation 2 b - Frozen Ramparts Ice 3 c - Ozocubu's Armour Ice 3 d - Passage of Golubria Translocation 4 (unseen) (49, 37, D) 4 scrolls of enchant armour (50, 36, D) the +3 Elemental Staff {rElec rF+ rC+ AC+3} It enhances your fire, ice, earth and air magic. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. (unseen) (50, 37, D) a +2 scimitar of holy wrath (unseen) (51, 37, D) a +0 hat (52, 37, D) a wand of light (4) (53, 37, D) a staff of cold (unseen) (59, 36, D) a +6 ring of intelligence (59, 37, D) a +0 morningstar (still there?) a staff of conjuration (still there?) (60, 36, D) a ring of flight (60, 37, D) a staff of earth (61, 0, D) a +2 flail of holy wrath (still there?) a Trismegistus Codex (still there?) (61, 8, D) a wand of digging (2) (61, 16, D) a book of Party Tricks (61, 26, D) a wand of flame (4) (61, 36, D) a +4 rapier of draining (61, 37, D) a +0 morningstar (still there?) a staff of fire (still there?) (62, 0, D) a +0 trident (62, 1, D) a +0 dagger a wand of flame (5) (62, 9, D) the +0 ring mail of Experimentation {Fly Slay+4} Slay: It affects your accuracy & damage with ranged weapons and melee (+4). Fly: It grants you flight. (62, 16, D) a +2 pair of boots of rampaging (unseen) (62, 17, D) a wand of polymorph (8) (62, 26, D) a wand of paralysis (7) (62, 27, D) a +6 ring of strength (62, 36, D) a +1 battleaxe of pain a +0 plate armour the ring of the Hare {EV+10} [ring of evasion] EV: It affects your evasion (+10). (62, 37, D) a +0 dire flail (still there?) a +3 leather armour of cold resistance (still there?) (63, 0, D) a +0 scimitar (still there?) Asmodeus's Almanac of the Volley (still there?) Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Fulminant Prism Conjuration/Hexes 4 c - Fire Storm Conjuration/Fire 9 (63, 8, D) a book of Debilitation (63, 15, D) a swamp drake corpse (skeletalised by now) (63, 16, D) a wand of roots (4) (63, 17, D) a scroll of brand weapon (63, 26, D) a +2 short sword of speed (63, 27, D) a +2 great sword of draining (63, 36, D) a +0 dire flail an amulet of reflection (63, 37, D) a +3 great sword of draining a +0 chain mail an amulet of reflection (64, 16, D) a wand of polymorph (4) (64, 17, D) a wand of light (4) (64, 26, D) the staff "Qiogub" {rElec SInv Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. SInv: It lets you see invisible. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a two-handed weapon. (unseen) (64, 27, D) a +0 spear of venom (64, 29, D) the ring of Xuxyn {rPois rF+ Will+ rCorr Stlth+} [ring of resist corrosion] rF: It protects you from fire. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. Stlth: It makes you more stealthy. (unseen) (67, 0, D) a +7 dagger (still there?) a wand of roots (6) (still there?) (68, 0, D) a +0 mace a +0 leather armour a +1 heavy scimitar (69, 0, D) a +0 hand axe (still there?) the +0 leather armour of the Moon Troll {rN++ rCorr Str-4 Slay+6} (still there?) Str: It affects your strength (-4). Slay: It affects your accuracy & damage with ranged weapons and melee (+6). rN: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. (69, 36, D) a +4 broad axe of distortion (70, 36, D) a staff of death (71, 16, D) a +2 robe of positive energy (71, 17, D) a +0 spear of venom (71, 26, D) a +0 buckler of protection (71, 27, D) a +1 glaive of protection (72, 8, D) a +2 shortbow of draining (72, 26, D) a +4 plate armour of poison resistance (unseen) (72, 27, D) a +2 robe (unseen) (72, 36, D) the staff "Death Rattle" {rPois rF+ Int+5 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+5). rF: It protects you from fire. rPois: It protects you from poison. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a two-handed weapon. (72, 37, D) the +5 dire flail of the Doomed Warrior {protect, rN+ MP+9 SInv} rN: It protects you from negative energy. MP: It affects your magic capacity (+9). SInv: It lets you see invisible. (73, 1, D) a +0 giant spiked club (still there?) a +0 giant club (still there?) a +3 mace of holy wrath (still there?) (73, 17, D) a +1 flail of holy wrath (73, 26, D) the +0 helmet "Rinuyfor" {rElec Int+6 SInv} Int: It affects your intelligence (+6). rElec: It insulates you from electricity. SInv: It lets you see invisible. (unseen) (73, 27, D) a +2 mace of protection (unseen) (73, 36, D) a +5 heavy spear (75, 1, D) a +0 giant club (still there?) a +0 dire flail (still there?) the +2 short sword of the Eight Xalams {speed, rF- Will+ Str+3 Int+6} (still there?) Str: It affects your strength (+3). Int: It affects your intelligence (+6). rF: It makes you vulnerable to fire. Will: It increases your willpower.