Olga the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {Contam Stlth-} (still there?) Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, Drain} (still there?) Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) a +0 scythe a +0 robe a potion of cancellation the human corpse of Sigmund (61, 8, D) a +0 scale mail of cold resistance (61, 16, D) a staff of air (unseen) (62, 0, D) a +0 club a +0 robe (62, 1, D) a +2 shortbow of flaming (62, 2, D) a +0 war axe a +0 robe a +2 quarterstaff of chaos a +0 cloak a potion of curing (62, 8, D) a +3 orcbow of electrocution (62, 16, D) a book of Air (62, 17, D) a wand of iceblast (4) (63, 0, D) a +3 long sword of flaming (63, 8, D) a +4 halberd of venom (63, 16, D) a staff of death (unseen) (63, 17, D) the +3 glaive of Tension {heavy, rPois rC+ Dex+3} Dex: It affects your dexterity (+3). rC: It protects you from cold. rPois: It protects you from poison. (unseen) (63, 18, D) a +0 shortbow (64, 16, D) a +4 great sword of draining (unseen) (64, 17, D) a +0 arbalest a book of the Sky (71, 8, D) a +2 heavy battleaxe (71, 10, D) a polar bear corpse (71, 17, D) a ball python corpse (71, 19, D) a ball python corpse (71, 26, D) the +6 rapier of Quohuar {freeze, rPois rF+} rF: It protects you from fire. rPois: It protects you from poison. (71, 27, D) a +2 heavy war axe (72, 16, D) a staff of earth (72, 18, D) a +0 flail a naga corpse (72, 20, D) a water moccasin corpse (72, 26, D) a +3 broad axe of distortion (72, 29, D) a sky beast corpse (73, 27, D) a +3 flail of holy wrath (74, 18, D) a water moccasin corpse (75, 1, D) a staff of earth