Olga the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 leather armour a +0 helmet a +0 long sword (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 9, D) a +0 short sword a +0 robe a +0 buckler a spriggan corpse (62, 8, D) a ring of fire (62, 9, D) a +2 ring mail of fire resistance a black bear corpse (63, 3, D) a hell hound corpse (63, 8, D) a ring of resist corrosion (67, 0, D) a +4 plate armour of poison resistance (unseen) (68, 0, D) a staff of earth (68, 1, D) a yak corpse (69, 0, D) a There-And-Back Book (69, 2, D) a jackal corpse (70, 8, D) a +0 long sword a staff of earth (71, 8, D) a +0 long sword a ring of flight an elf corpse (71, 26, D) a +0 lajatang of electrocution (unseen) (71, 27, D) the ring of Dishonesty {AC+4 Int-4 Dex+5 SInv} [ring of protection] AC: It affects your AC (+4). Int: It affects your intelligence (-4). Dex: It affects your dexterity (+5). SInv: It lets you see invisible. (unseen) (72, 8, D) a +0 short sword a +0 shortbow a +0 leather armour (72, 9, D) a +3 scimitar of holy wrath (unseen) (72, 11, D) a +3 heavy dire flail (unseen) (72, 17, D) a staff of air (72, 26, D) the +2 rapier of the Ring {protect, rC+} rC: It protects you from cold. (unseen) (72, 27, D) a +2 vampiric spear (unseen) (72, 29, D) a +0 rapier (73, 1, D) a book of Rime (73, 16, D) a +0 spear a +0 robe (73, 26, D) a +1 short sword of speed (unseen) (73, 27, D) a +1 sling of freezing (unseen) (73, 30, D) a +2 heavy mace (unseen) (75, 1, D) Xuguirhe's Secrets of Smouldering Bad Luck Spells Type Level a - Confusing Touch Hexes 3 b - Sticky Flame Conjuration/Fire 4 c - Anguish Hexes/Necromancy 4 d - Discord Hexes 8 (unseen)