Olga the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 8, D) a +0 scale mail a +0 buckler a +0 war axe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {Contam Stlth-} (still there?) Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, Drain} (still there?) Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (35, 0, D) the +0 fire dragon scales of Xaycyxze {rF++ rC- MP+9 Str+4} Str: It affects your strength (+4). rF: It greatly protects you from fire. rC: It makes you vulnerable to cold. MP: It affects your magic capacity (+9). (unseen) (36, 0, D) a +3 chain mail of cold resistance (unseen) (36, 1, D) a +2 short sword of holy wrath (unseen) (37, 0, D) a +1 robe of willpower (unseen) (37, 1, D) a lightning rod (4/4) (38, 0, D) the +10 whip of Sharkskin {heavy, rF+} rF: It protects you from fire. (unseen) (38, 1, D) a ring of wizardry (38, 7, D) 5 large rocks a stone giant corpse (39, 0, D) a phantom mirror (39, 1, D) a sack of spiders (40, 0, D) a +4 heavy mace (unseen) (40, 1, D) the ring "Rucha" {rElec rN+ EV+5} [ring of evasion] EV: It affects your evasion (+5). rElec: It insulates you from electricity. rN: It protects you from negative energy. (unseen) (40, 3, D) a +0 mace (40, 8, D) 5 large rocks a stone giant corpse (41, 0, D) a +0 pair of gloves of stealth (unseen) (41, 1, D) the +4 rapier "Ymaapil" {elec, Contam rF+ rN+ Int+3} Int: It affects your intelligence (+3). rF: It protects you from fire. rN: It protects you from negative energy. Contam: It causes magical contamination when unequipped. (unseen) (42, 0, D) the +1 robe of Gohy {rN+ Will+ Str+5 Stlth+} Str: It affects your strength (+5). rN: It protects you from negative energy. Will: It increases your willpower. Stlth: It makes you more stealthy. (unseen) (42, 1, D) a +0 short sword of venom (unseen) (49, 1, D) a +0 heavy hand axe (49, 24, D) a +2 long sword of electrocution (49, 36, D) a +2 leather armour of fire resistance (49, 37, D) a +4 shortbow of draining (50, 1, D) a staff of death (50, 12, D) a +2 plate armour of fire resistance (50, 13, D) a staff of fire (50, 24, D) a staff of fire (50, 36, D) a +3 leather armour of positive energy (51, 0, D) the +0 robe of Pandemonium {Slay+3} Slay: It affects your accuracy & damage with ranged weapons and melee (+3). (51, 36, D) a +2 scale mail of fire resistance (51, 37, D) a +0 helmet of see invisible (52, 1, D) a piece from Xom's chessboard (15/15) (52, 24, D) a staff of death (52, 25, D) a +2 helmet of intelligence (52, 37, D) a +1 sling of draining (53, 0, D) a staff of death (53, 1, D) a ring of flight (53, 5, D) a shadow dragon corpse (53, 12, D) a staff of poison (53, 13, D) a staff of air (53, 25, D) a +1 rapier of venom (53, 28, D) a +0 trident (53, 36, D) +1 ice dragon scales (54, 0, D) a staff of air (54, 36, D) a +2 falchion of holy wrath (55, 0, D) a +2 troll leather armour (55, 13, D) a +0 vampiric war axe (59, 36, D) a +1 spear of distortion (59, 37, D) a staff of death (59, 41, D) a rime drake corpse (skeletalised by now) (60, 36, D) the +1 shadow dragon scales of Makhleb's Envy {rN+ Int+2 Slay-3 Stlth++++} Int: It affects your intelligence (+2). Slay: It affects your accuracy & damage with ranged weapons and melee (-3). rN: It protects you from negative energy. Stlth: It makes you much more stealthy. (60, 41, D) +0 swamp dragon scales a swamp dragon corpse (skeletalised by now) (61, 2, D) a +0 short sword a +0 robe (61, 8, D) a +3 mace of protection (unseen) (61, 16, D) a staff of fire (unseen) (61, 26, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will: It increases your willpower. (61, 37, D) a +4 plate armour of willpower (unseen) (61, 41, D) a fire dragon corpse (skeletalised by now) (62, 8, D) a +0 chain mail of poison resistance (62, 9, D) a staff of air (62, 17, D) the +4 scale mail of Utuaw {*Corrode Dex+5} Dex: It affects your dexterity (+5). *Corrode: It may corrode you when you take damage. (62, 26, D) a staff of earth (62, 30, D) a +2 trident of venom a +0 shortbow a +0 orcbow (62, 36, D) a +3 plate armour of cold resistance (62, 37, D) a +4 great mace of holy wrath (62, 41, D) a swamp drake corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (63, 0, D) the +5 shortbow "Agiujuej" {heavy, *Corrode rN+ Will+ Str+2} Str: It affects your strength (+2). rN: It protects you from negative energy. *Corrode: It may corrode you when you take damage. Will: It increases your willpower. (63, 8, D) a +3 scimitar of electrocution (unseen) (63, 16, D) a +6 halberd of flaming (unseen) (63, 26, D) a +0 leather armour of positive energy (63, 27, D) a +4 ring mail of positive energy (63, 37, D) a staff of air (64, 16, D) a staff of fire (unseen) (64, 17, D) the +7 shortbow of Eternal Vigilance {speed, rElec rC+ Stlth-} rC: It protects you from cold. rElec: It insulates you from electricity. Stlth: It makes you less stealthy. Cheibriados disapproves of the use of such an item. (unseen) (64, 26, D) the +1 rapier "Fudghunt" {freeze, +Blink rC+ rCorr MP+9 Dex-3} Dex: It affects your dexterity (-3). rC: It protects you from cold. MP: It affects your magic capacity (+9). +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. (64, 27, D) a +5 shortbow (64, 30, D) a +0 trident a +0 trident (64, 31, D) a +0 trident (65, 26, D) a +2 orcbow of freezing (68, 0, D) a +0 battleaxe of flaming (69, 39, D) a +0 halberd (70, 8, D) the +3 Elemental Staff {rElec rF+ rC+ AC+3} It enhances your fire, ice, earth and air magic. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. (70, 12, D) a +0 short sword (70, 36, D) a staff of cold (70, 37, D) a +2 antimagic shortbow (70, 39, D) a +0 mace a +0 scimitar (70, 40, D) a +0 short sword (71, 8, D) a staff of death (71, 12, D) a +0 whip (71, 17, D) a +0 morningstar of protection (71, 27, D) a +2 short sword of venom (71, 39, D) a +0 hand axe a +0 long sword (72, 12, D) a +0 mace a +0 whip (72, 30, D) a +0 scimitar a +0 leather armour a +0 buckler a +0 halberd of venom (72, 36, D) a +1 halberd of protection (72, 39, D) a +0 mace (72, 40, D) a +0 halberd (72, 41, D) a +3 war axe (73, 1, D) a +1 ring mail of willpower (unseen) (73, 2, D) a +0 hand axe (73, 17, D) the staff of Bright Fortitude {rElec rF++ Will+ Int-4 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (-4). rF: It greatly protects you from fire. rElec: It insulates you from electricity. Earth: It increases the power of your Earth spells. Will: It increases your willpower. It falls into the 'Staves' category. It is a one-handed weapon. (73, 26, D) the +6 glaive of the Devouring Gods {venom, Int+2} Int: It affects your intelligence (+2). (73, 27, D) a staff of air (73, 32, D) a +0 rapier of speed (73, 37, D) a +1 short sword of speed (74, 2, D) a +0 dagger a +0 robe (74, 31, D) a +0 rapier a +0 leather armour (75, 1, D) a staff of fire (unseen)