Olga the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 4, D) a +0 scale mail a +0 buckler a +0 long sword (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} Cheibriados disapproves of the use of such an item. the +8 storm bow {elec, penet} (11, 2, D) 6 potions of haste (19, 0, D) a +2 flail of holy wrath (19, 1, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a book of Blasting (19, 17, D) a book of the Moon (20, 0, D) a staff of fire (20, 17, D) a +5 dagger of pain (unseen) (21, 0, D) a +0 vampiric trident (21, 17, D) a ring of wizardry (22, 0, D) a staff of cold (22, 17, D) a book of Storms (23, 1, D) an amulet of the acrobat a ring of protection from cold a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +5 ring of evasion (23, 17, D) a book of Vapours a harpy corpse (23, 18, D) a +1 shortbow of draining (unseen) (24, 0, D) a +2 long sword of holy wrath (24, 5, D) a glowing shapeshifter corpse (24, 17, D) a +2 heavy trident (unseen) (24, 18, D) a scarf of harm (24, 22, D) a manticore corpse (25, 0, D) a staff of air (25, 1, D) a shapeshifter corpse (25, 17, D) a wand of paralysis (5) (25, 24, D) a sea snake corpse (26, 0, D) a +1 chain mail of poison resistance a glowing shapeshifter corpse (26, 2, D) a glowing shapeshifter corpse (27, 1, D) the ring of Omiapp {MP+9 Slay+2} [ring of magical power] Slay: It affects your accuracy & damage with ranged weapons and melee (+2). MP: It affects your magic capacity (+9). (27, 17, D) the +0 shortbow "Glorpo" {elec, *Corrode Dex+7} Dex: It affects your dexterity (+7). *Corrode: It may corrode you when you take damage. (unseen) (28, 1, D) a staff of air a glowing shapeshifter corpse (28, 17, D) a +2 rapier of protection (unseen) (29, 1, D) a ring of wizardry (34, 2, D) a blink frog corpse (skeletalised by now) (35, 0, D) a +2 robe of resistance (35, 14, D) a staff of earth (35, 15, D) a +0 chain mail of fire resistance (35, 28, D) a +0 trident (35, 29, D) a staff of cold (35, 31, D) the +4 short sword "Efiwn" {flame, *Corrode rElec Str+7} (still there?) Str: It affects your strength (+7). rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. 2 boomerangs (still there?) +2 ice dragon scales (still there?) (36, 0, D) a +1 heavy mace (36, 15, D) the +1 plate armour "Xufy" {rCorr} rCorr: It protects you from acid and corrosion. (36, 16, D) an adder corpse (skeletalised by now) (37, 0, D) a +2 trident of freezing (37, 1, D) the +8 quarterstaff of Teaching Dismemberment {holy, rPois Will+ Str+4} Str: It affects your strength (+4). rPois: It protects you from poison. Will: It increases your willpower. (37, 14, D) a staff of poison (37, 15, D) a ring of protection from cold (37, 19, D) a +0 hand axe (37, 28, D) a staff of earth (37, 29, D) the +8 shortbow "Loesemad" {flame, rElec Will+} rElec: It insulates you from electricity. Will: It increases your willpower. (37, 32, D) a manticore corpse (skeletalised by now) (37, 33, D) a +1 spear of venom (still there?) 2 javelins (still there?) a +0 leather armour (still there?) (38, 0, D) 4 scrolls of enchant weapon a bullfrog corpse (skeletalised by now) (38, 1, D) the ring "Sytics" {rElec rC- Str+6 Dex+5 Slay+3} [ring of strength] Str: It affects your strength (+6). Dex: It affects your dexterity (+5). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. (38, 6, D) a death yak corpse (skeletalised by now) (38, 14, D) an amulet of reflection (38, 15, D) a staff of fire (38, 16, D) a ball python corpse (skeletalised by now) (38, 19, D) a +0 short sword (38, 20, D) a guardian serpent corpse (skeletalised by now) (38, 21, D) a +0 battleaxe a naga corpse (skeletalised by now) (38, 22, D) a water moccasin corpse (skeletalised by now) (38, 28, D) a staff of death (38, 29, D) a +3 demon whip of electrocution (38, 32, D) a +1 vampiric battleaxe (still there?) a +0 leather armour of cold resistance (still there?) a merfolk corpse (skeletalised by now) (still there?) (38, 33, D) a +3 antimagic spear (still there?) a javelin (still there?) a +0 leather armour (still there?) a +0 trident (still there?) (38, 35, D) a +3 rapier of speed (still there?) a +0 robe (still there?) (39, 0, D) a piece from Xom's chessboard (15/15) (39, 1, D) a staff of conjuration (39, 4, D) a wolf corpse (skeletalised by now) (39, 6, D) a black mamba corpse (skeletalised by now) a rime drake corpse (skeletalised by now) (39, 15, D) a staff of death (39, 20, D) a guardian serpent corpse (skeletalised by now) (39, 21, D) a ball python corpse (skeletalised by now) (39, 28, D) a +1 trident of protection (39, 31, D) a manticore corpse (skeletalised by now) (40, 1, D) a +0 dire flail of protection (40, 3, D) a basilisk corpse (skeletalised by now) a rime drake corpse (skeletalised by now) (40, 14, D) +0 gold dragon scales (40, 15, D) the ring of Guppu {Wiz rN+} [ring of wizardry] It improves your spell success rate. rN: It protects you from negative energy. (40, 21, D) a +0 trident (still there?) a +2 kite shield of reflection (still there?) (40, 22, D) an anaconda corpse (skeletalised by now) (40, 23, D) an anaconda corpse (skeletalised by now) (40, 28, D) a +3 ring mail of cold resistance (40, 29, D) the ring of Qun Cuci {Wiz Contam Dex+6} [ring of wizardry] It improves your spell success rate. Dex: It affects your dexterity (+6). Contam: It causes magical contamination when unequipped. (40, 32, D) a +0 spear (still there?) 2 javelins (still there?) the +3 scale mail "Woublel" {rC+ Str+3} (still there?) Str: It affects your strength (+3). rC: It protects you from cold. a merfolk corpse (skeletalised by now) (still there?) (40, 33, D) a +2 spear of flaming (still there?) a javelin (still there?) a +0 leather armour (still there?) (41, 1, D) a +0 heavy long sword (41, 14, D) the ring "Conuir" {*Corrode rPois rN+ Dex+4} [ring of poison resistance] Dex: It affects your dexterity (+4). rPois: It protects you from poison. rN: It protects you from negative energy. *Corrode: It may corrode you when you take damage. (41, 15, D) a +1 ring mail of cold resistance (41, 28, D) a staff of conjuration (41, 29, D) a staff of death (41, 33, D) a +1 spear of freezing (still there?) a javelin (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (42, 14, D) a staff of cold (42, 15, D) a +1 flail of draining (42, 28, D) a +2 scimitar of flaming (42, 29, D) the +1 dagger of the Mosquito {protect, Will++} Will: It greatly increases your willpower. (42, 32, D) a +0 spear of freezing (still there?) 3 javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (43, 14, D) the +6 scale mail "Moaxteil" {rElec Will++ Dex-4} Dex: It affects your dexterity (-4). rElec: It insulates you from electricity. Will: It greatly increases your willpower. (43, 16, D) an adder corpse (skeletalised by now) (44, 28, D) a +0 leather armour (49, 0, D) an amulet of faith (49, 1, D) a staff of poison (49, 24, D) an orb of energy (49, 37, D) a staff of death (50, 24, D) a +0 rapier of speed (50, 36, D) a staff of poison (50, 37, D) a +2 spectral quarterstaff (51, 0, D) a +1 arbalest of freezing (51, 5, D) a +0 robe (51, 29, D) +0 fire dragon scales (51, 36, D) the +7 chain mail "Damnable Contraption" {rCorr} rCorr: It protects you from acid and corrosion. (52, 0, D) a +0 robe (52, 2, D) a +0 dagger a +0 robe (52, 3, D) a +1 dagger of venom a +0 robe (52, 4, D) a +1 dagger of venom a +0 robe a ring of see invisible (52, 6, D) a +3 dagger a +0 robe (52, 13, D) a +1 war axe of flaming (52, 24, D) an amulet of the acrobat (52, 25, D) a +0 short sword of electrocution (52, 36, D) a +0 spectral quarterstaff (52, 37, D) a +2 dagger of freezing (53, 1, D) a +1 war axe of flaming (53, 5, D) a +0 dagger a +0 robe (53, 13, D) a +2 dagger of flaming (53, 24, D) a staff of earth (53, 25, D) a staff of air (53, 30, D) +0 swamp dragon scales (53, 36, D) a +2 scale mail of poison resistance (53, 37, D) a staff of conjuration (54, 0, D) a +1 long sword a +1 ring mail of cold resistance (54, 1, D) a +0 scimitar a +0 robe a +2 helmet of see invisible (54, 13, D) a +2 morningstar of protection (54, 24, D) a staff of death (54, 36, D) a +5 heavy battleaxe (55, 1, D) a +2 mace of holy wrath (55, 12, D) the +4 great sword "Bafaged" {venom, *Slow rElec Str+5 SInv} Str: It affects your strength (+5). rElec: It insulates you from electricity. SInv: It lets you see invisible. *Slow: It may slow you when you take damage. (55, 24, D) a +1 scale mail of fire resistance (59, 40, D) the +8 autumn katana {manifold assault} (unseen) (60, 37, D) a +1 ring mail of willpower (60, 38, D) a +0 dagger (60, 40, D) a +2 heavy mace (unseen) (60, 42, D) a +0 longbow a +0 leather armour (60, 43, D) a +0 long sword (61, 0, D) a +0 short sword of distortion (61, 8, D) a staff of air (61, 26, D) a +7 vampiric war axe (61, 36, D) a +0 long sword (61, 37, D) a +1 pair of boots of flying (61, 38, D) a +0 dagger (61, 40, D) a +0 short sword a +0 ring mail (61, 42, D) a +0 rapier a +0 rapier a +0 leather armour (62, 0, D) a +0 long sword of protection (62, 8, D) a +2 robe of willpower (62, 16, D) a +1 leather armour of fire resistance (62, 17, D) a +2 ring mail of poison resistance (62, 21, D) a +0 war axe (62, 26, D) a staff of cold (62, 27, D) a staff of cold (62, 30, D) a +1 vampiric dagger (still there?) a +0 dagger (still there?) a +0 robe (still there?) (62, 31, D) a +0 whip (62, 37, D) an amulet of regeneration (62, 40, D) a +0 short sword an amulet of guardian spirit (63, 0, D) a staff of death (63, 17, D) the +1 halberd of Ykli {flame, Dex+6} Dex: It affects your dexterity (+6). (63, 20, D) a +0 mace (63, 21, D) a +2 heavy hand axe (unseen) (63, 26, D) a staff of air (63, 27, D) a +2 broad axe of flaming (63, 30, D) a +0 club (63, 32, D) a +0 falchion (63, 37, D) a +2 plate armour of cold resistance (64, 16, D) a staff of conjuration (64, 20, D) a +0 dagger of speed (unseen) (64, 21, D) a +0 heavy falchion (unseen) (64, 22, D) a +0 dagger (64, 27, D) a +2 trident of freezing (64, 30, D) a +0 falchion a +0 chain mail (64, 31, D) a +0 hand axe a +0 leather armour (64, 32, D) a +0 dagger of protection (still there?) a +0 robe (still there?) (65, 26, D) a staff of earth (65, 39, D) a +0 long sword (67, 0, D) a +3 ring mail of fire resistance (68, 0, D) a +0 pair of boots of rampaging (69, 0, D) the staff "Awnap" {rElec rPois rF+ Dex+3 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+3). rF: It protects you from fire. rElec: It insulates you from electricity. rPois: It protects you from poison. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (69, 36, D) the +0 ring mail of Watchfulness {Fly rElec} rElec: It insulates you from electricity. Fly: It grants you flight. (70, 8, D) the staff "Dynuk" {rN+ Dex+2 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+2). rN: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (70, 9, D) a +0 short sword (70, 40, D) a +0 war axe (71, 8, D) a +4 scale mail of poison resistance (71, 9, D) a +4 halberd of venom (71, 11, D) a +0 short sword a +0 leather armour a +1 dire flail of holy wrath (71, 16, D) the +3 salamander hide armour {Flames, rFlCloud rF++ rC--} Flames: It surrounds you with flame clouds and enhances your fire magic. rFlCloud: It grants immunity to flame clouds. rF: It greatly protects you from fire. rC: It makes you very vulnerable to cold. (71, 36, D) the +12 battleaxe of Callousness {drain, Int+2} Int: It affects your intelligence (+2). (71, 37, D) the +0 chain mail of the Serpent {rN++ Will++ Stlth+} rN: It greatly protects you from negative energy. Will: It greatly increases your willpower. Stlth: It makes you more stealthy. (71, 40, D) a +0 flail a +0 robe (72, 8, D) a +0 trident of flaming (72, 21, D) a +2 falchion of protection a +0 robe (72, 27, D) a +4 heavy glaive (72, 36, D) the +3 falchion of Upheaval {flame, Will+ Dex+4} Dex: It affects your dexterity (+4). Will: It increases your willpower. (72, 37, D) an amulet of regeneration (72, 40, D) a +0 battleaxe a +0 robe (73, 1, D) a +4 spear of flaming (73, 2, D) a +0 giant club a +0 giant spiked club (73, 16, D) a +5 war axe of holy wrath (73, 27, D) the +7 lajatang "Jatinueh" {flame, Str+3} Str: It affects your strength (+3). (73, 36, D) a +2 antimagic sling (75, 1, D) the +8 orcbow of Peace {freeze, rElec Dex+2} Dex: It affects your dexterity (+2). rElec: It insulates you from electricity.