Dungeon Sprint DCSS version 0.31-a0-237-g2d982f9f85 (webtiles) character file. Game seed: 5462058892787508574 58153 Olga the Demonic Aeon (level 14, -4/146 HPs) Began as a Demonspawn Fighter on July 11, 2023. Was the Champion of Cheibriados. Slain by a tentacle (9 damage) ... attached to a kraken ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:10:25 (1484 turns). Olga the Demonic Aeon (Demonspawn Fighter) Turns: 1484, Time: 00:10:26 Health: -4/146 AC: 26 Str: 34 XL: 14 Next: 48% Magic: 21/40 EV: 2 Int: 25 God: Cheibriados [******] Gold: 0 SH: 37 Dex: 44 Spells: 13/13 levels left rFire . . . a - +11 Screaming Sword {sonic wave} rCold + + + b - +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} rNeg + . . c - +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rPois . V - +1 helmet of the Present {Str+6} rElec + (cloak unavailable) rCorr + (no gloves) SInv + G - +2 pair of boots {Stlth+} Will +++.. C - amulet of faith Stlth +++ E - ring "Xekilit" {Drain rElec Dex+6 Slay+3 SInv} HPRegen 0.44/turn x - ring "Iwuep" {Contam rC+++ rCorr MP+9 Str-4} MPRegen 0.27/turn %: no teleportation, no spellcasting, faith @: studying 3 skills, very slow A: thin skeletal structure 3, condensation shield, demonic magic 3, weakness stinger 3, deformed body, screaming 1, evolution 1, inability to read after injury 1 a: Renounce Religion, Bend Time, Temporal Distortion, Slouch, Step From Time You were in the Dungeon. You worshipped Cheibriados. Cheibriados was exalted by your worship. You visited 1 branch Inventory: Hand Weapons a - the +11 Screaming Sword (weapon) {sonic wave} (You found it in the Dungeon) M - the +10 morningstar "Eos" {elec, Halo rElec} (You found it in the Dungeon) Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. S - the +8 demon blade "Leech" {evervamp, Harm Drain rN+} (You acquired it in the Dungeon) rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. Armour b - the +18 shield of the Gong (worn) {Loud rN+ Will+ rCorr EV-5} (You found it in the Dungeon) Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. c - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec Will+ rCorr} (You found it in the Dungeon) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. G - a +2 pair of boots of stealth (worn) V - the +1 helmet of the Present (worn) {Str+6} (You acquired it in the Dungeon) Str: It affects your strength (+6). Jewellery g - the ring "Oheuf" {rPois Str+6 Dex+4 SInv Stlth-} (You found it in the Dungeon) [ring of strength] Str: It affects your strength (+6). Dex: It affects your dexterity (+4). rPois: It protects you from poison. SInv: It lets you see invisible. Stlth: It makes you less stealthy. x - the ring "Iwuep" (right hand) {Contam rC+++ rCorr MP+9 Str-4} (You found it in the Dungeon) [ring of resist corrosion] Str: It affects your strength (-4). rC: It renders you almost immune to cold. MP: It affects your magic capacity (+9). Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. A - the ring "Dategy" {rC+ Int+8} (You found it in the Dungeon) [ring of protection from cold] Int: It affects your intelligence (+8). rC: It protects you from cold. C - an amulet of faith (around neck) E - the ring "Xekilit" (left hand) {Drain rElec Dex+6 Slay+3 SInv} (You found it in the Dungeon) [ring of dexterity] Dex: It affects your dexterity (+6). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rElec: It insulates you from electricity. SInv: It lets you see invisible. Drain: It drains your maximum health when unequipped. F - the amulet of the Teaching Jester {RegenMP rCorr Dex+3 Slay-4 SInv} (You found it in the Dungeon) [amulet of magic regeneration] It increases your rate of magic regeneration. Dex: It affects your dexterity (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (-4). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. I - the ring "Ziceoz" {rCorr Int+3 Dex+6} (You found it in the Dungeon) [ring of dexterity] Int: It affects your intelligence (+3). Dex: It affects your dexterity (+6). rCorr: It protects you from acid and corrosion. J - the ring of Trepidation {+Blink rPois Will- Str+6 Int+6} (You found it in the Dungeon) [ring of strength] Str: It affects your strength (+6). Int: It affects your intelligence (+6). rPois: It protects you from poison. +Blink: It lets you blink. Will: It decreases your willpower. K - an amulet of regeneration L - the ring "Lesoar" {Fire Drain rN+ Str+4} (You found it in the Dungeon) [ring of fire] It enhances your fire magic. Str: It affects your strength (+4). rF: It protects you from fire. rC: It makes you vulnerable to cold. rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. N - the ring "Neorphor" {rPois Will+ EV+5 Str+5 Stlth+} (You found it in the Dungeon) [ring of evasion] EV: It affects your evasion (+5). Str: It affects your strength (+5). rPois: It protects you from poison. Will: It increases your willpower. Stlth: It makes you more stealthy. P - the ring "Liat" {rCorr Str+2 Int+3 Slay+3 SInv} (You found it in the Dungeon) [ring of see invisible] Str: It affects your strength (+2). Int: It affects your intelligence (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Q - a ring of magical power T - the amulet of Recklessness {Reflect -Tele rF+ Str+6 SH+5} (You found it in the Dungeon) [amulet of reflection] It reflects blocked missile attacks. Str: It affects your strength (+6). rF: It protects you from fire. -Tele: It prevents most forms of teleportation. SH: It affects your SH (+5). W - a +5 ring of evasion Wands s - a wand of mindburst (29) t - a wand of quicksilver (7) B - a wand of roots (14) D - a wand of polymorph (27) R - a wand of paralysis (18) U - a wand of flame (25) Scrolls j - 4 scrolls of blinking o - 4 scrolls of amnesia p - 7 scrolls of fog q - 5 scrolls of identify r - 2 scrolls of fear O - 3 scrolls of brand weapon Potions d - 5 potions of might e - 10 potions of curing f - 7 potions of heal wounds h - 6 potions of magic i - 3 potions of berserk rage k - 2 potions of brilliance l - a potion of invisibility m - 4 potions of resistance Miscellaneous n - a phantom mirror y - a phial of floods X - a lightning rod (4/4) Y - a tin of tremorstones (2/2) Z - a box of beasts Skills: + Level 24.7 Fighting + Level 22.9 Long Blades - Level 2.6 Armour - Level 2.6 Shields O Level 27 Invocations You had 13 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 91% 1 Foxfire Conj/Fire 0% 2x1d4 91% 1 Kiss of Death Conj/Necr 0% 2d5 91% 1 Summon Small Mammal Summ 0% N/A 91% 1 Cigotuvi's Dreadful Rot Necr/Pois/Air 0% N/A 97% 2 Call Canine Familiar Summ 0% N/A 99% 3 Hailstorm Conj/Ice 0% 3d3 99% 3 Ignite Poison Fire/Tmut/Pois 0% N/A 99% 3 Inner Flame Hex/Fire 0% N/A 99% 3 Mephitic Cloud Conj/Pois/Air 0% N/A 99% 3 Portal Projectile Hex/Tloc 0% N/A 99% 3 Tukima's Dance Hex 0% N/A 99% 3 Volatile Blastmotes Fire/Tloc 0% 2d10 99% 3 Fulminant Prism Conj/Hex 0% 3d5 100% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 100% 4 Leda's Liquefaction Hex/Erth 0% N/A 100% 4 Passage of Golubria Tloc 0% N/A 100% 4 Petrify Tmut/Erth 0% N/A 100% 4 Summon Lightning Spire Summ/Air 0% N/A 100% 4 Alistair's Intoxication Tmut/Pois 0% N/A 100% 5 Arcjolt Conj/Air 0% 1d10 100% 5 Blade Hands Tmut 0% N/A 100% 5 Borgnjor's Vile Clutch Necr/Erth 0% N/A 100% 5 Fireball Conj/Fire 0% 3d3 100% 5 Irradiate Conj/Tmut 0% 3d11 100% 5 Iskenderun's Battlesphe Conj 0% 2d6 100% 5 Lee's Rapid Deconstruct Erth 0% 3d4* 100% 5 Silence Hex/Air 0% N/A 100% 5 Summon Forest Summ/Tloc 0% N/A 100% 5 Yara's Violent Unravell Hex/Tmut 0% 3d3 100% 5 Conjure Ball Lightning Conj/Air 0% 3x3d6 100% 6 Eringya's Noxious Bog Tmut/Pois 0% 4d6 100% 6 Leda's Unmaking Conj/Erth 0% 9d1 100% 6 Plasma Beam Fire/Air 0% 2x1d10 100% 6 Summon Cactus Giant Summ 0% N/A 100% 6 Dragon Form Tmut 0% N/A 100% 7 Enfeeble Hex 0% N/A 100% 7 Haunt Necr/Summ 0% N/A 100% 7 Malign Gateway Summ/Tloc 0% N/A 100% 7 Monstrous Menagerie Summ 0% N/A 100% 7 Spellforged Servitor Conj/Summ 0% N/A 100% 7 Borgnjor's Revivificati Necr 0% N/A 100% 8 Discord Hex 0% N/A 100% 8 Disjunction Tloc 0% N/A 100% 8 Lehudib's Crystal Spear Conj/Erth 0% 10d2 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Jiyva Lugonu Innate Abilities, Weirdness & Mutations You have an unnaturally thin skeletal structure. (Dex +6, Stealth+++) A meltable shield of frost defends you. (SH +4) Spells you cast and wands you use may paralyse nearby enemies. You have a sharp stinger which inflicts weakening toxins. Armour fits poorly on your strangely shaped body. You occasionally shout uncontrollably at your foes. You have hidden genetic potential. You occasionally lose the ability to read scrolls when taking damage. Message History You block the tentacle's attack. GONNNNG! The tentacle slaps you! The tentacle slaps you but does no damage. You block the merfolk impaler's attack. GONNNNG! The merfolk impaler hits you but does no damage. You block the tentacle's attack. PANG! The tentacle slaps you. x2; The tentacle slaps you! * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Unknown command. Activating: Slouch (0% risk of failure) Press: ? - help, Dir - look around, f - activate You can feel time thicken for a moment. You block the tentacle's attack. GONNNNG! You block the tentacle's attack. PANG! You block the merfolk impaler's attack. PTOANNNG! The tentacle slaps you! * * * LOW HITPOINT WARNING * * * You block the tentacle's attack. SHROANNG! You block the tentacle's attack. BOUMMMMG! You block the snapping turtle's attack. BONNNG! The merfolk impaler hits you from afar with a +1 heavy trident! * * * LOW HITPOINT WARNING * * * The tentacle slaps you but does no damage. You block the merfolk impaler's attack. BONNNG! The tentacle slaps you but does no damage. The merfolk impaler hits you with a +2 vampiric war axe! * * * LOW HITPOINT WARNING * * * The tentacle slaps you! You die... #...%.%.. ~~:)=::)/X)wXw~#........ ~.~.~t)[X~*<~w~#........ ...~m~*~|~.~>.~#....)).. ~..k~~**tm~*~~~#.....%%. ~.~|m|~~kS~~...#.....)%) ~~.|t|**tm~*.~.#..#..%.% .~.C\