Olga the Dungeon (0, 50, D) the staff "Cuixzakk" {rPois rC+ Int+4 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+4). rC: It protects you from cold. rPois: It protects you from poison. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (0, 51, D) a +6 ring of intelligence (1, 32, D) a staff of poison (1, 33, D) a +6 ring of intelligence (1, 34, D) the +5 broad axe of Joboydeag {drain, rPois Dex+2} Dex: It affects your dexterity (+2). rPois: It protects you from poison. (1, 51, D) a staff of poison (2, 16, D) a +0 shortbow the +3 plate armour of Myn Tomp {rCorr MP+9} MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. the dreamshard necklace {Acrobat *Dream} [amulet of the acrobat] *Dream: It absorbs a single lethal wound into itself, holding its wearer just short of death and releasing dream-creatures to guard them. It increases your evasion while moving and waiting. (2, 32, D) a +1 short sword of draining (2, 33, D) a +2 robe of willpower (2, 34, D) a +3 antimagic hand crossbow (2, 50, D) 2 scrolls of enchant armour (2, 52, D) a +0 demon whip a ring of positive energy (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (3, 16, D) a +0 rapier a +0 leather armour of fire resistance (3, 17, D) a +0 longbow a +0 leather armour a ring of fire (3, 19, D) a +4 long sword a +0 ring mail (3, 32, D) a +2 orcbow of electrocution (3, 34, D) the ring "Ownaxzui" {rF+ rCorr AC+4 Dex-2 Stlth+} [ring of protection] AC: It affects your AC (+4). Dex: It affects your dexterity (-2). rF: It protects you from fire. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (3, 50, D) a +1 heavy hand axe (3, 51, D) the staff "Raontigis" {rPois rN+ Dex+7 Stlth- Necro Earth} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+7). rPois: It protects you from poison. rN: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. Stlth: It makes you less stealthy. It falls into the 'Staves' category. It is a one-handed weapon. (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 15, D) a +0 longbow a +0 short sword a +0 shortbow a +0 leather armour (4, 16, D) a +0 long sword a +0 scale mail a book of Spectacle (4, 17, D) the +7 chain mail of Chimes {Int+2 Dex+3} Int: It affects your intelligence (+2). Dex: It affects your dexterity (+3). the staff "Gewiy" {*Corrode rF+ Str+5 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+5). rF: It protects you from fire. *Corrode: It may corrode you when you take damage. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (4, 18, D) a +0 longbow a +0 leather armour a ring of flight (4, 33, D) a +2 pair of gloves of dexterity (4, 50, D) the +5 halberd of Rapoegr Soce {elec, Fragile rElec rCorr Dex+6} Dex: It affects your dexterity (+6). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Fragile: It will be destroyed if unequipped. a +0 demon whip of venom (4, 51, D) a granite talisman (5, 13, D) a +0 leather armour (5, 32, D) a ring of fire (5, 34, D) a +1 war axe of electrocution (5, 50, D) a +4 demon whip of venom (5, 51, D) the +5 sling "Noyt Vef" {freeze, Drain Fly rElec rF+} rF: It protects you from fire. rElec: It insulates you from electricity. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (6, 16, D) the staff of Accord {rN+ Will+ Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Will: It increases your willpower. It falls into the 'Staves' category. It is a one-handed weapon. a +0 dagger a Young Poisoner's Handbook a +0 scimitar a +2 orcbow of draining (6, 19, D) a +0 long sword (6, 20, D) a +2 antimagic scimitar (6, 33, D) a +0 heavy falchion (6, 50, D) a +2 ring mail of cold resistance a +0 great sword of flaming a +0 scale mail of fire resistance (6, 53, D) a +2 great sword of flaming (6, 54, D) a +2 great sword of flaming (6, 55, D) a +0 demon whip (7, 15, D) a +3 rapier of speed a +3 sling of draining a +0 rapier a +0 longbow (7, 17, D) a +0 long sword a +0 longbow a +0 leather armour (7, 18, D) a +0 long sword a +0 leather armour a +0 scimitar a +0 longbow (7, 19, D) a +0 long sword a +4 ring mail (7, 33, D) a staff of conjuration (7, 34, D) a +2 falchion of venom a book of Dangerous Friends (7, 53, D) the +0 sling of Awuxu {elec, Str+6 Int+4} Str: It affects your strength (+6). Int: It affects your intelligence (+4). a +2 vampiric demon whip (7, 56, D) a +0 demon whip (8, 16, D) a +0 long sword (8, 18, D) a +0 longbow a +0 leather armour (8, 19, D) a +1 short sword of venom (8, 32, D) the amulet of Voica {Reflect +Inv SH+5 SInv} [amulet of reflection] It reflects blocked missile attacks. SInv: It lets you see invisible. +Inv: It lets you turn invisible. SH: It affects your SH (+5). (8, 33, D) a ring of willpower (8, 50, D) a +1 falchion of draining the +2 dagger "Meba" {freeze, rN+} rN: It protects you from negative energy. (8, 52, D) a book of Spectacle (9, 3, D) a +0 robe an orb of light a +0 hand axe (9, 14, D) a +0 leather armour (9, 16, D) a +3 morningstar of draining a +0 scale mail the +4 mace of Brawling {freeze, Str+4} Str: It affects your strength (+4). (9, 18, D) a +0 longbow a +0 leather armour (9, 32, D) a +1 longbow of freezing (9, 33, D) a staff of death (9, 34, D) the Monograph on Sickening Clouds Spells Type Level a - Static Discharge Conjuration/Air 2 b - Swiftness Air 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Arcjolt Conjuration/Air 5 (9, 50, D) a +2 pair of gloves of infusion (9, 54, D) a +1 demon whip of venom (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 14, D) the +0 chain mail of Day {-Tele +Inv rCorr Slay+2} Slay: It affects your accuracy & damage with ranged weapons and melee (+2). +Inv: It lets you turn invisible. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (10, 16, D) a +0 long sword a +3 heavy great sword a +0 long sword (10, 17, D) a +0 longbow the +10 plate armour of Filth {Int+2 Dex+3 Stlth+} Int: It affects your intelligence (+2). Dex: It affects your dexterity (+3). Stlth: It makes you more stealthy. (10, 20, D) a +3 battleaxe of distortion (10, 32, D) a +2 scimitar of protection (10, 33, D) a +1 flail of draining a +2 shortbow of freezing (10, 35, D) a +1 heavy hand axe (10, 51, D) a +6 ring of strength a +1 vampiric demon whip a ring of ice a granite talisman (10, 53, D) the +5 falchion of Fortitude {flame, rElec Str+4 Int+3 Dex-4} Str: It affects your strength (+4). Int: It affects your intelligence (+3). Dex: It affects your dexterity (-4). rElec: It insulates you from electricity. a +1 demon whip of electrocution (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 14, D) the +0 ring mail "Decvaesch" {Drain +Blink Str+2 Dex+6 SInv} Str: It affects your strength (+2). Dex: It affects your dexterity (+6). SInv: It lets you see invisible. +Blink: It lets you blink. Drain: It drains your maximum health when unequipped. (11, 16, D) a +0 scale mail a +0 long sword a talisman of death (11, 17, D) a +0 long sword the +0 acid dragon scales of Yrena {rCorr MP-9 Str+6} Str: It affects your strength (+6). MP: It affects your magic capacity (-9). rCorr: It protects you from acid and corrosion. a +0 leather armour (11, 32, D) a +1 dagger of speed (11, 52, D) a ring of positive energy a staff of conjuration (12, 14, D) a staff of cold (12, 32, D) the +1 spear of Misery {drain, Dex+5} Dex: It affects your dexterity (+5). (12, 49, D) a staff of poison (12, 50, D) a +3 plate armour of fire resistance (12, 55, D) a +2 demon whip of freezing (13, 32, D) a staff of cold (13, 34, D) the +5 Storm Queen's Shield {shock, Fly rElec} Shock: When it blocks an attack, it may electrocute the attacker. This works even against foes who are a short distance away. rElec: It insulates you from electricity. Fly: It grants you flight. (13, 51, D) a staff of cold a +0 ring mail of willpower (14, 32, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN: It protects you from negative energy. (14, 51, D) the +8 autumn katana {manifold assault} a staff of earth (15, 17, D) a +0 leather armour (15, 23, D) a +0 long sword a +0 leather armour a ring of resist corrosion (17, 2, D) a +1 leather armour of cold resistance (17, 49, D) a +2 long sword (18, 50, D) a +0 scimitar of flaming a +0 robe (18, 51, D) the +5 Lochaber axe {reach-cleave, Poleaxe Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. Drain: It drains your maximum health when unequipped. a +0 plate armour (19, 16, D) a staff of death (19, 17, D) the +5 ring mail of Hialayle {*Slow Will++} *Slow: It may slow you when you take damage. Will: It greatly increases your willpower. (19, 32, D) a +4 scale mail of positive energy (unseen) (19, 33, D) a +2 mace of draining (unseen) (19, 51, D) an amulet of faith (20, -1, D) a +6 ring of dexterity (20, 16, D) a staff of air (20, 18, D) a +0 falchion of holy wrath (unseen) (20, 32, D) a staff of air (unseen) (20, 48, D) a +0 dire flail a +1 dagger of pain (20, 49, D) a +4 triple crossbow of flaming the +9 giant club "Anifi" {heavy, rN+ Dex+2} Dex: It affects your dexterity (+2). rN: It protects you from negative energy. (20, 52, D) a +0 robe a ring of ice a +5 short sword a +2 mace of protection a +0 spear the +1 robe of the Moon {Rampage +Blink Dex+5} Dex: It affects your dexterity (+5). +Blink: It lets you blink. Rampage: It bestows one free step when moving towards enemies. (21, -1, D) a +4 short sword of speed (21, 0, D) a +4 arbalest of freezing a staff of death (21, 16, D) a +0 falchion of electrocution (21, 17, D) a +0 long sword (21, 34, D) an amulet of magic regeneration (22, 0, D) a +4 trident of protection (22, 1, D) a staff of air a +5 chain mail of ponderousness (22, 16, D) a book of Blood (22, 17, D) a book of Callings (22, 32, D) the +1 robe "Nodoxo" {rF+ Str+4} Str: It affects your strength (+4). rF: It protects you from fire. (22, 33, D) a Grand Grimoire (22, 36, D) a +1 antimagic battleaxe (still there?) a +0 robe (still there?) (22, 49, D) a +0 glaive (22, 50, D) a book of Blasting a +0 flail (23, 0, D) a +0 cloak of poison resistance (23, 1, D) a lightning rod (4/4) (23, 16, D) a +1 morningstar of protection (23, 17, D) a +3 leather armour of fire resistance (23, 18, D) a +0 glaive a ring of see invisible a +4 sling of flaming (23, 25, D) a +2 flail of holy wrath (unseen) (23, 26, D) a +0 halberd (23, 32, D) a +0 trident (23, 33, D) a +0 spear (23, 34, D) a +1 robe of positive energy (23, 35, D) a +0 glaive (23, 40, D) a +0 club a +0 robe a +0 long sword (23, 47, D) a +0 robe (23, 48, D) a staff of poison (23, 51, D) a +0 plate armour a +1 war axe (24, 1, D) a staff of earth (24, 6, D) a +2 battleaxe of freezing (24, 16, D) the +2 cloak of the Thief {*Fog Slay-2 SInv Stlth+} *Fog: It may release a thick cloud of smoke when the wearer is hurt. Slay: It affects your accuracy & damage with ranged weapons and melee (-2). SInv: It lets you see invisible. Stlth: It makes you more stealthy. (24, 18, D) a +1 leather armour of fire resistance (24, 19, D) a +5 antimagic scimitar (unseen) (24, 22, D) a +0 short sword (24, 24, D) a +0 club a wand of light (6) (24, 32, D) the +5 spear of Ash {freeze, Int+5} Int: It affects your intelligence (+5). (24, 33, D) a +2 heavy flail (24, 34, D) the +0 cloak "Earthly Heaven" {Int+3} Int: It affects your intelligence (+3). (24, 36, D) a +0 scimitar (24, 40, D) a +0 dire flail (24, 42, D) the +0 broad axe "Laek" {venom, Dex+7 SInv} Dex: It affects your dexterity (+7). SInv: It lets you see invisible. a +0 robe (24, 47, D) the +7 mace of Uskayaw's Whim {elec, rF- Will++} rF: It makes you vulnerable to fire. Will: It greatly increases your willpower. (24, 49, D) a +3 trident a book of Vapours a book of Vapours (25, 0, D) a phial of floods (25, 1, D) a staff of conjuration (25, 16, D) a +1 buckler of poison resistance (25, 18, D) a +0 battleaxe (25, 25, D) a +0 mace a +0 kite shield (25, 26, D) a +1 rapier of draining (still there?) a +0 robe (still there?) (25, 32, D) a +5 executioner's axe of venom (25, 33, D) the +4 halberd of Honour {freeze, *Slow rPois Int+4} Int: It affects your intelligence (+4). rPois: It protects you from poison. *Slow: It may slow you when you take damage. (25, 34, D) the +8 plate armour "Zaupech Anun" {MP+9 Str+8 Slay-6} Str: It affects your strength (+8). Slay: It affects your accuracy & damage with ranged weapons and melee (-6). MP: It affects your magic capacity (+9). (25, 41, D) a +0 spear a +0 robe (25, 49, D) Ozocubu's Autobiography (26, 1, D) a +0 rapier of speed (26, 16, D) a +0 flail (26, 17, D) a +0 flail a +0 halberd (26, 21, D) a +0 battleaxe an amulet of regeneration (26, 32, D) a +2 flail of protection (26, 37, D) a +0 long sword a +0 robe a +0 kite shield of protection (26, 47, D) an amulet of magic regeneration (26, 49, D) a +1 dagger of venom a +0 robe a +2 leather armour of willpower (26, 51, D) a +0 chain mail (27, 0, D) a box of beasts (27, 17, D) a +3 scale mail of willpower (27, 34, D) the +8 ring mail of the Great Game {rElec rCorr Int-3 Dex+4} Int: It affects your intelligence (-3). Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (27, 36, D) a +0 hand axe the +0 robe "Millonk" {rF+ Will+ SInv} rF: It protects you from fire. SInv: It lets you see invisible. Will: It increases your willpower. (27, 48, D) a +1 whip of electrocution a Trismegistus Codex (27, 50, D) a staff of fire a +0 war axe (27, 56, D) a +0 plate armour (28, 0, D) a +1 war axe of venom (28, 1, D) an amulet of regeneration (28, 16, D) a book of Decay (28, 17, D) a +0 battleaxe (28, 33, D) the +8 trident of the Imperium {speed, +Blink} +Blink: It lets you blink. (28, 54, D) a +0 glaive (28, 56, D) a +0 long sword (29, 0, D) the +9 quarterstaff of Insufficient Pleasure {elec, Stlth+} Stlth: It makes you more stealthy. (29, 1, D) the +0 crystal plate armour of Zaxomat {rElec rF- Will+ SInv} rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. SInv: It lets you see invisible. Will: It increases your willpower. (29, 17, D) a staff of poison (29, 32, D) a +2 war axe of electrocution (29, 33, D) a staff of death (29, 47, D) a +0 robe (29, 48, D) a staff of earth a +0 dire flail a book of Spectacle (29, 50, D) a +2 scimitar of draining a +0 long sword a +0 plate armour a +0 robe a +0 robe a +2 short sword of speed (29, 51, D) the amulet of Waenueho {Faith Dex+3} [amulet of faith] It allows you to gain divine favour quickly. Dex: It affects your dexterity (+3). a +2 trident of protection a +0 dagger a +0 robe of cold resistance (30, 48, D) a +0 chain mail a staff of air (30, 50, D) a +0 bardiche a +0 dagger 4 scrolls of enchant armour a +0 dagger a book of the Warp (30, 55, D) a +0 dagger a +0 robe (31, 48, D) the Grimoire of Relocation and Leadership Spells Type Level a - Call Canine Familiar Summoning 3 b - Iskenderun's Mystic Blast Conjuration/Translocation 4 c - Summon Lightning Spire Summoning/Air 4 (31, 49, D) the +0 quarterstaff of Havoc {holy, Will+} Will: It increases your willpower. (32, 48, D) a +0 robe (32, 50, D) a +0 robe a +0 chain mail of fire resistance a +0 great mace Ozocubu's Autobiography (33, 0, D) a +0 giant club (33, 29, D) a +0 quarterstaff of draining (33, 48, D) a +0 heavy falchion a +0 spear a +0 robe a +0 dagger (33, 49, D) a +0 robe a +2 mace of venom a +0 robe (33, 51, D) a +0 plate armour a +2 broad axe of freezing (34, 0, D) a +0 great sword of flaming (34, 48, D) the staff "Jydif" {rC- rN+ Dex+5 Hexes Necro Earth} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+5). rC: It makes you vulnerable to cold. rN: It protects you from negative energy. Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (34, 49, D) a staff of air (35, -1, D) a +2 buckler of reflection (35, 5, D) a +0 dire flail (35, 15, D) a +3 antimagic halberd (36, -1, D) a +1 mace of holy wrath a +0 vampiric trident (36, 15, D) the ring "Meont" {rF- Str+3 Int+3 Dex+6} [ring of dexterity] Str: It affects your strength (+3). Int: It affects your intelligence (+3). Dex: It affects your dexterity (+6). rF: It makes you vulnerable to fire. (36, 16, D) a +0 robe an amulet of regeneration (36, 18, D) a +0 animal skin a +0 antimagic broad axe (36, 28, D) a +3 heavy orcbow (36, 30, D) the +8 flail "Zomacer" {freeze, rC+++ Will+ Str-5} Str: It affects your strength (-5). rC: It renders you almost immune to cold. Will: It increases your willpower. (37, -1, D) a +0 troll leather armour a +1 halberd of freezing a +0 troll leather armour (37, 4, D) a +1 great sword of flaming (37, 14, D) a +1 war axe of venom (37, 27, D) a +0 heavy shortbow (37, 52, D) a ring of flight a +0 long sword (38, 1, D) a +3 vampiric demon blade a +1 lajatang of pain +1 storm dragon scales (38, 4, D) 5 large rocks (38, 14, D) a ring of flight a staff of fire a +1 troll leather armour (38, 29, D) the ring of the Mage {Wiz Archmagi} [ring of wizardry] It improves your spell success rate. Archmagi: It increases the power of your magical spells. a staff of earth a book of Ice (38, 48, D) a +2 flail of protection (38, 50, D) a +0 scimitar (39, 0, D) a +0 vampiric dagger (39, 3, D) a +0 giant spiked club a +0 giant spiked club (39, 14, D) a +0 quarterstaff (39, 20, D) a +0 quarterstaff a +0 robe (39, 27, D) a +1 plate armour of fire resistance the staff of the Unspeakable One {*Corrode rElec rN+ Int+4 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+4). rElec: It insulates you from electricity. rN: It protects you from negative energy. *Corrode: It may corrode you when you take damage. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. a +1 spear of distortion a +4 ring of protection a +2 ring mail of cold resistance (39, 48, D) a +0 long sword (39, 49, D) a +0 dire flail (39, 52, D) a +0 cloak (40, 0, D) a piece from Xom's chessboard (15/15) (40, 1, D) a +0 giant spiked club a +0 giant spiked club (40, 2, D) a +1 great sword of flaming (40, 14, D) the +0 rapier "Fyusteaw" {speed, Str+2} Str: It affects your strength (+2). (40, 48, D) a book of Fire (40, 49, D) the staff "Dragonslayer" {rPois rN+ rCorr Dex-4 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (-4). rPois: It protects you from poison. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (40, 51, D) a +3 triple crossbow of draining a +0 battleaxe a +0 morningstar of protection a +0 dire flail (41, 0, D) a +4 scimitar of electrocution (41, 2, D) a +0 giant club a +0 giant club (41, 15, D) a +1 halberd of flaming (41, 16, D) a +2 rapier of venom a +0 robe (41, 49, D) a +0 hand axe a +0 flail a +0 dagger a +2 falchion of electrocution (41, 50, D) a +0 cloak a +3 mace of holy wrath a +0 cloak a +0 short sword (42, 0, D) a serpent talisman (42, 1, D) a +0 giant spiked club (42, 14, D) a book of Air (42, 16, D) a +0 broad axe a +0 animal skin (42, 48, D) a +0 ring mail of poison resistance (42, 51, D) a staff of death a +0 halberd a staff of fire a +0 cloak (42, 52, D) a +0 cloak a +0 rapier (43, 15, D) a staff of earth (43, 31, D) a +2 battleaxe of freezing (43, 48, D) a +2 short sword of electrocution (43, 49, D) the ring of Toteps {Contam rPois rC+++ rCorr MP+9} [ring of magical power] rC: It renders you almost immune to cold. rPois: It protects you from poison. MP: It affects your magic capacity (+9). Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. (43, 53, D) a +0 cloak a +0 battleaxe (44, 48, D) a +1 quarterstaff of draining (44, 49, D) a +0 mace a +0 war axe (44, 51, D) a +0 war axe a +0 short sword (44, 55, D) a +0 scimitar (45, 28, D) the +4 mace of Calculation {flame, Drain rF++} rF: It greatly protects you from fire. Drain: It drains your maximum health when unequipped. (45, 30, D) a staff of death (45, 48, D) a staff of poison (45, 49, D) a +2 helmet of see invisible (45, 50, D) a Young Poisoner's Handbook a +0 mace a +0 dire flail a +0 hand axe a +0 shortbow of draining (45, 56, D) a +2 heavy falchion (45, 57, D) a +0 scimitar a +0 flail (45, 58, D) a +0 battleaxe a ring of willpower (46, 48, D) a book of Spectacle (46, 50, D) the +11 spear "Fish" {heavy, rPois Stlth+} rPois: It protects you from poison. Stlth: It makes you more stealthy. (46, 58, D) a +1 rapier of speed a +0 cloak (47, 48, D) a +1 robe (47, 51, D) a +0 dire flail a +5 whip of flaming a +0 cloak the +1 scale mail of the Lion {rPois rN+ Int+4 Stlth+} Int: It affects your intelligence (+4). rPois: It protects you from poison. rN: It protects you from negative energy. Stlth: It makes you more stealthy. (47, 57, D) a +2 heavy spear (47, 58, D) a +0 long sword the amulet of the Air {Inacc Air Fly rElec RMsl} [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Air: It enhances your air magic. rElec: It insulates you from electricity. Fly: It grants you flight. RMsl: It protects you from missiles. (48, 12, D) a staff of conjuration (48, 35, D) a +0 pair of gloves of hurling (48, 37, D) a +1 great mace of protection (48, 38, D) a +0 dire flail a +0 chain mail a +0 giant club (48, 49, D) a +0 war axe a book of the Moon (48, 50, D) the +6 bardiche "Uqetikh" {elec, Dex+4} Dex: It affects your dexterity (+4). a +0 cloak a +1 dagger of venom (49, 1, D) a +1 rapier of venom (49, 37, D) a staff of air (49, 48, D) a +0 long sword (49, 49, D) a +0 great sword a +0 scimitar (49, 51, D) a +0 glaive (49, 55, D) a +0 short sword a +0 long sword a +0 cloak a +0 cloak (50, 1, D) a +2 robe of resistance (50, 9, D) a +0 spear (50, 15, D) a +0 robe (50, 23, D) a staff of poison (50, 38, D) a +0 dire flail a +0 plate armour a +0 giant club (50, 43, D) a +0 short sword (50, 48, D) a +0 cloak a +2 scale mail of cold resistance (50, 51, D) a +0 halberd a +0 hand axe (51, 1, D) a +0 whip (51, 13, D) a +2 dagger of speed (51, 35, D) the +10 great mace of Qazlal's Approval {protect, rN++ Dex-5} Dex: It affects your dexterity (-5). rN: It greatly protects you from negative energy. a staff of air a staff of fire a +7 whip of freezing a +2 hand axe of draining (51, 43, D) a +0 giant club (51, 50, D) a +0 glaive of freezing a +0 war axe a +0 short sword a staff of death a +0 halberd a +0 scimitar an amulet of guardian spirit (52, 1, D) the +0 ring mail of Hedging {+Blink Fly} Fly: It grants you flight. +Blink: It lets you blink. (52, 2, D) the +5 rapier of Ynioppu {heavy, Will- Dex+4} Dex: It affects your dexterity (+4). Will: It decreases your willpower. a +0 robe (52, 8, D) a +0 war axe (52, 25, D) the +3 arbalest "Vesmel" {heavy, Dex+8} Dex: It affects your dexterity (+8). (52, 47, D) the +1 robe of the Hurting Gods {Regen+ MP+9 Str+2 Int-4} Str: It affects your strength (+2). Int: It affects your intelligence (-4). MP: It affects your magic capacity (+9). Regen: It increases your rate of health regeneration. (52, 48, D) the +5 shortbow of the Onslaught {freeze, Int+3} Int: It affects your intelligence (+3). (52, 49, D) a +0 hand axe the +8 orcbow "Qystrel" {elec, +Blink Will- Dex+3} Dex: It affects your dexterity (+3). +Blink: It lets you blink. Will: It decreases your willpower. (52, 51, D) a +0 hand axe a +0 hand axe a +0 short sword the ring of Accord {Fire Fly rPois Str+5 Int-5} [ring of fire] It enhances your fire magic. Str: It affects your strength (+5). Int: It affects your intelligence (-5). rF: It protects you from fire. rC: It makes you vulnerable to cold. rPois: It protects you from poison. Fly: It grants you flight. (53, 0, D) the +8 long sword of Contradiction {elec, Dex+2 Stlth+} Dex: It affects your dexterity (+2). Stlth: It makes you more stealthy. (53, 7, D) a +0 flail (53, 8, D) a +0 club a +0 robe (53, 13, D) a serpent talisman a staff of air a staff of air (53, 25, D) a staff of conjuration (53, 38, D) a +0 giant spiked club (53, 39, D) a +0 halberd a +0 leather armour (53, 40, D) a +0 plate armour a +0 trident (53, 49, D) a +0 flail a book of Cantrips (53, 52, D) a +0 war axe (54, 0, D) a +2 shortbow of flaming the staff "Suited" {rC+ Str+3 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+3). rC: It protects you from cold. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. the +8 chain mail "Ewion" {rCorr} rCorr: It protects you from acid and corrosion. (54, 23, D) a staff of death (54, 36, D) a ring of flight the +7 orcbow of Naonweu {heavy, rPois rC- rN+++ SInv} rC: It makes you vulnerable to cold. rPois: It protects you from poison. rN: It renders you almost immune to negative energy. SInv: It lets you see invisible. (54, 48, D) a +0 short sword (54, 49, D) a +2 scale mail of positive energy the staff of the Winnowing Gods {Fragile rElec rPois Str+4 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+4). rElec: It insulates you from electricity. rPois: It protects you from poison. Fragile: It will be destroyed if unequipped. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (55, 0, D) a +0 whip a staff of cold (55, 3, D) a +6 falchion of protection (56, 0, D) a +0 hand axe (56, 11, D) a staff of air (57, 1, D) a +0 glaive (57, 11, D) a +0 quarterstaff a +0 robe (58, 35, D) a staff of poison (unseen) (58, 47, D) a staff of air (58, 48, D) a staff of air a water moccasin skeleton (58, 50, D) a +3 rapier of draining (59, 49, D) a +4 vampiric war axe a +0 robe (59, 52, D) a +0 buckler a +0 robe (60, 17, D) the +7 short sword of Nutein {heavy, Will+ Int+4} Int: It affects your intelligence (+4). Will: It increases your willpower. (60, 47, D) the +10 spear of Zablolui {heavy, rElec Int+4} Int: It affects your intelligence (+4). rElec: It insulates you from electricity. (60, 48, D) a +0 animal skin (60, 50, D) a +5 longbow of electrocution a +5 heavy flail a +0 robe a +0 buckler a +0 hand axe a polar bear skeleton (60, 52, D) a +0 robe a +0 lajatang of electrocution the ring "Fuorom" {+Blink EV+5 Str+3 Int+3} [ring of evasion] EV: It affects your evasion (+5). Str: It affects your strength (+3). Int: It affects your intelligence (+3). +Blink: It lets you blink. a spriggan skeleton a komodo dragon skeleton (61, 0, D) the staff "Yxkathom" {rN+ Dex+4 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+4). rN: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (61, 2, D) a +0 dagger a +0 robe (61, 8, D) the +5 dire flail "Vinaivun" {pain, Str+3} Str: It affects your strength (+3). (unseen) (61, 15, D) a +2 scimitar of freezing (61, 36, D) a +0 cloak of preservation a staff of conjuration a staff of fire (61, 47, D) a +0 buckler a +3 scale mail of poison resistance (61, 48, D) a dream sheep skeleton a dream sheep skeleton (62, 0, D) a +6 ring of dexterity (62, 1, D) a +2 robe of fire resistance (62, 2, D) a +0 dagger a +0 leather armour a +0 short sword (62, 8, D) a staff of death (62, 9, D) the +1 robe "Rewna" {rF+ Will+ Str+3} Str: It affects your strength (+3). rF: It protects you from fire. Will: It increases your willpower. (62, 38, D) a staff of earth (63, 2, D) a +0 club a +0 leather armour (63, 31, D) a +0 dagger a +0 robe (63, 35, D) a +0 robe (still there?) Luwaisma's Tome of Torrid Fascination (still there?) Spells Type Level a - Metabolic Englaciation Hexes/Ice 5 b - Plasma Beam Fire/Air 6 c - Fire Storm Conjuration/Fire 9 (63, 50, D) a +0 robe a +4 long sword of venom the ring "Inapo" {Fly rC++ rCorr Slay-3} [ring of flight] Slay: It affects your accuracy & damage with ranged weapons and melee (-3). rC: It greatly protects you from cold. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. a staff of conjuration a spriggan skeleton (63, 54, D) a +0 buckler (64, 17, D) a +1 plate armour of fire resistance (64, 27, D) a staff of poison a +0 rapier a +0 robe (64, 47, D) a book of Armaments (64, 48, D) a +1 quick blade of draining (64, 49, D) a +0 robe a +2 rapier of draining a ring of flight a wolf skeleton a spriggan skeleton (64, 53, D) a +0 antimagic lajatang a wolf skeleton a cane toad skeleton a komodo dragon skeleton (64, 57, D) a water moccasin skeleton (65, 25, D) a ring of flight (65, 27, D) a +0 pair of boots of rampaging a +0 rapier (65, 49, D) a staff of poison (66, 48, D) the +4 plate armour of Teiwyima {rElec rF- rN+++ Dex+2} Dex: It affects your dexterity (+2). rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. rN: It renders you almost immune to negative energy. (66, 49, D) a +6 ring of intelligence a +2 ring mail of poison resistance a +0 rapier a +0 animal skin a spriggan skeleton (66, 51, D) the staff of Oenomania {rPois Conj Poison} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. Conj: It increases the power of your Conjurations spells. Poison: It increases the power of your Poison spells. It falls into the 'Staves' category. It is a one-handed weapon. the +1 mace of the Puffball {flame, Dex+3} Dex: It affects your dexterity (+3). a +0 robe a +0 robe a staff of air a +0 robe (66, 54, D) a +2 vampiric rapier a +0 robe a +0 buckler a +3 antimagic lajatang a staff of air a +0 flail a +2 quick blade of draining a +0 rapier a +0 animal skin an amulet of guardian spirit a spriggan skeleton a spriggan skeleton a spriggan skeleton (66, 56, D) a spriggan skeleton a cane toad skeleton (66, 57, D) a +0 robe (67, 0, D) a +7 glaive of venom (unseen) (67, 1, D) a +0 dagger a +0 robe (67, 29, D) a +0 robe a +2 buckler (67, 49, D) a book of Cantrips a wyvern skeleton (67, 55, D) the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. (68, 35, D) a +0 robe (68, 47, D) a staff of earth (68, 48, D) the +0 kite shield "Qoqisuu" {Str+5 Slay-2} Str: It affects your strength (+5). Slay: It affects your accuracy & damage with ranged weapons and melee (-2). (68, 49, D) the +5 hand axe of the Blessed Realm {speed, Will+ rCorr MP+9 Int-4} Int: It affects your intelligence (-4). MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. Will: It increases your willpower. a +0 animal skin a spriggan skeleton (68, 53, D) a +0 robe a +1 antimagic war axe a cane toad skeleton (69, 0, D) a +5 battleaxe of flaming (unseen) (69, 3, D) a +0 rapier a +0 robe (69, 35, D) a +0 dagger (still there?) a staff of cold (still there?) (69, 37, D) a +0 war axe a +0 ring mail (69, 47, D) a staff of death (69, 48, D) a +0 quarterstaff a +0 robe a ring of protection from fire a Necronomicon a spriggan skeleton (69, 49, D) a +0 dagger of draining a +0 rapier a +0 animal skin a +3 spectral giant spiked club a spriggan skeleton a spriggan skeleton (69, 53, D) a +0 robe a spriggan skeleton a hydra skeleton a komodo dragon skeleton (69, 55, D) a +0 robe a spriggan skeleton a spriggan skeleton (70, 8, D) a +0 plate armour of fire resistance (70, 9, D) a staff of fire (70, 38, D) a +0 mace (70, 42, D) a +0 robe (70, 47, D) the +0 chain mail of Ariesauf {+Blink Will- Regen+ Dex+3} Dex: It affects your dexterity (+3). +Blink: It lets you blink. Regen: It increases your rate of health regeneration. Will: It decreases your willpower. (70, 48, D) a +0 hand axe (70, 50, D) a +0 robe a +1 falchion of venom a +0 quarterstaff a +0 animal skin a ring of wizardry a polar bear skeleton a cane toad skeleton (70, 51, D) the +1 trident "Buronuz" {heavy, SInv} SInv: It lets you see invisible. a +0 robe a +0 animal skin a +1 quick blade of distortion a +0 robe a +0 buckler a ring of protection from fire (70, 54, D) a staff of death a +0 robe a +0 animal skin (71, 8, D) a staff of cold (71, 16, D) a staff of air (71, 18, D) a +0 mace a +0 robe (71, 26, D) a +2 ring mail of cold resistance (71, 27, D) the +3 spear of the Undead {elec, Int+4 Dex+2} Int: It affects your intelligence (+4). Dex: It affects your dexterity (+2). (71, 35, D) a +4 executioner's axe of distortion a +0 leather armour a +0 club a +0 hand axe (71, 46, D) a +0 mace of protection the Papyrus of the Shifting Squall Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Passage of Golubria Translocation 4 c - Summon Forest Summoning/Translocation 5 (72, 17, D) a +0 hand axe a +0 robe a staff of poison (72, 19, D) a +0 whip a +0 robe (72, 26, D) a +1 barding of cold resistance (72, 36, D) a +2 war axe of electrocution (still there?) a +0 club (still there?) a +0 chain mail (still there?) a +0 leather armour (still there?) a +1 trident of venom (still there?) (72, 38, D) a +0 dagger (73, 1, D) a granite talisman (73, 8, D) the +4 whip of the Pillar {freeze, Fragile rPois rC++ Int+2} Int: It affects your intelligence (+2). rC: It greatly protects you from cold. rPois: It protects you from poison. Fragile: It will be destroyed if unequipped. (73, 17, D) a +4 short sword of freezing (73, 35, D) a +0 vampiric dagger (unseen) (73, 50, D) a book of Frost a +3 whip of electrocution an amulet of reflection (74, 40, D) a +0 robe (74, 49, D) a staff of air the +4 consecrated labrys {holy, Valiant Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. SInv: It lets you see invisible. Fly: It grants you flight. Fragile: It will be destroyed if unequipped. a +3 spectral giant club (75, 35, D) a +0 robe (75, 36, D) a blade talisman (75, 37, D) a +0 dagger a wand of roots (5)