Olga the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +4 dagger of speed (unseen) (61, 16, D) a staff of fire (unseen) (61, 19, D) a scorpion corpse (61, 26, D) 4 potions of haste (62, 8, D) the +0 chain mail of the Tundras {Str+5} Str: It affects your strength (+5). (62, 9, D) the +1 leather armour of Ajuided {Harm} (still there?) Harm: It increases damage dealt and taken. a jackal corpse (still there?) (62, 10, D) a river rat corpse (62, 17, D) a +2 orcbow of flaming (62, 26, D) the staff "With Two Names" {rElec rN+ Will- MP+9 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rN: It protects you from negative energy. MP: It affects your magic capacity (+9). Necro: It increases the power of your Necromancy spells. Will: It decreases your willpower. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (62, 27, D) a +1 spectral giant spiked club (63, 0, D) a +2 halberd a +0 robe the +8 plate armour of Birdsong {rElec rC+} rC: It protects you from cold. rElec: It insulates you from electricity. (63, 8, D) a ring of flight (63, 16, D) a +2 great mace of holy wrath (unseen) (63, 17, D) the +7 glaive "Nerhed" {freeze, rElec rCorr Str+3 SInv Stlth-} Str: It affects your strength (+3). rElec: It insulates you from electricity. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Stlth: It makes you less stealthy. (unseen) (63, 19, D) a scorpion corpse (63, 21, D) a redback corpse (63, 26, D) a wand of flame (4) (63, 27, D) a +0 cloak of stealth (unseen) (64, 16, D) a talisman of death (64, 17, D) a +7 battleaxe of draining (unseen) (64, 22, D) a scorpion corpse (64, 26, D) the ring of Qem Qoe {rCorr EV+5 Dex+2} [ring of evasion] EV: It affects your evasion (+5). Dex: It affects your dexterity (+2). rCorr: It protects you from acid and corrosion. (unseen) (64, 27, D) a +4 great mace of protection (unseen) (65, 26, D) the +1 buckler of Mumblety Peg {*Slow rF- MP+9 SInv} rF: It makes you vulnerable to fire. MP: It affects your magic capacity (+9). SInv: It lets you see invisible. *Slow: It may slow you when you take damage. (unseen) (67, 0, D) a Fen Folio (67, 2, D) a +0 hand axe a +0 ring mail an orc corpse (skeletalised by now) (69, 2, D) a +0 dagger a +1 robe of willpower a +0 dagger a +0 robe (69, 11, D) a +0 trident a merfolk corpse (70, 9, D) a +4 dagger of electrocution (unseen) (71, 10, D) a +0 trident a merfolk corpse (71, 11, D) a +0 trident a merfolk corpse (71, 13, D) a throwing net (71, 17, D) a +0 hand axe a +0 plate armour an orc corpse (71, 19, D) a +0 club (71, 26, D) a +1 orcbow of freezing (71, 29, D) a ball python corpse (72, 8, D) +2 acid dragon scales (72, 9, D) a +0 trident a wand of flame (5) (72, 10, D) a +0 trident (72, 16, D) a +0 dagger an orc corpse (72, 17, D) a +4 war axe of pain (72, 19, D) a +0 morningstar a +0 leather armour a +0 trident a +0 chain mail an orc corpse an orc corpse (72, 26, D) a +2 helmet of see invisible (72, 27, D) a +0 trident a +0 robe a staff of air (72, 31, D) a water moccasin corpse (73, 17, D) a +0 club a +0 scale mail a +1 antimagic trident (73, 27, D) a book of Chaos (73, 33, D) an adder corpse