Olga the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (6, 8, D) a +0 scale mail a +0 buckler a +0 war axe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {Contam Stlth-} (still there?) Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, Drain} (still there?) Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (19, 0, D) the +0 rapier of the Ancient Xenops {elec, Drain rN+++ rCorr Stlth+} rN: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Drain: It drains your maximum health when unequipped. Stlth: It makes you more stealthy. (19, 1, D) a +3 short sword of electrocution (19, 32, D) +1 swamp dragon scales (unseen) (19, 33, D) a book of Iron (20, 0, D) the +2 whip of Exquisite Death {elec, rF+ Stlth+} rF: It protects you from fire. Stlth: It makes you more stealthy. (20, 1, D) a staff of poison (20, 16, D) the +4 hand axe "Muham" {pain, rC+} rC: It protects you from cold. (20, 17, D) a +3 heavy longbow (20, 20, D) an amulet of reflection a +6 ring of strength a +6 ring of strength an amulet of faith a +6 ring of dexterity a +6 ring of dexterity a ring of flight (20, 32, D) an Everburning Encyclopedia (20, 33, D) the +0 scale mail "Lupnupe" {Will+ Dex+3 Stlth+} Dex: It affects your dexterity (+3). Will: It increases your willpower. Stlth: It makes you more stealthy. (unseen) (21, 0, D) a +0 short sword (21, 1, D) a sack of spiders (21, 16, D) a +1 long sword of holy wrath (21, 17, D) a +0 mace of protection (21, 32, D) a +2 demon blade of draining (unseen) (21, 33, D) the +0 scale mail of Okawaru's Whim {rPois Str+2} Str: It affects your strength (+2). rPois: It protects you from poison. (unseen) (21, 34, D) a ring of fire (22, 0, D) a book of Displacement (22, 4, D) a +0 glaive (22, 16, D) a +1 chain mail of willpower (22, 17, D) the staff of the Bouncing Knaves {Fly Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Fly: It grants you flight. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (22, 32, D) a +6 vampiric falchion (unseen) (22, 33, D) the +8 ring mail of the Pits of Slime {rPois rF+ Int-4} Int: It affects your intelligence (-4). rF: It protects you from fire. rPois: It protects you from poison. (unseen) (22, 34, D) the +0 helmet "Tyennaiz" {Str+3} Str: It affects your strength (+3). (unseen) (23, 0, D) a +3 leather armour of cold resistance (23, 1, D) a staff of earth (23, 3, D) a +0 trident (23, 4, D) a +0 scimitar of holy wrath a +0 short sword the +5 demon whip of Resourcefulness {vamp, rCorr Str-4 Int+6} Str: It affects your strength (-4). Int: It affects your intelligence (+6). rCorr: It protects you from acid and corrosion. a black draconian corpse (skeletalised by now) (23, 5, D) a +0 dire flail a +0 hand axe (23, 6, D) a +0 short sword a +0 cloak (23, 16, D) a +1 quick blade of electrocution (23, 18, D) a +0 long sword a staff of earth (23, 32, D) a staff of poison (unseen) (23, 33, D) an amulet of guardian spirit (23, 34, D) the +1 pair of boots "Assotosch" {Will+} Will: It increases your willpower. (unseen) (23, 37, D) a +2 battleaxe of freezing (unseen) (24, 0, D) a +6 arbalest of freezing (24, 1, D) an amulet of guardian spirit (24, 4, D) a +0 hand axe a +0 war axe a +0 battleaxe a yellow draconian corpse (skeletalised by now) a white draconian corpse (skeletalised by now) a black draconian corpse (skeletalised by now) (24, 5, D) the +1 war axe of Summertime {heavy, rN+ Str-2 Int+3} Str: It affects your strength (-2). Int: It affects your intelligence (+3). rN: It protects you from negative energy. (24, 6, D) a +0 mace (24, 16, D) a +0 dagger (24, 17, D) a +5 ring of evasion (24, 18, D) a +0 long sword a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour a +0 shortbow a +4 heavy quarterstaff an elf corpse an elf corpse an elf corpse (24, 19, D) a +0 rapier a +0 rapier a +0 leather armour a +6 ring of dexterity a +0 rapier a +0 rapier a +0 leather armour a +3 war axe of flaming (24, 20, D) a +0 rapier a +0 rapier a +0 leather armour (24, 24, D) a +0 rapier a +0 leather armour (24, 32, D) the +9 quarterstaff of Noledoimo {venom, rF++ rCorr Str-3 Stlth+} Str: It affects your strength (-3). rF: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (unseen) (24, 33, D) a +0 mace of protection (unseen) (24, 34, D) a +5 scimitar of holy wrath (unseen) (24, 35, D) a +1 battleaxe of freezing (still there?) a frost giant corpse (still there?) (24, 36, D) the -2 pair of boots of Complete Protection {rElec rC+} rC: It protects you from cold. rElec: It insulates you from electricity. (25, 0, D) a staff of death (25, 1, D) the +4 great sword "Jaerun" {vamp, rPois rN+} rPois: It protects you from poison. rN: It protects you from negative energy. (25, 4, D) a +0 long sword of draining (25, 5, D) a +0 glaive a +0 hand axe a +0 battleaxe a +0 long sword a yellow draconian corpse (skeletalised by now) a white draconian corpse (skeletalised by now) (25, 17, D) Ozocubu's Autobiography (25, 18, D) a +0 battleaxe of flaming a +3 flail of protection a +2 long sword of protection (25, 19, D) the +8 broad axe of Malum In Se {flame, rF+ rC- MP+9} rF: It protects you from fire. rC: It makes you vulnerable to cold. MP: It affects your magic capacity (+9). a +0 long sword a +0 leather armour an elf corpse (25, 20, D) a +0 rapier a +0 rapier a +0 leather armour a +0 dagger a +0 ring mail an elf corpse an elf corpse (25, 22, D) a +0 morningstar of draining an elf corpse (25, 32, D) a staff of cold (unseen) (25, 33, D) an amulet of magic regeneration (25, 34, D) the +4 longbow of Yeast {flame, rN+ Str+4 Int+3 Stlth-} Str: It affects your strength (+4). Int: It affects your intelligence (+3). rN: It protects you from negative energy. Stlth: It makes you less stealthy. (unseen) (26, 0, D) the staff of Zin's Outrage {rF+ Str+3 Int+4 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+3). Int: It affects your intelligence (+4). rF: It protects you from fire. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (26, 1, D) the +9 falchion of Beyond {venom, *Noise Fragile rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. *Noise: It may make noises in combat. Fragile: It will be destroyed if unequipped. (26, 18, D) a +0 short sword a +0 longbow a +0 leather armour a +0 longbow a +0 leather armour the ring of the Traitor {Ice rCorr Str+3 Dex-5 Slay+2} [ring of ice] It enhances your ice magic. Str: It affects your strength (+3). Dex: It affects your dexterity (-5). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rF: It makes you vulnerable to fire. rC: It protects you from cold. rCorr: It protects you from acid and corrosion. an elf corpse (26, 19, D) a +0 long sword a +0 leather armour a +2 long sword of freezing the ring "Mytzygo" {rPois rC- MP+9 Str+6 Dex+2} [ring of strength] Str: It affects your strength (+6). Dex: It affects your dexterity (+2). rC: It makes you vulnerable to cold. rPois: It protects you from poison. MP: It affects your magic capacity (+9). (26, 32, D) a +0 glaive of freezing (unseen) (26, 33, D) a +2 battleaxe of freezing (unseen) (26, 34, D) a wand of iceblast (5) (27, 0, D) a staff of earth (27, 1, D) the +1 flail of Traps {heavy, Fragile rN+ rCorr} rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Fragile: It will be destroyed if unequipped. (27, 16, D) a staff of fire (27, 17, D) a +2 rapier of draining (27, 32, D) 4 scrolls of enchant armour (27, 33, D) a +1 hand crossbow of freezing (unseen) (27, 34, D) the amulet of Recklessness {Reflect Dex+3 SH+5} [amulet of reflection] It reflects blocked missile attacks. Dex: It affects your dexterity (+3). SH: It affects your SH (+5). (unseen) (28, 0, D) a +1 antimagic hand axe (28, 16, D) a +1 flail of pain (28, 19, D) a +0 long sword a +0 ring mail a +2 halberd of freezing an elf corpse (28, 32, D) a staff of poison (unseen) (28, 33, D) a wand of polymorph (3) (29, 0, D) 4 scrolls of enchant weapon (29, 1, D) a +2 rapier of venom (29, 16, D) a +0 dagger (29, 20, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. a +0 buckler an elf corpse (29, 23, D) a +0 shortbow a +3 long sword of holy wrath a +0 leather armour (29, 32, D) a +2 antimagic whip (unseen) (29, 33, D) a +2 pair of boots of flying (unseen) (34, 28, D) a wand of charming (3) (35, 15, D) a +2 heavy battleaxe (35, 29, D) a staff of fire (36, 0, D) the +2 ring mail "Laigayt" {rPois Slay+3} Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rPois: It protects you from poison. (36, 1, D) a +3 double sword of holy wrath (36, 14, D) a +2 pair of boots of rampaging (36, 15, D) a +6 ring of intelligence (36, 28, D) a +2 leather armour of fire resistance (37, 1, D) a +0 robe (37, 14, D) a +2 leather armour of poison resistance (37, 15, D) a +1 rapier of venom (37, 28, D) a staff of conjuration (37, 29, D) a staff of air (38, 4, D) the +2 broad axe of Courage {heavy, Str+9} Str: It affects your strength (+9). (38, 5, D) the +3 war axe "Juwar" {heavy, *Corrode Will+ Int+3 Dex+9} Int: It affects your intelligence (+3). Dex: It affects your dexterity (+9). *Corrode: It may corrode you when you take damage. Will: It increases your willpower. (38, 18, D) a +0 battleaxe a +0 plate armour a necrophage corpse (skeletalised by now) (38, 19, D) a +3 dagger (still there?) a +0 robe (still there?) (38, 29, D) a staff of cold (39, 0, D) a phantom mirror (39, 14, D) a staff of air (39, 16, D) an amulet of magic regeneration a ring of magical power a ring of fire a +6 ring of intelligence a +6 ring of intelligence (39, 18, D) a +0 robe (39, 28, D) the +5 falchion "Beetlebane" {heavy, rPois rF+} rF: It protects you from fire. rPois: It protects you from poison. (39, 31, D) the +6 kite shield of Marua {rElec} rElec: It insulates you from electricity. (40, 1, D) a +1 dagger of speed (40, 14, D) a ring of poison resistance (40, 15, D) the staff of Bloody Death {rPois rN+ Will+ Conj Poison} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. rN: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. Poison: It increases the power of your Poison spells. Will: It increases your willpower. It falls into the 'Staves' category. It is a one-handed weapon. (40, 17, D) a +0 halberd a +0 robe (40, 18, D) a +0 falchion a +0 robe (40, 19, D) a +1 dire flail a +0 robe of cold resistance (40, 28, D) a +1 dire flail of protection (40, 29, D) a +1 leather armour of fire resistance (40, 30, D) a +3 eudemon blade of holy wrath a +2 robe of willpower a +0 tower shield (41, 0, D) the +5 spear "Foheajif" {flame, rPois Dex+4} Dex: It affects your dexterity (+4). rPois: It protects you from poison. (41, 1, D) a book of the Wilderness (41, 14, D) a +2 war axe of electrocution (41, 29, D) a ring of flight (42, 0, D) a +2 war axe of electrocution (42, 1, D) a +0 hand axe of freezing (42, 14, D) a staff of air (42, 28, D) a ring of fire (42, 29, D) a +4 heavy quarterstaff (43, 14, D) a +1 heavy spear (43, 15, D) a +2 scale mail of cold resistance (43, 29, D) the amulet "Merait" {RegenMP Drain +Blink rPois rN+++} [amulet of magic regeneration] It increases your rate of magic regeneration. rPois: It protects you from poison. rN: It renders you almost immune to negative energy. +Blink: It lets you blink. Drain: It drains your maximum health when unequipped. (49, 24, D) a +3 heavy scimitar (50, 1, D) a +1 heavy falchion (50, 12, D) a +0 lajatang of venom (50, 13, D) a staff of death (50, 24, D) a +5 great sword of electrocution (50, 25, D) a staff of fire (50, 36, D) a +0 glaive of flaming (50, 41, D) a +4 war axe of electrocution (51, 4, D) a staff of fire (unseen) (51, 12, D) a +0 sling of draining (51, 13, D) an amulet of regeneration (51, 24, D) a staff of conjuration (51, 36, D) a +2 falchion of holy wrath (51, 37, D) a wand of charming (2) (52, 12, D) a +1 scale mail of poison resistance (52, 17, D) the +12 chain mail of a bailey {rC+ Will+ Int-2} Int: It affects your intelligence (-2). rC: It protects you from cold. Will: It increases your willpower. (52, 24, D) a staff of poison (52, 25, D) a +2 ring mail of cold resistance (52, 37, D) a staff of death (53, 1, D) a piece from Xom's chessboard (15/15) (53, 13, D) a book of Death (53, 36, D) the +0 chain mail of the Ten Continents {rElec rN+} rElec: It insulates you from electricity. rN: It protects you from negative energy. (54, 0, D) a +2 spear of pain (54, 1, D) an amulet of regeneration (54, 12, D) a staff of earth (54, 13, D) a wand of charming (7) (54, 24, D) a +2 hand axe of flaming (54, 25, D) the +1 scale mail of Qoelasul {-Cast rElec Regen+ Stlth+} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. Regen: It increases your rate of health regeneration. Stlth: It makes you more stealthy. (54, 36, D) a storm talisman (55, 0, D) a staff of death (55, 1, D) a +4 scale mail of poison resistance (55, 12, D) a +2 hand axe of electrocution (55, 13, D) a staff of death (55, 24, D) a staff of fire (61, 0, D) a book of Flames (61, 8, D) a +1 leather armour of cold resistance (61, 36, D) a +2 rapier of draining (61, 37, D) a +0 longbow of electrocution (62, 8, D) the staff "Anoama" {rF- Str+4 Int+4 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+4). Int: It affects your intelligence (+4). rF: It makes you vulnerable to fire. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (62, 16, D) a +1 mace of protection (62, 26, D) a +2 flail of holy wrath (62, 27, D) the +5 leather armour "Dajett" {Dex+9} Dex: It affects your dexterity (+9). (62, 29, D) a +0 short sword a +0 dagger a +0 robe a +0 halberd a +0 plate armour (62, 30, D) a +0 whip a +0 chain mail (62, 36, D) a wand of charming (4) (62, 37, D) the +2 shortbow "Fostraaxo" {freeze, rElec rF++ rN+ Will-} rF: It greatly protects you from fire. rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It decreases your willpower. (63, 17, D) a +2 antimagic sling (63, 21, D) the +6 hand axe of Linearity {flame, Int+2} Int: It affects your intelligence (+2). (63, 26, D) a +0 dagger of protection (63, 27, D) a +2 great sword of protection (63, 29, D) a +0 short sword a +0 ring mail a +0 dagger a +0 robe (63, 36, D) a staff of cold (64, 16, D) a +2 scale mail of cold resistance (64, 17, D) the +10 quarterstaff of Past Mistakes {speed, rC- Int+3 Dex+6} Int: It affects your intelligence (+3). Dex: It affects your dexterity (+6). rC: It makes you vulnerable to cold. (64, 26, D) a staff of death (64, 27, D) a +6 long sword of holy wrath (64, 29, D) a +0 club a +0 leather armour (64, 30, D) a +0 hand axe a +0 plate armour (68, 0, D) a ring of fire (69, 0, D) the +12 rapier "Goblinslayer" {flame, *Slow Will+ Str+2 Dex+2} Str: It affects your strength (+2). Dex: It affects your dexterity (+2). *Slow: It may slow you when you take damage. Will: It increases your willpower. (unseen) (69, 36, D) a staff of fire (70, 9, D) the +8 falchion of the Whale {drain, rElec Will+} rElec: It insulates you from electricity. Will: It increases your willpower. (70, 36, D) a +0 arbalest of draining (70, 37, D) a +2 robe of cold resistance (70, 40, D) a +0 arbalest a +0 dire flail a +0 scale mail a +0 arbalest (71, 8, D) a staff of air (71, 26, D) a +1 chain mail of cold resistance (71, 27, D) a wand of charming (4) (71, 36, D) a +2 morningstar of protection (71, 37, D) a +0 leather armour of positive energy (71, 40, D) a +0 great mace a +0 scale mail a +0 morningstar a +0 scale mail a +4 great sword a +0 plate armour (71, 41, D) a +2 hand axe of freezing (72, 8, D) the +3 rapier of Dung {elec, rPois rC+} rC: It protects you from cold. rPois: It protects you from poison. (72, 16, D) a wand of charming (5) (72, 27, D) a +3 ring mail of fire resistance (72, 36, D) a +4 sling (72, 40, D) a +0 long sword a +0 scale mail (72, 41, D) a +0 great mace a +0 scale mail (73, 1, D) a +2 scimitar of draining (unseen) (73, 16, D) a +6 sling of electrocution (73, 17, D) a +5 shortbow (73, 27, D) a +1 tower shield of protection (73, 37, D) a staff of conjuration (75, 1, D) a ring of fire (75, 2, D) a +0 battleaxe a +0 robe