Olga the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 3, D) a +0 scale mail a +0 buckler a +0 war axe (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a book of the Wilderness (59, 37, D) a +6 ring of strength (60, 36, D) the +6 lajatang "Wel Vioj" {venom, rPois rF+ Str-2 SInv} Str: It affects your strength (-2). rF: It protects you from fire. rPois: It protects you from poison. SInv: It lets you see invisible. (unseen) (60, 37, D) a +4 vampiric broad axe (unseen) (61, 0, D) a sack of spiders (61, 3, D) a +0 club a draconian corpse (skeletalised by now) (61, 4, D) a +0 mace a draconian corpse (skeletalised by now) (61, 8, D) the +4 Cigotuvi's embrace {Corpsefed rMiasma Drain rN+} Corpsefed: It gathers nearby corpses to temporarily increase the armour it provides. rMiasma: It protects you from foul pestilence. rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. (unseen) (61, 10, D) a ball python corpse (skeletalised by now) (61, 26, D) a +2 mace of protection (unseen) (61, 36, D) a +6 great mace of protection (unseen) (61, 37, D) a scroll of fog (62, 0, D) a +0 mace of protection (62, 3, D) a +0 dire flail a green draconian corpse (skeletalised by now) (62, 9, D) a +2 robe of cold resistance (62, 10, D) an adder corpse (skeletalised by now) (62, 16, D) a dragon-blood talisman (62, 17, D) the +4 robe "Viub" {Harm rCorr Slay-4} Slay: It affects your accuracy & damage with ranged weapons and melee (-4). rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. (unseen) (62, 26, D) a +3 ring mail of cold resistance (62, 27, D) the +7 plate armour of Vanity {SInv} SInv: It lets you see invisible. (62, 36, D) a scroll of brand weapon (62, 37, D) a book of Scorching (63, 0, D) a staff of air (63, 3, D) a +0 whip (63, 17, D) the +11 trident of Deformation {protect, Int+3} Int: It affects your intelligence (+3). (63, 27, D) the staff of the Heavens {Fragile Fly rElec rC+ Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC: It protects you from cold. rElec: It insulates you from electricity. Fly: It grants you flight. Fragile: It will be destroyed if unequipped. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (63, 30, D) a hell hound corpse (63, 36, D) a +2 vampiric rapier (unseen) (63, 37, D) the amulet "Zuuptik" {RegenMP *Corrode rN++ Int+3 Dex+2} [amulet of magic regeneration] It increases your rate of magic regeneration. Int: It affects your intelligence (+3). Dex: It affects your dexterity (+2). rN: It greatly protects you from negative energy. *Corrode: It may corrode you when you take damage. (unseen) (64, 26, D) a +1 plate armour of poison resistance (64, 27, D) a +3 orcbow of draining (65, 26, D) a +3 whip of electrocution (67, 0, D) the +7 scimitar of Gelir {freeze, Dex+4} Dex: It affects your dexterity (+4). (unseen) (68, 0, D) a +1 war axe of distortion (69, 0, D) the +0 chain mail "Kabimaerch" {rN+ SInv} rN: It protects you from negative energy. SInv: It lets you see invisible. (unseen) (70, 8, D) a storm talisman (70, 9, D) a +4 vampiric dagger (unseen) (70, 11, D) a +0 whip a +0 scale mail an orc corpse (skeletalised by now) (70, 12, D) a +1 dagger of speed (still there?) a +0 robe (still there?) (70, 37, D) an amulet of magic regeneration (70, 41, D) a raiju corpse (70, 42, D) the +0 pair of boots "Zeydes" {-Tele rPois rN++} rPois: It protects you from poison. rN: It greatly protects you from negative energy. -Tele: It prevents most forms of teleportation. (71, 11, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 16, D) the +10 dagger of Xom's Grace {drain, rElec rPois Will+ Str+4} Str: It affects your strength (+4). rElec: It insulates you from electricity. rPois: It protects you from poison. Will: It increases your willpower. (71, 17, D) a wand of charming (3) (72, 8, D) a staff of cold (unseen) (72, 9, D) a piece from Xom's chessboard (15/15) (72, 11, D) a +0 dagger a +0 robe a +0 club an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (72, 16, D) the +2 dagger of Astis {speed, *Noise rF++ rN+ Stlth+} rF: It greatly protects you from fire. rN: It protects you from negative energy. *Noise: It may make noises in combat. Stlth: It makes you more stealthy. (72, 17, D) a staff of death (72, 27, D) a ring of see invisible (72, 36, D) a +5 hand axe of electrocution (72, 37, D) the +1 battleaxe of the Maze {venom, rPois Dex+3} Dex: It affects your dexterity (+3). rPois: It protects you from poison. (73, 1, D) an Inescapable Atlas (73, 16, D) a wand of charming (3) (73, 17, D) a staff of earth (74, 2, D) a jackal corpse (skeletalised by now) (75, 1, D) a staff of fire (unseen)