Olga the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +0 scale mail a +0 buckler a +0 war axe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {Contam Stlth-} (still there?) Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, Drain} (still there?) Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) a +3 sling of freezing (unseen) (61, 8, D) a wand of acid (5) (61, 16, D) the staff of the Boiling Point {rPois rF- rN+ Dex+8 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+8). rF: It makes you vulnerable to fire. rPois: It protects you from poison. rN: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (61, 26, D) a ring of wizardry (62, 0, D) a +2 flail of protection (62, 17, D) +2 ice dragon scales (62, 26, D) the amulet "Yhev" {Acrobat Regen+ Stlth+} [amulet of the acrobat] It increases your evasion while moving and waiting. Regen: It increases your rate of health regeneration. Stlth: It makes you more stealthy. (unseen) (62, 27, D) +2 shadow dragon scales (unseen) (63, 0, D) a +2 short sword of protection (unseen) (63, 8, D) the Grimoire of Flammable Sciomancy Spells Type Level a - Anguish Hexes/Necromancy 4 b - Plasma Beam Fire/Air 6 c - Death's Door Necromancy 9 (unseen) (63, 20, D) a +0 dagger a +0 robe (63, 26, D) a +2 plate armour of poison resistance (unseen) (63, 27, D) a +3 rapier of freezing (unseen) (64, 16, D) a +1 antimagic orcbow (64, 20, D) a +0 morningstar a +0 robe (64, 26, D) a +3 orcbow of flaming (unseen) (64, 27, D) a +1 buckler of protection (unseen) (65, 26, D) a staff of air (unseen) (67, 0, D) a book of Death (69, 0, D) a wand of charming (6) (69, 2, D) a +4 dire flail (still there?) a +0 robe (still there?) (70, 8, D) a granite talisman (70, 9, D) a +0 arbalest a +3 falchion of electrocution (70, 11, D) a +1 great sword a +0 plate armour (71, 8, D) a staff of earth (71, 11, D) a +0 ring mail (71, 17, D) a +2 heavy long sword (71, 20, D) a cane toad corpse (71, 27, D) the +2 rapier of Wihistrocs {heavy, Str+3} Str: It affects your strength (+3). (unseen) (71, 31, D) a wolf corpse (72, 9, D) a +2 spear of distortion (72, 11, D) a +0 dire flail a +0 scale mail a human corpse (skeletalised by now) (72, 16, D) a +3 great mace of holy wrath (73, 1, D) a wand of acid (2) (73, 16, D) a staff of conjuration (73, 31, D) a komodo dragon corpse (74, 2, D) a +0 dagger a +0 robe (75, 1, D) a +3 executioner's axe of electrocution (unseen) (75, 2, D) a +0 club an orc corpse (skeletalised by now)