Olga the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 1, D) a +0 dagger {Septima} a +0 war axe {Dagmar} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 9, D) a +0 leather armour (49, 36, D) a blade talisman (49, 37, D) a +5 hand axe of venom (unseen) (49, 39, D) a +3 great sword of flaming (unseen) (50, 36, D) a staff of earth (unseen) (50, 37, D) the +9 halberd of Callousness {drain, *Corrode Dex+8} Dex+8: It affects your dexterity (+8). *Corrode: It may corrode you when you take damage. (unseen) (50, 39, D) a +1 demon whip of venom (unseen) (51, 36, D) a +2 short sword of flaming (unseen) (51, 37, D) the +4 chain mail of Wathiwno {*Corrode +Blink rC+ Int+2} Int+2: It affects your intelligence (+2). rC+: It protects you from cold. +Blink: It lets you blink. *Corrode: It may corrode you when you take damage. (unseen) (51, 39, D) a +0 demon whip of electrocution (unseen) (51, 40, D) a +0 demon whip a ring of see invisible (52, 37, D) the +2 spear "Boesyoc" {flame, rF+ Dex+3} Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. (unseen) (52, 39, D) a +4 heavy war axe (unseen) (52, 40, D) a hell hog corpse (52, 41, D) a +0 great sword of flaming (unseen) (53, 36, D) a wand of flame (12) (53, 37, D) a wand of light (3) (54, 36, D) a +0 vampiric demon whip (unseen) (59, 36, D) the +0 ring mail of Zin's Reproof {rElec rC+} rC+: It protects you from cold. rElec: It insulates you from electricity. (59, 37, D) a +2 broad axe of electrocution (60, 36, D) a +0 orcbow of flaming (60, 37, D) the +3 trident "Embalmer" {heavy, rElec rPois rF+ Will+} rF+: It protects you from fire. rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. (unseen) (61, 0, D) a staff of earth (unseen) (61, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (61, 3, D) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (61, 8, D) a staff of conjuration (unseen) (61, 26, D) a +0 troll leather armour (62, 0, D) a +6 great mace of protection (unseen) (62, 2, D) a +0 flail a +0 leather armour (62, 8, D) a +2 mace of draining (62, 16, D) the +1 bardiche of Midsummer {antimagic, Dex+3} Dex+3: It affects your dexterity (+3). (62, 17, D) a staff of air (62, 26, D) a ring of wizardry (62, 27, D) the ring of Kuonal {Fly Int+2 Dex+3} [ring of flight] Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). Fly: It grants you flight. (62, 28, D) a ball python corpse (skeletalised by now) (62, 36, D) the amulet "Joddefix" {Reflect rElec Str-5 Int+3 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. SH+5: It affects your SH (+5). (62, 37, D) a storm talisman (63, 3, D) a +0 short sword (63, 8, D) a +3 leather armour of poison resistance (unseen) (63, 17, D) the +9 war axe "Ruxiran" {freeze, rF- Int+5} Int+5: It affects your intelligence (+5). rF-: It makes you vulnerable to fire. (63, 26, D) a ring of protection from fire (63, 27, D) the +1 plate armour of Gemamemm {-Tele Str+4 Int+5} Str+4: It affects your strength (+4). Int+5: It affects your intelligence (+5). -Tele: It prevents most forms of teleportation. (63, 30, D) a water moccasin corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (63, 37, D) a staff of conjuration (64, 16, D) a +2 quarterstaff of pain (64, 17, D) the amulet of Mipseol {rElec Regen+} [amulet of regeneration] rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. (64, 26, D) a +1 robe of willpower (65, 26, D) a staff of fire (65, 30, D) a +0 hand axe a +0 robe (67, 0, D) a +2 spear of venom (unseen) (68, 0, D) a +1 long sword of protection (69, 0, D) a Necronomicon (69, 36, D) the +0 robe of the Volcano {rCorr} rCorr: It protects you from acid and corrosion. (69, 39, D) a +0 hand axe a +0 flail a draconian corpse (skeletalised by now) (69, 40, D) a +0 flail a draconian corpse (skeletalised by now) (70, 8, D) the Incunabulum of Hindering Combat Magic Spells Type Level a - Searing Ray Conjuration 2 b - Jinxbite Hexes 2 c - Fireball Conjuration/Fire 5 d - Spellforged Servitor Conjuration/Summoning 7 (unseen) (70, 9, D) the ring of Kaim {rN+ Slay+5} [ring of positive energy] Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). rN+: It protects you from negative energy. (70, 18, D) a +0 mace a +0 ring mail a +0 club an orc corpse (skeletalised by now) (70, 36, D) a +4 ring of protection (70, 37, D) a staff of air (70, 39, D) a +0 battleaxe a +0 dagger (71, 8, D) a +2 robe of willpower (71, 16, D) a wand of flame (4) (71, 17, D) a +3 ring mail of poison resistance (unseen) (71, 18, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 26, D) a +2 ring mail of cold resistance (unseen) (71, 27, D) the Cyclopedia of Rocky Algor Spells Type Level a - Freeze Ice 1 b - Leda's Liquefaction Alchemy/Earth 4 c - Brom's Barrelling Boulder Conjuration/Earth 4 d - Sculpt Simulacrum Ice/Alchemy 6 (unseen) (71, 37, D) a +4 dagger of speed (71, 39, D) a +0 scimitar a yellow draconian corpse (skeletalised by now) (71, 40, D) a +0 short sword a +0 battleaxe a red draconian corpse (skeletalised by now) (71, 41, D) a +0 short sword (72, 8, D) a book of Displacement (72, 9, D) a staff of conjuration (unseen) (72, 16, D) a +1 antimagic spear (72, 17, D) a +5 hand axe of holy wrath (72, 18, D) a +0 hand axe a +0 plate armour of positive energy an orc corpse (skeletalised by now) (72, 19, D) a +0 falchion an orc corpse (skeletalised by now) (72, 36, D) +2 storm dragon scales (72, 37, D) the +8 sling of the Bruised Knives {drain, Will+ Dex+2} Dex+2: It affects your dexterity (+2). Will+: It increases your willpower. (73, 1, D) a staff of conjuration (73, 16, D) a wand of digging (4) (73, 17, D) a wand of roots (4) (73, 19, D) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (73, 26, D) a staff of air (unseen) (73, 27, D) a book of Flames (73, 36, D) the +7 rapier "Lyukenk" {antimagic, rCorr Str+7 Int-3} Str+7: It affects your strength (+7). Int-3: It affects your intelligence (-3). rCorr: It protects you from acid and corrosion. (74, 2, D) a hell hound corpse (skeletalised by now) (75, 1, D) the +7 dire flail "Potzal" {antimagic, Int+2} Int+2: It affects your intelligence (+2). (unseen)