Ololoev the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) a book of Callings (63, 1, D) a +1 ring mail of magic resistance (67, 1, D) the +8 demon trident "Khea" {venom, MR+ Stlth+} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. It makes you more stealthy. (68, 1, D) Oloab's Collected Works on Boosts and the Mountains Spells Type Level a - Regeneration Charms/Necromancy 3 b - Passwall Transmutation/Earth 3 c - Control Teleport Charms/Translocation 4 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Lee's Rapid Deconstruction Earth 5 (69, 1, D) an uncursed staff of earth (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) an uncursed staff of conjuration (73, 2, D) an uncursed staff of fire (75, 2, D) a +1 whip of pain (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (73, 3, D) a cursed -2 flail (unseen) (74, 3, D) a +0 club (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (67, 4, D) a water moccasin corpse (69, 4, D) a ball python corpse (4, 5, D) a +0 war axe the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (74, 5, D) a tomahawk (3, 6, D) the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (9, 7, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) the Collected Works on Execration and Boosts Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Confusing Touch Hexes 2 c - Enslavement Hexes 4 d - Excruciating Wounds Charms/Necromancy 5 e - Silence Hexes/Air 5 (71, 9, D) a +0 steam dragon armour (72, 9, D) the Disquisition on Enhancements and Cold Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Swiftness Charms/Air 2 c - Throw Frost Conjuration/Ice 2 d - Summon Ice Beast Ice/Summoning 4 e - Condensation Shield Ice 4 f - Haste Charms 6 (62, 10, D) a manual of Hexes (72, 10, D) a book of Envenomations (70, 13, D) an uncursed staff of death (72, 13, D) a +2 chain mail of cold resistance (61, 17, D) a +0 trident (62, 17, D) the Disquisition on Congealing Confrontation Spells Type Level a - Sting Conjuration/Poison 1 b - Iskenderun's Mystic Blast Conjuration 4 c - Summon Ice Beast Ice/Summoning 4 d - Bolt of Draining Conjuration/Necromancy 5 e - Metabolic Englaciation Hexes/Ice 5 (64, 17, D) a crystal ball of energy (71, 17, D) the +5 plate armour of the Planets {rF++} It greatly protects you from fire. (72, 17, D) a plain deck of wonders (73, 17, D) the +2 hat of the High Council {Archmagi, Wiz- Stlth-} It makes you less stealthy. (62, 18, D) a scroll of brand weapon (63, 18, D) a +0 shortbow (64, 18, D) an uncursed staff of cold (71, 18, D) the +2 leather armour "Meokitor" {Int+4 Dex+3} It affects your intelligence (+4). It affects your dexterity (+3). (72, 18, D) an uncursed staff of poison (73, 18, D) a +0 leather armour (still there?) a +0 leather armour (still there?) the cursed +3 shortbow of Grandeur {venom, +Blink Str+6 Int-2} (still there?) It poisons the ammo it fires. It affects your strength (+6). It affects your intelligence (-2). It lets you blink. It has a curse placed upon it. (66, 20, D) 3 arrows (71, 22, D) a +2 great sword a +0 robe (63, 24, D) 2 arrows (71, 27, D) a +6 ring of strength (72, 27, D) the +4 falchion "Gecaamah" {drain, MR++ MP-9 Int+4 Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It affects your magic capacity (-9). (73, 27, D) a +3 hunting sling of velocity (72, 28, D) a manual of Slings (73, 28, D) a +2 scale mail of fire resistance (72, 29, D) a +0 dagger a +0 robe (71, 30, D) a cursed -1 mace (72, 30, D) a cursed -2 club (71, 31, D) a +3 hand axe of holy wrath a +2 dire flail of distortion a +0 chain mail (73, 31, D) a +0 dagger a +0 robe