Ololoev the Dungeon (8, 1, D) a +0 leather armour a +0 war axe 3 throwing nets (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) the cursed +3 trident "Grim" {venom, rElec rF- rN+ MR+ Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). It makes you vulnerable to fire. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (20, 1, D) a book of the Sky (21, 1, D) a +4 short sword of draining (22, 1, D) a book of Power (23, 1, D) an uncursed ring of fire (24, 1, D) a +1 robe of magic resistance (25, 1, D) a +0 shortbow (26, 1, D) the +8 arbalest of the Beast {flame, -Cast -Tele rElec rC++ rN+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from cold. It insulates you from electricity. It protects you from negative energy. It prevents spellcasting. It prevents most forms of teleportation. (36, 1, D) a +2 chain mail of positive energy (37, 1, D) a +0 quarterstaff (39, 1, D) a book of the Sky (40, 1, D) a legendary deck of summoning (41, 1, D) Roxanne's Compendium of Earth and Changing Spells Type Level a - Sandblast Earth 1 b - Stoneskin Transmutation/Earth 2 c - Leda's Liquefaction Hexes/Earth 4 d - Petrify Transmutation/Earth 4 e - Statue Form Transmutation/Earth 6 an uncursed ring of ice (42, 1, D) a manual of Translocations (50, 1, D) a +1 helmet of intelligence (51, 1, D) a manual of Stealth (52, 1, D) a +2 hand axe of draining (53, 1, D) a cursed amulet of inaccuracy (54, 1, D) a +0 shield (61, 1, D) a +0 rapier (62, 1, D) a book of Air (63, 1, D) a +2 buckler of cold resistance (67, 1, D) the +12 quarterstaff "Spider's Undoing" {flame, rPois Str+8} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+8). It protects you from poison. (69, 1, D) a book of Beasts (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a +4 ring of intelligence (21, 2, D) a book of Death (22, 2, D) a plain deck of wonders (23, 2, D) a +2 chain mail of cold resistance (24, 2, D) a +2 great sword of holy wrath (25, 2, D) an uncursed staff of air (26, 2, D) an uncursed staff of summoning (27, 2, D) a +0 pair of boots of stealth (36, 2, D) a plain deck of defence (37, 2, D) a book of Death (38, 2, D) a +6 ring of strength (39, 2, D) a book of Beasts (40, 2, D) a +0 pair of gloves of dexterity (41, 2, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (42, 2, D) a plain deck of wonders (50, 2, D) a +0 long sword (51, 2, D) an uncursed staff of air (52, 2, D) a box of beasts (53, 2, D) a +2 hand axe of venom (55, 2, D) a lamp of fire (inert) (62, 2, D) the Compendium of Unholy Rituals Spells Type Level a - Animate Skeleton Necromancy 1 b - Corpse Rot Necromancy 2 c - Regeneration Charms/Necromancy 3 d - Simulacrum Ice/Necromancy 6 e - Death Channel Necromancy 6 (64, 2, D) a +0 long sword a +0 leather armour (73, 2, D) a lantern of shadows (75, 2, D) a +4 chain mail of cold resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (23, 3, D) 2 arrows (62, 3, D) a +0 short sword a +0 longbow 7 arrows of frost (63, 3, D) a +2 short sword of venom a +0 shortbow 16 arrows (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (40, 4, D) a +2 spear of venom a +0 hunting sling 23 sling bullets a +0 leather armour of magic resistance (41, 4, D) a +0 dagger a +0 robe a +0 giant club a +0 robe (52, 4, D) a +0 great sword a +0 chain mail (63, 4, D) a +2 short sword of holy wrath (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (40, 5, D) a wand of digging (10) a +0 long sword a +2 robe of cold resistance a +0 long sword a large rock (41, 5, D) a +3 antimagic war axe a +0 chain mail a +3 quarterstaff of chaos a +0 cloak (42, 5, D) a +4 eveningstar a +0 chain mail (50, 5, D) a +0 dire flail (unseen) (52, 5, D) a +0 great mace (unseen) (53, 5, D) a +0 war axe (unseen) (62, 5, D) an arrow an arrow of frost (10, 6, D) an uncursed staff of energy a crystal ball of energy (23, 6, D) an arrow (35, 6, D) 2 curare-tipped needles (37, 6, D) a curare-tipped needle (40, 6, D) 2 large rocks a cursed -3 dagger a +3 hunting sling of flaming a +0 cloak a curare-tipped needle (41, 6, D) a curare-tipped needle (43, 6, D) a +5 blowgun a +0 dagger of distortion 2 curare-tipped needles (51, 6, D) a cursed -1 great mace a +0 chain mail a +0 broad axe a +2 shortbow of evasion a +0 plate armour of magic resistance (52, 6, D) a cursed -1 long sword (unseen) (53, 6, D) a +0 great mace (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (36, 7, D) a curare-tipped needle (38, 7, D) a +0 club (unseen) (40, 7, D) a large rock (51, 7, D) a +5 falchion of slicing (unseen) (53, 7, D) a +0 dire flail (unseen) (54, 7, D) a +0 great mace (unseen) (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (22, 8, D) a stone (45, 8, D) a large rock (62, 9, D) a +2 battleaxe of chopping (63, 9, D) a +2 demon whip of flaming (70, 9, D) a box of beasts (71, 9, D) an uncursed amulet of stasis (72, 9, D) an uncursed ring of stealth (41, 10, D) a curare-tipped needle (70, 10, D) an uncursed staff of summoning (72, 10, D) an uncursed staff of death (42, 11, D) a large rock (still there?) a +0 dagger (still there?) a +0 robe (still there?) (71, 11, D) a +0 trident (69, 12, D) a cursed +0 trident (unseen) (70, 12, D) a +0 trident (71, 12, D) a cursed -3 trident (unseen) (72, 12, D) a +0 trident 4 tomahawks of returning (50, 13, D) a Fen Folio (52, 13, D) a book of the Tempests (50, 14, D) a plain deck of defence (51, 14, D) a +1 great sword of holy wrath (53, 14, D) a +2 hand axe of pain (54, 14, D) a book of Beasts (55, 14, D) an uncursed staff of fire (61, 14, D) the +7 mace "Dyol" {crush, rF- MR+++ SInv} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It enhances your eyesight. (35, 15, D) an uncursed staff of conjuration (36, 15, D) a box of beasts (37, 15, D) the +7 hand axe "Jaqeciac" {chop, MP+9 Int+6 Dex+4} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It affects your dexterity (+4). It affects your magic capacity (+9). (38, 15, D) the cursed +2 quarterstaff of Suicidal Tendencies {drain, MR+} A truly terrible weapon, it drains the life of those it strikes. It affects your resistance to hostile enchantments. It has a curse placed upon it. (39, 15, D) an uncursed staff of cold (40, 15, D) a +1 flail of crushing (41, 15, D) Sif Muna's Reference Book on Dusty Confrontation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Stone Arrow Conjuration/Earth 3 c - Conjure Flame Conjuration/Fire 3 d - Leda's Liquefaction Hexes/Earth 4 e - Statue Form Transmutation/Earth 6 (42, 15, D) an uncursed staff of conjuration (43, 15, D) the amulet of Vitality {Regen+ HP+15} [amulet of regeneration] It affects your health (+15). It increases your rate of regeneration. (35, 16, D) a +2 war axe of venom (36, 16, D) a crystal ball of energy (37, 16, D) a +3 rapier of venom (38, 16, D) the +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. (39, 16, D) an uncursed staff of poison (40, 16, D) an uncursed staff of earth (42, 16, D) a +4 great sword of distortion (43, 16, D) an uncursed staff of energy (53, 17, D) a +0 dagger a +0 scale mail a cursed -3 ring of slaying a +0 scimitar a cursed +0 chain mail (54, 17, D) the cursed +2 falchion of Welfare {vamp, Str+6 Dex-3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+6). It affects your dexterity (-3). It has a curse placed upon it. (unseen) (61, 17, D) a book of Envenomations (62, 17, D) an uncursed staff of air (63, 17, D) a potion of ambrosia a +1 flail of draining (64, 17, D) the +5 mace of the Dove {holy, -Cast +Fly MR+ Str+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). It affects your resistance to hostile enchantments. It lets you fly. It prevents spellcasting. (71, 17, D) a book of Power (72, 17, D) an uncursed staff of conjuration (73, 17, D) the ring "Kigejiz" {AC+2 Int+5} [ring of protection] It affects your AC (+2). It affects your intelligence (+5). (51, 18, D) a +0 hand axe (unseen) (52, 18, D) a +0 broad axe a +0 chain mail a +0 dagger a +0 flail (53, 18, D) a +0 hand axe a +4 ring of strength (62, 18, D) an uncursed staff of air (63, 18, D) a +0 mace of holy wrath (64, 18, D) 4 scrolls of amnesia a wand of teleportation (3) an uncursed ring of ice (71, 18, D) a +2 hand crossbow of evasion (72, 18, D) an uncursed staff of wizardry (73, 18, D) a +3 great sword of holy wrath (40, 19, D) (unseen) (62, 19, D) a +2 scythe of protection a +0 robe (63, 19, D) a +2 scimitar of flaming a +2 robe of magic resistance (62, 20, D) a +0 rapier a +0 leather armour a -1 spear a +0 animal skin (63, 20, D) a +0 hat of magic resistance a potion of restore abilities (41, 21, D) (unseen) (63, 21, D) a +0 rapier (64, 21, D) the +2 dire flail of Eternal Harmony {holy, Str-4 Int+3 Dex+9} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (-4). It affects your intelligence (+3). It affects your dexterity (+9). a +0 leather armour (49, 22, D) 2 tomahawks (50, 22, D) a tomahawk (53, 22, D) a tomahawk (49, 25, D) a book of Minor Magic (50, 25, D) a book of Changes (51, 25, D) a +2 demon blade of venom (52, 25, D) an uncursed staff of fire (53, 25, D) a +0 vampiric falchion (54, 25, D) a plain deck of summoning (55, 25, D) a plain deck of changes (50, 26, D) an uncursed ring of ice (52, 26, D) a +1 scimitar of holy wrath (53, 26, D) a +2 leather armour of positive energy (54, 26, D) the +8 falchion of the Shark {slice, rElec rPois rN+ Str+6 Dex-3} It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your dexterity (-3). It insulates you from electricity. It protects you from poison. It protects you from negative energy. (62, 27, D) a lamp of fire (inert) (63, 27, D) a +3 ring mail of poison resistance (64, 27, D) a plain deck of destruction (65, 27, D) a +3 chain mail of cold resistance (71, 27, D) a +0 helmet of see invisible (72, 27, D) a +3 rapier of protection (73, 27, D) a +2 pearl dragon armour (62, 28, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (63, 28, D) a lantern of shadows (64, 28, D) the +10 dagger of Plunder {freeze, rElec rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from negative energy. (71, 28, D) an uncursed staff of conjuration (72, 28, D) a +0 rapier of speed (73, 28, D) a box of beasts (34, 29, D) an uncursed ring of invisibility (35, 29, D) an uncursed staff of wizardry (36, 29, D) a +0 helmet of intelligence (37, 29, D) a +0 whip of draining (38, 29, D) a wand of invisibility (3) a wand of disintegration (7) a wand of polymorph (12) a disc of storms (39, 29, D) an uncursed ring of stealth (40, 29, D) an uncursed staff of death (41, 29, D) an uncursed staff of earth (42, 29, D) an uncursed staff of fire (43, 29, D) a +4 long sword of protection (44, 29, D) a +0 hand axe of electrocution (38, 30, D) a sack of spiders (39, 30, D) a disc of storms (40, 30, D) a book of Dreams (42, 30, D) a +2 helmet of see invisible (73, 31, D) (unseen) (62, 32, D) a +0 dagger a +0 robe (39, 34, D) a +6 ring of strength (40, 36, D) the +0 buckler of the Yeti {MR+} It affects your resistance to hostile enchantments. (49, 37, D) an uncursed staff of wizardry (50, 37, D) a Grand Grimoire (53, 37, D) a +4 hand axe of chopping (54, 37, D) the cursed -2 hunting sling of Tortfeasance {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. It has a curse placed upon it. (59, 37, D) a +2 scimitar of electrocution (60, 37, D) the +8 shortbow "Xihyss" {velocity, rF+ rC- Int+3 Dex+6} Any arrow fired from it inflicts extra damage. It affects your intelligence (+3). It affects your dexterity (+6). It protects you from fire. It makes you vulnerable to cold. (61, 37, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (62, 37, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (63, 37, D) a +1 great sword of flaming (69, 37, D) a +1 quarterstaff of holy wrath (70, 37, D) a +2 ring of dexterity (71, 37, D) an uncursed staff of wizardry (72, 37, D) the cursed -5 plate armour "Gahoti" {Int+5} It affects your intelligence (+5). It has a curse placed upon it. (73, 37, D) a +3 flail of protection (49, 38, D) a +1 leather armour of poison resistance (50, 38, D) a +0 helmet (51, 38, D) a book of Callings (52, 38, D) a lantern of shadows (53, 38, D) a +1 buckler of protection (59, 38, D) an uncursed staff of conjuration (60, 38, D) a manual of Throwing (62, 38, D) the cursed -1 leather armour of Fun and Games {-Cast rF+ MP+9 Int+4} It affects your intelligence (+4). It protects you from fire. It affects your magic capacity (+9). It prevents spellcasting. It has a curse placed upon it. (63, 38, D) a stone of tremors (70, 38, D) a +3 arbalest of freezing (71, 38, D) a sack of spiders (72, 38, D) a book of the Warp (73, 38, D) an ornate deck of summoning (72, 41, D) a +0 dagger a +0 cloak (52, 43, D) a +0 long sword (unseen)