Omnilove Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 0, D:1) a +0 dagger (6, -30, D:1) a +0 dagger (6, -28, D:1) a +0 short sword (16, 11, D:1) 6 stones (17, 11, D:1) a +0 robe (18, -3, D:1) a +0 dagger (27, -28, D:1) a +0 club (31, -10, D:1) a +0 dagger (32, -20, D:1) a +0 whip (33, -1, D:1) a +0 club (34, -16, D:1) a +0 robe (39, -3, D:1) a +0 short sword (46, -17, D:1) a +0 club (50, -9, D:1) a +0 club (51, -10, D:1) 2 stones (53, 0, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 tower shield (4, -23, D:2) a +0 mace (4, 1, D:2) a +0 dagger (9, -1, D:2) a +0 dagger (36, -20, D:2) a +0 leather armour (40, -11, D:2) a +0 short sword (43, -27, D:2) a +0 ring mail (43, -23, D:2) a +0 sling Level 3 of the Dungeon (0, 0, D:3) a +0 club (16, -12, D:3) a +0 flail (18, -53, D:3) a +0 helmet (20, -47, D:3) a +0 robe (49, -6, D:3) a +0 robe (50, -51, D:3) a +0 dagger a +0 robe (57, -46, D:3) a +0 dagger (59, -40, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +5 flail of draining a +2 chain mail of fire resistance (35, 12, D:4) a +0 longbow Level 5 of the Dungeon [Shop] Unobla's Armour Emporium a +0 robe (9 gold) a +0 robe (9 gold) a +0 pair of gloves (58 gold) a +0 chain mail (58 gold) a +0 robe (9 gold) a +0 ring mail (52 gold) a +0 robe (9 gold) the +7 chain mail of the Snail {Contam Str+6} (695 gold) Str+6: It affects your strength (+6). Contam: It causes magical contamination when unequipped. a +0 scale mail of positive energy (104 gold) a +0 robe (9 gold) a +0 ring mail (52 gold) a +0 ring mail (52 gold) (0, 0, D:5) a +1 leather armour of cold resistance (7, -20, D:5) a +0 club (7, 6, D:5) a +1 spectral club a +0 leather armour (11, 1, D:5) a +0 ring mail (15, -8, D:5) 4 stones (19, -11, D:5) a +0 morningstar (36, 11, D:5) a +0 hand axe Level 6 of the Dungeon (0, 0, D:6) a +0 mace (0, 4, D:6) a +0 shortbow (4, 0, D:6) a +0 short sword (32, 11, D:6) the +6 quarterstaff of Misutt {venom, rC- Int+3 Stlth+} Int+3: It affects your intelligence (+3). rC-: It makes you vulnerable to cold. Stlth+: It makes you more stealthy. (51, 23, D:6) a +0 chain mail (55, -2, D:6) a +0 helmet Level 7 of the Dungeon [Shop] Gueduc's Distillery a potion of curing (45 gold) 2 potions of berserk rage (150 gold) a potion of enlightenment (75 gold) a potion of magic (120 gold) a potion of curing (45 gold) a potion of curing (45 gold) a potion of heal wounds (75 gold) a potion of might (60 gold) a potion of haste (150 gold) 2 potions of attraction (90 gold) (26, -26, D:7) 5 stones (32, 10, D:7) a +0 orcbow (37, -41, D:7) a +0 scale mail (47, -40, D:7) a +0 chain mail Level 8 of the Dungeon [Shop] Lehiczy's Weapon Shop 8 stones (12 gold) 5 stones (7 gold) 4 poisoned darts (36 gold) a +0 long sword (52 gold) 9 stones (13 gold) a +0 war axe (52 gold) a +0 trident (52 gold) a +1 mace of protection (159 gold) (16, -10, D:8) a +0 giant club a +0 giant club Level 9 of the Dungeon (3, -15, D:9) a +0 short sword (4, -15, D:9) a +0 club 4 stones (5, -15, D:9) a +0 dagger (41, 15, D:9) 6 stones (43, -11, D:9) 3 stones (43, 21, D:9) a +0 leather armour a +0 quarterstaff of speed a +0 sling Level 10 of the Dungeon (0, 0, D:10) a +0 halberd (10, 2, D:10) a +0 pair of gloves (38, 22, D:10) the +0 robe of Temperance {rPois rCorr Str-4 SInv} Str-4: It affects your strength (-4). rPois: It protects you from poison SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (41, -10, D:10) a +0 long sword a +0 robe (41, -8, D:10) a +0 shortbow (42, -8, D:10) a +4 trident a +0 robe a +0 halberd a +0 robe (45, -10, D:10) a +2 spear a +0 robe (55, 38, D:10) 2 stones Level 11 of the Dungeon [Shop] Notiept's Jewellery Shop the amulet "Ryozoch" {Reflect Rampage rC+ SH+5} (660 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. rC+: It protects you from cold. SH+5: It affects your SH (+5). Rampage: It bestows one free step when moving towards enemies. an amulet of magic regeneration (450 gold) an amulet of guardian spirit (450 gold) a ring of protection from fire (375 gold) an amulet of faith (600 gold) a ring of see invisible (225 gold) an amulet of faith (600 gold) a ring of willpower (375 gold) a ring of magical power (300 gold) [Shop] Difafut's Weapon Shop a +0 club (13 gold) a +5 shortbow of electrocution (448 gold) a +0 scimitar (52 gold) a +0 longbow (84 gold) the +2 battleaxe of the Common Good {heavy, SInv} (427 gold) SInv: It lets you see invisible. a +0 spear (39 gold) a +0 morningstar (52 gold) the +0 mace "Lalidurr" {venom, Contam Str+4 Int+3 Dex+3} (338 gold) Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Contam: It causes magical contamination when unequipped. [Shop] Ropeczipp's Antique Armour Shoppe a +0 chain mail (99 gold) a +0 ring mail (88 gold) a +0 leather armour (44 gold) a +0 ring mail (88 gold) a +0 robe (15 gold) a +0 leather armour (44 gold) (0, 0, D:11) a +0 chain mail (18, -45, D:11) 8 stones (18, 5, D:11) a +0 ring mail (21, -17, D:11) a +0 dagger (22, -17, D:11) 3 stones (22, -15, D:11) a +0 short sword (34, -26, D:11) 4 large rocks Level 12 of the Dungeon (0, 0, D:12) the +7 great mace of a treasure trove {flame, *Slow Dex+8} Dex+8: It affects your dexterity (+8). *Slow: It may slow you when you take damage. a +0 robe a +1 dagger (6, -23, D:12) the +1 short sword of Virph {flame, rPois} rPois: It protects you from poison the +1 dagger of the Mashing Fool {spect, Str+5 Stlth+} Str+5: It affects your strength (+5). Stlth+: It makes you more stealthy. the +2 short sword "Miqa" {speed, Contam rF+ Int+3 Stlth+} Int+3: It affects your intelligence (+3). rF+: It protects you from fire. Contam: It causes magical contamination when unequipped. Stlth+: It makes you more stealthy. (6, -22, D:12) the +2 hand axe "Voqud" {pain, MP+9 Str+2} Str+2: It affects your strength (+2). MP+9: It affects your magic capacity (+9). the +9 whip "Hell-Harrower" {pain, Fragile +Blink rN+ SInv} rN+: It protects you from negative energy. SInv: It lets you see invisible. +Blink: It lets you blink. Fragile: It will be destroyed if unequipped. the +6 whip of the Endless March {spect, rF+ Int-5 Dex+5} Int-5: It affects your intelligence (-5). Dex+5: It affects your dexterity (+5). rF+: It protects you from fire. the +5 mace of Xatril {speed, Str+3} Str+3: It affects your strength (+3). the +9 spear "Cookie Cutter" {speed, rCorr} rCorr: It protects you from acid and corrosion. (6, -21, D:12) a +3 rapier a +1 dagger of venom (31, -31, D:12) a +0 giant spiked club (47, -3, D:12) 4 scrolls of noise Level 13 of the Dungeon (0, 0, D:13) a +0 great mace a +0 ring mail a +3 great mace a +0 leather armour (17, 16, D:13) a +0 orcbow (20, 20, D:13) a +0 shortbow (26, -22, D:13) 4 large rocks (29, -22, D:13) a +0 scimitar of flaming (30, 24, D:13) a +0 dagger (48, 15, D:13) a +0 war axe (51, 13, D:13) a +0 shortbow (54, 7, D:13) a +0 troll leather armour Level 14 of the Dungeon (0, 0, D:14) 4 stones (3, -8, D:14) a +0 dagger a +0 robe (5, -7, D:14) a +0 dagger a +0 robe (5, -6, D:14) a +0 dagger a +0 robe (10, -13, D:14) a +0 giant club a +0 giant club (29, -25, D:14) 4 boomerangs (51, -30, D:14) a +0 giant club (54, -30, D:14) a +0 giant club (55, -35, D:14) a +0 troll leather armour (58, -39, D:14) a +0 shortbow (64, -39, D:14) a +0 shortbow a +0 rapier (64, -29, D:14) a +0 shortbow (67, -33, D:14) a +0 leather armour (73, -39, D:14) a +0 robe (73, -36, D:14) a +0 war axe a +0 ring mail a +2 buckler of positive energy a +2 battleaxe a +0 ring mail (73, -33, D:14) a +0 club Level 15 of the Dungeon (12, -7, D:15) a +0 scale mail (58, 24, D:15) a +0 dire flail (69, -9, D:15) a +0 orcbow Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 hand axe (0, 1, Orc:1) a +0 dagger a +0 robe a +0 hand axe a +0 plate armour (1, 2, Orc:1) a +0 club a +0 leather armour (2, 0, Orc:1) a +3 mace a +0 plate armour a +0 mace a +0 club a +0 leather armour (12, -2, Orc:1) a +0 club (13, -4, Orc:1) a +0 flail a +0 leather armour (13, -3, Orc:1) a +0 giant club a +0 dagger a +0 leather armour a +0 flail a +0 scale mail (13, -2, Orc:1) a +0 club a +0 chain mail (28, 48, Orc:1) a +0 war axe a +0 mace a +0 chain mail a +0 dire flail (28, 50, Orc:1) a +0 club a +0 robe a +0 dagger (29, 48, Orc:1) a +0 chain mail a +0 dire flail (29, 50, Orc:1) a +0 short sword (30, 49, Orc:1) a +0 giant club (30, 50, Orc:1) a +0 robe a +0 dagger (31, 45, Orc:1) a +0 falchion (32, 47, Orc:1) a +0 hand axe (33, 47, Orc:1) a +0 dagger a +0 club (35, 47, Orc:1) a +0 robe a +0 dagger Level 2 of the Orcish Mines [Shop] Voffukk's Armour Shop the +5 leather armour "Cuubris" {rC+} (451 gold) rC+: It protects you from cold. a +0 ring mail (44 gold) a +0 plate armour (253 gold) a +0 leather armour (22 gold) a +0 pair of gloves (49 gold) a +0 scale mail (44 gold) a +0 scale mail (44 gold) the +7 chain mail "Wuujej" {-Cast Fly Regen+ Stlth+} (488 gold) Fly: It grants you flight. -Cast: It prevents spellcasting. Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. [Shop] Uxiverug's Distillery a potion of mutation (96 gold) a potion of haste (120 gold) a potion of ambrosia (96 gold) a potion of brilliance (48 gold) a potion of mutation (96 gold) a potion of mutation (96 gold) a potion of curing (36 gold) a potion of heal wounds (60 gold) a potion of resistance (120 gold) a potion of curing (36 gold) [Shop] Ceonoaf's Book Shoppe a Young Poisoner's Handbook (320 gold) a book of Party Tricks (256 gold) a book of Air (352 gold) a book of Necromancy (384 gold) a book of Touch (352 gold) a book of Flames (448 gold) a book of Frost (320 gold) [Shop] Yrehol's Antique Weapon Shop a +2 shortbow of freezing (330 gold) a +0 whip of venom (95 gold) a +2 vampiric hand axe (399 gold) a +0 flail of holy wrath (157 gold) a +0 war axe (66 gold) a +0 club (19 gold) a +0 morningstar (76 gold) a +0 long sword (66 gold) the +1 rapier of Eternity {freeze, rF+} (497 gold) rF+: It protects you from fire. (0, 0, Orc:2) a +0 mace a +0 ring mail a +0 flail (1, 0, Orc:2) a +0 long sword a +0 chain mail a +0 club a +0 ring mail a +0 club a +0 scale mail (13, 2, Orc:2) a +4 whip of draining a +0 leather armour (13, 3, Orc:2) a +1 flail of protection a boomerang (13, 4, Orc:2) a +0 short sword a +0 leather armour a +0 halberd a +0 arbalest a +0 chain mail (28, -17, Orc:2) a +0 giant club a +0 giant club a +0 giant spiked club (29, -18, Orc:2) a +0 giant club a +0 spear a +0 robe (29, -16, Orc:2) a +0 giant club a +0 giant club (30, -19, Orc:2) a +0 giant club a +0 giant spiked club a +0 giant club a +0 giant club a +0 giant spiked club a +0 dire flail a +0 giant club a +0 giant club a +0 giant club a +0 giant club a +0 giant club a +0 dire flail a +0 club a +0 robe (30, -18, Orc:2) a +0 giant club a +0 giant club a +0 giant club a +0 giant spiked club a +0 giant club (30, -17, Orc:2) a +0 giant club a +0 giant club (30, -15, Orc:2) a +0 giant club (31, -20, Orc:2) a +0 giant club a +0 giant club a +0 giant spiked club a +0 giant spiked club a +0 giant club (31, -19, Orc:2) a +0 giant club a +0 dire flail a +0 dire flail a +0 giant spiked club a +0 giant spiked club a +0 flail a +0 robe a +0 giant club a +0 giant club a +0 giant spiked club (31, -18, Orc:2) a +0 giant spiked club a +0 spear a +0 robe a +0 giant club (31, -17, Orc:2) a +0 giant club a +1 dire flail of holy wrath (31, -16, Orc:2) a +0 giant club a +0 giant club (32, -18, Orc:2) a +0 giant club a +0 giant club (32, -16, Orc:2) a +0 giant spiked club (33, -18, Orc:2) a +0 giant spiked club a +0 giant club a +0 giant club (33, -17, Orc:2) a +0 giant spiked club (33, -16, Orc:2) a +0 giant spiked club (33, -15, Orc:2) a +0 giant club (34, -17, Orc:2) a +0 giant club (34, -16, Orc:2) a +0 giant club (34, -15, Orc:2) a +0 giant club a +0 giant club (39, -13, Orc:2) a +0 giant club Level 1 of the Lair of Beasts (0, 0, Lair:1) 7 stones (13, -40, Lair:1) 2 stones (15, -29, Lair:1) a +0 leather armour (17, -13, Lair:1) a potion of lignification (17, -11, Lair:1) 3 potions of lignification (57, -11, Lair:1) 7 stones (62, -46, Lair:1) a +0 falchion Level 2 of the Lair of Beasts (4, -5, Lair:2) 6 stones (9, 38, Lair:2) a +1 dagger of distortion (16, -11, Lair:2) a +1 cloak of preservation (17, 30, Lair:2) an amulet of magic regeneration (19, 19, Lair:2) 2 stones (19, 21, Lair:2) 2 stones (20, 21, Lair:2) 2 stones (21, 20, Lair:2) 3 stones (23, 41, Lair:2) 2 stones (30, -10, Lair:2) a +0 ring mail (52, 15, Lair:2) a +0 trident Level 3 of the Lair of Beasts (5, -17, Lair:3) a +0 ring mail (41, -40, Lair:3) an amulet of guardian spirit Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 leather armour (14, 6, Lair:4) a +0 long sword (22, 35, Lair:4) a +0 cloak (32, 9, Lair:4) the +1 robe of Beogh's Hope {*Slow Int+4} Int+4: It affects your intelligence (+4). *Slow: It may slow you when you take damage. (64, 29, Lair:4) a +0 scale mail Level 5 of the Lair of Beasts (0, 58, Lair:5) a +0 helmet (1, 55, Lair:5) a +0 robe a +0 dagger (1, 57, Lair:5) +0 steam dragon scales a +0 chain mail a ring of poison resistance (2, 58, Lair:5) a +0 ring mail (26, 52, Lair:5) a +0 dagger Level 1 of the Shoals (0, 0, Shoals:1) a +0 trident 3 boomerangs (7, -28, Shoals:1) a +0 spear (17, -23, Shoals:1) a +2 trident of venom 5 boomerangs (18, -25, Shoals:1) a +0 pair of gloves (34, 0, Shoals:1) a +2 orcbow of flaming (54, 15, Shoals:1) +0 fire dragon scales (57, 14, Shoals:1) 18 gold pieces (still there?) 16 gold pieces (still there?) the +1 animal skin "Qeannes" {rF+ rN+} (still there?) rF+: It protects you from fire. rN+: It protects you from negative energy. Level 2 of the Shoals (13, -7, Shoals:2) a +0 robe (14, -7, Shoals:2) a +0 trident (26, 2, Shoals:2) a +0 trident (27, 3, Shoals:2) a +0 spear (27, 4, Shoals:2) a +3 trident of venom a +0 leather armour (28, 2, Shoals:2) a +0 trident a boomerang (39, -39, Shoals:2) a serpent talisman Level 3 of the Shoals [Shop] Eqivo's Distillery a potion of heal wounds (90 gold) a potion of magic (144 gold) a potion of heal wounds (90 gold) 2 potions of haste (360 gold) a potion of heal wounds (90 gold) a potion of brilliance (72 gold) a potion of curing (54 gold) a potion of degeneration (18 gold) (0, 0, Shoals:3) a +0 sling a +0 spear a +0 quarterstaff a +0 sling (1, 0, Shoals:3) a +0 spear a +0 sling (7, -4, Shoals:3) a +0 spear a +0 longbow (7, 7, Shoals:3) a +0 rapier (8, -13, Shoals:3) a +0 quarterstaff a merfolk corpse (20, 32, Shoals:3) a throwing net (22, -9, Shoals:3) a snapping turtle corpse (skeletalised by now) (28, 9, Shoals:3) a +0 spear (30, 15, Shoals:3) a +0 trident (30, 16, Shoals:3) a +0 glaive a merfolk corpse (31, 11, Shoals:3) a dream sheep corpse (31, 13, Shoals:3) a +0 trident a +1 robe of cold resistance (31, 14, Shoals:3) 5 large rocks (31, 16, Shoals:3) a +0 trident a boomerang (32, 13, Shoals:3) a +0 spear (34, 16, Shoals:3) a +0 falchion (38, -15, Shoals:3) a +0 trident 3 boomerangs (38, -14, Shoals:3) a +0 trident 2 boomerangs (39, -14, Shoals:3) a +0 spear a javelin a +0 leather armour a merfolk corpse (skeletalised by now) (41, -2, Shoals:3) a +4 trident a merfolk corpse (skeletalised by now) (43, -1, Shoals:3) a +0 trident a merfolk corpse (skeletalised by now) (43, 0, Shoals:3) a +0 sling a +1 heavy spear a faun corpse (skeletalised by now) a dream sheep corpse (skeletalised by now) (44, 0, Shoals:3) a +0 trident (45, 18, Shoals:3) a +0 trident a harpy corpse a merfolk corpse (46, 17, Shoals:3) a harpy corpse (46, 19, Shoals:3) a harpy corpse (48, 6, Shoals:3) a snapping turtle corpse (skeletalised by now) (57, 0, Shoals:3) a +0 trident Level 1 of the Pits of Slime Level 2 of the Pits of Slime Level 3 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (6, 25, Slime:5) the +2 war axe of Laceration {distort, MP+9} MP+9: It affects your magic capacity (+9). (8, 12, Slime:5) the +4 flail of Imekiv Busk {heavy, rF++ MP+9 Int-4} Int-4: It affects your intelligence (-4). rF++: It greatly protects you from fire. MP+9: It affects your magic capacity (+9). (8, 13, Slime:5) the staff "Ahuuta" {rC+ rN+ Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a two-handed weapon. (18, 12, Slime:5) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. (18, 28, Slime:5) the +3 long sword "Hulk" {flame, rCorr MP+9 Int+5} Int+5: It affects your intelligence (+5). MP+9: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. (20, 25, Slime:5) the +2 eveningstar of Defiance {heavy, Dex+2} Dex+2: It affects your dexterity (+2). (21, 15, Slime:5) the +3 pair of mountain boots {steadfast, rC+} Steadfast: It prevents involuntary movement, except for blinking, teleportation, or banishment. rC+: It protects you from cold. (22, 16, Slime:5) the +2 leather armour "Lofeabet" {rC+ Regen+ Str+4} Str+4: It affects your strength (+4). rC+: It protects you from cold. Regen+: It increases your rate of health regeneration.