Dungeon Crawl Stone Soup version 0.27-a0-412-g8dd771eca2 (webtiles) character file. Game seed: 17366316408488434898 5 OneTabMan the Vexing (level 1, 0/8 HPs) Began as a Felid Enchanter on Feb 24, 2021. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:49 (567 turns). OneTabMan the Vexing (Felid Enchanter) Turns: 567, Time: 00:00:50 Health: 0/8 AC: 1 Str: 4 XL: 1 Next: 66% Magic: 4/4 EV: 18 Int: 16 God: Gold: 6 SH: 0 Dex: 16 Spells: 3/4 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Faith . (shield unavailable) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet unavailable) rElec . Harm . (cloak unavailable) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.02/turn (no ring) MPRegen 0.09/turn (no ring) @: quick A: very small, no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, speed 1, shaggy fur 1, sharp paws a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 6 gold pieces. Inventory: Scrolls b - a scroll of fog {unknown} d - a scroll of enchant armour {unknown} Potions a - a potion of mutation {unknown} c - a potion of heal wounds {unknown} Skills: + Level 0.3 Fighting + Level 2.8 Dodging + Level 4.1 Stealth + Level 1.1 Unarmed Combat + Level 2.0 Spellcasting + Level 4.4 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Corona Hex 17% 3% 1 Your spell library contained the following spells: Spells Type Power Failure Level Confusing Touch Hex 16% 10% 3 Tukima's Dance Hex 16% 10% 3 Ensorcelled Hibernation Hex/Ice 16% 12% 2 Dazzling Flash Conj/Hex 16% 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. You are covered in fur. (AC +1) Your sharp claws are effective at attacking unaware monsters. Message History The jackal barks! You hear an angry hiss. A jackal comes into view. The kobold shouts! The hobgoblin shouts! A hobgoblin comes into view. You hear a shout! Found a stone staircase leading down. A jackal comes into view. A ball python comes into view. There is an open door here. Casting: Corona (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (chance to affect: 69%) The hobgoblin is outlined in light. You scratch the jackal. Your claw misses the jackal. The jackal is moderately wounded. The jackal closely misses you. The jackal barely misses you. You scratch the jackal. You kill the jackal! You closely miss the jackal. Your bite misses the jackal. The jackal bites you. You scratch the jackal but do no damage. The jackal closely misses you. x2 You closely miss the jackal. Your bite misses the jackal. The jackal closely misses you. You closely miss the jackal. The hobgoblin stops glowing. The jackal bites you. x2 You are too injured to fight recklessly! You barely miss the jackal. The jackal bites you but does no damage. You barely miss the jackal. The jackal closely misses you. You closely miss the jackal. You bite the jackal. The jackal is lightly wounded. The jackal misses you. x2 You scratch the jackal but do no damage. The jackal barely misses you. The jackal barks! You scratch the jackal but do no damage. The jackal closely misses you. You scratch the jackal but do no damage. The jackal barely misses you. The jackal misses you. You scratch the jackal but do no damage. The jackal closely misses you. You scratch the jackal. The jackal is lightly wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. The jackal is lightly wounded. The jackal misses you. The jackal barely misses you. You closely miss the jackal. The jackal bites you. You die... #....#....##..#####.# ##.......##.........# ##.....##...######## ##...##....# #####(.[#.## #..[...# #.#....#### #.##......# ># #@##.##.##### ##. #h##.##.#...# ... ######g##....#.<.# ..####### #....hKg#....#...# ..##....# #.......#......### .. #....# #.......#...#### .# #....# #.......+...# .# #....###.......#...# K###......h.......#.... You could see 2 jackals, 2 hobgoblins and a kobold. Vanquished Creatures A giant cockroach (D:1) A goblin (D:1) A jackal (D:1) A frilled lizard (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OneTabMan the Felid Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 567 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_single_pillar, layout_basic, nrook_uturn Action || total -------------------------++------- Melee: Unarmed || 26 Bite || 2 Cast: Corona || 4 Stab: Sleeping || 1 Armor: Skin || 1 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 515 | 515 | 0 | 0 | 446 | 1 | 515.0 | Dungeon | 515 | 515 | 0 | 0 | 446 | 1 | 515.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 515 daAuts