Dungeon Crawl Stone Soup version 0.27-a0-416-gca2cecf3c0 (webtiles) character file. Game seed: 10881656932750083916 9 OneTabMan the Vexing (level 2, 0/12 HPs) Began as a Felid Enchanter on Feb 25, 2021. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:09 (469 turns). OneTabMan the Vexing (Felid Enchanter) Turns: 469, Time: 00:01:10 Health: 0/12 AC: 1 Str: 4 XL: 2 Next: 3% Magic: 6/6 EV: 18 Int: 16 God: Gold: 0 SH: 0 Dex: 16 Spells: 4/5 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Faith . (shield unavailable) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet unavailable) rElec . Harm . (cloak unavailable) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.10/turn (no ring) @: quick A: very small, no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, speed 1, shaggy fur 1, sharp paws a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Scrolls a - a scroll of identify {unknown} c - a scroll of magic mapping {unknown} Potions b - a potion of lignification {unknown} d - a potion of brilliance {unknown} Skills: + Level 0.4 Fighting + Level 2.9 Dodging + Level 4.2 Stealth + Level 1.2 Unarmed Combat + Level 2.1 Spellcasting + Level 4.5 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Corona Hex 17% 3% 1 Your spell library contained the following spells: Spells Type Power Failure Level Confusing Touch Hex 16% 10% 3 Tukima's Dance Hex 16% 10% 3 Ensorcelled Hibernation Hex/Ice 16% 12% 2 Dazzling Flash Conj/Hex 16% 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. You are covered in fur. (AC +1) Your sharp claws are effective at attacking unaware monsters. Message History A frilled lizard is nearby! A frilled lizard is nearby! You pounce on the unaware helpless frilled lizard! You claw the frilled lizard! You kill the frilled lizard! You see here a frilled lizard corpse. A hobgoblin comes into view. It is wielding a +0 club. A hobgoblin is nearby! The hobgoblin shouts! A jackal comes into view. Casting: Corona (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding a +0 club (chance to affect: 71%) The hobgoblin barely resists. You barely miss the hobgoblin. The hobgoblin hits you with a +0 club. You barely miss the hobgoblin. The hobgoblin closely misses you. You closely miss the hobgoblin. The hobgoblin closely misses you. You closely miss the hobgoblin. The hobgoblin completely misses you. You scratch the hobgoblin but do no damage. A jackal comes into view. You barely miss the hobgoblin. The hobgoblin closely misses you. You scratch the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin hits you with a +0 club. You scratch the hobgoblin. The hobgoblin is severely wounded. The hobgoblin barely misses you. You scratch the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * A jackal comes into view. You see here a frilled lizard corpse. You open the door. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. There is an open door here. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You scratch the jackal but do no damage. You bite the jackal. The jackal is moderately wounded. The jackal misses you. You scratch the jackal. The jackal is almost dead. The jackal closely misses you. The jackal bites you. You die... ##........## #.###..##..# ..........#####.# ##.###.### ###.......##....####.#.....# #.........(........#....># #..................#.....# #####....##'##.....#.....# #...##...##....#.....# #...#..<..#....#..#### ###########...##@..##......## ....##.........##h##.....### ............g............# .......[.................# .†..(........############# .............# .............# .............# .............# You could see a jackal. Vanquished Creatures A leopard gecko (D:1) A ball python (D:1) 2 hobgoblins (D:1) 3 frilled lizards (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OneTabMan the Felid Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 348 | D:1 | Reached XP level 2. HP: 9/12 MP: 6/6 469 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shelter, layout_rooms, hangedman_abyss_or_decor_lesser_grid, minmay_misc_feat_chi, nrook_loot_triangle Action || total -------------------------++------- Melee: Unarmed || 30 Bite || 3 Cast: Corona || 4 Stab: Sleeping || 2 Armor: Skin || 1 Dodge: Dodged || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 442 | 442 | 0 | 0 | 344 | 1 | 442.0 | Dungeon | 442 | 442 | 0 | 0 | 344 | 1 | 442.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 442 daAuts