Dungeon Crawl Stone Soup version 0.34-a0-446-g2e3327b29e (webtiles) character file. Game seed: 1502500728720610957 2 Oneirical the Grave Robber (level 1, 9/9 HPs) Began as a Felid Necromancer on July 24, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:33 (98 turns). Oneirical the Grave Robber (Felid Necromancer) Turns: 98, Time: 00:00:34 Health: 9/9 AC: 1 Str: 4 XL: 1 Next: 33% Magic: 4/4 EV: 16 Int: 18 God: Gold: 0 SH: 0 Dex: 16 Spells: 3/4 levels left Lives: 0 Deaths: 1 rFire . . . (100%) (no amulet) rCold . . . (100%) (no ring) rNeg . . . (100%) (no ring) rPois . (100%) rElec . (100%) rCorr . (100%) SInv + Will ..... Stlth ++ HPRegen 0.21/turn MPRegen 0.09/turn %: no passive effects @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Potions g - a potion of magic Skills: - Level 2.6 Dodging - Level 2.6 Stealth + Level 2.1 Spellcasting + Level 4.0 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 64% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 32% 2d9 4% 2 Vampiric Draining Necr 16% 2d7 10% 3 Animate Dead Necr 16% N/A 32% 4 Curse of Agony Necr 16% N/A 67% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History Your soul wisp misses the bat. The endoplasm misses you. You scratch the endoplasm. The endoplasm is moderately wounded. The bat barely misses your soul wisp. Your soul wisp barely misses the bat. The bat closely misses your soul wisp. The endoplasm freezes you. You are frozen. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (moderately wounded, chance to affect: 65%) The endoplasm struggles to resist. The bat barely misses your soul wisp. Your soul wisp misses the bat. The endoplasm hits you. You completely miss the endoplasm. The endoplasm is moderately wounded. The bat hits your soul wisp but does no damage. The endoplasm misses you. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (moderately wounded, chance to affect: 65%) Your soul wisp returns to where it belongs. The bat is no longer weakened. A fragment of the endoplasm's soul is dislodged from its body. The endoplasm looks weaker. The endoplasm hits you but does no damage. Your soul wisp touches the endoplasm. You scratch the endoplasm but do no damage. The endoplasm is severely wounded. The bat barely misses you. The endoplasm freezes you. You are frozen. You die... Your soul wisp touches the endoplasm. The endoplasm dies! You rejoin the land of the living... Found a cyan potion. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.#.#........##..ß...ß..## ...#........#ß.........ß# ........#.#......ß..(..ß... ###.#####.#...#ß.........ß# # #.....##..ß.<.ß..## ###...###...ß...### #...# ######### # #####..# # #...@# #..........# #...........# ..!.######### ..# . There were no monsters in sight! Vanquished Creatures (collateral kills) An endoplasm (D:1) A goblin (D:1) A rat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Oneirical the Felid Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 97 | D:1 | Frozen to death by an endoplasm 97 | D:1 | Lost a life (0 lives remaining) 98 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_orb_chamber, layout_rooms, minivault_5, grunt_decor_junction Action || total ---------------------------++------- Melee: Unarmed || 8 Cast: Soul Splinter || 6 Armour: Skin || 2 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 98 | 98 | 0 | 0 | 75 | 1 | 98.0 | Dungeon | 98 | 98 | 0 | 0 | 75 | 1 | 98.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 98 daAuts