Dungeon Crawl Stone Soup version 0.23.2-1-ga50397a6bc (webtiles) character file. Game seed: 9892025821011327242 0 Oninnaise the Skirmisher (level 1, 22/22 HPs) Began as an Ogre Wanderer on Apr 15, 2019. Got out of the dungeon alive. The game lasted 00:00:09 (6 turns). Oninnaise the Skirmisher (Ogre Wanderer) Turns: 6, Time: 00:00:10 Health: 22/22 AC: 3 Str: 14 XL: 1 Next: 0% Magic: 3/3 EV: 9 Int: 11 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis . a - +2 short sword rCold . . . Gourm . (no shield) rNeg . . . Faith . d - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: large, unfitting armour, tough skin 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 short sword (weapon) Armour d - a +0 robe (worn) Wands c - a wand of random effects (15) Comestibles f - a ration Skills: + Level 2.6 Fighting + Level 1.0 Short Blades + Level 1.0 Dodging + Level 1.0 Stealth Level 1.0 Shields + Level 2.4 Spellcasting Level 1.0 Translocations + Level 1.0 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Sandblast Erth #..... 28% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Stone Arrow Conj/Erth #..... 63% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History Welcome, Oninnaise the Ogre Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 short sword, a wand of random effects (15), a +0 robe, a ration; and the following spell memorised: Sandblast; and the following spells available to memorise: Stone Arrow. You open the large door. Found a scroll labeled ASSIOGR LEOCAPH. There is a large open door here. There is a large open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ###### #.§§.# ###.≈≈§# #@'.§≈.+ #.'.≈≈.+ ###.≈≈.# #....# ###### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Oninnaise the Ogre Wanderer began the quest for the Orb. 0 | D:1 | Oninnaise set off with the following items: a +2 short | sword, a wand of random effects (15), a +0 robe, a ration; | and the following spell memorised: Sandblast; and the | following spells available to memorise: Stone Arrow 0 | D:1 | Reached XP level 1. HP: 22/22 MP: 3/3 6 | D:$ | Got out of the dungeon alive.