Oper80 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (-20, 4, D:1) 7 poisoned needles (12, 4, D:1) a +0 short sword (-9, 8, D:1) a +0 club (-38, 11, D:1) a stone (-13, 13, D:1) a +0 short sword (-27, 16, D:1) a +0 whip (-46, 24, D:1) a +0 club (5, 37, D:1) 22 stones (-9, 40, D:1) a +0 dagger (-22, 51, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (0, 3, D:2) a +0 dagger (-13, 21, D:2) a +0 robe (11, 25, D:2) a +0 club (17, 36, D:2) a +0 flail (19, 36, D:2) a +0 club a +0 chain mail (16, 37, D:2) a +0 dagger (6, 41, D:2) a +0 dagger (-1, 48, D:2) a +0 club (23, 49, D:2) a +0 dagger (23, 50, D:2) a +0 flail (24, 50, D:2) 19 arrows (35, 57, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a cursed -1 club (-6, 4, D:3) 30 stones (4, 4, D:3) 7 stones (-3, 6, D:3) a +0 leather armour (unseen) (7, 9, D:3) a +0 club (11, 19, D:3) 21 sling bullets (-39, 33, D:3) a +0 club (-21, 34, D:3) a +0 mace (-20, 34, D:3) a +0 morningstar a +0 flail a +0 club a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 buckler (24, 9, D:4) a +0 giant spiked club (8, 26, D:4) a +0 dagger a +0 leather armour a +0 hand axe (9, 29, D:4) a +0 leather armour a +0 hand axe (0, 36, D:4) a +0 plate armour (33, 40, D:4) a -3 dagger (-1, 41, D:4) a +0 club a +0 giant club (-11, 44, D:4) 18 arrows (-8, 50, D:4) a +0 club Level 5 of the Dungeon [Shop] Jomegol's Magic Scroll Shoppe a scroll of random uselessness (12 gold) a scroll of identify (24 gold) a scroll of identify (24 gold) a scroll of identify (24 gold) a scroll of remove curse (36 gold) a scroll of fog (24 gold) a scroll of amnesia (42 gold) a scroll of identify (24 gold) a scroll of fog (24 gold) a scroll of remove curse (36 gold) a scroll of noise (12 gold) a scroll of noise (12 gold) (0, 0, D:5) a +0 dagger a +0 ring mail a +0 dagger (0, 1, D:5) a +2 whip of electrocution (-3, 3, D:5) a cursed +0 robe a +0 dagger (19, 3, D:5) 20 stones (-4, 4, D:5) a +0 scale mail a +0 hand axe (-3, 5, D:5) a +0 short sword a +0 ring mail of fire resistance a cursed -1 dagger a +0 robe a +0 leather armour a +0 whip a +0 ring mail a +0 flail a +0 chain mail a +0 mace (-5, 25, D:5) a +0 flail (11, 27, D:5) a +0 club (-3, 28, D:5) an arrow (0, 28, D:5) an arrow (1, 28, D:5) an arrow (4, 28, D:5) 11 arrows a +0 shortbow (15, 28, D:5) a +0 whip a +0 halberd (16, 28, D:5) a +0 spear (-20, 33, D:5) a cursed -1 morningstar (4, 38, D:5) a +0 shortbow 22 arrows (6, 38, D:5) an arrow (7, 38, D:5) an arrow (8, 38, D:5) an arrow (6, 46, D:5) a +0 trident Level 6 of the Dungeon (0, 0, D:6) a +0 club (-25, 5, D:6) a +0 robe a +0 dagger (-33, 8, D:6) a +0 ring mail a +0 dagger a +0 robe (-32, 8, D:6) a +0 dagger a +0 robe a cursed -1 trident (-31, 8, D:6) a +0 falchion a +0 leather armour (-33, 9, D:6) a +0 hand axe a +0 leather armour of cold resistance a +0 mace (-32, 10, D:6) a +0 dagger a +0 robe (-43, 12, D:6) a +0 dagger a +0 robe (-43, 13, D:6) a +0 club (-39, 13, D:6) a +0 hand axe of chopping a +0 ring mail (-7, 20, D:6) a +0 dagger a +0 robe (2, 25, D:6) 19 stones (-14, 28, D:6) a +0 leather armour (-9, 28, D:6) a +0 great sword Level 7 of the Dungeon (0, 0, D:7) a +0 giant club (30, 11, D:7) a +0 leather armour (0, 15, D:7) a stone (1, 15, D:7) a stone (6, 15, D:7) a +0 club (20, 21, D:7) a +0 dagger a +0 robe (-5, 26, D:7) a +0 hunting sling of flaming 18 stones (19, 26, D:7) a +0 giant club (-6, 28, D:7) a stone (-9, 29, D:7) 2 stones (27, 32, D:7) a +0 scale mail (18, 36, D:7) a +0 leather armour (-17, 37, D:7) a +0 trident 4 tomahawks a +0 plate armour (-18, 39, D:7) a +0 spear (-14, 39, D:7) a +0 club (-16, 40, D:7) a +0 mace a +0 chain mail a +0 hand axe a +0 club a +0 hand axe a +0 scale mail (-15, 41, D:7) a +0 club a +0 short sword a +0 chain mail a +0 club a +0 ring mail (33, 42, D:7) a +0 dagger (30, 45, D:7) a stone Level 8 of the Dungeon (0, 0, D:8) a +0 ring mail (-3, 3, D:8) a +2 whip of flaming a +0 robe (-2, 3, D:8) a +0 animal skin (-1, 3, D:8) a cursed -2 hunting sling a +0 quarterstaff 31 exploding sling bullets a +0 leather armour (0, 3, D:8) a +0 animal skin (-17, 4, D:8) 20 arrows (-7, 7, D:8) a +0 spear (-6, 7, D:8) a +0 flail (-6, 8, D:8) a +0 whip a +0 flail (6, 29, D:8) a +0 giant spiked club a +0 giant club (-25, 31, D:8) a +3 dagger of chaos a +0 robe (15, 31, D:8) a +0 shortbow 24 arrows (4, 32, D:8) 22 stones (11, 32, D:8) a +0 short sword 5 stones a +0 whip (1, 33, D:8) a +0 flail a +0 club (2, 33, D:8) a +0 dagger a +0 robe a cursed -3 dagger (11, 33, D:8) a +0 short sword a +0 whip 2 stones (12, 33, D:8) a +0 short sword 4 stones (13, 33, D:8) a +0 whip (-4, 38, D:8) a +0 chain mail Level 9 of the Dungeon [Shop] Qodokaph's Antique Weapon Shoppe a +0 flail (84 gold) a +0 broad axe (96 gold) a +0 short sword (72 gold) the +8 shortbow of Okawaru's Benevolence {velocity, rElec rPois rN+} (192 gold) Any arrow fired from it inflicts extra damage. It insulates you from electricity. It protects you from poison. It protects you from negative energy. a +0 long sword (84 gold) a +0 short sword (72 gold) a +0 hand axe (72 gold) the +5 battleaxe "Zuogafes" {elec, Dex+7} (276 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+7). a +0 greatsling (360 gold) (0, 0, D:9) an ornate deck of escape (2, 0, D:9) a +0 dagger a +0 robe (3, 0, D:9) a +0 dagger a +0 robe (21, 3, D:9) a +0 mace (50, 6, D:9) 9 sling bullets (51, 7, D:9) a +0 quarterstaff (17, 19, D:9) a +2 dagger of protection a scroll of noise a +0 leather armour a +0 rapier (33, 19, D:9) a +0 club (42, 27, D:9) 24 stones (52, 40, D:9) a +0 whip a +0 scale mail (53, 40, D:9) a +0 hand axe a +0 leather armour (53, 41, D:9) a +0 flail a +0 ring mail (36, 43, D:9) a +0 giant club a +0 giant club (14, 45, D:9) 14 arrows (31, 50, D:9) 17 stones Level 10 of the Dungeon [Shop] Topezo's Weapon Shoppe a +0 quarterstaff (56 gold) 2 javelins (22 gold) a +0 hand crossbow (49 gold) a +0 falchion (42 gold) 5 tomahawks (35 gold) a +1 trident of venom (156 gold) the +10 shortbow "Fotocuzu" {flame, rElec MR++ Int-4 Dex+3} (1059 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-4). It affects your dexterity (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. a cursed -1 quarterstaff (1 gold) the +0 morningstar of Qeteog Quby {freeze, rC+ Str-4 Int+4} (296 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-4). It affects your intelligence (+4). It protects you from cold. a +0 battleaxe (91 gold) a +0 hand axe (42 gold) (0, 0, D:10) a +0 long sword (-14, 1, D:10) 13 stones (1, 3, D:10) 18 bolts (-3, 4, D:10) a +0 scale mail (-15, 9, D:10) a +0 rapier (9, 10, D:10) a +0 robe (-5, 13, D:10) a +0 chain mail (4, 17, D:10) a +0 giant spiked club a +0 club (-30, 20, D:10) 24 stones (3, 24, D:10) a cursed -3 giant club (-7, 26, D:10) 13 bolts (-34, 27, D:10) a +0 pair of gloves (-25, 29, D:10) 11 arrows (9, 32, D:10) a +0 hunting sling Level 11 of the Dungeon (0, 0, D:11) a +0 chain mail (-1, 2, D:11) 17 gold pieces the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) an uncursed staff of wizardry (-3, 3, Lair:1) a +0 hand crossbow (16, 4, Lair:1) a +0 chain mail (-20, 17, Lair:1) a +0 dagger of draining a +0 blowgun a +1 dagger of draining a +1 helmet (-8, 17, Lair:1) a +0 robe (3, 17, Lair:1) a +5 battleaxe of pain a +0 ring mail (20, 23, Lair:1) a +0 robe Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 robe (20, 1, Lair:2) a +0 scale mail (35, 3, Lair:2) a cursed +0 falchion (34, 10, Lair:2) a +0 robe (31, 15, Lair:2) a +0 scale mail (41, 22, Lair:2) 14 stones (25, 26, Lair:2) 6 poisoned javelins (14, 37, Lair:2) 14 arrows (18, 40, Lair:2) a +0 war axe Level 3 of the Lair of Beasts (0, 0, Lair:3) a cursed -2 lajatang (9, 3, Lair:3) 14 sling bullets (11, 3, Lair:3) a +0 flail (6, 4, Lair:3) a +0 leather armour (32, 14, Lair:3) a +0 trident (18, 20, Lair:3) 17 stones (12, 27, Lair:3) 17 sling bullets (48, 41, Lair:3) a +0 rapier Level 4 of the Lair of Beasts (0, 0, Lair:4) 11 stones (18, 18, Lair:4) 17 bolts (13, 38, Lair:4) a +2 plate armour of magic resistance (13, 39, Lair:4) a +1 war axe of chopping a +3 chain mail (20, 45, Lair:4) 13 bolts Level 5 of the Lair of Beasts (0, 0, Lair:5) a book of Annihilations {highlevel} the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. a +2 chain mail of fire resistance a wand of magic darts (24) a +3 short sword of speed a wand of magic darts (10) a Necronomicon {highlevel} an uncursed ring of magical power an uncursed ring of teleportation (-5, 7, Lair:5) a +0 flail (1, 7, Lair:5) a +0 chain mail (-24, 9, Lair:5) a +0 falchion (25, 12, Lair:5) 16 arrows of flame (-2, 18, Lair:5) a potion of poison (16, 28, Lair:5) 6 javelins (-18, 30, Lair:5) a cursed -1 flail (29, 30, Lair:5) a potion of poison (-7, 35, Lair:5) a scroll of noise (0, 38, Lair:5) 19 stones (5, 51, Lair:5) a +0 robe (27, 53, Lair:5) a +0 quarterstaff Level 6 of the Lair of Beasts (0, 0, Lair:6) a river rat corpse (-2, 1, Lair:6) a river rat corpse (-2, 2, Lair:6) a river rat corpse (-50, 22, Lair:6) 3 javelins of penetration (still there?) 2 javelins of penetration (still there?) (-49, 22, Lair:6) 4 javelins of penetration (-49, 23, Lair:6) a curare-tipped needle (-6, 29, Lair:6) a +0 battleaxe (-53, 33, Lair:6) a giant frog corpse (-20, 37, Lair:6) a porcupine corpse (-42, 53, Lair:6) a +0 leather armour