Oper80 Level 1 of the Dungeon (0, 0, D:1) 13 stones (-32, 1, D:1) 13 stones (-28, 11, D:1) a +0 mace (-2, 14, D:1) a +0 leather armour (4, 22, D:1) a +0 dagger (-30, 24, D:1) a +0 dagger (-21, 30, D:1) a +0 club (-22, 33, D:1) a +0 dagger (-13, 35, D:1) 23 bolts (-12, 35, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 club (-14, 5, D:2) a stone (-12, 5, D:2) a +0 short sword a stone a +0 ring mail (4, 12, D:2) 23 sling bullets (-29, 16, D:2) a +0 dagger (33, 17, D:2) a +0 dagger (5, 21, D:2) a +0 club (6, 25, D:2) a cursed -1 club (-8, 30, D:2) a +0 dagger (33, 31, D:2) a +0 short sword 2 stones (19, 32, D:2) a +0 leather armour (-21, 33, D:2) a +0 scale mail (18, 33, D:2) 18 stones (27, 36, D:2) 3 tomahawks (-4, 42, D:2) a +0 leather armour (5, 43, D:2) a +0 club (17, 53, D:2) 18 sling bullets (12, 57, D:2) a cursed +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 whip (-3, 16, D:3) a +0 club (7, 17, D:3) 20 bolts (-15, 19, D:3) a +0 club 2 stones (-21, 20, D:3) a +0 club (-15, 23, D:3) a +0 mace (-20, 30, D:3) 16 stones (-12, 30, D:3) 4 stones (-13, 32, D:3) a +0 trident (-22, 34, D:3) 26 stones (-1, 38, D:3) a +0 flail a cursed -2 dagger a +0 robe (-25, 39, D:3) a +0 hand axe a +0 club (-1, 39, D:3) a +2 falchion of freezing (-24, 40, D:3) a +0 flail (-1, 40, D:3) a +0 dagger a +0 robe (0, 40, D:3) a +0 club Level 4 of the Dungeon [Shop] Qulu's Antique Armour Boutique a +0 ring mail (120 gold) a +0 ring mail (120 gold) a +0 scale mail (120 gold) a +0 naga barding (690 gold) a +0 ring mail (120 gold) the +1 shield of Dithmenos's Supremacy {MR+ Dex+2} (285 gold) It affects your dexterity (+2). It affects your resistance to hostile enchantments. a +3 chain mail of positive energy (135 gold) the +2 scale mail "Ilohuo Kukixt" {Int+4} (270 gold) It affects your intelligence (+4). a +1 helmet (135 gold) a +3 ring mail of fire resistance (120 gold) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (3222 gold) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. a +0 ring mail (120 gold) a +0 ring mail (120 gold) (0, 0, D:4) 2 tomahawks (-15, 3, D:4) 19 arrows of flame (13, 3, D:4) 12 arrows (-11, 6, D:4) a +0 spear (4, 6, D:4) a +0 ring mail (-13, 8, D:4) a +0 halberd a +0 flail (-12, 8, D:4) a +0 halberd a +1 whip of flaming a +0 leather armour (-24, 17, D:4) a +0 falchion (-11, 18, D:4) a black bear skeleton (-20, 22, D:4) 26 stones (0, 24, D:4) 22 bolts (9, 24, D:4) a +0 robe (15, 25, D:4) a +0 dagger (-18, 27, D:4) a +0 robe (2, 27, D:4) a +0 hunting sling (11, 28, D:4) a +0 robe (7, 30, D:4) a +0 spear (9, 30, D:4) a +0 mace (-14, 31, D:4) a +0 spear (7, 32, D:4) the +7 hand axe "Tatz" {antimagic, rF+ Str+3} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+3). It protects you from fire. (9, 32, D:4) a +0 falchion (-12, 33, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +0 dagger a +0 robe an orc corpse (-1, 1, D:5) a +0 hand axe a +0 dagger a cursed +0 robe an orc corpse (-7, 2, D:5) a +0 leather armour (-10, 15, D:5) a +0 dagger (-14, 16, D:5) 23 stones