Opifex Level 1 of the Dungeon [Shop] Kimel's Weapon Shoppe 20 stones (22 gold) a +0 whip (27 gold) a +0 hunting sling (16 gold) 15 stones (16 gold) a +1 whip of flaming (126 gold) a +0 whip (27 gold) the +5 great mace of the Bedazzled God {spect, rF+ rC+++ Str+4 Int-2} (1038 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+4). Int: It affects your intelligence (-2). rF: It protects you from fire. rC: It renders you almost immune to cold. (0, 0, D:1) a +0 ring mail (5, -4, D:1) a +0 dagger 4 stones (6, 11, D:1) a +1 barding (20, 14, D:1) a +0 dagger of venom (26, 0, D:1) a +0 dagger (28, -28, D:1) a +0 hunting sling (31, -13, D:1) 23 stones (34, 6, D:1) a +1 helmet Level 2 of the Dungeon (0, 0, D:2) a +0 dagger 5 stones (12, 22, D:2) a +0 whip (15, -6, D:2) a +0 dagger of venom (22, 20, D:2) a +0 ring mail (29, 15, D:2) a +0 leather armour (36, 4, D:2) 23 stones (42, 14, D:2) a +0 helmet (54, 21, D:2) a +0 pair of gloves (54, 24, D:2) a +0 dagger a goblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 long sword (1, -2, D:3) a ball python corpse (skeletalised by now) (2, -2, D:3) a hobgoblin skeleton (4, 1, D:3) a +0 dagger a +0 hunting sling (11, 2, D:3) a +0 club a gnoll corpse (12, 4, D:3) a +0 club a hound corpse (12, 5, D:3) a +0 spear (12, 8, D:3) a potion of mutation (15, 6, D:3) 22 stones (15, 8, D:3) a potion of curing (21, 9, D:3) a scroll of identify